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Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
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37 changed files with 64 additions and 63 deletions
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@ -18,7 +18,7 @@ export default class unreal2 extends Core {
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state.name = this.readUnrealString(reader, true)
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state.map = this.readUnrealString(reader, true)
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state.raw.gametype = this.readUnrealString(reader, true)
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state.raw.numplayers = reader.uint(4)
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state.numplayers = reader.uint(4)
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state.maxplayers = reader.uint(4)
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this.logger.debug(log => {
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log('UNREAL2 EXTRA INFO', reader.buffer.slice(reader.i))
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