mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-18 09:35:50 +00:00
Super mega-commit
Organize files Rewrite readme for new game IDs and command line Add command line access Replace some dependencies that required binaries with simpler alternatives Switch gbxremote back to upstream, Closes #2 Moved simple aliases into an alias file, rather than seperate files for each Patched nearly every protocol variant with tons of bug fixes Re-tested every combination of server and protocol types except nadeo Added alternative minecraft query check (minecraftping) Fixed mutant factions query Fixed valve gold not working at all Stripped colors more reliably from protocols that support colors Added a couple more fields to ut2004 and killing floor and more that I probably forgot. This shouldn't break compatibility too bad -- at the most, some game IDs may have changed.
This commit is contained in:
parent
a89fb7bbdf
commit
c82554ad1a
31 changed files with 573 additions and 135 deletions
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@ -1,62 +0,0 @@
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.pretty = 'Armagetron';
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this.encoding = 'latin1';
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this.byteorder = 'be';
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this.options.port = 4534;
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},
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run: function(state) {
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var self = this;
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var b = new Buffer([0,0x35,0,0,0,0,0,0x11]);
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this.udpSend(b,function(buffer) {
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var reader = self.reader(buffer);
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reader.skip(6);
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state.raw.port = self.readUInt(reader);
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state.raw.hostname = self.readString(reader,buffer);
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state.name = self.readString(reader,buffer);
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state.raw.numplayers = self.readUInt(reader);
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state.raw.versionmin = self.readUInt(reader);
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state.raw.versionmax = self.readUInt(reader);
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state.raw.version = self.readString(reader,buffer);
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state.maxplayers = self.readUInt(reader);
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var players = self.readString(reader,buffer);
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var list = players.split('\n');
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for(var i = 0; i < list.length; i++) {
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if(!list[i]) continue;
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state.players.push({name:list[i]});
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}
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state.raw.options = self.readString(reader,buffer);
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state.raw.uri = self.readString(reader,buffer);
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state.raw.globalids = self.readString(reader,buffer);
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self.finish(state);
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return true;
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});
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},
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readUInt: function(reader) {
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var a = reader.uint(2);
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var b = reader.uint(2);
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return (b<<16) + a;
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},
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readString: function(reader,b) {
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var len = reader.uint(2);
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if(!len) return '';
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var out = '';
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for(var i = 0; i < len; i+=2) {
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var hi = reader.uint(1);
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var lo = reader.uint(1);
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if(i+1<len) out += String.fromCharCode(lo);
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if(i+2<len) out += String.fromCharCode(hi);
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}
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out = out.replace(/0x[0-9a-f]{6}/g,''); // strip color codes
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return out;
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}
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});
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@ -1,60 +0,0 @@
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var request = require('request');
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.pretty = 'Build and Shoot';
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this.options.port = 32886;
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},
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run: function(state) {
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var self = this;
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request({
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uri: 'http://'+this.options.address+':'+this.options.port+'/',
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timeout: 3000,
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}, function(e,r,body) {
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if(e) return self.error('HTTP error');
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var m = body.match(/status server for (.*?)\r|\n/);
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if(m) state.name = m[1];
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var m = body.match(/Current uptime: (\d+)/);
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if(m) state.raw.uptime = m[1];
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var m = body.match(/currently running (.*?) by /);
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if(m) state.map = m[1];
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var m = body.match(/Current players: (\d+)\/(\d+)/);
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if(m) {
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state.raw.numplayers = m[1];
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state.maxplayers = m[2];
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}
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var m = body.match(/class="playerlist"([^]+?)\/table/);
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if(m) {
