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Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
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37 changed files with 64 additions and 63 deletions
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@ -74,19 +74,22 @@ export default class minecraft extends Core {
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}
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state.name = name
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} catch (e) {}
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if (vanillaState.numplayers) state.numplayers = vanillaState.numplayers
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if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers
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if (vanillaState.players.length) state.players = vanillaState.players
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if (vanillaState.ping) this.registerRtt(vanillaState.ping)
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}
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if (gamespyState) {
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if (gamespyState.name) state.name = gamespyState.name
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if (gamespyState.numplayers) state.numplayers = gamespyState.numplayers
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if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers
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if (gamespyState.players.length) state.players = gamespyState.players
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else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers))
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else if (gamespyState.numplayers) state.numplayers = gamespyState.numplayers
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if (gamespyState.ping) this.registerRtt(gamespyState.ping)
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}
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if (bedrockState) {
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if (bedrockState.name) state.name = bedrockState.name
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if (bedrockState.numplayers) state.numplayers = bedrockState.numplayers
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if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers
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if (bedrockState.map) state.map = bedrockState.map
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if (bedrockState.ping) this.registerRtt(bedrockState.ping)
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