mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-06 15:17:36 +00:00
chore: Convert all files to LF endings (#400)
* Convert to LF? * Modify gitattributes * Force LF * Git --renormalize * Update .gitattributes to enforce eol=lf * Redo CRLF -> LF on remaining files
This commit is contained in:
parent
a8bc7521f6
commit
cee42e7a88
65 changed files with 5697 additions and 5697 deletions
|
|
@ -1,104 +1,104 @@
|
|||
import GameResolver from './GameResolver.js'
|
||||
import { getProtocol } from './ProtocolResolver.js'
|
||||
import GlobalUdpSocket from './GlobalUdpSocket.js'
|
||||
|
||||
const defaultOptions = {
|
||||
socketTimeout: 2000,
|
||||
attemptTimeout: 10000,
|
||||
maxAttempts: 1,
|
||||
ipFamily: 0
|
||||
}
|
||||
|
||||
export default class QueryRunner {
|
||||
constructor (runnerOpts = {}) {
|
||||
this.udpSocket = new GlobalUdpSocket({
|
||||
port: runnerOpts.listenUdpPort
|
||||
})
|
||||
this.gameResolver = new GameResolver()
|
||||
}
|
||||
|
||||
async run (userOptions) {
|
||||
for (const key of Object.keys(userOptions)) {
|
||||
const value = userOptions[key]
|
||||
if (['port', 'ipFamily'].includes(key)) {
|
||||
userOptions[key] = parseInt(value)
|
||||
}
|
||||
}
|
||||
|
||||
const {
|
||||
port_query: gameQueryPort,
|
||||
port_query_offset: gameQueryPortOffset,
|
||||
...gameOptions
|
||||
} = this.gameResolver.lookup(userOptions.type)
|
||||
const attempts = []
|
||||
|
||||
const optionsCollection = {
|
||||
...defaultOptions,
|
||||
...gameOptions,
|
||||
...userOptions
|
||||
}
|
||||
|
||||
const addAttemptWithPort = port => {
|
||||
attempts.push({
|
||||
...optionsCollection,
|
||||
port
|
||||
})
|
||||
}
|
||||
|
||||
if (userOptions.port) {
|
||||
if (!userOptions.givenPortOnly) {
|
||||
if (gameQueryPortOffset) { addAttemptWithPort(userOptions.port + gameQueryPortOffset) }
|
||||
|
||||
if (userOptions.port === gameOptions.port && gameQueryPort) { addAttemptWithPort(gameQueryPort) }
|
||||
}
|
||||
|
||||
attempts.push(optionsCollection)
|
||||
} else if (gameQueryPort) {
|
||||
addAttemptWithPort(gameQueryPort)
|
||||
} else if (gameOptions.port) {
|
||||
addAttemptWithPort(gameOptions.port + (gameQueryPortOffset || 0))
|
||||
} else {
|
||||
// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
|
||||
attempts.push(optionsCollection)
|
||||
}
|
||||
|
||||
const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts
|
||||
|
||||
let attemptNum = 0
|
||||
const errors = []
|
||||
for (const attempt of attempts) {
|
||||
for (let retry = 0; retry < numRetries; retry++) {
|
||||
attemptNum++
|
||||
let result
|
||||
try {
|
||||
result = await this._attempt(attempt)
|
||||
} catch (e) {
|
||||
e.stack = 'Attempt #' + attemptNum + ' - Port=' + attempt.port + ' Retry=' + (retry) + ':\n' + e.stack
|
||||
errors.push(e)
|
||||
} finally {
|
||||
// Deno doesn't support unref, so we must close the socket after every connection
|
||||
// https://github.com/denoland/deno/issues/20138
|
||||
if (typeof Deno !== "undefined") {
|
||||
this.udpSocket?.socket?.close()
|
||||
delete this.udpSocket
|
||||
}
|
||||
}
|
||||
if (result) return result
|
||||
}
|
||||
}
|
||||
|
||||
const err = new Error('Failed all ' + errors.length + ' attempts')
|
||||
for (const e of errors) {
|
||||
err.stack += '\n' + e.stack
|
||||
}
|
||||
|
||||
throw err
|
||||
}
|
||||
|
||||
async _attempt (options) {