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var table = m[1];
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var pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
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while(pm = pre.exec(table)) {
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if(pm[2] == 'Ping') continue;
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state.players.push({
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name: pm[1],
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ping: pm[2],
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team: pm[3],
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score: pm[4]
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});
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}
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}
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/*
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var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
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if(m) {
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var o1 = parseInt(m[1]);
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var o2 = parseInt(m[2]);
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var o3 = parseInt(m[3]);
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var o4 = parseInt(m[4]);
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var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
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state.raw.url = 'aos://'+addr;
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}
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*/
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self.finish(state);
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});
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}
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});
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@ -1,172 +0,0 @@
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var EventEmitter = require('events').EventEmitter,
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dns = require('dns'),
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async = require('async'),
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Class = require('../Class'),
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Reader = require('../reader');
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module.exports = Class.extend(EventEmitter,{
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init: function() {
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this._super();
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this.options = {};
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this.maxAttempts = 1;
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this.attempt = 1;
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this.finished = false;
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this.encoding = 'utf8';
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this.byteorder = 'le';
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this.delimiter = '\0';
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var self = this;
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this.globalTimeoutTimer = setTimeout(function() {
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self.fatal('timeout');
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},10000);
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},
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fatal: function(err) {
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this.error(err,true);
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},
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error: function(err,fatal) {
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if(!fatal && this.attempt < this.maxAttempts) {
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this.attempt++;
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this.start();
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return;
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}
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this.done({error: err.toString()});
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},
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initState: function() {
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return {
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name: '',
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map: '',
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password: false,
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raw: {},
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maxplayers: 0,
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players: [],
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bots: []
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};
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},
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finalizeState: function(state) {},
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finish: function(state) {
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this.finalizeState(state);
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this.done(state);
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},
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done: function(state) {
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if(this.finished) return;
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clearTimeout(this.globalTimeoutTimer);
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if(this.options.notes)
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state.notes = this.options.notes;
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state.query = {};
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if('host' in this.options) state.query.host = this.options.host;
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if('address' in this.options) state.query.address = this.options.address;
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if('port' in this.options) state.query.port = this.options.port;
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state.query.type = this.type;
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if('pretty' in this) state.query.pretty = this.pretty;
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this.reset();
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this.finished = true;
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this.emit('finished',state);
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if(this.options.callback) this.options.callback(state);
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},
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reset: function() {
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if(this.timers) {
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this.timers.forEach(function(timer) {
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clearTimeout(timer);
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});
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}
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this.timers = [];
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this.udpTimeoutTimer = false;
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this.udpCallback = false;
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},
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start: function() {
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var self = this;
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this.reset();
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async.series([
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function(c) {
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// resolve host names
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if(!('host' in self.options)) return c();
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if(self.options.host.match(/\d+\.\d+\.\d+\.\d+/)) {
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self.options.address = self.options.host;
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c();
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} else {
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self.parseDns(self.options.host,c);
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}
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}, function(c) {
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self.run(self.initState());
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}
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]);
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},
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parseDns: function(host,c) {
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var self = this;
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dns.lookup(host, function(err,address,family) {
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if(err) return self.error(err);
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self.options.address = address;
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c();
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});
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},
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// utils
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reader: function(buffer) {
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return new Reader(this,buffer);
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},
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translate: function(obj,trans) {
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for(var from in trans) {
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var to = trans[from];
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if(from in obj) {
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if(to) obj[to] = obj[from];
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delete obj[from];
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}
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}
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},
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setTimeout: function(c,t) {
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if(this.finished) return 0;
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var id = setTimeout(c,t);
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this.timers.push(id);
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return id;
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},
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udpSend: function(buffer,onpacket,ontimeout) {
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var self = this;
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process.nextTick(function() {
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if(self.udpCallback) return self.fatal('Attempted to send UDP packet while still waiting on a managed response');
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self._udpSendNow(buffer);
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if(!onpacket) return;
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self.udpTimeoutTimer = self.setTimeout(function() {
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self.udpCallback = false;
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var timeout = false;
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if(!ontimeout || ontimeout() !== true) timeout = true;
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if(timeout) self.error('timeout');
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},1000);
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self.udpCallback = onpacket;
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});
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},
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_udpSendNow: function(buffer) {
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if(!('port' in this.options)) return this.fatal('Attempted to send without setting a port');
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if(!('address' in this.options)) return this.fatal('Attempted to send without setting an address');
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if(typeof buffer == 'string') buffer = new Buffer(buffer,'binary');
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this.udpSocket.send(buffer,0,buffer.length,this.options.port,this.options.address);
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},
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_udpResponse: function(buffer) {
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if(this.udpCallback) {
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var result = this.udpCallback(buffer);
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if(result === true) {
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// we're done with this udp session
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clearTimeout(this.udpTimeoutTimer);
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this.udpCallback = false;
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}
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} else {
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this.udpResponse(buffer);
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}
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},
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udpResponse: function() {}
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});
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@ -1,102 +0,0 @@
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.sessionId = 1;
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this.encoding = 'latin1';
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this.byteorder = 'be';
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},
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run: function(state) {
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var self = this;
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this.sendPacket(9,false,false,false,function(buffer) {
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var reader = self.reader(buffer);
