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feat: Add version as a top level field (#532)
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
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40 changed files with 52 additions and 13 deletions
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@ -78,6 +78,7 @@ export default class minecraft extends Core {
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if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers
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if (vanillaState.players.length) state.players = vanillaState.players
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if (vanillaState.ping) this.registerRtt(vanillaState.ping)
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if (vanillaState.raw.version) state.version = vanillaState.raw.version.name
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}
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if (gamespyState) {
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if (gamespyState.name) state.name = gamespyState.name
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@ -93,6 +94,7 @@ export default class minecraft extends Core {
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if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers
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if (bedrockState.map) state.map = bedrockState.map
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if (bedrockState.ping) this.registerRtt(bedrockState.ping)
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if (bedrockState.raw.mcVersion) state.version = bedrockState.raw.mcVersion
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}
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// remove dupe spaces from name
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state.name = state.name.replace(/\s+/g, ' ')
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