mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-06 15:17:36 +00:00
Move to ES6 module (#357)
* Redo imports and exports for lib * Redo imports and exports for bim * Redo imports and exports for games * Remove remaining module.exports * Use export default in lib * Use export default in protocols * Fix import in genreadme.js * Make package module and solve __dirname * Fix minecraft protocol imports * Fix imports on games and make binary runnable * Renamed protocol class exports to lowercase * Export promises class as default * Update README.md to use imports instead of require * Update CHANGELOG to mention the changes. * Remove Valve unused imports * Fix iconv import
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64 changed files with 249 additions and 323 deletions
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@ -1,6 +1,6 @@
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const GameResolver = require('./GameResolver'),
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ProtocolResolver = require('./ProtocolResolver'),
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GlobalUdpSocket = require('./GlobalUdpSocket');
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import GameResolver from "./GameResolver.js";
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import {getProtocol} from './ProtocolResolver.js';
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import GlobalUdpSocket from "./GlobalUdpSocket.js";
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const defaultOptions = {
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socketTimeout: 2000,
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@ -9,13 +9,12 @@ const defaultOptions = {
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ipFamily: 0
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};
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class QueryRunner {
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export default class QueryRunner {
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constructor(runnerOpts = {}) {
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this.udpSocket = new GlobalUdpSocket({
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port: runnerOpts.listenUdpPort
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});
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this.gameResolver = new GameResolver();
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this.protocolResolver = new ProtocolResolver();
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}
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async run(userOptions) {
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@ -90,11 +89,9 @@ class QueryRunner {
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}
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async _attempt(options) {
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const core = this.protocolResolver.create(options.protocol);
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const core = getProtocol(options.protocol);
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core.options = options;
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core.udpSocket = this.udpSocket;
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return await core.runOnceSafe();
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}
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}
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module.exports = QueryRunner;
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