mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-18 09:35:50 +00:00
Super epic commit 2
Added pretty much every game ever Tons of new protocols and game definitions Cleaned up and discovered some new tricks in gamespy3 and quake2
This commit is contained in:
parent
b51877ef5c
commit
e23aa6cf9c
21 changed files with 854 additions and 222 deletions
|
|
@ -5,168 +5,189 @@ module.exports = require('./core').extend({
|
|||
init: function() {
|
||||
this._super();
|
||||
this.goldsrc = false;
|
||||
this.legacyChallenge = false;
|
||||
this.options.port = 27015;
|
||||
|
||||
// 2006 engines don't pass packet switching size in split packet header
|
||||
// while all others do
|
||||
this._skipSizeInSplitHeader = false;
|
||||
|
||||
this._challenge = '';
|
||||
},
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
var challenge;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket(
|
||||
0x54,false,new Buffer('Source Engine Query\0'),
|
||||
self.goldsrc ? 0x6D : 0x49,
|
||||
function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
if(self.goldsrc) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.folder = reader.string();
|
||||
state.raw.game = reader.string();
|
||||
state.raw.steamappid = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(self.goldsrc) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = reader.uint(1);
|
||||
state.raw.environment = reader.uint(1);
|
||||
if(!self.goldsrc) {
|
||||
state.raw.listentype = String.fromCharCode(state.raw.listentype);
|
||||
state.raw.environment = String.fromCharCode(state.raw.environment);
|
||||
}
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
if(self.goldsrc) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
state.raw.moddownload = reader.string();
|
||||
reader.skip(1);
|
||||
state.raw.modversion = reader.uint(4);
|
||||
state.raw.modsize = reader.uint(4);
|
||||
state.raw.modtype = reader.uint(1);
|
||||
state.raw.moddll = reader.uint(1);
|
||||
}
|
||||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(self.goldsrc) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
if(state.raw.folder == 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
var extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
state.raw.sourcetvport = reader.uint(2);
|
||||
state.raw.sourcetvname = reader.string();
|
||||
}
|
||||
if(extraFlag & 0x20) state.raw.tags = reader.string();
|
||||
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
|
||||
}
|
||||
|
||||
if(state.raw.protocol == 7 && state.raw.steamappid == 215) {
|
||||
self._skipSizeInSplitHeader = true;
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
);
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(self.goldsrc?0x56:0x55,0xffffffff,false,0x41,function(b) {
|
||||
var reader = self.reader(b);
|
||||
challenge = reader.uint(4);
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(0x55,challenge,false,0x44,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(1);
|
||||
for(var i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
var name = reader.string();
|
||||
var score = reader.int(4);
|
||||
var time = reader.float();
|
||||
|
||||
// connecting players don't could as players.
|
||||
if(!name) continue;
|
||||
|
||||
(time == -1 ? state.bots : state.players).push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
|
||||
// if we didn't find the bots, iterate
|
||||
// through and guess which ones they are
|
||||
if(!state.bots.length) {
|
||||
var maxTime = 0;
|
||||
state.players.forEach(function(player) {
|
||||
maxTime = Math.max(player.time,maxTime);
|
||||
});
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
if(state.bots.length >= state.raw.numbots) continue;
|
||||
if(player.time != maxTime) continue;
|
||||
state.bots.push(player);
|
||||
state.players.splice(i, 1);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(0x56,challenge,false,0x45,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(2);
|
||||
state.raw.rules = [];
|
||||
for(var i = 0; i < num; i++) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
c();
|
||||
}, function() {
|
||||
// no rules were returned after timeout --
|
||||
// the server probably has them disabled
|
||||
// ignore the timeout
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
function(c) { self.queryInfo(state,c); },
|
||||
function(c) { self.queryChallenge(state,c); },
|
||||
function(c) { self.queryPlayers(state,c); },
|
||||
function(c) { self.queryRules(state,c); },
|
||||
function(c) { self.finish(state); }
|
||||
]);
|
||||
},
|
||||
sendPacket: function(type,challenge,payload,expect,callback,ontimeout) {
|
||||
queryInfo: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(
|
||||
0x54,false,'Source Engine Query\0',
|
||||
self.goldsrc ? 0x6D : 0x49,
|
||||
function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
