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https://github.com/tribufu/node-gamedig
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Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
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c51a75effb
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37 changed files with 64 additions and 63 deletions
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@ -18,7 +18,7 @@ export default class samp extends Core {
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state.raw.version = this.reader(consumed).string()
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}
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state.password = !!reader.uint(1)
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state.raw.numplayers = reader.uint(2)
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state.numplayers = reader.uint(2)
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state.maxplayers = reader.uint(2)
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state.name = reader.pascalString(4)
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state.raw.gamemode = reader.pascalString(4)
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@ -39,12 +39,10 @@ export default class samp extends Core {
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// read players
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// don't even bother if > 100 players, because the server won't respond
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let gotPlayerData = false
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if (state.raw.numplayers < 100) {
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if (state.numplayers < 100) {
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if (this.isVcmp) {
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const reader = await this.sendPacket('c', true)
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if (reader !== null) {
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gotPlayerData = true
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const playerCount = reader.uint(2)
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for (let i = 0; i < playerCount; i++) {
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const player = {}
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@ -55,7 +53,6 @@ export default class samp extends Core {
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} else {
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const reader = await this.sendPacket('d', true)
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if (reader !== null) {
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gotPlayerData = true
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const playerCount = reader.uint(2)
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for (let i = 0; i < playerCount; i++) {
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const player = {}
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@ -68,10 +65,7 @@ export default class samp extends Core {
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}
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}
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}
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if (!gotPlayerData) {
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state.players.setNum(state.raw.numplayers)
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}
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}
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}
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async sendPacket (type, allowTimeout) {
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const outBuffer = Buffer.alloc(11)
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