Remove Players::setNum and stabilize field numplayers (#389)

* Remove Players Set Num

* Stabilize numplayers on armagetron

* Stabilize numplayers on ase

* Stabilize numplayers on assettocorsa

* Optimize away a variable declaration

* Stabilize numplayers on buildandshoot

* Stabilize numplayers on cs2d

* Fix wrong raw field parsed on Doom3

* Updated CHANGELOG and README regarding doom3 fix and numplayers

* Stabilize numplayers on doom3

* Stabilize numplayers on eco

* Stabilize numplayers on ffow

* Stabilize numplayers on quake2

* Stabilize numplayers on gamespy1

* Stabilize numplayers on gamespy2

* Stabilize numplayers on gamespy3

* Remove reductant numplayers setter in jc2mp

* Stabilize numplayers on kspdmp

* Stabilize numplayers on mafia2mp

* Stabilize numplayers on minecraftvanilla and remove players empty placeholders

* Stabilize numplayers on nadeo

* Stabilize numplayers on samp and reduce unused setters

* Stabilize numplayers on terraria

* Stabilize numplayers on tribes1

* Stabilize numplayers on unreal2

* Stabilize numplayers on valve

* Stabilize numplayers on ventrilo

* Battlefield: Set numplayers from info, not players

* Stabilize numplayers on minecraft

* Stabilize numplayers on teamspeak2

* Stabilize numplayers on teamspeak3

* Update CHANGELOG.md to add removal of players placeholders

* Replaced minecraft gamespy numplayers
This commit is contained in:
CosminPerRam 2023-10-27 19:48:56 +03:00 committed by GitHub
parent c51a75effb
commit da7a4a6334
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37 changed files with 64 additions and 63 deletions

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@ -57,7 +57,7 @@ export default class minecraftbedrock extends Core {
state.name = split.shift()
state.raw.protocolVersion = split.shift()
state.raw.mcVersion = split.shift()
state.players.setNum(parseInt(split.shift()))
state.numplayers = parseInt(split.shift())
state.maxplayers = parseInt(split.shift())
if (split.length) state.raw.serverId = split.shift()
if (split.length) state.map = split.shift()