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reader.skip(5);
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var challenge = parseInt(reader.string());
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self.sendPacket(0,challenge,new Buffer([0xff,0xff,0xff,0x01]),true,function(buffer) {
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var reader = self.reader(buffer);
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while(!reader.done()) {
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var key = reader.string();
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if(!key) break;
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var value = reader.string();
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state.raw[key] = value;
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}
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var mode = '';
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while(!reader.done()) {
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var mode = reader.string();
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reader.skip(1);
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while(!reader.done()) {
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var item = reader.string();
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if(!item) break;
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if(mode.substr(-1) == '_') {
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// players
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state.players.push({name:item})
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}
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}
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}
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if('hostname' in state.raw) state.name = state.raw.hostname;
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if('map' in state.raw) state.map = state.raw.map;
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if('maxplayers' in state.raw) state.maxplayers = state.raw.maxplayers;
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self.finish(state);
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});
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});
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},
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sendPacket: function(type,challenge,payload,assemble,c) {
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var self = this;
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var challengeLength = challenge === false ? 0 : 4;
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var payloadLength = payload ? payload.length : 0;
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var b = new Buffer(7 + challengeLength + payloadLength);
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b.writeUInt8(0xFE, 0);
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b.writeUInt8(0xFD, 1);
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b.writeUInt8(type, 2);
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b.writeUInt32BE(this.sessionId, 3);
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if(challengeLength) b.writeInt32BE(challenge, 7);
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if(payloadLength) payload.copy(b, 7+challengeLength);
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var numPackets = 0;
|
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var packets = {};
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this.udpSend(b,function(buffer) {
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var iType = buffer.readUInt8(0);
|
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if(iType != type) return;
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var iSessionId = buffer.readUInt32BE(1);
|
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if(iSessionId != self.sessionId) return;
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|
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if(!assemble) {
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c(buffer);
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return true;
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}
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var id = buffer.readUInt16LE(14);
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var last = (id & 0x80);
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id = id & 0x7f;
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if(last) numPackets = id+1;
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packets[id] = buffer.slice(16);
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|
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if(!numPackets || Object.keys(packets).length != numPackets) return;
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|
||||
// assemble the parts
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var list = [];
|
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for(var i = 0; i < numPackets; i++) {
|
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if(!(i in packets)) {
|
||||
self.error('Missing packet #'+i);
|
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return true;
|
||||
}
|
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list.push(packets[i]);
|
||||
}
|
||||
var assembled = Buffer.concat(list);
|
||||
c(assembled);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -1,7 +0,0 @@
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|||
module.exports = require('./unreal2').extend({
|
||||
init: function() {
|
||||
this._super();
|
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this.pretty = 'Killing Floor';
|
||||
this.options.port = 7708;
|
||||
}
|
||||
});
|
||||
|
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@ -1,34 +0,0 @@
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|||
var dns = require('dns');
|
||||
|
||||
module.exports = require('./gamespy3').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Minecraft';
|
||||
this.maxAttempts = 2;
|
||||
this.options.port = 25565;
|
||||
},
|
||||
parseDns: function(host,c) {
|
||||
var self = this;
|
||||
var _super = this._super;
|
||||
function fallback(h) { _super.call(self,h,c); }
|
||||
|
||||
dns.resolve('_minecraft._tcp.'+host, 'SRV', function(err,addresses) {
|
||||
if(err) return fallback(host);
|
||||
if(addresses.length >= 1) {
|
||||
var line = addresses[0];
|
||||
self.options.port = line.port;
|
||||
var srvhost = line.name;
|
||||
|
||||
if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) {
|
||||
self.options.address = srvhost;
|
||||
c();
|
||||
} else {
|
||||
// resolve yet again
|
||||
fallback(srvhost);
|
||||
}
|
||||
return;
|
||||
}
|
||||
return fallback(host);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
var request = require('request');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Mutant Factions';
|
||||
this.options.port = 11235;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
request({
|
||||
uri: 'http://mutantfactions.net/game/receiveLobby.php',
|
||||
timeout: 3000,
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.error('Lobby request error');
|
||||
|
||||
var split = body.split('<br/>');
|
||||
|
||||
