feat: Add version as a top level field (#532)

* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
This commit is contained in:
Pedro Ivo Hudson 2024-02-24 15:46:40 -03:00 committed by GitHub
parent fb6a5a1c7a
commit a7c3b5474c
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40 changed files with 52 additions and 13 deletions

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@ -46,6 +46,7 @@ export default class unreal2 extends Core {
}
}
if ('GamePassword' in state.raw.rules) { state.password = state.raw.rules.GamePassword !== 'True' }
if ('UTComp_Version' in state.raw.rules) { state.version = state.raw.rules.UTComp_Version }
}
if (state.raw.mutators.includes('KillingFloorMut') ||