Bring discord protocol up to date with gamedig 3.0

This commit is contained in:
Michael Morrison 2021-05-18 22:33:36 -05:00
parent d9310db38b
commit fe124a4487
6 changed files with 43 additions and 29 deletions

View file

@ -146,7 +146,10 @@ class Core extends EventEmitter {
}
assertValidPort(port) {
if (!port || port < 1 || port > 65535) {
if (!port) {
throw new Error("Could not determine port to query. Did you provide a port?");
}
if (port < 1 || port > 65535) {
throw new Error("Invalid tcp/ip port: " + port);
}
}

View file

@ -1,32 +1,31 @@
const Core = require('./core');
class Discord extends Core {
constructor() {
super();
this.dnsResolver = { resolve: function(address) {return {address: address} } };
}
async run(state) {
this.usedTcp = true;
const raw = await this.request({
uri: 'https://discordapp.com/api/guilds/' + this.options.address + '/widget.json',
});
const json = JSON.parse(raw);
state.name = json.name;
if (json.instant_invite) {
state.connect = json.instant_invite;
} else {
state.connect = 'https://discordapp.com/channels/' + this.options.address
async run(state) {
const guildId = this.options.guildId;
if (typeof guildId !== 'string') {
throw new Error('guildId option must be set when querying discord. Ensure the guildId is a string and not a number.'
+ " (It's too large of a number for javascript to store without losing precision)");
}
this.usedTcp = true;
const raw = await this.request({
url: 'https://discordapp.com/api/guilds/' + guildId + '/widget.json',
});
const json = JSON.parse(raw);
state.name = json.name;
if (json.instant_invite) {
state.connect = json.instant_invite;
} else {
state.connect = 'https://discordapp.com/channels/' + guildId;
}
for (const member of json.members) {
const {username: name, ...rest} = member;
state.players.push({ name, ...rest });
}
delete json.members;
state.maxplayers = 500000;
state.raw = json;
}
state.players = json.members.map(v => {
return {
name: v.username,
team: v.status
}
});
state.maxplayers = json.presence_count;
state.raw = json;
}
}
module.exports = Discord;