var found = false;
|
||||
for(var i = 0; i < split.length; i++) {
|
||||
var line = split[i];
|
||||
var fields = line.split('::');
|
||||
var ip = fields[2];
|
||||
var port = fields[3];
|
||||
if(ip == this.options.address && port == this.options.port) {
|
||||
found = fields;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!found) return self.fatal('Server not found in list');
|
||||
|
||||
state.raw.countrycode = fields[0];
|
||||
state.raw.country = fields[1];
|
||||
state.name = fields[4];
|
||||
state.map = fields[5];
|
||||
state.raw.numplayers = fields[6];
|
||||
state.maxplayers = fields[7];
|
||||
// fields[8] is unknown?
|
||||
state.raw.rules = fields[9];
|
||||
state.raw.gamemode = fields[10];
|
||||
state.raw.gangsters = fields[11];
|
||||
state.raw.cashrate = fields[12];
|
||||
state.raw.missions = fields[13];
|
||||
state.raw.vehicles = fields[14];
|
||||
state.raw.customweapons = fields[15];
|
||||
state.raw.friendlyfire = fields[16];
|
||||
state.raw.mercs = fields[17];
|
||||
// fields[18] is unknown? listen server?
|
||||
state.raw.version = fields[19];
|
||||
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
var gbxremote = require('gbxremote'),
|
||||
async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.options.port = 5000;
|
||||
this.gbxclient = false;
|
||||
},
|
||||
reset: function() {
|
||||
this._super();
|
||||
if(this.gbxclient) {
|
||||
this.gbxclient.terminate();
|
||||
this.gbxclient = false;
|
||||
}
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
var cmds = [
|
||||
['Connect'],
|
||||
['Authenticate', this.options.login,this.options.password],
|
||||
['GetStatus'],
|
||||
['GetPlayerList',500,0],
|
||||
['GetServerOptions'],
|
||||
['GetCurrentChallengeInfo'],
|
||||
['GetCurrentGameInfo']
|
||||
];
|
||||
var results = [];
|
||||
|
||||
async.eachSeries(cmds, function(cmdset,c) {
|
||||
var cmd = cmdset[0];
|
||||
var params = cmdset.slice(1);
|
||||
|
||||
if(cmd == 'Connect') {
|
||||
var client = self.gbxclient = gbxremote.createClient(self.options.port,self.options.host, function(err) {
|
||||
if(err) return self.error('GBX error '+JSON.stringify(err));
|
||||
c();
|
||||
});
|
||||
client.on('error',function(){});
|
||||
} else {
|
||||
self.gbxclient.methodCall(cmd, params, function(err, value) {
|
||||
if(err) return self.error('XMLRPC error '+JSON.stringify(err));
|
||||
results.push(value);
|
||||
c();
|
||||
});
|
||||
}
|
||||
}, function() {
|
||||
var gamemode = '';
|
||||
var igm = results[5].GameMode;
|
||||
if(igm == 0) gamemode="Rounds";
|
||||
if(igm == 1) gamemode="Time Attack";
|
||||
if(igm == 2) gamemode="Team";
|
||||
if(igm == 3) gamemode="Laps";
|
||||
if(igm == 4) gamemode="Stunts";
|
||||
if(igm == 5) gamemode="Cup";
|
||||
|
||||
state.name = self.stripColors(results[3].Name);
|
||||
state.password = (results[3].Password != 'No password');
|
||||
state.maxplayers = results[3].CurrentMaxPlayers;
|
||||
state.map = self.stripColors(results[4].Name);
|
||||
state.raw.gametype = gamemode;
|
||||
|
||||
results[2].forEach(function(player) {
|
||||
state.players.push({name:self.stripColors(player.Name)});
|
||||
});
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
},
|
||||
stripColors: function(str) {
|
||||
return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
|
||||
}
|
||||
});
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Quake 2';
|
||||
this.options.port = 27910;
|
||||
this.encoding = 'latin1';
|
||||
this.delimiter = '\n';
|
||||
this.sendHeader = 'status';
|
||||
this.responseHeader = 'print';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var header = reader.string();
|
||||
if(header != '\xff\xff\xff\xff'+this.responseHeader) return;
|
||||
|
||||
var info = reader.string().split('\\');
|
||||
if(info[0] == '') info.shift();
|
||||
while(true) {
|
||||
var key = info.shift();
|
||||
var value = info.shift();
|
||||
if(typeof value == 'undefined') break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
var player = reader.string();
|
||||
|
||||
var args = [];
|
||||
var split = player.split('"');
|
||||
var inQuote = false;
|
||||
split.forEach(function(part,i) {
|
||||
var inQuote = (i%2 == 1);
|
||||
if(inQuote) {
|
||||
args.push(part);
|
||||
} else {
|
||||
var splitSpace = part.split(' ');
|
||||
splitSpace.forEach(function(subpart) {
|
||||
if(subpart) args.push(subpart);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
var frags = parseInt(args[0]);
|
||||
var ping = parseInt(args[1]);
|
||||
var name = args[2] || '';
|
||||
var address = args[3] || '';
|
||||
|
||||
(ping == 0 ? state.bots : state.players).push({
|
||||
frags:frags, ping:ping, name:name, address:address
|
||||
});
|
||||
}
|
||||
|
||||
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
|
||||
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Quake 3';
|
||||
this.options.port = 27960;
|
||||
this.sendHeader = 'getstatus';
|
||||
this.responseHeader = 'statusResponse';
|
||||
}
|
||||
});
|
||||
|
|
@ -1,208 +0,0 @@
|
|||
var async = require('async'),
|
||||
Bzip2 = require('compressjs').Bzip2;
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.goldsrc = false;
|
||||
this.options.port = 27015;
|
||||
},
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
var challenge;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket(
|
||||
0x54,false,new Buffer('Source Engine Query\0'),
|
||||
self.goldsrc ? 0x6D : 0x49,
|
||||
function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
if(self.goldsrc) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.folder = reader.string();
|
||||
state.raw.game = reader.string();
|
||||
state.raw.steamappid = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(self.goldsrc) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = String.fromCharCode(reader.uint(1));
|
||||
state.raw.environment = String.fromCharCode(reader.uint(1));
|
||||
state.password = reader.uint(1);
|
||||
if(self.goldsrc) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
state.raw.moddownload = reader.string();
|
||||
reader.skip(1);
|
||||
state.raw.modversion = reader.uint(4);
|
||||
state.raw.modsize = reader.uint(4);
|
||||
state.raw.modtype = reader.uint(1);
|
||||
state.raw.moddll = reader.uint(1);
|
||||
}
|
||||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(self.goldsrc) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
if(state.raw.folder == 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
var extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
state.raw.sourcetvport = reader.uint(2);
|
||||
state.raw.sourcetvname = reader.string();
|
||||
}
|
||||
if(extraFlag & 0x20) state.raw.tags = reader.string();
|
||||
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
);
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(0x55,0xffffffff,false,0x41,function(b) {
|
||||
var reader = self.reader(b);
|
||||
challenge = reader.uint(4);
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(0x55,challenge,false,0x44,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(1);
|
||||
for(var i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
var name = reader.string();
|
||||
var score = reader.uint(4);
|
||||
var time = reader.float();
|
||||
|
||||
// connecting players don't could as players.
