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feat(games): add SCP:SL support (#715)
* feat(games): add scpsl initial impl * feat: add name * feat: add game entry, add note * docs: add SSL to games_list.md * fix: remove stray debug console log * docs: update CHANGELOG.md
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5 changed files with 73 additions and 1 deletions
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@ -73,11 +73,12 @@ import altvmp from './altvmp.js'
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import vintagestorymaster from './vintagestorymaster.js'
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import vintagestory from './vintagestory.js'
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import sdtd from './sdtd.js'
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import scpsl from './scpsl.js'
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export {
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armagetron, ase, asa, assettocorsa, battlefield, brokeprotocol, brokeprotocolmaster, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
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fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hawakening, hawakeningmaster, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
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minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, renegadex, renegadexmaster, renown, rfactor, ragemp, samp,
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satisfactory, soldat, savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster, vintagestory, sdtd
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vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster, vintagestory, sdtd, scpsl
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}
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54
protocols/scpsl.js
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54
protocols/scpsl.js
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@ -0,0 +1,54 @@
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import Core from './core.js'
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export default class scpsl extends Core {
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constructor () {
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super()
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this.usedTcp = true
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}
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async run (state) {
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const { accountId, apiKey, serverId } = this.options
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const request = await this.request({
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url: 'https://api.scpslgame.com/serverinfo.php',
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responseType: 'json',
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searchParams: {
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id: accountId,
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key: apiKey,
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lo: true,
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players: true,
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list: true,
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info: true,
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pastebin: true,
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version: true,
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flags: true,
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nicknames: true,
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online: true
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}
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})
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state.raw.request = request
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if (!serverId) {
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return
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}
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const servers = request?.Servers || []
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if (!servers.length) {
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throw new Error('No servers provided.')
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}
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const server = servers.find(server => server.ID.toString() === serverId)
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if (!server) {
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throw new Error('Couldn\'t find the given server id.')
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}
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state.version = server.Version
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state.name = Buffer.from(server.Info, 'base64').toString()
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const [numplayers, maxplayers] = server.Players.split('/').map(Number)
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state.numplayers = numplayers
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state.maxplayers = maxplayers
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}
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}
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