[Games] Add Quake 3 support and change players frags from u16 to i16

This commit is contained in:
CosminPerRam 2023-05-30 16:23:37 +03:00
parent af5e0d1fbf
commit 06a2ceeda9
6 changed files with 16 additions and 2 deletions

View file

@ -2,7 +2,7 @@ use gamedig::protocols::{gamespy, quake};
use gamedig::protocols::minecraft::LegacyGroup;
use gamedig::protocols::valve;
use gamedig::protocols::valve::Engine;
use gamedig::{aliens, aoc, arma2oa, ase, asrd, avorion, bat1944, bb2, bf1942, bm, bo, ccure, cosu, cs, cscz, csgo, css, dod, dods, doi, dst, ffow, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, ohd, onset, pz, ror2, rust, sc, sdtd, ss, tf, tf2, tfc, ts, unturned, ut, vr, GDResult, cw, quake2, quake1};
use gamedig::{aliens, aoc, arma2oa, ase, asrd, avorion, bat1944, bb2, bf1942, bm, bo, ccure, cosu, cs, cscz, csgo, css, dod, dods, doi, dst, ffow, gm, hl2dm, hldms, ins, insmic, inss, l4d, l4d2, mc, ohd, onset, pz, ror2, rust, sc, sdtd, ss, tf, tf2, tfc, ts, unturned, ut, vr, GDResult, cw, quake2, quake1, quake3a};
use std::env;
use std::net::IpAddr;
@ -128,6 +128,7 @@ fn main() -> GDResult<()> {
"_quake3" => println!("{:#?}", quake::three::query(ip, port.unwrap(), None)),
"quake2" => println!("{:#?}", quake2::query(ip, port)?),
"quake1" => println!("{:#?}", quake1::query(ip, port)?),
"quake3a" => println!("{:#?}", quake3a::query(ip, port)?),
_ => panic!("Undefined game: {}", args[1]),
};