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https://github.com/tribufu/node-gamedig
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crlf -> ln conversion
This commit is contained in:
parent
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94 changed files with 11388 additions and 11388 deletions
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@ -1,229 +1,229 @@
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/*********
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QStat - Real-time game server stats
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http://sourceforge.net/p/qstat/
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License: The Artistic License 2.0
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*********/
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Ghost Recon - QStat notes
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-------------------------
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The following Server Stats are pulled from the Ghost Recon Server - NOTE
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many other stats continue to work as normal due to the base qstat program.
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$SERVERNAME
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The name of the GR Server.
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$PLAYERS
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The number of Players that are playing, oberving or in the Lobby
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(note the ignoreserverplayer Argument above)
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$MAXPLAYERS
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The maximum players that the server will allow playing, oberving
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or in the Lobby (note the ignoreserverplayer Argument above)
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$MAP
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The Name of the MAP that is being used (NOTE not the Mission)
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$GAME
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The Mods that the server is running. Ex: mp1; is the Desert
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Seige Mod
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$(RULE:error)
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If an error occured there may be some detail here. IF the problm
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occurred very early in the interpretation then $SERVERNAME will
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hold the details.
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$(RULE:mission)
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The name of the Mission that the server is running.
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$(RULE:gamemode)
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What is the Game Mode that the server is in. Known values are
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COOP, TEAM and SOLO
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$(RULE:missiontype)
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What is the Mission Type. Known Values are: Mission, Firefight,
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Recon, Hamburger Hill, Last Man Standing, Sharpshooter, Search
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And Rescue, Domination, and Seige.
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$(RULE:dedicated)
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Is this server Dedicated; Yes or No.
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$(RULE:status)
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What is the Playing Status of the Server, values are Playing,
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Joining or Debrief.
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$(RULE:gametime)
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What is the Time limit for the Game. Values are 00:00, 05:00,
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10:00, 15:00 20:00, 25:00, 30:00, 45:00 and 60:00. The 00:00
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is for an unlimited game. The format of this uses the -ts,
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-tc and -tsw command line options.
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$(RULE:timeplayed)
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How long has this game been playing. The format of this uses
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the -ts, -tc and -tsw command line options.
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$(RULE:remainingtime)
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How much time is left in this game. The format of this uses
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the -ts, -tc and -tsw command line options.
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$(RULE:version)
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What is the Version number reported by the server. Patch 1.2 =
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10.1010A, Patch 1.3 = 11.101A
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$(RULE:spawntype)
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What type of spawn is in use. Known Values are None, Infinite,
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Individual and Team.
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$(RULE:spawncount)
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How many spawns are allowed. Enhancment possibility to add
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$(IF:SPAWN) to filter out when spawntype is none.
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$(RULE:restrict)
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What Weapon restrictions are in force for the server.
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$(RULE:password)
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Does the Server have a join password defined Yes or No.
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$(RULE:ti)
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Is the server using the Threat Indicator.
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$(RULE:motd)
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What is the Message Of The Day - Note these can be quite big.
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$(RULE:patch)
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What is the patch level of the GR Server.
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$(RULE:usestarttime)
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Is the server configured to start a game after "starttimeset"
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(Yes) OR does everyone need to click on ready (no).
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$(RULE:starttimeset)
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What time is configured to automatically start the next round.
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$(RULE:debrieftime)
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How long does the server wait at the Debrief screen after
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a mission.
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$(RULE:respawnmin)
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How long must a dead player wait before he can repawn.
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$(RULE:respawnmax)
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What is the longest time that a user has to respawn.
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$(RULE:respawnsafe)
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How long after respawn is a player invulnerable/cannot damage
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others.
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$(RULE:allowobservers)
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Does the server allow observers? Yes or No
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$(RULE:startwait)
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How long untill the automatic start timer forces the next game
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to start.
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$(RULE:iff)
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What Identification - Friend or Foe is configured. None,
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Reticule or Names
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$PLAYERNAME
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What is the Players Name.
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$TEAMNUM
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What Team Number is the Player On. Known Values are 1,2,3,4,5.
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1 is Team BLUE, 2 is Team Read, 3 is Team Yellow, 4 is
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Team Green, 5 is Unassigned (observer or in lobby)
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$TEAMNAME
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What is the Name of the Team, see above.
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$DEATHS
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What is the health of this player. 0 Alive, 1 Dead. Note if the
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player has spawns remaining this can change from 1 back to 0.
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Enhancement possibility to add $HEALTH or $(RULE:health).
