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fix(game/farmingsimulator): handle possible missing mod attribute (#723)
Fixed Problem with vanilla servers. when no mods are activated on the server the mod part is missing in the xml. (https://github.com/gamedig/node-gamedig/issues/722)
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@ -50,7 +50,7 @@ export default class farmingsimulator extends Core {
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mods: []
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mods: []
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}
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}
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const mods = serverInfo.Mods.Mod
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const mods = serverInfo?.Mods?.Mod || [];
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for (const mod of mods) {
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for (const mod of mods) {
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if (mod['@_name'] == null) { continue }
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if (mod['@_name'] == null) { continue }
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