mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-18 09:35:50 +00:00
crlf -> lf conversion
This commit is contained in:
parent
c209686798
commit
a3c3184eb8
32 changed files with 3307 additions and 3307 deletions
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@ -1,64 +1,64 @@
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.encoding = 'latin1';
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this.byteorder = 'be';
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},
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run: function(state) {
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var self = this;
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var b = new Buffer([0,0x35,0,0,0,0,0,0x11]);
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this.udpSend(b,function(buffer) {
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var reader = self.reader(buffer);
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reader.skip(6);
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state.raw.port = self.readUInt(reader);
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state.raw.hostname = self.readString(reader,buffer);
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state.name = self.stripColorCodes(self.readString(reader,buffer));
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state.raw.numplayers = self.readUInt(reader);
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state.raw.versionmin = self.readUInt(reader);
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state.raw.versionmax = self.readUInt(reader);
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state.raw.version = self.readString(reader,buffer);
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state.maxplayers = self.readUInt(reader);
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var players = self.readString(reader,buffer);
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var list = players.split('\n');
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for(var i = 0; i < list.length; i++) {
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if(!list[i]) continue;
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state.players.push({
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name:self.stripColorCodes(list[i])
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});
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}
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state.raw.options = self.stripColorCodes(self.readString(reader,buffer));
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state.raw.uri = self.readString(reader,buffer);
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state.raw.globalids = self.readString(reader,buffer);
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self.finish(state);
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return true;
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});
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},
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readUInt: function(reader) {
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var a = reader.uint(2);
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var b = reader.uint(2);
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return (b<<16) + a;
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},
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readString: function(reader,b) {
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var len = reader.uint(2);
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if(!len) return '';
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var out = '';
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for(var i = 0; i < len; i+=2) {
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var hi = reader.uint(1);
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var lo = reader.uint(1);
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if(i+1<len) out += String.fromCharCode(lo);
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if(i+2<len) out += String.fromCharCode(hi);
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}
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return out;
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},
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stripColorCodes: function(str) {
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return str.replace(/0x[0-9a-f]{6}/g,'');
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}
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});
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module.exports = require('./core').extend({
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init: function() {
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this._super();
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this.encoding = 'latin1';
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this.byteorder = 'be';
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},
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run: function(state) {
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var self = this;
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var b = new Buffer([0,0x35,0,0,0,0,0,0x11]);
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this.udpSend(b,function(buffer) {
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var reader = self.reader(buffer);
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reader.skip(6);
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state.raw.port = self.readUInt(reader);
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state.raw.hostname = self.readString(reader,buffer);
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state.name = self.stripColorCodes(self.readString(reader,buffer));
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state.raw.numplayers = self.readUInt(reader);
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state.raw.versionmin = self.readUInt(reader);
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state.raw.versionmax = self.readUInt(reader);
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state.raw.version = self.readString(reader,buffer);
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state.maxplayers = self.readUInt(reader);
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var players = self.readString(reader,buffer);
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var list = players.split('\n');
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for(var i = 0; i < list.length; i++) {
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if(!list[i]) continue;
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state.players.push({
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name:self.stripColorCodes(list[i])
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});
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}
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state.raw.options = self.stripColorCodes(self.readString(reader,buffer));
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state.raw.uri = self.readString(reader,buffer);
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state.raw.globalids = self.readString(reader,buffer);
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self.finish(state);
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return true;
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});
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},
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readUInt: function(reader) {
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var a = reader.uint(2);
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var b = reader.uint(2);
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return (b<<16) + a;
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},
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readString: function(reader,b) {
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var len = reader.uint(2);
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if(!len) return '';
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var out = '';
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for(var i = 0; i < len; i+=2) {
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var hi = reader.uint(1);
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var lo = reader.uint(1);
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if(i+1<len) out += String.fromCharCode(lo);
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if(i+2<len) out += String.fromCharCode(hi);
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}
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return out;
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},
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stripColorCodes: function(str) {
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return str.replace(/0x[0-9a-f]{6}/g,'');
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}
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});
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@ -1,55 +1,55 @@