if(self.goldsrc) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.folder = reader.string();
|
||||
state.raw.game = reader.string();
|
||||
state.raw.steamappid = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(self.goldsrc) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = reader.uint(1);
|
||||
state.raw.environment = reader.uint(1);
|
||||
if(!self.goldsrc) {
|
||||
state.raw.listentype = String.fromCharCode(state.raw.listentype);
|
||||
state.raw.environment = String.fromCharCode(state.raw.environment);
|
||||
}
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
if(self.goldsrc) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
state.raw.moddownload = reader.string();
|
||||
reader.skip(1);
|
||||
state.raw.modversion = reader.uint(4);
|
||||
state.raw.modsize = reader.uint(4);
|
||||
state.raw.modtype = reader.uint(1);
|
||||
state.raw.moddll = reader.uint(1);
|
||||
}
|
||||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(self.goldsrc) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
if(state.raw.folder == 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
var extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
state.raw.sourcetvport = reader.uint(2);
|
||||
state.raw.sourcetvname = reader.string();
|
||||
}
|
||||
if(extraFlag & 0x20) state.raw.tags = reader.string();
|
||||
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
|
||||
}
|
||||
|
||||
if(state.raw.protocol == 7 && state.raw.steamappid == 215) {
|
||||
self._skipSizeInSplitHeader = true;
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
);
|
||||
},
|
||||
queryChallenge: function(state,c) {
|
||||
var self = this;
|
||||
if(this.legacyChallenge) {
|
||||
self.sendPacket(0x57,false,false,0x41,function(b) {
|
||||
var reader = self.reader(b);
|
||||
self._challenge = reader.uint(4);
|
||||
c();
|
||||
});
|
||||
} else {
|
||||
self.sendPacket(self.goldsrc?0x56:0x55,0xffffffff,false,0x41,function(b) {
|
||||
var reader = self.reader(b);
|
||||
self._challenge = reader.uint(4);
|
||||
c();
|
||||
});
|
||||
}
|
||||
},
|
||||
queryPlayers: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x55,true,false,0x44,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(1);
|
||||
for(var i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
var name = reader.string();
|
||||
var score = reader.int(4);
|
||||
var time = reader.float();
|
||||
|
||||
// connecting players don't could as players.
|
||||
if(!name) continue;
|
||||
|
||||
(time == -1 ? state.bots : state.players).push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
|
||||
// if we didn't find the bots, iterate
|
||||
// through and guess which ones they are
|
||||
if(!state.bots.length && state.raw.numbots) {
|
||||
var maxTime = 0;
|
||||
state.players.forEach(function(player) {
|
||||
maxTime = Math.max(player.time,maxTime);
|
||||
});
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
if(state.bots.length >= state.raw.numbots) continue;
|
||||
if(player.time != maxTime) continue;
|
||||
state.bots.push(player);
|
||||
state.players.splice(i, 1);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
queryRules: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x56,true,false,0x45,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(var i = 0; i < num; i++) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
c();
|
||||
}, function() {
|
||||
// no rules were returned after timeout --
|
||||
// the server probably has them disabled
|
||||
// ignore the timeout
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
},
|
||||
sendPacket: function(type,sendChallenge,payload,expect,callback,ontimeout) {
|
||||
var self = this;
|
||||
|
||||
var challengeLength = challenge === false ? 0 : 4;
|
||||
if(typeof payload == 'string') payload = new Buffer(payload);
|
||||
var challengeLength = sendChallenge !== false ? 4 : 0;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
|
||||
var b = new Buffer(5 + challengeLength + payloadLength);
|
||||
b.writeInt32LE(-1, 0);
|
||||
b.writeUInt8(type, 4);
|
||||
if(challengeLength) b.writeUInt32LE(challenge, 5);
|
||||
|
||||
if(sendChallenge !== false) {
|
||||
var challenge = this._challenge;
|
||||
if(typeof sendChallenge == 'number') challenge = sendChallenge;
|
||||
if(self.byteorder == 'le') b.writeUInt32LE(challenge, 5);
|
||||
else b.writeUInt32BE(challenge, 5);
|
||||
}
|
||||
if(payloadLength) payload.copy(b, 5+challengeLength);
|
||||
|
||||
function received(payload) {
|
||||
|
|
@ -210,6 +231,7 @@ module.exports = require('./core').extend({
|
|||
if(self.debug) {
|
||||
console.log("Received partial packet id: "+id);
|
||||
console.log("Expecting "+numPackets+" packets, have "+Object.keys(packets).length);
|
||||
console.log("Bzip? "+bzip);
|
||||
}
|
||||
|
||||
if(!numPackets || Object.keys(packets).length != numPackets) return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue