Remove Players::setNum and stabilize field numplayers (#389)

* Remove Players Set Num

* Stabilize numplayers on armagetron

* Stabilize numplayers on ase

* Stabilize numplayers on assettocorsa

* Optimize away a variable declaration

* Stabilize numplayers on buildandshoot

* Stabilize numplayers on cs2d

* Fix wrong raw field parsed on Doom3

* Updated CHANGELOG and README regarding doom3 fix and numplayers

* Stabilize numplayers on doom3

* Stabilize numplayers on eco

* Stabilize numplayers on ffow

* Stabilize numplayers on quake2

* Stabilize numplayers on gamespy1

* Stabilize numplayers on gamespy2

* Stabilize numplayers on gamespy3

* Remove reductant numplayers setter in jc2mp

* Stabilize numplayers on kspdmp

* Stabilize numplayers on mafia2mp

* Stabilize numplayers on minecraftvanilla and remove players empty placeholders

* Stabilize numplayers on nadeo

* Stabilize numplayers on samp and reduce unused setters

* Stabilize numplayers on terraria

* Stabilize numplayers on tribes1

* Stabilize numplayers on unreal2

* Stabilize numplayers on valve

* Stabilize numplayers on ventrilo

* Battlefield: Set numplayers from info, not players

* Stabilize numplayers on minecraft

* Stabilize numplayers on teamspeak2

* Stabilize numplayers on teamspeak3

* Update CHANGELOG.md to add removal of players placeholders

* Replaced minecraft gamespy numplayers
This commit is contained in:
CosminPerRam 2023-10-27 19:48:56 +03:00 committed by GitHub
parent c51a75effb
commit da7a4a6334
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
37 changed files with 64 additions and 63 deletions

View file

@ -14,16 +14,6 @@ export class Player {
}
export class Players extends Array {
setNum (num) {
// If the server specified some ridiculous number of players (billions), we don't want to
// run out of ram allocating these objects.
num = Math.min(num, 10000)
while (this.length < num) {
this.push({})
}
}
push (data) {
super.push(new Player(data))
}