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https://github.com/tribufu/node-gamedig
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chore: Convert all files to LF endings (#400)
* Convert to LF? * Modify gitattributes * Force LF * Git --renormalize * Update .gitattributes to enforce eol=lf * Redo CRLF -> LF on remaining files
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65 changed files with 5697 additions and 5697 deletions
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@ -1,40 +1,40 @@
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import Core from './core.js'
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export default class assettocorsa extends Core {
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async run (state) {
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const serverInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/INFO`,
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responseType: 'json'
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})
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const carInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
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responseType: 'json'
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})
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if (!serverInfo || !carInfo || !carInfo.Cars) {
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throw new Error('Query not successful')
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}
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state.maxplayers = serverInfo.maxclients
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state.name = serverInfo.name
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state.map = serverInfo.track
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state.password = serverInfo.pass
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state.gamePort = serverInfo.port
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state.raw.carInfo = carInfo.Cars
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state.raw.serverInfo = serverInfo
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for (const car of carInfo.Cars) {
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if (car.IsConnected) {
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state.players.push({
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name: car.DriverName,
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car: car.Model,
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skin: car.Skin,
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nation: car.DriverNation,
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team: car.DriverTeam
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})
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}
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}
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state.numplayers = carInfo.Cars.length
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}
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}
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import Core from './core.js'
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export default class assettocorsa extends Core {
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async run (state) {
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const serverInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/INFO`,
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responseType: 'json'
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})
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const carInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
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responseType: 'json'
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})
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if (!serverInfo || !carInfo || !carInfo.Cars) {
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throw new Error('Query not successful')
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}
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state.maxplayers = serverInfo.maxclients
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state.name = serverInfo.name
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state.map = serverInfo.track
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state.password = serverInfo.pass
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state.gamePort = serverInfo.port
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state.raw.carInfo = carInfo.Cars
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state.raw.serverInfo = serverInfo
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for (const car of carInfo.Cars) {
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if (car.IsConnected) {
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state.players.push({
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name: car.DriverName,
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car: car.Model,
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skin: car.Skin,
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nation: car.DriverNation,
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team: car.DriverTeam
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})
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}
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}
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state.numplayers = carInfo.Cars.length
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}
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}
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