ci: Update node coverage badge to work without games.txt (#156)

* ci: Update node coverage badge to work without games.txt

Fixes #155 using a new node script that should be more robust than the
old shell script.

* ci: Change badge cron time to less common time

By doing at a less common time we should reduce action time usage as
the runners will be under less load.

* Add/Update badge

* ci: Improve node-badge script

Co-Authored-By: CosminPerRam <cosmin.p@live.com>

* ci: Run node badge action if script changes

* ci: Update node badge path for workspaces

* ci: Revert loading games from index in node badge script

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
Tom 2023-11-23 09:48:24 +00:00 committed by GitHub
parent 3f1164ef5d
commit 0c7dbe76d7
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3 changed files with 66 additions and 29 deletions

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@ -0,0 +1,52 @@
"use strict";
//! Calculate the percentage of games from node that we support
// Expects node-gamedig checkout out in git root /node-gamedig
// Expects the generic example to output a list of game IDs when no arguments are provided
import process from "node:process";
import { closeSync, openSync, writeSync } from "node:fs";
import { spawnSync } from "node:child_process";
const setOutput = (key, value) => {
const file = openSync(process.env.GITHUB_OUTPUT, "a");
writeSync(file, `${key}=${value}\n`);
closeSync(file);
}
// Get node IDs
// NOTE: Here we directly import from games to avoid loading
// unecessary parts of the library that would require us
// to install dependencies.
import { games } from "../../../node-gamedig/lib/games.js";
const node_ids = new Set(Object.keys(games));
const node_total = node_ids.size;
// Get rust IDs
const command = spawnSync("cargo", ["run", "-p", "gamedig", "--example", "generic"]);
if (command.status !== 0) {
console.error(command.stderr.toString("utf8"));
process.exit(1);
}
const rust_ids_pretty = command.stdout.toString("utf8");
const rust_ids = new Set(rust_ids_pretty.split("\n").map(line => line.split("\t")[0]).filter(id => id.length > 0));
// Detect missing node IDs
for (const id of rust_ids) {
if (node_ids.delete(id)) {
rust_ids.delete(id);
}
}
console.log("Node remains", node_ids);
console.log("Rust remains", rust_ids);
const percent = 1 - (node_ids.size / node_total);
// Output percent to 2 decimal places
setOutput("percent", Math.round(percent*10000)/100);