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Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
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37 changed files with 64 additions and 63 deletions
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@ -67,7 +67,7 @@ export default class valve extends Core {
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state.raw.folder = reader.string()
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state.raw.game = reader.string()
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if (!this.goldsrcInfo) state.raw.appId = reader.uint(2)
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state.raw.numplayers = reader.uint(1)
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state.numplayers = reader.uint(1)
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state.maxplayers = reader.uint(1)
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if (this.goldsrcInfo) state.raw.protocol = reader.uint(1)
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@ -301,7 +301,7 @@ export default class valve extends Core {
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state.name = rules.bat_name_s
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delete rules.bat_name_s
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if ('bat_player_count_s' in rules) {
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state.raw.numplayers = parseInt(rules.bat_player_count_s)
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state.numplayers = parseInt(rules.bat_player_count_s)
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delete rules.bat_player_count_s
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}
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if ('bat_max_players_i' in rules) {
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@ -427,12 +427,11 @@ export default class valve extends Core {
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})
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delete state.raw.players
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const numBots = state.raw.numbots || 0
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const numPlayers = state.raw.numplayers - numBots
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while (state.bots.length < numBots) {
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if (sortedPlayers.length) state.bots.push(sortedPlayers.pop())
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else state.bots.push({})
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}
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while (state.players.length < numPlayers || sortedPlayers.length) {
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while (state.players.length < state.numplayers - numBots || sortedPlayers.length) {
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if (sortedPlayers.length) state.players.push(sortedPlayers.pop())
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else state.players.push({})
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}
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