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ci: Update node coverage badge to work without games.txt (#156)
* ci: Update node coverage badge to work without games.txt Fixes #155 using a new node script that should be more robust than the old shell script. * ci: Change badge cron time to less common time By doing at a less common time we should reduce action time usage as the runners will be under less load. * Add/Update badge * ci: Improve node-badge script Co-Authored-By: CosminPerRam <cosmin.p@live.com> * ci: Run node badge action if script changes * ci: Update node badge path for workspaces * ci: Revert loading games from index in node badge script --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: CosminPerRam <cosmin.p@live.com>
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3 changed files with 66 additions and 29 deletions
52
.github/workflows/scripts/node-badge.mjs
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52
.github/workflows/scripts/node-badge.mjs
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"use strict";
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//! Calculate the percentage of games from node that we support
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// Expects node-gamedig checkout out in git root /node-gamedig
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// Expects the generic example to output a list of game IDs when no arguments are provided
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import process from "node:process";
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import { closeSync, openSync, writeSync } from "node:fs";
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import { spawnSync } from "node:child_process";
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const setOutput = (key, value) => {
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const file = openSync(process.env.GITHUB_OUTPUT, "a");
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writeSync(file, `${key}=${value}\n`);
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closeSync(file);
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}
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// Get node IDs
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// NOTE: Here we directly import from games to avoid loading
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// unecessary parts of the library that would require us
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// to install dependencies.
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import { games } from "../../../node-gamedig/lib/games.js";
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const node_ids = new Set(Object.keys(games));
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const node_total = node_ids.size;
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// Get rust IDs
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const command = spawnSync("cargo", ["run", "-p", "gamedig", "--example", "generic"]);
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if (command.status !== 0) {
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console.error(command.stderr.toString("utf8"));
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process.exit(1);
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}
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const rust_ids_pretty = command.stdout.toString("utf8");
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const rust_ids = new Set(rust_ids_pretty.split("\n").map(line => line.split("\t")[0]).filter(id => id.length > 0));
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// Detect missing node IDs
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for (const id of rust_ids) {
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if (node_ids.delete(id)) {
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rust_ids.delete(id);
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}
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}
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console.log("Node remains", node_ids);
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console.log("Rust remains", rust_ids);
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const percent = 1 - (node_ids.size / node_total);
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// Output percent to 2 decimal places
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setOutput("percent", Math.round(percent*10000)/100);
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