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Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
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37 changed files with 64 additions and 63 deletions
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@ -4,7 +4,7 @@ export default class doom3 extends Core {
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constructor () {
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super()
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this.encoding = 'latin1'
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}
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}
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async run (state) {
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const body = await this.udpSend('\xff\xffgetInfo\x00PiNGPoNg\x00', packet => {
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@ -60,6 +60,7 @@ export default class doom3 extends Core {
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let players;
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[players, reader] = playerResult
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state.numplayers = players.length
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for (const player of players) {
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if (!player.ping || player.typeflag) { state.bots.push(player) } else { state.players.push(player) }
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}
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@ -82,7 +83,7 @@ export default class doom3 extends Core {
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if (state.raw.si_name) state.name = state.raw.si_name
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if (state.raw.si_map) state.map = state.raw.si_map
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if (state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers)
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if (state.raw.si_maxPlayers) state.maxplayers = parseInt(state.raw.si_maxplayers)
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if (state.raw.si_maxPlayers) state.maxplayers = parseInt(state.raw.si_maxPlayers)
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if (state.raw.si_usepass === '1') state.password = true
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if (state.raw.si_needPass === '1') state.password = true
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if (this.options.port === 27733) state.gamePort = 3074 // etqw has a different query and game port
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