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Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
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37 changed files with 64 additions and 63 deletions
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@ -47,6 +47,7 @@ export default class minecraftvanilla extends Core {
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state.raw = json
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state.maxplayers = json.players.max
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state.numplayers = json.players.online
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if (json.players.sample) {
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for (const player of json.players.sample) {
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@ -56,18 +57,11 @@ export default class minecraftvanilla extends Core {
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})
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}
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}
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// players.sample may not contain all players or no players at all, depending on how many players are online.
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// Insert a dummy player object for every online player that is not listed in players.sample.
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// Limit player amount to 10.000 players for performance reasons.
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for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
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state.players.push({})
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}
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}
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varIntBuffer (num) {
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return Buffer.from(Varint.encode(num))
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}
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}
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buildPacket (id, data) {
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if (!data) data = Buffer.from([])
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