Super epic commit 2

Added pretty much every game ever
Tons of new protocols and game definitions
Cleaned up and discovered some new tricks in gamespy3 and quake2
This commit is contained in:
Michael Morrison 2014-02-01 17:46:10 -06:00
parent b51877ef5c
commit e23aa6cf9c
21 changed files with 854 additions and 222 deletions

View file

@ -7,17 +7,28 @@ module.exports = require('./core').extend({
this.delimiter = '\n';
this.sendHeader = 'status';
this.responseHeader = 'print';
this.isQuake1 = false;
},
run: function(state) {
var self = this;
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
var reader = self.reader(buffer);
var header = reader.string();
if(header != '\xff\xff\xff\xff'+this.responseHeader) return;
var header = reader.string({length:4});
if(header != '\xff\xff\xff\xff') return;
var response;
if(this.isQuake1) {
response = reader.string({length:1});
} else {
response = reader.string();
}
if(response != this.responseHeader) return;
var info = reader.string().split('\\');
if(info[0] == '') info.shift();
while(true) {
var key = info.shift();
var value = info.shift();
@ -26,10 +37,11 @@ module.exports = require('./core').extend({
}
while(!reader.done()) {
var player = reader.string();
var line = reader.string();
if(!line || line.charAt(0) == '\0') break;
var args = [];
var split = player.split('"');
var split = line.split('"');
var inQuote = false;
split.forEach(function(part,i) {
var inQuote = (i%2 == 1);
@ -43,14 +55,24 @@ module.exports = require('./core').extend({
}
});
var frags = parseInt(args[0]);
var ping = parseInt(args[1]);
var name = args[2] || '';
var address = args[3] || '';
var player = {};
if(self.isQuake1) {
player.id = parseInt(args.shift());
player.score = parseInt(args.shift());
player.time = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift();
player.skin = args.shift();
player.color1 = parseInt(args.shift());
player.color2 = parseInt(args.shift());
} else {
player.frags = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift() || '';
player.address = args.shift() || '';
}
(ping == 0 ? state.bots : state.players).push({
frags:frags, ping:ping, name:name, address:address
});
(player.ping ? state.players : state.bots).push(player);
}
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;