mirror of
https://github.com/tribufu/node-gamedig
synced 2026-06-01 09:42:41 +00:00
Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
This commit is contained in:
parent
c51a75effb
commit
da7a4a6334
37 changed files with 64 additions and 63 deletions
|
|
@ -7,7 +7,7 @@ export default class savage2 extends Core {
|
|||
|
||||
reader.skip(12)
|
||||
state.name = this.stripColorCodes(reader.string())
|
||||
state.players.setNum(reader.uint(1))
|
||||
state.numplayers = reader.uint(1)
|
||||
state.maxplayers = reader.uint(1)
|
||||
state.raw.time = reader.string()
|
||||
state.map = reader.string()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue