Replace use of deprecated internal debugLog with logger.debug

This commit is contained in:
CosminPerRam 2023-09-18 10:48:24 +03:00
parent ca69e76ed3
commit bff9507189
12 changed files with 64 additions and 69 deletions

View file

@ -14,7 +14,7 @@ export default class gamespy3 extends Core {
const buffer = await this.sendPacket(9, false, false, false);
const reader = this.reader(buffer);
let challenge = parseInt(reader.string());
this.debugLog("Received challenge key: " + challenge);
this.logger.debug("Received challenge key: " + challenge);
if (challenge === 0) {
// Some servers send us a 0 if they don't want a challenge key used
// BF2 does this.
@ -40,8 +40,8 @@ export default class gamespy3 extends Core {
const packet = packets[iPacket];
const reader = this.reader(packet);
this.debugLog("Parsing packet #" + iPacket);
this.debugLog(packet);
this.logger.debug("Parsing packet #" + iPacket);
this.logger.debug(packet);
// Parse raw server key/values
@ -57,7 +57,7 @@ export default class gamespy3 extends Core {
}
state.raw[key] = value;
this.debugLog(key + " = " + value);
this.logger.debug(key + " = " + value);
}
}
@ -91,7 +91,7 @@ export default class gamespy3 extends Core {
let offset = reader.uint(1);
firstMode = false;
this.debugLog(() => "Parsing new field: itemType=" + itemType + " fieldName=" + fieldName + " startOffset=" + offset);
this.logger.debug(() => "Parsing new field: itemType=" + itemType + " fieldName=" + fieldName + " startOffset=" + offset);
while(!reader.done()) {
const item = reader.string();
@ -99,7 +99,7 @@ export default class gamespy3 extends Core {
while(items.length <= offset) { items.push({}); }
items[offset][fieldName] = item;
this.debugLog("* " + item);
this.logger.debug("* " + item);
offset++;
}
}
@ -177,7 +177,7 @@ export default class gamespy3 extends Core {
packets[id] = reader.rest();
if(this.debug) {
this.debugLog("Received packet #"+id + (last ? " (last)" : ""));
this.logger.debug("Received packet #"+id + (last ? " (last)" : ""));
}
if(!numPackets || Object.keys(packets).length !== numPackets) return;