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feat: Add version as a top level field (#532)
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
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40 changed files with 52 additions and 13 deletions
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@ -12,6 +12,7 @@ export default class quake3 extends quake2 {
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state.name = this.stripColors(state.name)
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for (const key of Object.keys(state.raw)) {
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state.raw[key] = this.stripColors(state.raw[key])
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if ('version' in state.raw) state.version = state.raw.version
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}
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for (const player of state.players) {
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player.name = this.stripColors(player.name)
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