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feat: Add version as a top level field (#532)
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
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40 changed files with 52 additions and 13 deletions
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@ -57,6 +57,7 @@ export default class minecraftbedrock extends Core {
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state.name = split.shift()
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state.raw.protocolVersion = split.shift()
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state.raw.mcVersion = split.shift()
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state.version = state.raw.mcVersion
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state.numplayers = parseInt(split.shift())
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state.maxplayers = parseInt(split.shift())
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if (split.length) state.raw.serverId = split.shift()
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