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var request = require('request');
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module.exports = require('./core').extend({
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run: function(state) {
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var self = this;
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request({
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uri: 'http://'+this.options.address+':'+this.options.port_query+'/',
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timeout: 3000,
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}, function(e,r,body) {
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if(e) return self.fatal('HTTP error');
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var m = body.match(/status server for (.*?)\r|\n/);
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if(m) state.name = m[1];
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var m = body.match(/Current uptime: (\d+)/);
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if(m) state.raw.uptime = m[1];
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var m = body.match(/currently running (.*?) by /);
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if(m) state.map = m[1];
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var m = body.match(/Current players: (\d+)\/(\d+)/);
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if(m) {
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state.raw.numplayers = m[1];
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state.maxplayers = m[2];
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}
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var m = body.match(/class="playerlist"([^]+?)\/table/);
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if(m) {
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var table = m[1];
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var pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
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while(pm = pre.exec(table)) {
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if(pm[2] == 'Ping') continue;
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state.players.push({
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name: pm[1],
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ping: pm[2],
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team: pm[3],
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score: pm[4]
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});
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}
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}
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/*
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var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
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if(m) {
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var o1 = parseInt(m[1]);
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var o2 = parseInt(m[2]);
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var o3 = parseInt(m[3]);
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var o4 = parseInt(m[4]);
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var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
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state.raw.url = 'aos://'+addr;
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}
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*/
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self.finish(state);
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});
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}
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});
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var request = require('request');
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module.exports = require('./core').extend({
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run: function(state) {
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var self = this;
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request({
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uri: 'http://'+this.options.address+':'+this.options.port_query+'/',
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timeout: 3000,
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}, function(e,r,body) {
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if(e) return self.fatal('HTTP error');
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var m = body.match(/status server for (.*?)\r|\n/);
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if(m) state.name = m[1];
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var m = body.match(/Current uptime: (\d+)/);
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if(m) state.raw.uptime = m[1];
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var m = body.match(/currently running (.*?) by /);
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if(m) state.map = m[1];
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var m = body.match(/Current players: (\d+)\/(\d+)/);
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if(m) {
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state.raw.numplayers = m[1];
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state.maxplayers = m[2];
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}
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var m = body.match(/class="playerlist"([^]+?)\/table/);
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if(m) {
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var table = m[1];
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var pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
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while(pm = pre.exec(table)) {
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if(pm[2] == 'Ping') continue;
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state.players.push({
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name: pm[1],
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ping: pm[2],
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team: pm[3],
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score: pm[4]
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});
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}
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}
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/*
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var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
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if(m) {
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var o1 = parseInt(m[1]);
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var o2 = parseInt(m[2]);
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var o3 = parseInt(m[3]);
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var o4 = parseInt(m[4]);
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var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
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state.raw.url = 'aos://'+addr;
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}
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*/
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self.finish(state);
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});
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}
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});
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@ -1,312 +1,312 @@
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var EventEmitter = require('events').EventEmitter,
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dns = require('dns'),
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net = require('net'),
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async = require('async'),
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Class = require('../lib/Class'),
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Reader = require('../lib/reader');
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module.exports = Class.extend(EventEmitter,{
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init: function() {
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this._super();
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this.options = {
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tcpTimeout: 1000,
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udpTimeout: 1000
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};
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this.maxAttempts = 1;
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this.attempt = 1;
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this.finished = false;
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this.encoding = 'utf8';
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this.byteorder = 'le';
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this.delimiter = '\0';
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var self = this;