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Hopefully RSE/UBI will add the Deaths, Frags, and Ping to the
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availible information. If this happens then it would be better
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to have a $HEALTH
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$(IF:DEATHS) and $(IFNOT:DEATHS)
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A Test to see if the player is dead. Usefull in this constuct:
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$(IF:DEATHS)Dead$(ENDIF)$(IFNOT:DEATHS)Alive$(ENDIF)
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Ghost Recon communicates on two UDP ports and one TCP stream. Normally TCP
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is on port 2346 and carries the game dialog. This is the port number
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that is mentioned in the game so we use it and apply an offset to get the
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port number for status queries. Port 2347 gives some high level server stats
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and 2348 gives fairly low level server stats. QStat is designed around
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a single port per server so the 2348 port is used. One down side to this
|
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is the lack of many meaningful detail player stats (Deaths, frags, hit
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percentage, ping etc.). I imagines that some of these are availible in
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the TCP stream but that would be difficult to add to a program like QStat.
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The Ghost Recon packets are variable structures with a lot of string
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||||
lengths. This requires fairly defensive programming as Red Storm
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Entertainment is not forthcoming with any details.
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This release adds support for the GhostRecon game. Number one note
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is that Red Storm and UBI do not provide the information that many
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Quake based users expect. Specifically they do not make Frags, Deaths
|
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Connect Time or Pings availible - at least not as far as I can tell.
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That said there are quite a few things that are availible and allow a
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server administrator to make the status of his or her server available
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to the public via the web.
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This change uses all undocumented interfaces to the Ghost Recon server
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so will most likely break when you install a patch. It has been tested
|
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against the Desert Seige update and several public servers. It should
|
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work against the 1.2, 1.3, and 1.4 patches and Island Thunder add-on to
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Ghost Recon.
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The Ghost Recon game type is GRS. For command-line queries, use -grs
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There is one query argument to this server, ignoreserverplayer.
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This option controls whether the first player is ignored. Ghost Recon
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requires that the dedicated server program take up one of the player slots
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(always the first slot). The ignoreserverplayer option defaults to 'yes',
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so the "server player" will normally not be seen. If you are running
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a non-dedicated server, then set ignoreserverplayer to 'no' like this:
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-grs,ignoreserverplayer=no
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Otherwise you would not be able to display your own stats.
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/*********
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QStat - Real-time game server stats
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http://sourceforge.net/p/qstat/
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License: The Artistic License 2.0
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*********/
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Ghost Recon - QStat notes
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-------------------------
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The following Server Stats are pulled from the Ghost Recon Server - NOTE
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many other stats continue to work as normal due to the base qstat program.
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$SERVERNAME
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The name of the GR Server.
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$PLAYERS
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|
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The number of Players that are playing, oberving or in the Lobby
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(note the ignoreserverplayer Argument above)
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$MAXPLAYERS
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The maximum players that the server will allow playing, oberving
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or in the Lobby (note the ignoreserverplayer Argument above)
|
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$MAP
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The Name of the MAP that is being used (NOTE not the Mission)
|
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$GAME
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|
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The Mods that the server is running. Ex: mp1; is the Desert
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Seige Mod
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|
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$(RULE:error)
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|
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If an error occured there may be some detail here. IF the problm
|
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occurred very early in the interpretation then $SERVERNAME will
|
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hold the details.
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|
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$(RULE:mission)
|
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|
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The name of the Mission that the server is running.
|
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|
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$(RULE:gamemode)
|
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|
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What is the Game Mode that the server is in. Known values are
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COOP, TEAM and SOLO
|
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|
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$(RULE:missiontype)
|
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|
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What is the Mission Type. Known Values are: Mission, Firefight,
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Recon, Hamburger Hill, Last Man Standing, Sharpshooter, Search
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And Rescue, Domination, and Seige.
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$(RULE:dedicated)
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Is this server Dedicated; Yes or No.
|
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$(RULE:status)
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What is the Playing Status of the Server, values are Playing,
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Joining or Debrief.
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|
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$(RULE:gametime)
|
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|
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What is the Time limit for the Game. Values are 00:00, 05:00,
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10:00, 15:00 20:00, 25:00, 30:00, 45:00 and 60:00. The 00:00
|
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is for an unlimited game. The format of this uses the -ts,
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-tc and -tsw command line options.
|
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|
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$(RULE:timeplayed)
|
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|
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How long has this game been playing. The format of this uses
|
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the -ts, -tc and -tsw command line options.
|
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|
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$(RULE:remainingtime)
|
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How much time is left in this game. The format of this uses
|
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the -ts, -tc and -tsw command line options.
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$(RULE:version)
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What is the Version number reported by the server. Patch 1.2 =
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10.1010A, Patch 1.3 = 11.101A
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$(RULE:spawntype)
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What type of spawn is in use. Known Values are None, Infinite,
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Individual and Team.
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$(RULE:spawncount)
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How many spawns are allowed. Enhancment possibility to add
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$(IF:SPAWN) to filter out when spawntype is none.
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$(RULE:restrict)
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What Weapon restrictions are in force for the server.
