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chore: Convert all files to LF endings (#400)
* Convert to LF? * Modify gitattributes * Force LF * Git --renormalize * Update .gitattributes to enforce eol=lf * Redo CRLF -> LF on remaining files
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parent
a8bc7521f6
commit
cee42e7a88
65 changed files with 5697 additions and 5697 deletions
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@ -1,38 +1,38 @@
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import valve from './valve.js'
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export default class ffow extends valve {
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constructor () {
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super()
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this.byteorder = 'be'
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this.legacyChallenge = true
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}
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async queryInfo (state) {
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this.logger.debug('Requesting ffow info ...')
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const b = await this.sendPacket(
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0x46,
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'LSQ',
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0x49
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)
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const reader = this.reader(b)
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state.raw.protocol = reader.uint(1)
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state.name = reader.string()
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state.map = reader.string()
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state.raw.mod = reader.string()
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state.raw.gamemode = reader.string()
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state.raw.description = reader.string()
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state.raw.version = reader.string()
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state.gamePort = reader.uint(2)
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state.numplayers = reader.uint(1)
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state.maxplayers = reader.uint(1)
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state.raw.listentype = String.fromCharCode(reader.uint(1))
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state.raw.environment = String.fromCharCode(reader.uint(1))
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state.password = !!reader.uint(1)
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state.raw.secure = reader.uint(1)
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state.raw.averagefps = reader.uint(1)
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state.raw.round = reader.uint(1)
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state.raw.maxrounds = reader.uint(1)
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state.raw.timeleft = reader.uint(2)
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}
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}
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import valve from './valve.js'
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export default class ffow extends valve {
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constructor () {
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super()
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this.byteorder = 'be'
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this.legacyChallenge = true
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}
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async queryInfo (state) {
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this.logger.debug('Requesting ffow info ...')
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const b = await this.sendPacket(
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0x46,
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'LSQ',
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0x49
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)
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const reader = this.reader(b)
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state.raw.protocol = reader.uint(1)
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state.name = reader.string()
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state.map = reader.string()
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state.raw.mod = reader.string()
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state.raw.gamemode = reader.string()
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state.raw.description = reader.string()
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state.raw.version = reader.string()
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state.gamePort = reader.uint(2)
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state.numplayers = reader.uint(1)
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state.maxplayers = reader.uint(1)
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state.raw.listentype = String.fromCharCode(reader.uint(1))
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state.raw.environment = String.fromCharCode(reader.uint(1))
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state.password = !!reader.uint(1)
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state.raw.secure = reader.uint(1)
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state.raw.averagefps = reader.uint(1)
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state.raw.round = reader.uint(1)
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state.raw.maxrounds = reader.uint(1)
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state.raw.timeleft = reader.uint(2)
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}
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}
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