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this.globalTimeoutTimer = setTimeout(function() {
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self.fatal('timeout');
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},10000);
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},
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fatal: function(err,noretry) {
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if(!noretry && this.attempt < this.maxAttempts) {
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this.attempt++;
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this.start();
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return;
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}
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this.done({error: err.toString()});
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},
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initState: function() {
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return {
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name: '',
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map: '',
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password: false,
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raw: {},
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maxplayers: 0,
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players: [],
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bots: []
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};
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},
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finalizeState: function(state) {},
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finish: function(state) {
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this.finalizeState(state);
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this.done(state);
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},
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done: function(state) {
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if(this.finished) return;
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clearTimeout(this.globalTimeoutTimer);
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if(this.options.notes)
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state.notes = this.options.notes;
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state.query = {};
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if('host' in this.options) state.query.host = this.options.host;
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if('address' in this.options) state.query.address = this.options.address;
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if('port' in this.options) state.query.port = this.options.port;
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if('port_query' in this.options) state.query.port_query = this.options.port_query;
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state.query.type = this.type;
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if('pretty' in this) state.query.pretty = this.pretty;
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this.reset();
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this.finished = true;
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this.emit('finished',state);
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if(this.options.callback) this.options.callback(state);
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},
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reset: function() {
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if(this.timers) {
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this.timers.forEach(function(timer) {
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clearTimeout(timer);
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});
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}
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this.timers = [];
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if(this.tcpSocket) {
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this.tcpSocket.destroy();
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delete this.tcpSocket;
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}
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this.udpTimeoutTimer = false;
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this.udpCallback = false;
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},
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start: function() {
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var self = this;
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var options = self.options;
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this.reset();
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async.series([
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function(c) {
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// resolve host names
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if(!('host' in options)) return c();
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if(options.host.match(/\d+\.\d+\.\d+\.\d+/)) {
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options.address = options.host;
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c();
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} else {
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self.parseDns(options.host,c);
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}
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},
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function(c) {
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// calculate query port if needed
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if(!('port_query' in options) && 'port' in options) {
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var offset = options.port_query_offset || 0;
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options.port_query = options.port + offset;
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}
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c();
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},
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function(c) {
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// run
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self.run(self.initState());
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}
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]);
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},
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parseDns: function(host,c) {
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var self = this;
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function resolveStandard(host,c) {
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dns.lookup(host, function(err,address,family) {
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if(err) return self.fatal(err);
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self.options.address = address;
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c();
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});
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}
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function resolveSrv(srv,host,c) {
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dns.resolve(srv+'.'+host, 'SRV', function(err,addresses) {
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if(err) return resolveStandard(host,c);
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if(addresses.length >= 1) {
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var line = addresses[0];
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self.options.port = line.port;
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var srvhost = line.name;
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if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) {
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self.options.address = srvhost;
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c();
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} else {
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// resolve yet again
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resolveStandard(srvhost,c);
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}
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return;
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}
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return resolveStandard(host,c);
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});
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}
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if(this.srvRecord) resolveSrv(this.srvRecord,host,c);
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else resolveStandard(host,c);
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},
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// utils
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reader: function(buffer) {
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return new Reader(this,buffer);
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},
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translate: function(obj,trans) {
|
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for(var from in trans) {
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var to = trans[from];
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if(from in obj) {
|
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if(to) obj[to] = obj[from];
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delete obj[from];
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}
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}
|
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},
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setTimeout: function(c,t) {
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if(this.finished) return 0;
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var id = setTimeout(c,t);
|
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this.timers.push(id);
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return id;
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},
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|
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|
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|
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trueTest: function(str) {
|
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if(typeof str == 'boolean') return str;
|
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if(typeof str == 'number') return str != 0;
|
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if(typeof str == 'string') {
|
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if(str.toLowerCase() == 'true') return true;
|
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if(str == 'yes') return true;
|
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if(str == '1') return true;
|
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}
|
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return false;
|
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},
|
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debugBuffer: function(buffer) {
|
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var out = '';
|
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var out2 = '';
|
||||
for(var i = 0; i < buffer.length; i++) {
|
||||
var sliced = buffer.slice(i,i+1);
|
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out += sliced.toString('hex')+' ';
|
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var chr = sliced.toString();
|
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if(chr < ' ' || chr > '~') chr = ' ';
|
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out2 += chr+' ';
|
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if(out.length > 60) {
|
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console.log(out);
|
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console.log(out2);
|
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out = out2 = '';
|
||||
}
|
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}
|
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console.log(out);
|
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console.log(out2);
|
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},
|
||||
|
||||
|
||||
|
||||
|
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_tcpConnect: function(c) {
|
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var self = this;
|
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if(this.tcpSocket) return c(this.tcpSocket);
|
||||
|
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var connected = false;
|
||||
var received = new Buffer(0);
|
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var address = this.options.address;
|
||||
var port = this.options.port_query;
|
||||
|
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var socket = this.tcpSocket = net.connect(port,address,function() {
|
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if(self.debug) console.log(address+':'+port+" TCPCONNECTED");
|
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connected = true;
|
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c(socket);
|
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});
|
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socket.setTimeout(10000);
|
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socket.setNoDelay(true);
|
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if(this.debug) console.log(address+':'+port+" TCPCONNECT");
|
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|
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var writeHook = socket.write;
|
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socket.write = function(data) {
|
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if(self.debug) console.log(address+':'+port+" TCP--> "+data.toString('hex'));
|
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writeHook.apply(this,arguments);
|
||||
}
|
||||
|
||||
socket.on('error', function() {});
|
||||
socket.on('close', function() {
|
||||
if(!self.tcpCallback) return;
|
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if(connected) return self.fatal('Socket closed while waiting on TCP');
|
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else return self.fatal('TCP Connection Refused');
|
||||
});
|
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socket.on('data', function(data) {
|
||||
if(!self.tcpCallback) return;
|
||||
if(self.debug) console.log(address+':'+port+" <--TCP "+data.toString('hex'));
|
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received = Buffer.concat([received,data]);
|
||||
if(self.tcpCallback(received)) {
|
||||
clearTimeout(self.tcpTimeoutTimer);
|
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self.tcpCallback = false;
|
||||
received = new Buffer(0);
|
||||
}
|
||||
});
|
||||
},
|
||||
tcpSend: function(buffer,ondata) {
|
||||
var self = this;
|
||||
process.nextTick(function() {
|
||||
if(self.tcpCallback) return self.fatal('Attempted to send TCP packet while still waiting on a managed response');
|
||||
self._tcpConnect(function(socket) {
|
||||
socket.write(buffer);
|
||||
});
|
||||
if(!ondata) return;
|
||||
|
||||
self.tcpTimeoutTimer = self.setTimeout(function() {
|
||||
self.tcpCallback = false;
|
||||
self.fatal('TCP Watchdog Timeout');
|
||||
},self.options.tcpTimeout);
|
||||
self.tcpCallback = ondata;
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
|
||||
udpSend: function(buffer,onpacket,ontimeout) {
|
||||
var self = this;
|
||||
process.nextTick(function() {
|
||||
if(self.udpCallback) return self.fatal('Attempted to send UDP packet while still waiting on a managed response');
|
||||
self._udpSendNow(buffer);
|
||||
if(!onpacket) return;
|
||||
|
||||
self.udpTimeoutTimer = self.setTimeout(function() {
|
||||
self.udpCallback = false;
|
||||
var timeout = false;
|
||||
if(!ontimeout || ontimeout() !== true) timeout = true;
|
||||
if(timeout) self.fatal('UDP Watchdog Timeout');
|
||||
},self.options.udpTimeout);
|
||||
self.udpCallback = onpacket;
|
||||
});
|
||||
},
|
||||
_udpSendNow: function(buffer) {
|
||||
if(!('port_query' in this.options)) return this.fatal('Attempted to send without setting a port');
|
||||
if(!('address' in this.options)) return this.fatal('Attempted to send without setting an address');
|
||||
|
||||
if(typeof buffer == 'string') buffer = new Buffer(buffer,'binary');
|
||||
|
||||
if(this.debug) console.log(this.options.address+':'+this.options.port_query+" UDP--> "+buffer.toString('hex'));
|
||||
this.udpSocket.send(buffer,0,buffer.length,this.options.port_query,this.options.address);
|
||||
},
|
||||
_udpResponse: function(buffer) {
|
||||
if(this.udpCallback) {
|
||||
var result = this.udpCallback(buffer);
|
||||
if(result === true) {
|
||||
// we're done with this udp session
|
||||
clearTimeout(this.udpTimeoutTimer);
|
||||
this.udpCallback = false;
|
||||
}
|
||||
} else {
|
||||
this.udpResponse(buffer);
|
||||
}
|
||||
},
|
||||
udpResponse: function() {}
|
||||
});
|
||||
var EventEmitter = require('events').EventEmitter,
|
||||
dns = require('dns'),
|
||||
net = require('net'),
|
||||
async = require('async'),
|
||||
Class = require('../lib/Class'),
|
||||
Reader = require('../lib/reader');
|
||||
|
||||
module.exports = Class.extend(EventEmitter,{
|
||||
init: function() {
|
||||
this._super();
|
||||
this.options = {
|
||||
tcpTimeout: 1000,
|
||||
udpTimeout: 1000
|
||||
};
|
||||
this.maxAttempts = 1;
|
||||
this.attempt = 1;
|
||||
this.finished = false;
|
||||
this.encoding = 'utf8';
|
||||
this.byteorder = 'le';
|
||||
this.delimiter = '\0';
|
||||
|
||||
var self = this;
|
||||
this.globalTimeoutTimer = setTimeout(function() {
|
||||
self.fatal('timeout');
|
||||
},10000);
|
||||
},
|
||||
|
||||
fatal: function(err,noretry) {
|
||||
if(!noretry && this.attempt < this.maxAttempts) {
|
||||
this.attempt++;
|
||||
this.start();
|
||||
return;
|
||||
}
|
||||
|
||||
this.done({error: err.toString()});
|
||||
},
|
||||
initState: function() {
|
||||
return {
|
||||
name: '',
|
||||
map: '',
|
||||
password: false,
|
||||
|
||||
raw: {},
|
||||
|
||||
maxplayers: 0,
|
||||
players: [],
|
||||
bots: []
|
||||
};
|
||||
},
|
||||
finalizeState: function(state) {},
|
||||
|
||||
finish: function(state) {
|
||||
this.finalizeState(state);
|
||||
this.done(state);
|
||||
},
|
||||
|
||||
done: function(state) {
|
||||
if(this.finished) return;
|
||||
clearTimeout(this.globalTimeoutTimer);
|
||||
|
||||
if(this.options.notes)
|
||||
state.notes = this.options.notes;
|
||||
|
||||
state.query = {};
|
||||
if('host' in this.options) state.query.host = this.options.host;
|
||||
if('address' in this.options) state.query.address = this.options.address;
|
||||
if('port' in this.options) state.query.port = this.options.port;
|
||||
if('port_query' in this.options) state.query.port_query = this.options.port_query;
|
||||
state.query.type = this.type;
|
||||
if('pretty' in this) state.query.pretty = this.pretty;
|
||||
|
||||
this.reset();
|
||||
this.finished = true;
|
||||
this.emit('finished',state);
|
||||
if(this.options.callback) this.options.callback(state);
|
||||
},
|
||||
|
||||
reset: function() {
|
||||
if(this.timers) {
|
||||
this.timers.forEach(function(timer) {
|
||||
clearTimeout(timer);
|
||||
});
|
||||
}
|
||||
this.timers = [];
|
||||
|
||||
if(this.tcpSocket) {
|
||||
this.tcpSocket.destroy();
|
||||
delete this.tcpSocket;
|
||||
}
|
||||
|
||||
this.udpTimeoutTimer = false;
|
||||
this.udpCallback = false;
|
||||
},
|
||||
start: function() {
|
||||
var self = this;
|
||||
var options = self.options;
|
||||
this.reset();
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
// resolve host names
|
||||
if(!('host' in options)) return c();
|
||||
if(options.host.match(/\d+\.\d+\.\d+\.\d+/)) {
|
||||
options.address = options.host;
|
||||
c();
|
||||
} else {
|
||||
self.parseDns(options.host,c);
|
||||
}
|
||||
},
|
||||
function(c) {
|
||||
// calculate query port if needed
|
||||
if(!('port_query' in options) && 'port' in options) {
|
||||
var offset = options.port_query_offset || 0;
|
||||
options.port_query = options.port + offset;
|
||||
}
|
||||
c();
|
||||
},
|
||||
function(c) {
|
||||
// run
|
||||
self.run(self.initState());
|
||||
}
|
||||
|
||||
]);
|
||||
},
|
||||
parseDns: function(host,c) {
|
||||
var self = this;
|
||||
|
||||
function resolveStandard(host,c) {
|
||||
dns.lookup(host, function(err,address,family) {
|
||||
if(err) return self.fatal(err);
|
||||
self.options.address = address;
|
||||
c();
|
||||
});
|
||||
}
|
||||
function resolveSrv(srv,host,c) {
|
||||
dns.resolve(srv+'.'+host, 'SRV', function(err,addresses) {
|
||||
if(err) return resolveStandard(host,c);
|
||||
if(addresses.length >= 1) {
|
||||
var line = addresses[0];
|
||||
self.options.port = line.port;
|
||||
var srvhost = line.name;
|
||||
|
||||
if(srvhost.match(/\d+\.\d+\.\d+\.\d+/)) {
|
||||
self.options.address = srvhost;
|
||||
c();
|
||||
} else {
|
||||
// resolve yet again
|
||||
resolveStandard(srvhost,c);
|
||||
}
|
||||
return;
|
||||
}
|
||||
return resolveStandard(host,c);
|
||||
});
|
||||
}
|
||||
|
||||
if(this.srvRecord) resolveSrv(this.srvRecord,host,c);
|
||||
else resolveStandard(host,c);
|
||||
},
|
||||
|
||||
// utils
|
||||
reader: function(buffer) {
|
||||
return new Reader(this,buffer);
|
||||
},
|
||||
translate: function(obj,trans) {
|
||||
for(var from in trans) {
|
||||
var to = trans[from];
|
||||
if(from in obj) {
|
||||
if(to) obj[to] = obj[from];
|
||||
delete obj[from];
|
||||
}
|
||||
}
|
||||
},
|
||||
setTimeout: function(c,t) {
|
||||
if(this.finished) return 0;
|
||||
var id = setTimeout(c,t);
|
||||
this.timers.push(id);
|
||||
return id;
|
||||
},
|
||||
|
||||
|
||||
|
||||
trueTest: function(str) {
|
||||
if(typeof str == 'boolean') return str;
|
||||
if(typeof str == 'number') return str != 0;
|
||||
if(typeof str == 'string') {
|
||||
if(str.toLowerCase() == 'true') return true;
|
||||
if(str == 'yes') return true;
|
||||
if(str == '1') return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
debugBuffer: function(buffer) {
|
||||
var out = '';
|
||||
var out2 = '';
|
||||
for(var i = 0; i < buffer.length; i++) {
|
||||
var sliced = buffer.slice(i,i+1);
|
||||
out += sliced.toString('hex')+' ';
|
||||
var chr = sliced.toString();
|
||||
if(chr < ' ' || chr > '~') chr = ' ';
|
||||
out2 += chr+' ';
|
||||
if(out.length > 60) {
|
||||
console.log(out);
|
||||
console.log(out2);
|
||||
out = out2 = '';
|
||||
}
|
||||
}
|
||||
console.log(out);
|
||||
console.log(out2);
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
_tcpConnect: function(c) {
|
||||
var self = this;
|
||||
if(this.tcpSocket) return c(this.tcpSocket);
|
||||
|
||||
var connected = false;
|
||||
var received = new Buffer(0);
|
||||
var address = this.options.address;
|
||||
var port = this.options.port_query;
|
||||
|
||||
var socket = this.tcpSocket = net.connect(port,address,function() {
|
||||
if(self.debug) console.log(address+':'+port+" TCPCONNECTED");
|
||||
connected = true;
|
||||
c(socket);
|
||||
});
|
||||
socket.setTimeout(10000);
|
||||
socket.setNoDelay(true);
|
||||
if(this.debug) console.log(address+':'+port+" TCPCONNECT");
|
||||
|
||||
var writeHook = socket.write;
|
||||
socket.write = function(data) {
|
||||
if(self.debug) console.log(address+':'+port+" TCP--> "+data.toString('hex'));
|
||||
writeHook.apply(this,arguments);
|
||||
}
|
||||
|
||||
socket.on('error', function() {});
|
||||
socket.on('close', function() {
|
||||
if(!self.tcpCallback) return;
|
||||
if(connected) return self.fatal('Socket closed while waiting on TCP');
|
||||
else return self.fatal('TCP Connection Refused');
|
||||
});
|
||||
socket.on('data', function(data) {
|
||||
if(!self.tcpCallback) return;
|
||||
if(self.debug) console.log(address+':'+port+" <--TCP "+data.toString('hex'));
|
||||
received = Buffer.concat([received,data]);
|
||||
if(self.tcpCallback(received)) {
|
||||
clearTimeout(self.tcpTimeoutTimer);
|
||||
self.tcpCallback = false;
|
||||
received = new Buffer(0);
|
||||
}
|
||||
});
|
||||
},
|
||||
tcpSend: function(buffer,ondata) {
|
||||
var self = this;
|
||||
process.nextTick(function() {
|
||||
if(self.tcpCallback) return self.fatal('Attempted to send TCP packet while still waiting on a managed response');
|
||||
self._tcpConnect(function(socket) {
|
||||
socket.write(buffer);
|
||||
});
|
||||
if(!ondata) return;
|
||||
|
||||
self.tcpTimeoutTimer = self.setTimeout(function() {
|
||||
self.tcpCallback = false;
|
||||
self.fatal('TCP Watchdog Timeout');
|
||||
},self.options.tcpTimeout);
|
||||
self.tcpCallback = ondata;
|
||||
});
|
||||
},
|
||||
|
||||
|
||||
|
||||
udpSend: function(buffer,onpacket,ontimeout) {
|
||||
var self = this;
|
||||
process.nextTick(function() {
|
||||
if(self.udpCallback) return self.fatal('Attempted to send UDP packet while still waiting on a managed response');
|
||||
self._udpSendNow(buffer);
|
||||
if(!onpacket) return;
|
||||
|
||||
self.udpTimeoutTimer = self.setTimeout(function() {
|
||||
self.udpCallback = false;
|
||||
var timeout = false;
|
||||
if(!ontimeout || ontimeout() !== true) timeout = true;
|
||||
if(timeout) self.fatal('UDP Watchdog Timeout');
|
||||
},self.options.udpTimeout);
|
||||
self.udpCallback = onpacket;
|
||||
});
|
||||
},
|
||||
_udpSendNow: function(buffer) {
|
||||
if(!('port_query' in this.options)) return this.fatal('Attempted to send without setting a port');
|
||||
if(!('address' in this.options)) return this.fatal('Attempted to send without setting an address');
|
||||
|
||||
if(typeof buffer == 'string') buffer = new Buffer(buffer,'binary');
|
||||
|
||||
if(this.debug) console.log(this.options.address+':'+this.options.port_query+" UDP--> "+buffer.toString('hex'));
|
||||
this.udpSocket.send(buffer,0,buffer.length,this.options.port_query,this.options.address);
|
||||
},
|
||||
_udpResponse: function(buffer) {
|
||||
if(this.udpCallback) {
|
||||
var result = this.udpCallback(buffer);
|
||||
if(result === true) {
|
||||
// we're done with this udp session
|
||||
clearTimeout(this.udpTimeoutTimer);
|
||||
this.udpCallback = false;
|
||||
}
|
||||
} else {
|
||||
this.udpResponse(buffer);
|
||||
}
|
||||
},
|
||||
udpResponse: function() {}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,95 +1,95 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Doom 3';
|
||||
this.encoding = 'latin1';
|
||||
this.isEtqw = false;
|
||||
this.hasSpaceBeforeClanTag = false;
|
||||
this.hasClanTag = false;
|
||||
this.hasTypeFlag = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.uint(2);
|
||||
if(header != 0xffff) return;
|
||||
var header2 = reader.string();
|
||||
if(header2 != 'infoResponse') return;
|
||||
|
||||
var tailSize = 5;
|
||||
if(self.isEtqw) {
|
||||
var taskId = reader.uint(4);
|
||||
}
|
||||
|
||||
var challenge = reader.uint(4);
|
||||
var protoVersion = reader.uint(4);
|
||||
state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
|
||||
|
||||
if(self.isEtqw) {
|
||||
var size = reader.uint(4);
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
var value = self.stripColors(reader.string());
|
||||
if(key == 'si_map') {
|
||||
value = value.replace('maps/','');
|
||||
value = value.replace('.entities','');
|
||||
}
|
||||
if(!key) break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
var i = 0;
|
||||
while(!reader.done()) {
|
||||
i++;
|
||||
var player = {};
|
||||
player.id = reader.uint(1);
|
||||
if(player.id == 32) break;
|
||||
player.ping = reader.uint(2);
|
||||
if(!self.isEtqw) player.rate = reader.uint(4);
|
||||
player.name = self.stripColors(reader.string());
|
||||
if(self.hasClanTag) {
|
||||
if(self.hasSpaceBeforeClanTag) reader.uint(1);
|
||||
player.clantag = self.stripColors(reader.string());
|
||||
}
|
||||
if(self.hasTypeFlag) player.typeflag = reader.uint(1);
|
||||
|
||||
if(!player.ping || player.typeflag)
|
||||
state.bots.push(player);
|
||||
else
|
||||
state.players.push(player);
|
||||
}
|
||||
|
||||
state.raw.osmask = reader.uint(4);
|
||||
if(self.isEtqw) {
|
||||
state.raw.ranked = reader.uint(1);
|
||||
state.raw.timeleft = reader.uint(4);
|
||||
state.raw.gamestate = reader.uint(1);
|
||||
state.raw.servertype = reader.uint(1);
|
||||
// 0 = regular, 1 = tv
|
||||
if(state.raw.servertype == 0) {
|
||||
state.raw.interestedClients = reader.uint(1);
|
||||
} else if(state.raw.servertype == 1) {
|
||||
state.raw.connectedClients = reader.uint(4);
|
||||
state.raw.maxClients = reader.uint(4);
|
||||
}
|
||||
}
|
||||
|
||||
if(state.raw.si_name) state.name = state.raw.si_name;
|
||||
if(state.raw.si_map) state.map = state.raw.si_map;
|
||||
if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
|
||||
if(state.raw.si_usepass == '1') state.password = true;
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
stripColors: function(str) {
|
||||
// uses quake 3 color codes
|
||||
return str.replace(/\^(X.{6}|.)/g,'');
|
||||
}
|
||||
});
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.pretty = 'Doom 3';
|
||||
this.encoding = 'latin1';
|
||||
this.isEtqw = false;
|
||||
this.hasSpaceBeforeClanTag = false;
|
||||
this.hasClanTag = false;
|
||||
this.hasTypeFlag = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.uint(2);
|
||||
if(header != 0xffff) return;
|
||||
var header2 = reader.string();
|
||||
if(header2 != 'infoResponse') return;
|
||||
|
||||
var tailSize = 5;
|
||||
if(self.isEtqw) {
|
||||
var taskId = reader.uint(4);
|
||||
}
|
||||
|
||||
var challenge = reader.uint(4);
|
||||
var protoVersion = reader.uint(4);
|
||||
state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
|
||||
|
||||
if(self.isEtqw) {
|
||||
var size = reader.uint(4);
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
var value = self.stripColors(reader.string());
|
||||
if(key == 'si_map') {
|
||||
value = value.replace('maps/','');
|
||||
value = value.replace('.entities','');
|
||||
}
|
||||
if(!key) break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
var i = 0;
|
||||
while(!reader.done()) {
|
||||
i++;
|
||||
var player = {};
|
||||
player.id = reader.uint(1);
|
||||
if(player.id == 32) break;
|
||||
player.ping = reader.uint(2);
|
||||
if(!self.isEtqw) player.rate = reader.uint(4);
|
||||
player.name = self.stripColors(reader.string());
|
||||
if(self.hasClanTag) {
|
||||
if(self.hasSpaceBeforeClanTag) reader.uint(1);
|
||||
player.clantag = self.stripColors(reader.string());
|
||||
}
|
||||
if(self.hasTypeFlag) player.typeflag = reader.uint(1);
|
||||
|
||||
if(!player.ping || player.typeflag)
|
||||
state.bots.push(player);
|
||||
else
|
||||
state.players.push(player);
|
||||
}
|
||||
|
||||
state.raw.osmask = reader.uint(4);
|
||||
if(self.isEtqw) {
|
||||
state.raw.ranked = reader.uint(1);
|
||||
state.raw.timeleft = reader.uint(4);
|
||||
state.raw.gamestate = reader.uint(1);
|
||||
state.raw.servertype = reader.uint(1);
|
||||
// 0 = regular, 1 = tv
|
||||
if(state.raw.servertype == 0) {
|
||||
state.raw.interestedClients = reader.uint(1);
|
||||
} else if(state.raw.servertype == 1) {
|
||||
state.raw.connectedClients = reader.uint(4);
|
||||
state.raw.maxClients = reader.uint(4);
|
||||
}
|
||||
}
|
||||
|
||||
if(state.raw.si_name) state.name = state.raw.si_name;
|
||||
if(state.raw.si_map) state.map = state.raw.si_map;
|
||||
if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
|
||||
if(state.raw.si_usepass == '1') state.password = true;
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
stripColors: function(str) {
|
||||
// uses quake 3 color codes
|
||||
return str.replace(/\^(X.{6}|.)/g,'');
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,85 +1,85 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket('info', function(data) {
|
||||
state.raw = data;
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(self.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('rules', function(data) {
|
||||
state.raw.rules = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('players', function(data) {
|
||||
var players = {};
|
||||
var teams = {};
|
||||
for(var ident in data) {
|
||||
var split = ident.split('_');
|
||||
var key = split[0];
|
||||
var id = split[1];
|
||||
var value = data[ident];
|
||||
|
||||
if(key == 'teamname') {
|
||||
teams[id] = value;
|
||||
} else {
|
||||
if(!(id in players)) players[id] = {};
|
||||
if(key == 'playername') key = 'name';
|
||||
else if(key == 'team') value = parseInt(value);
|
||||
else if(key == 'score' || key == 'ping' || key == 'deaths') value = parseInt(value);
|
||||
players[id][key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
state.raw.teams = teams;
|
||||
for(var i in players) state.players.push(players[i]);
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
]);
|
||||
|
||||
},
|
||||
sendPacket: function(type,callback) {
|
||||
var self = this;
|
||||
var queryId = '';
|
||||
var output = {};
|
||||
this.udpSend('\\'+type+'\\',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var str = reader.string({length:buffer.length});
|
||||
var split = str.split('\\');
|
||||
split.shift();
|
||||
var data = {};
|
||||
while(split.length) {
|
||||
var key = split.shift();
|
||||
var value = split.shift() || '';
|
||||
data[key] = value;
|
||||
}
|
||||
if(!('queryid' in data)) return;
|
||||
if(queryId && data.queryid != queryId) return;
|
||||
for(var i in data) output[i] = data[i];
|
||||
if('final' in output) {
|
||||
delete output.final;
|
||||
delete output.queryid;
|
||||
callback(output);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket('info', function(data) {
|
||||
state.raw = data;
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(self.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('rules', function(data) {
|
||||
state.raw.rules = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket('players', function(data) {
|
||||
var players = {};
|
||||
var teams = {};
|
||||
for(var ident in data) {
|
||||
var split = ident.split('_');
|
||||
var key = split[0];
|
||||
var id = split[1];
|
||||
var value = data[ident];
|
||||
|
||||
if(key == 'teamname') {
|
||||
teams[id] = value;
|
||||
} else {
|
||||
if(!(id in players)) players[id] = {};
|
||||
if(key == 'playername') key = 'name';
|
||||
else if(key == 'team') value = parseInt(value);
|
||||
else if(key == 'score' || key == 'ping' || key == 'deaths') value = parseInt(value);
|
||||
players[id][key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
state.raw.teams = teams;
|
||||
for(var i in players) state.players.push(players[i]);
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
]);
|
||||
|
||||
},
|
||||
sendPacket: function(type,callback) {
|
||||
var self = this;
|
||||
var queryId = '';
|
||||
var output = {};
|
||||
this.udpSend('\\'+type+'\\',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var str = reader.string({length:buffer.length});
|
||||
var split = str.split('\\');
|
||||
split.shift();
|
||||
var data = {};
|
||||
while(split.length) {
|
||||
var key = split.shift();
|
||||
var value = split.shift() || '';
|
||||
data[key] = value;
|
||||
}
|
||||
if(!('queryid' in data)) return;
|
||||
if(queryId && data.queryid != queryId) return;
|
||||
for(var i in data) output[i] = data[i];
|
||||
if('final' in output) {
|
||||
delete output.final;
|
||||
delete output.queryid;
|
||||
callback(output);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,96 +1,96 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
var request = new Buffer([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]);
|
||||
var packets = [];
|
||||
this.udpSend(request,
|
||||
function(buffer) {
|
||||
if(packets.length && buffer.readUInt8(0) == 0)
|
||||
buffer = buffer.slice(1);
|
||||
packets.push(buffer);
|
||||
},
|
||||
function() {
|
||||
var buffer = Buffer.concat(packets);
|
||||
var reader = self.reader(buffer);
|
||||
var header = reader.uint(1);
|
||||
if(header != 0) return;
|
||||
var pingId = reader.uint(4);
|
||||
if(pingId != 1) return;
|
||||
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
if(!key) break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(self.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
state.players = self.readFieldData(reader);
|
||||
state.raw.teams = self.readFieldData(reader);
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
}
|
||||
);
|
||||
},
|
||||
readFieldData: function(reader) {
|
||||
var count = reader.uint(1);
|
||||
// count is unreliable (often it's wrong), so we don't use it.
|
||||
// read until we hit an empty first field string
|
||||
|
||||
if(this.debug) console.log("Reading fields, starting at: "+reader.rest());
|
||||
|
||||
var fields = [];
|
||||
while(!reader.done()) {
|
||||
var field = reader.string();
|
||||
if(!field) break;
|
||||
if(field.charCodeAt(0) <= 2) field = field.substring(1);
|
||||
fields.push(field);
|
||||
if(this.debug) console.log("field:"+field);
|
||||
}
|
||||
|
||||
var units = [];
|
||||
outer: while(!reader.done()) {
|
||||
var unit = {};
|
||||
for(var iField = 0; iField < fields.length; iField++) {
|
||||
var key = fields[iField];
|
||||
var value = reader.string();
|
||||
if(!value && iField == 0) break outer;
|
||||
if(this.debug) console.log("value:"+value);
|
||||
if(key == 'player_') key = 'name';
|
||||
else if(key == 'score_') key = 'score';
|
||||
else if(key == 'deaths_') key = 'deaths';
|
||||
else if(key == 'ping_') key = 'ping';
|
||||
else if(key == 'team_') key = 'team';
|
||||
else if(key == 'kills_') key = 'kills';
|
||||
else if(key == 'team_t') key = 'name';
|
||||
else if(key == 'tickets_t') key = 'tickets';
|
||||
|
||||
if(
|
||||
key == 'score' || key == 'deaths'
|
||||
|| key == 'ping' || key == 'team'
|
||||
|| key == 'kills' || key == 'tickets'
|
||||
) {
|
||||
if(value === '') continue;
|
||||
value = parseInt(value);
|
||||
}
|
||||
|
||||
unit[key] = value;
|
||||
}
|
||||
units.push(unit);
|
||||
}
|
||||
|
||||
return units;
|
||||
}
|
||||
});
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
var request = new Buffer([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]);
|
||||
var packets = [];
|
||||
this.udpSend(request,
|
||||
function(buffer) {
|
||||
if(packets.length && buffer.readUInt8(0) == 0)
|
||||
buffer = buffer.slice(1);
|
||||
packets.push(buffer);
|
||||
},
|
||||
function() {
|
||||
var buffer = Buffer.concat(packets);
|
||||
var reader = self.reader(buffer);
|
||||
var header = reader.uint(1);
|
||||
if(header != 0) return;
|
||||
var pingId = reader.uint(4);
|
||||
if(pingId != 1) return;
|
||||
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
if(!key) break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(self.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
state.players = self.readFieldData(reader);
|
||||
state.raw.teams = self.readFieldData(reader);
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
}
|
||||
);
|
||||
},
|
||||
readFieldData: function(reader) {
|
||||
var count = reader.uint(1);
|
||||
// count is unreliable (often it's wrong), so we don't use it.
|
||||
// read until we hit an empty first field string
|
||||
|
||||
if(this.debug) console.log("Reading fields, starting at: "+reader.rest());
|
||||
|
||||
var fields = [];
|
||||
while(!reader.done()) {
|
||||
var field = reader.string();
|
||||
if(!field) break;
|
||||
if(field.charCodeAt(0) <= 2) field = field.substring(1);
|
||||
fields.push(field);
|
||||
if(this.debug) console.log("field:"+field);
|
||||
}
|
||||
|
||||
var units = [];
|
||||
outer: while(!reader.done()) {
|
||||
var unit = {};
|
||||
for(var iField = 0; iField < fields.length; iField++) {
|
||||
var key = fields[iField];
|
||||
var value = reader.string();
|
||||
if(!value && iField == 0) break outer;
|
||||
if(this.debug) console.log("value:"+value);
|
||||
if(key == 'player_') key = 'name';
|
||||
else if(key == 'score_') key = 'score';
|
||||
else if(key == 'deaths_') key = 'deaths';
|
||||
else if(key == 'ping_') key = 'ping';
|
||||
else if(key == 'team_') key = 'team';
|
||||
else if(key == 'kills_') key = 'kills';
|
||||
else if(key == 'team_t') key = 'name';
|
||||
else if(key == 'tickets_t') key = 'tickets';
|
||||
|
||||
if(
|
||||
key == 'score' || key == 'deaths'
|
||||
|| key == 'ping' || key == 'team'
|
||||
|| key == 'kills' || key == 'tickets'
|
||||
) {
|
||||
if(value === '') continue;
|
||||
value = parseInt(value);
|
||||
}
|
||||
|
||||
unit[key] = value;
|
||||
}
|
||||
units.push(unit);
|
||||
}
|
||||
|
||||
return units;
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,168 +1,168 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
this.noChallenge = false;
|
||||
this.useOnlySingleSplit = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
var challenge,packets;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
if(self.noChallenge) return c();
|
||||
self.sendPacket(9,false,false,false,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
challenge = parseInt(reader.string());
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(0,challenge,new Buffer([0xff,0xff,0xff,0x01]),true,function(b) {
|
||||
packets = b;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
// iterate over the received packets
|
||||
// the first packet will start off with k/v pairs, followed with data fields
|
||||
// the following packets will only have data fields
|
||||
var data = {};
|
||||
|
||||
for(var iPacket = 0; iPacket < packets.length; iPacket++) {
|
||||
var packet = packets[iPacket];
|
||||
var reader = self.reader(packet);
|
||||
|
||||
if(self.debug) {
|
||||
console.log("+++"+packet.toString('hex'));
|
||||
console.log(":::"+packet.toString('ascii'));
|
||||
}
|
||||
|
||||
if(iPacket == 0) {
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
