Replace use of deprecated internal debugLog with logger.debug

This commit is contained in:
CosminPerRam 2023-09-18 10:48:24 +03:00
parent ca69e76ed3
commit bff9507189
12 changed files with 64 additions and 69 deletions

View file

@ -87,19 +87,19 @@ export default class gamespy2 extends Core {
// so we can detect this.
if (count > 64) {
reader.skip(-1);
this.debugLog("Detected missing count byte, rewinding by 1");
this.logger.debug("Detected missing count byte, rewinding by 1");
} else {
this.debugLog("Detected row count: " + count);
this.logger.debug("Detected row count: " + count);
}
this.debugLog(() => "Reading fields, starting at: "+reader.rest());
this.logger.debug(() => "Reading fields, starting at: "+reader.rest());
const fields = [];
while(!reader.done()) {
let field = reader.string();
if(!field) break;
fields.push(field);
this.debugLog("field:"+field);
this.logger.debug("field:"+field);
}
if (!fields.length) return [];
@ -111,7 +111,7 @@ export default class gamespy2 extends Core {
let key = fields[iField];
let value = reader.string();
if(!value && iField === 0) break outer;
this.debugLog("value:"+value);
this.logger.debug("value:"+value);
if(key === 'player_') key = 'name';
else if(key === 'score_') key = 'score';
else if(key === 'deaths_') key = 'deaths';