chore: Convert all files to LF endings (#400)

* Convert to LF?

* Modify gitattributes

* Force LF

* Git --renormalize

* Update .gitattributes to enforce eol=lf

* Redo CRLF -> LF on remaining files
This commit is contained in:
CosminPerRam 2023-11-12 13:14:43 +02:00 committed by GitHub
parent a8bc7521f6
commit cee42e7a88
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65 changed files with 5697 additions and 5697 deletions

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@ -1,38 +1,38 @@
import valve from './valve.js'
export default class ffow extends valve {
constructor () {
super()
this.byteorder = 'be'
this.legacyChallenge = true
}
async queryInfo (state) {
this.logger.debug('Requesting ffow info ...')
const b = await this.sendPacket(
0x46,
'LSQ',
0x49
)
const reader = this.reader(b)
state.raw.protocol = reader.uint(1)
state.name = reader.string()
state.map = reader.string()
state.raw.mod = reader.string()
state.raw.gamemode = reader.string()
state.raw.description = reader.string()
state.raw.version = reader.string()
state.gamePort = reader.uint(2)
state.numplayers = reader.uint(1)
state.maxplayers = reader.uint(1)
state.raw.listentype = String.fromCharCode(reader.uint(1))
state.raw.environment = String.fromCharCode(reader.uint(1))
state.password = !!reader.uint(1)
state.raw.secure = reader.uint(1)
state.raw.averagefps = reader.uint(1)
state.raw.round = reader.uint(1)
state.raw.maxrounds = reader.uint(1)
state.raw.timeleft = reader.uint(2)
}
}
import valve from './valve.js'
export default class ffow extends valve {
constructor () {
super()
this.byteorder = 'be'
this.legacyChallenge = true
}
async queryInfo (state) {
this.logger.debug('Requesting ffow info ...')
const b = await this.sendPacket(
0x46,
'LSQ',
0x49
)
const reader = this.reader(b)
state.raw.protocol = reader.uint(1)
state.name = reader.string()
state.map = reader.string()
state.raw.mod = reader.string()
state.raw.gamemode = reader.string()
state.raw.description = reader.string()
state.raw.version = reader.string()
state.gamePort = reader.uint(2)
state.numplayers = reader.uint(1)
state.maxplayers = reader.uint(1)
state.raw.listentype = String.fromCharCode(reader.uint(1))
state.raw.environment = String.fromCharCode(reader.uint(1))
state.password = !!reader.uint(1)
state.raw.secure = reader.uint(1)
state.raw.averagefps = reader.uint(1)
state.raw.round = reader.uint(1)
state.raw.maxrounds = reader.uint(1)
state.raw.timeleft = reader.uint(2)
}
}