feat: add Bun as a supported runtime (#596)

* feat: add badge to the README

* chore: changelog

* feat: add bun workflow

* oops change workflow name it was totally not copy pasted I swear

* workflow pls trigger

* revert last commit

* fix bun workflow

* specify target bun in workflow
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.github/workflows/bun.yml vendored Normal file
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name: Bun
on:
push:
branches: ["master"]
paths:
- "**.js" # Any JS file
- "package.json"
- "package-lock.json"
- ".github/workflows/bun.yml" # This action
pull_request:
branches: ["master"]
paths:
- "**.js" # Any JS file
- "package.json"
- "package-lock.json"
- ".github/workflows/bun.yml" # This action
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Setup repo
uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v2
with:
bun-version: 1.1.21
- name: Install Dependencies
run: bun install
- name: Compile
run: bun build bin/gamedig.js --target=bun

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@ -2,6 +2,7 @@
## To Be Released...
## 5.X.Y
* Fix the `name` field on Minecraft servers running Velocity with multiple layers of color encoding (#595)
* Added [Bun](https://bun.sh/) runtime support (#596)
## 5.1.0
* FOUNDRY - Added support (#585)

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@ -1,5 +1,5 @@
# node-GameDig - Game Server Query Library
[![npmjs.com](https://img.shields.io/npm/dt/gamedig?color=purple)](https://www.npmjs.com/package/gamedig) ![deno compatibility](https://shield.deno.dev/deno/>=1.39.2) ![Static Badge](https://img.shields.io/badge/node-%3E%3D16.20.0-green?logo=node.js&logoColor=green)
[![npmjs.com](https://img.shields.io/npm/dt/gamedig?color=purple)](https://www.npmjs.com/package/gamedig) ![Node](https://img.shields.io/badge/node-%3E%3D16.20.0-green?logo=node.js&logoColor=green) ![deno compatibility](https://shield.deno.dev/deno/>=1.39.2) ![Bun](https://img.shields.io/badge/Bun-%3E%3D1.1.21-white?logo=bun)
**node-GameDig** is a game server query Node.js module (as well as a [command line executable](#usage-from-command-line)),
capable of querying for the status of nearly any game or voice server.