|
||||
const core = getProtocol(options.protocol)
|
||||
core.options = options
|
||||
core.udpSocket = this.udpSocket
|
||||
return await core.runOnceSafe()
|
||||
}
|
||||
}
|
||||
import GameResolver from './GameResolver.js'
|
||||
import { getProtocol } from './ProtocolResolver.js'
|
||||
import GlobalUdpSocket from './GlobalUdpSocket.js'
|
||||
|
||||
const defaultOptions = {
|
||||
socketTimeout: 2000,
|
||||
attemptTimeout: 10000,
|
||||
maxAttempts: 1,
|
||||
ipFamily: 0
|
||||
}
|
||||
|
||||
export default class QueryRunner {
|
||||
constructor (runnerOpts = {}) {
|
||||
this.udpSocket = new GlobalUdpSocket({
|
||||
port: runnerOpts.listenUdpPort
|
||||
})
|
||||
this.gameResolver = new GameResolver()
|
||||
}
|
||||
|
||||
async run (userOptions) {
|
||||
for (const key of Object.keys(userOptions)) {
|
||||
const value = userOptions[key]
|
||||
if (['port', 'ipFamily'].includes(key)) {
|
||||
userOptions[key] = parseInt(value)
|
||||
}
|
||||
}
|
||||
|
||||
const {
|
||||
port_query: gameQueryPort,
|
||||
port_query_offset: gameQueryPortOffset,
|
||||
...gameOptions
|
||||
} = this.gameResolver.lookup(userOptions.type)
|
||||
const attempts = []
|
||||
|
||||
const optionsCollection = {
|
||||
...defaultOptions,
|
||||
...gameOptions,
|
||||
...userOptions
|
||||
}
|
||||
|
||||
const addAttemptWithPort = port => {
|
||||
attempts.push({
|
||||
...optionsCollection,
|
||||
port
|
||||
})
|
||||
}
|
||||
|
||||
if (userOptions.port) {
|
||||
if (!userOptions.givenPortOnly) {
|
||||
if (gameQueryPortOffset) { addAttemptWithPort(userOptions.port + gameQueryPortOffset) }
|
||||
|
||||
if (userOptions.port === gameOptions.port && gameQueryPort) { addAttemptWithPort(gameQueryPort) }
|
||||
}
|
||||
|
||||
attempts.push(optionsCollection)
|
||||
} else if (gameQueryPort) {
|
||||
addAttemptWithPort(gameQueryPort)
|
||||
} else if (gameOptions.port) {
|
||||
addAttemptWithPort(gameOptions.port + (gameQueryPortOffset || 0))
|
||||
} else {
|
||||
// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
|
||||
attempts.push(optionsCollection)
|
||||
}
|
||||
|
||||
const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts
|
||||
|
||||
let attemptNum = 0
|
||||
const errors = []
|
||||
for (const attempt of attempts) {
|
||||
for (let retry = 0; retry < numRetries; retry++) {
|
||||
attemptNum++
|
||||
let result
|
||||
try {
|
||||
result = await this._attempt(attempt)
|
||||
} catch (e) {
|
||||
e.stack = 'Attempt #' + attemptNum + ' - Port=' + attempt.port + ' Retry=' + (retry) + ':\n' + e.stack
|
||||
errors.push(e)
|
||||
} finally {
|
||||
// Deno doesn't support unref, so we must close the socket after every connection
|
||||
// https://github.com/denoland/deno/issues/20138
|
||||
if (typeof Deno !== "undefined") {
|
||||
this.udpSocket?.socket?.close()
|
||||
delete this.udpSocket
|
||||
}
|
||||
}
|
||||
if (result) return result
|
||||
}
|
||||
}
|
||||
|
||||
const err = new Error('Failed all ' + errors.length + ' attempts')
|
||||
for (const e of errors) {
|
||||
err.stack += '\n' + e.stack
|
||||
}
|
||||
|
||||
throw err
|
||||
}
|
||||
|
||||
async _attempt (options) {
|
||||
const core = getProtocol(options.protocol)
|
||||
core.options = options
|
||||
core.udpSocket = this.udpSocket
|
||||
return await core.runOnceSafe()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue