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feat: Add version as a top level field (#532)
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
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@ -78,6 +78,7 @@ The returned state object will contain the following keys:
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| **connect** | string | This will typically include the game's `IP:PORT`. The port will reflect the server's game port, even if your request specified the game's query port in the request. For some games, this may be a server ID or connection URL if an IP:PORT is not appropriate for end-users. |
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| **ping** | number | Round trip time to the server (in milliseconds). Note that this is not the RTT of an ICMP echo, as ICMP packets are often blocked by NATs and node has poor support for raw sockets. This value is derived from the RTT of one of the query packets, which is usually quite accurate, but may add a bit due to server lag. |
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| **queryPort** | number | Indicates on which port the query was done on, 0 if this is not applicable. |
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| **version** | string | Game version that is running on the server. Empty if not present. |
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| **raw** | object | Contains all information received from the server in a disorganized format. |
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Note that `raw` (or **unstable**) objects contents MAY change on a per-protocol basis between GameDig patch releases (although not typical).
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