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Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
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37 changed files with 64 additions and 63 deletions
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@ -43,7 +43,7 @@ export default class tribes1 extends Core {
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state.raw.dedicated = !!reader.uint(1)
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state.raw.dropInProgress = !!reader.uint(1)
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state.raw.gameInProgress = !!reader.uint(1)
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state.raw.playerCount = reader.uint(4)
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state.numplayers = reader.uint(4)
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state.maxplayers = reader.uint(4)
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state.raw.teamPlay = reader.uint(1)
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state.map = this.readString(reader)
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@ -127,7 +127,7 @@ export default class tribes1 extends Core {
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}
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state.players.push(playerInfo)
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}
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}
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}
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readFieldList (reader) {
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const str = this.readString(reader)
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@ -137,7 +137,7 @@ export default class tribes1 extends Core {
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.map((a) => a.substring(1).trim().toLowerCase())
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.map((a) => a === 'team name' ? 'name' : a)
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.map((a) => a === 'player name' ? 'name' : a)
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}
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}
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readValues (reader) {
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const str = this.readString(reader)
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@ -145,7 +145,7 @@ export default class tribes1 extends Core {
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return str
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.split('\t')
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.map((a) => a.trim())
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}
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}
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readString (reader) {
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return reader.pascalString(1)
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