|
||||
if(!name) continue;
|
||||
|
||||
(time == -1 ? state.bots : state.players).push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
|
||||
// if we didn't find the bots, iterate
|
||||
// through and guess which ones they are
|
||||
if(!state.bots.length) {
|
||||
var maxTime = 0;
|
||||
state.players.forEach(function(player) {
|
||||
maxTime = Math.max(player.time,maxTime);
|
||||
});
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
if(state.bots.length >= state.raw.numbots) continue;
|
||||
if(player.time != maxTime) continue;
|
||||
state.bots.push(player);
|
||||
state.players.splice(i, 1);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(0x56,challenge,false,0x45,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(2);
|
||||
state.raw.rules = [];
|
||||
for(var i = 0; i < num; i++) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendPacket: function(type,challenge,payload,expect,callback) {
|
||||
var self = this;
|
||||
|
||||
var challengeLength = challenge === false ? 0 : 4;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
|
||||
var b = new Buffer(5 + challengeLength + payloadLength);
|
||||
b.writeInt32LE(-1, 0);
|
||||
b.writeUInt8(type, 4);
|
||||
if(challengeLength) b.writeUInt32LE(challenge, 5);
|
||||
if(payloadLength) payload.copy(b, 5+challengeLength);
|
||||
|
||||
function received(payload) {
|
||||
var type = payload.readUInt8(0);
|
||||
if(type != expect) return;
|
||||
callback(payload.slice(1));
|
||||
return true;
|
||||
}
|
||||
|
||||
var numPackets = 0;
|
||||
var packets = [];
|
||||
var bzip = false;
|
||||
this.udpSend(b,function(buffer) {
|
||||
var header = buffer.readInt32LE(0);
|
||||
if(header == -1) {
|
||||
// full package
|
||||
return received(buffer.slice(4));
|
||||
}
|
||||
if(header == -2) {
|
||||
// partial package
|
||||
var uid = buffer.readUInt32LE(4);
|
||||
if(!self.goldsrc && uid & 0x80000000) bzip = true;
|
||||
|
||||
var id,payload;
|
||||
if(self.goldsrc) {
|
||||
id = buffer.readUInt8(8);
|
||||
numPackets = id & 0x0f;
|
||||
id = id & 0xf0 >> 4;
|
||||
payload = buffer.slice(9);
|
||||
} else {
|
||||
numPackets = buffer.readUInt8(8);
|
||||
id = buffer.readUInt8(9);
|
||||
if(id == 0 && bzip) payload = buffer.slice(20);
|
||||
else payload = buffer.slice(12);
|
||||
}
|
||||
|
||||
packets[id] = payload;
|
||||
|
||||
if(!numPackets || Object.keys(packets).length != numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
var list = [];
|
||||
for(var i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
self.error('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
var assembled = Buffer.concat(list);
|
||||
var payload = assembled.slice(4);
|
||||
if(bzip) payload = Bzip2.uncompressFile(payload);
|
||||
|
||||
return received(payload);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
var request = require('request');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Terraria';
|
||||
this.options.port = 7878;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
|
||||
timeout: 3000,
|
||||
qs: {
|
||||
players: 'true',
|
||||
token: this.options.token
|
||||
}
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.error('HTTP error');
|
||||
var json;
|
||||
try {
|
||||
json = JSON.parse(body);
|
||||
} catch(e) {
|
||||
return self.error('Invalid JSON');
|
||||
}
|
||||
|
||||
if(json.status != 200) return self.error('Invalid status');
|
||||
|
||||
json.players.forEach(function(one) {
|
||||
state.players.push({name:one.nickname,team:one.team});
|
||||
});
|
||||
|
||||
state.name = json.name;
|
||||
state.raw.port = json.port;
|
||||
state.raw.numplayers = json.playercount;
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -1,82 +0,0 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket(0,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
state.raw.serverid = reader.uint(4);
|
||||
state.raw.ip = reader.pascal();
|
||||