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$(RULE:password)
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Does the Server have a join password defined Yes or No.
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$(RULE:ti)
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Is the server using the Threat Indicator.
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$(RULE:motd)
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What is the Message Of The Day - Note these can be quite big.
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$(RULE:patch)
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What is the patch level of the GR Server.
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$(RULE:usestarttime)
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Is the server configured to start a game after "starttimeset"
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(Yes) OR does everyone need to click on ready (no).
|
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$(RULE:starttimeset)
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What time is configured to automatically start the next round.
|
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$(RULE:debrieftime)
|
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|
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How long does the server wait at the Debrief screen after
|
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a mission.
|
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|
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$(RULE:respawnmin)
|
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|
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How long must a dead player wait before he can repawn.
|
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$(RULE:respawnmax)
|
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|
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What is the longest time that a user has to respawn.
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|
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$(RULE:respawnsafe)
|
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How long after respawn is a player invulnerable/cannot damage
|
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others.
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$(RULE:allowobservers)
|
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|
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Does the server allow observers? Yes or No
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|
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$(RULE:startwait)
|
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How long untill the automatic start timer forces the next game
|
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to start.
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|
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$(RULE:iff)
|
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|
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What Identification - Friend or Foe is configured. None,
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Reticule or Names
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|
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$PLAYERNAME
|
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|
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What is the Players Name.
|
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|
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$TEAMNUM
|
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|
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What Team Number is the Player On. Known Values are 1,2,3,4,5.
|
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1 is Team BLUE, 2 is Team Read, 3 is Team Yellow, 4 is
|
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Team Green, 5 is Unassigned (observer or in lobby)
|
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|
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$TEAMNAME
|
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|
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What is the Name of the Team, see above.
|
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|
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$DEATHS
|
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|
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What is the health of this player. 0 Alive, 1 Dead. Note if the
|
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player has spawns remaining this can change from 1 back to 0.
|
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Enhancement possibility to add $HEALTH or $(RULE:health).
|
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Hopefully RSE/UBI will add the Deaths, Frags, and Ping to the
|
||||
availible information. If this happens then it would be better
|
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to have a $HEALTH
|
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|
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$(IF:DEATHS) and $(IFNOT:DEATHS)
|
||||
|
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A Test to see if the player is dead. Usefull in this constuct:
|
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$(IF:DEATHS)Dead$(ENDIF)$(IFNOT:DEATHS)Alive$(ENDIF)
|
||||
|
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Ghost Recon communicates on two UDP ports and one TCP stream. Normally TCP
|
||||
is on port 2346 and carries the game dialog. This is the port number
|
||||
that is mentioned in the game so we use it and apply an offset to get the
|
||||
port number for status queries. Port 2347 gives some high level server stats
|
||||
and 2348 gives fairly low level server stats. QStat is designed around
|
||||
a single port per server so the 2348 port is used. One down side to this
|
||||
is the lack of many meaningful detail player stats (Deaths, frags, hit
|
||||
percentage, ping etc.). I imagines that some of these are availible in
|
||||
the TCP stream but that would be difficult to add to a program like QStat.
|
||||
|
||||
The Ghost Recon packets are variable structures with a lot of string
|
||||
lengths. This requires fairly defensive programming as Red Storm
|
||||
Entertainment is not forthcoming with any details.
|
||||
|
||||
This release adds support for the GhostRecon game. Number one note
|
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is that Red Storm and UBI do not provide the information that many
|
||||
Quake based users expect. Specifically they do not make Frags, Deaths
|
||||
Connect Time or Pings availible - at least not as far as I can tell.
|
||||
That said there are quite a few things that are availible and allow a
|
||||
server administrator to make the status of his or her server available
|
||||
to the public via the web.
|
||||
|
||||
This change uses all undocumented interfaces to the Ghost Recon server
|
||||
so will most likely break when you install a patch. It has been tested
|
||||
against the Desert Seige update and several public servers. It should
|
||||
work against the 1.2, 1.3, and 1.4 patches and Island Thunder add-on to
|
||||
Ghost Recon.
|
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|
||||
The Ghost Recon game type is GRS. For command-line queries, use -grs
|
||||
|
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There is one query argument to this server, ignoreserverplayer.
|
||||
This option controls whether the first player is ignored. Ghost Recon
|
||||
requires that the dedicated server program take up one of the player slots
|
||||
(always the first slot). The ignoreserverplayer option defaults to 'yes',
|
||||
so the "server player" will normally not be seen. If you are running
|
||||
a non-dedicated server, then set ignoreserverplayer to 'no' like this:
|
||||
|
||||
-grs,ignoreserverplayer=no
|
||||
|
||||
Otherwise you would not be able to display your own stats.
|
||||
|
||||
|
||||
Ghost Recon support provided by Bob Marriott.
|
||||
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