mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-06 15:17:36 +00:00
chore: Convert all files to LF endings (#400)
* Convert to LF? * Modify gitattributes * Force LF * Git --renormalize * Update .gitattributes to enforce eol=lf * Redo CRLF -> LF on remaining files
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a8bc7521f6
commit
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65 changed files with 5697 additions and 5697 deletions
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@ -1,114 +1,114 @@
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import * as path from 'node:path'
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import { fileURLToPath } from 'node:url'
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import * as fs from 'node:fs'
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export default class GameResolver {
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constructor () {
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const loaded = this._readGames()
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this.gamesByKey = loaded.gamesByKey
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this.games = loaded.games
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}
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lookup (type) {
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if (!type) { throw Error('No game specified') }
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if (type.startsWith('protocol-')) {
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return {
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protocol: type.substring(9)
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}
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}
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const game = this.gamesByKey.get(type)
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if (!game) { throw Error('Invalid game: ' + type) }
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return game.options
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}
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printReadme () {
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let out = ''
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out += '| GameDig Type ID | Name | See Also\n'
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out += '|---|---|---\n'
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const sorted = this.games
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.filter(game => game.pretty)
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.sort((a, b) => {
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return a.pretty.localeCompare(b.pretty)
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})
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for (const game of sorted) {
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const keysOut = game.keys.map(key => '`' + key + '`').join('<br>')
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out += '| ' + keysOut.padEnd(10, ' ') + ' ' +
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'| ' + game.pretty
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const notes = []
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if (game.extra.doc_notes) {
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notes.push('[Notes](#' + game.extra.doc_notes + ')')
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}
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if (game.options.protocol === 'valve') {
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notes.push('[Valve Protocol](#valve)')
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}
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if (notes.length) {
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out += ' | ' + notes.join(', ')
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}
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out += '\n'
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}
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return out
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}
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_readGames () {
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const __filename = fileURLToPath(import.meta.url)
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const __dirname = path.dirname(__filename)
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const gamesFile = path.normalize(__dirname + '/../games.txt')
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const lines = fs.readFileSync(gamesFile, 'utf8').split('\n')
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const gamesByKey = new Map()
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const games = []
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for (let line of lines) {
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// strip comments
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const comment = line.indexOf('#')
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if (comment !== -1) line = line.substring(0, comment)
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line = line.trim()
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if (!line) continue
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const split = line.split('|')
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const keys = split[0].trim().split(',')
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const name = split[1].trim()
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const options = this._parseList(split[3])
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options.protocol = split[2].trim()
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const extra = this._parseList(split[4])
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const game = {
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keys,
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pretty: name,
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options,
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extra
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}
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for (const key of keys) {
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gamesByKey.set(key, game)
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}
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games.push(game)
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}
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return { gamesByKey, games }
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}
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_parseList (str) {
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if (!str) { return {} }
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const out = {}
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for (const one of str.split(',')) {
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const equals = one.indexOf('=')
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const key = equals === -1 ? one : one.substring(0, equals)
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/** @type {string|number|boolean} */
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let value = equals === -1 ? '' : one.substring(equals + 1)
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if (value === 'true' || value === '') { value = true } else if (value === 'false') { value = false } else if (!isNaN(parseInt(value))) { value = parseInt(value) }
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out[key] = value
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}
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return out
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}
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}
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import * as path from 'node:path'
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import { fileURLToPath } from 'node:url'
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import * as fs from 'node:fs'
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export default class GameResolver {
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constructor () {
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const loaded = this._readGames()
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this.gamesByKey = loaded.gamesByKey
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this.games = loaded.games
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}
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lookup (type) {
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if (!type) { throw Error('No game specified') }
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if (type.startsWith('protocol-')) {
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return {
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protocol: type.substring(9)
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}
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}
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const game = this.gamesByKey.get(type)
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if (!game) { throw Error('Invalid game: ' + type) }
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return game.options
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}
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printReadme () {
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let out = ''
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out += '| GameDig Type ID | Name | See Also\n'
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out += '|---|---|---\n'
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const sorted = this.games
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.filter(game => game.pretty)
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.sort((a, b) => {
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return a.pretty.localeCompare(b.pretty)
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})
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for (const game of sorted) {
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const keysOut = game.keys.map(key => '`' + key + '`').join('<br>')
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out += '| ' + keysOut.padEnd(10, ' ') + ' ' +
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'| ' + game.pretty
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const notes = []
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if (game.extra.doc_notes) {
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notes.push('[Notes](#' + game.extra.doc_notes + ')')
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}
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if (game.options.protocol === 'valve') {
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notes.push('[Valve Protocol](#valve)')
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}
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if (notes.length) {
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out += ' | ' + notes.join(', ')
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}
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out += '\n'
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}
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return out
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}
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_readGames () {
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const __filename = fileURLToPath(import.meta.url)
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const __dirname = path.dirname(__filename)
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const gamesFile = path.normalize(__dirname + '/../games.txt')
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const lines = fs.readFileSync(gamesFile, 'utf8').split('\n')
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const gamesByKey = new Map()
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const games = []
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for (let line of lines) {
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// strip comments
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const comment = line.indexOf('#')
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if (comment !== -1) line = line.substring(0, comment)
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line = line.trim()
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if (!line) continue
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const split = line.split('|')
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const keys = split[0].trim().split(',')
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const name = split[1].trim()
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const options = this._parseList(split[3])
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options.protocol = split[2].trim()
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const extra = this._parseList(split[4])
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const game = {
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keys,
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pretty: name,
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options,
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extra
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}
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for (const key of keys) {
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gamesByKey.set(key, game)
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}
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games.push(game)
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}
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return { gamesByKey, games }
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}
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_parseList (str) {
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if (!str) { return {} }
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const out = {}
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for (const one of str.split(',')) {
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const equals = one.indexOf('=')
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const key = equals === -1 ? one : one.substring(0, equals)
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/** @type {string|number|boolean} */
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let value = equals === -1 ? '' : one.substring(equals + 1)
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if (value === 'true' || value === '') { value = true } else if (value === 'false') { value = false } else if (!isNaN(parseInt(value))) { value = parseInt(value) }
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out[key] = value
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}
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return out
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}
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}
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