state.raw.port = reader.uint(4);
|
||||
state.raw.queryport = reader.uint(4);
|
||||
state.name = reader.pascal();
|
||||
state.map = reader.pascal();
|
||||
state.raw.gametype = reader.pascal();
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
state.raw.ping = reader.uint(4);
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(1,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
state.raw.mutators = [];
|
||||
state.raw.rules = {};
|
||||
while(!reader.done()) {
|
||||
var key = reader.pascal();
|
||||
var value = reader.pascal();
|
||||
if(key == 'Mutator') state.raw.mutators.push(value);
|
||||
else state.raw.rules[key] = value;
|
||||
}
|
||||
|
||||
if('GamePassword' in state.raw.rules)
|
||||
state.password = state.raw.rules.GamePassword != 'True';
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(2,false,function(b) {
|
||||
var reader = self.reader(b);
|
||||
while(!reader.done()) {
|
||||
var id = reader.uint(4);
|
||||
var name = reader.pascal();
|
||||
var ping = reader.uint(4);
|
||||
var score = reader.uint(4);
|
||||
reader.skip(4);
|
||||
(ping == 0 ? state.bots : state.players).push({
|
||||
id: id, name: name, ping: ping, score: score
|
||||
});
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendPacket: function(type,required,callback) {
|
||||
var outbuffer = new Buffer([0x79,0,0,0,type]);
|
||||
|
||||
var packets = [];
|
||||
this.udpSend(outbuffer,function(buffer) {
|
||||
var iType = buffer.readUInt8(4);
|
||||
if(iType != type) return;
|
||||
packets.push(buffer.slice(5));
|
||||
},function() {
|
||||
if(!packets.length && required) return;
|
||||
callback(Buffer.concat(packets));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
module.exports = require('./unreal2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Unreal Tournament 2004';
|
||||
this.options.port = 7778;
|
||||
}
|
||||
});
|
||||
|
|
@ -1,51 +0,0 @@
|
|||
module.exports = require('./gamespy3').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Unreal Tournament 3';
|
||||
this.options.port = 6500;
|
||||
},
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
|
||||
this.translate(state.raw,{
|
||||
'mapname': false,
|
||||
'p1073741825': 'map',
|
||||
'p1073741826': 'gametype',
|
||||
'p1073741827': 'servername',
|
||||
'p1073741828': 'custom_mutators',
|
||||
'gamemode': 'joininprogress',
|
||||
's32779': 'gamemode',
|
||||
's0': 'bot_skill',
|
||||
's6': 'pure_server',
|
||||
's7': 'password',
|
||||
's8': 'vs_bots',
|
||||
's10': 'force_respawn',
|
||||
'p268435704': 'frag_limit',
|
||||
'p268435705': 'time_limit',
|
||||
'p268435703': 'numbots',
|
||||
'p268435717': 'stock_mutators',
|
||||
'p1073741829': 'stock_mutators',
|
||||
's1': false,
|
||||
's9': false,
|
||||
's11': false,
|
||||
's12': false,
|
||||
's13': false,
|
||||
's14': false,
|
||||
'p268435706': false,
|
||||
'p268435968': false,
|
||||
'p268435969': false
|
||||
});
|
||||
|
||||
function split(a) {
|
||||
var s = a.split('\x1c');
|
||||
s = s.filter(function(e) { return e });
|
||||
return s;
|
||||
}
|
||||
if('custom_mutators' in state) state['custom_mutators'] = split(state['custom_mutators']);
|
||||
if('stock_mutators' in state) state['stock_mutators'] = split(state['stock_mutators']);
|
||||
|
||||
if('map' in state.raw) state.map = state.raw.map;
|
||||
if('password' in state.raw) state.password = state.raw.password;
|
||||
if('servername' in state.raw) state.name = state.raw.servername;
|
||||
}
|
||||
});
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
module.exports = require('./quake3').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Warsow';
|
||||
this.options.port = 44400;
|
||||
},
|
||||
prepState: function(state) {
|
||||
this._super(state);
|
||||
if(state.players) {
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
player.team = player.address;
|
||||
delete player.address;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue