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chore: extract ffow into multiple files (#173)
* chore: extract ffow into multiple files * fix: serde uses not being conditional
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3 changed files with 66 additions and 55 deletions
8
crates/lib/src/games/ffow/mod.rs
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8
crates/lib/src/games/ffow/mod.rs
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/// The implementation.
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/// Reference: [Node-GameGig](https://github.com/gamedig/node-gamedig/blob/master/protocols/ffow.js)
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pub mod protocol;
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/// All types used by the implementation.
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pub mod types;
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pub use protocol::*;
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pub use types::*;
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66
crates/lib/src/games/ffow/protocol.rs
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66
crates/lib/src/games/ffow/protocol.rs
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use crate::buffer::{Buffer, Utf8Decoder};
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use crate::games::ffow::types::Response;
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use crate::protocols::types::TimeoutSettings;
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use crate::protocols::valve::{Engine, Environment, Server, ValveProtocol};
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use crate::GDResult;
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use byteorder::LittleEndian;
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use std::net::{IpAddr, SocketAddr};
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pub fn query(address: &IpAddr, port: Option<u16>) -> GDResult<Response> { query_with_timeout(address, port, None) }
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pub fn query_with_timeout(
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address: &IpAddr,
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port: Option<u16>,
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timeout_settings: Option<TimeoutSettings>,
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) -> GDResult<Response> {
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let mut client = ValveProtocol::new(
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&SocketAddr::new(*address, port.unwrap_or(5478)),
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timeout_settings,
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)?;
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let data = client.get_request_data(
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&Engine::GoldSrc(true),
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0,
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0x46,
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String::from("LSQ").into_bytes(),
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)?;
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let mut buffer = Buffer::<LittleEndian>::new(&data);
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let protocol_version = buffer.read::<u8>()?;
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let name = buffer.read_string::<Utf8Decoder>(None)?;
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let map = buffer.read_string::<Utf8Decoder>(None)?;
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let active_mod = buffer.read_string::<Utf8Decoder>(None)?;
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let game_mode = buffer.read_string::<Utf8Decoder>(None)?;
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let description = buffer.read_string::<Utf8Decoder>(None)?;
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let game_version = buffer.read_string::<Utf8Decoder>(None)?;
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buffer.move_cursor(2)?;
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let players_online = buffer.read::<u8>()?;
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let players_maximum = buffer.read::<u8>()?;
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let server_type = Server::from_gldsrc(buffer.read::<u8>()?)?;
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let environment_type = Environment::from_gldsrc(buffer.read::<u8>()?)?;
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let has_password = buffer.read::<u8>()? == 1;
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let vac_secured = buffer.read::<u8>()? == 1;
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buffer.move_cursor(1)?; //average fps
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let round = buffer.read::<u8>()?;
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let rounds_maximum = buffer.read::<u8>()?;
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let time_left = buffer.read::<u16>()?;
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Ok(Response {
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protocol_version,
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name,
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active_mod,
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game_mode,
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game_version,
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description,
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map,
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players_online,
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players_maximum,
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server_type,
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environment_type,
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has_password,
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vac_secured,
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round,
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rounds_maximum,
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time_left,
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})
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}
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56
crates/lib/src/games/ffow/types.rs
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56
crates/lib/src/games/ffow/types.rs
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use crate::protocols::types::CommonResponse;
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use crate::protocols::valve::{Environment, Server};
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use crate::protocols::GenericResponse;
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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/// The query response.
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct Response {
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/// Protocol used by the server.
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pub protocol_version: u8,
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/// Name of the server.
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pub name: String,
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/// Map name.
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pub active_mod: String,
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/// Running game mode.
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pub game_mode: String,
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/// The version that the server is running on.
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pub game_version: String,
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/// Description of the server.
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pub description: String,
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/// Current map.
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pub map: String,
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/// Number of players on the server.
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pub players_online: u8,
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/// Maximum number of players the server reports it can hold.
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pub players_maximum: u8,
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/// Dedicated, NonDedicated or SourceTV
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pub server_type: Server,
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/// The Operating System that the server is on.
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pub environment_type: Environment,
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/// Indicates whether the server requires a password.
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pub has_password: bool,
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/// Indicates whether the server uses VAC.
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pub vac_secured: bool,
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/// Current round index.
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pub round: u8,
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/// Maximum amount of rounds.
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pub rounds_maximum: u8,
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/// Time left for the current round in seconds.
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pub time_left: u16,
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}
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impl CommonResponse for Response {
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fn as_original(&self) -> GenericResponse { GenericResponse::FFOW(self) }
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fn name(&self) -> Option<&str> { Some(&self.name) }
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fn game_mode(&self) -> Option<&str> { Some(&self.game_mode) }
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fn description(&self) -> Option<&str> { Some(&self.description) }
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fn game_version(&self) -> Option<&str> { Some(&self.game_version) }
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fn map(&self) -> Option<&str> { Some(&self.map) }
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fn has_password(&self) -> Option<bool> { Some(self.has_password) }
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fn players_maximum(&self) -> u32 { self.players_maximum.into() }
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fn players_online(&self) -> u32 { self.players_online.into() }
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}
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