if(!key) break;
|
||||
var value = reader.string();
|
||||
|
||||
// reread the next line if we hit the weird ut3 bug
|
||||
if(value == 'p1073741829') value = reader.string();
|
||||
|
||||
state.raw[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
var firstMode = true;
|
||||
while(!reader.done()) {
|
||||
var mode = reader.string();
|
||||
if(mode.charCodeAt(0) <= 2) mode = mode.substring(1);
|
||||
if(!mode) continue;
|
||||
var offset = 0;
|
||||
if(iPacket != 0 && firstMode) offset = reader.uint(1);
|
||||
reader.skip(1);
|
||||
firstMode = false;
|
||||
|
||||
while(!reader.done()) {
|
||||
var item = reader.string();
|
||||
if(!item) break;
|
||||
|
||||
if(
|
||||
mode == 'player_'
|
||||
|| mode == 'score_'
|
||||
|| mode == 'ping_'
|
||||
|| mode == 'team_'
|
||||
|| mode == 'deaths_'
|
||||
|| mode == 'pid_'
|
||||
) {
|
||||
if(state.players.length <= offset)
|
||||
state.players.push({});
|
||||
}
|
||||
if(mode == 'player_') state.players[offset].name = item;
|
||||
if(mode == 'score_') state.players[offset].score = parseInt(item);
|
||||
if(mode == 'ping_') state.players[offset].ping = parseInt(item);
|
||||
if(mode == 'team_') state.players[offset].team = parseInt(item);
|
||||
if(mode == 'deaths_') state.players[offset].deaths = parseInt(item);
|
||||
if(mode == 'pid_') state.players[offset].pid = item;
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
else if('servername' in state.raw) state.name = state.raw.servername;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(state.raw.password == '1') state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendPacket: function(type,challenge,payload,assemble,c) {
|
||||
var self = this;
|
||||
|
||||
var challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
|
||||
var b = new Buffer(7 + challengeLength + payloadLength);
|
||||
b.writeUInt8(0xFE, 0);
|
||||
b.writeUInt8(0xFD, 1);
|
||||
b.writeUInt8(type, 2);
|
||||
b.writeUInt32BE(this.sessionId, 3);
|
||||
if(challengeLength) b.writeInt32BE(challenge, 7);
|
||||
if(payloadLength) payload.copy(b, 7+challengeLength);
|
||||
|
||||
var numPackets = 0;
|
||||
var packets = {};
|
||||
this.udpSend(b,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var iType = reader.uint(1);
|
||||
if(iType != type) return;
|
||||
var iSessionId = reader.uint(4);
|
||||
if(iSessionId != self.sessionId) return;
|
||||
|
||||
if(!assemble) {
|
||||
c(reader.rest());
|
||||
return true;
|
||||
}
|
||||
if(self.useOnlySingleSplit) {
|
||||
// has split headers, but they are worthless and only one packet is used
|
||||
reader.skip(11);
|
||||
c([reader.rest()]);
|
||||
return true;
|
||||
}
|
||||
|
||||
reader.skip(9); // filler data -- usually set to 'splitnum\0'
|
||||
var id = reader.uint(1);
|
||||
var last = (id & 0x80);
|
||||
id = id & 0x7f;
|
||||
if(last) numPackets = id+1;
|
||||
|
||||
reader.skip(1); // "another 'packet number' byte, but isn't understood."
|
||||
|
||||
packets[id] = reader.rest();
|
||||
if(self.debug) {
|
||||
console.log("Received packet #"+id);
|
||||
if(last) console.log("(last)");
|
||||
}
|
||||
|
||||
if(!numPackets || Object.keys(packets).length != numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
var list = [];
|
||||
for(var i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
self.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
c(list);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
this.noChallenge = false;
|
||||
this.useOnlySingleSplit = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
var challenge,packets;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
if(self.noChallenge) return c();
|
||||
self.sendPacket(9,false,false,false,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
challenge = parseInt(reader.string());
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(0,challenge,new Buffer([0xff,0xff,0xff,0x01]),true,function(b) {
|
||||
packets = b;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
// iterate over the received packets
|
||||
// the first packet will start off with k/v pairs, followed with data fields
|
||||
// the following packets will only have data fields
|
||||
var data = {};
|
||||
|
||||
for(var iPacket = 0; iPacket < packets.length; iPacket++) {
|
||||
var packet = packets[iPacket];
|
||||
var reader = self.reader(packet);
|
||||
|
||||
if(self.debug) {
|
||||
console.log("+++"+packet.toString('hex'));
|
||||
console.log(":::"+packet.toString('ascii'));
|
||||
}
|
||||
|
||||
if(iPacket == 0) {
|
||||
while(!reader.done()) {
|
||||
var key = reader.string();
|
||||
if(!key) break;
|
||||
var value = reader.string();
|
||||
|
||||
// reread the next line if we hit the weird ut3 bug
|
||||
if(value == 'p1073741829') value = reader.string();
|
||||
|
||||
state.raw[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
var firstMode = true;
|
||||
while(!reader.done()) {
|
||||
var mode = reader.string();
|
||||
if(mode.charCodeAt(0) <= 2) mode = mode.substring(1);
|
||||
if(!mode) continue;
|
||||
var offset = 0;
|
||||
if(iPacket != 0 && firstMode) offset = reader.uint(1);
|
||||
reader.skip(1);
|
||||
firstMode = false;
|
||||
|
||||
while(!reader.done()) {
|
||||
var item = reader.string();
|
||||
if(!item) break;
|
||||
|
||||
if(
|
||||
mode == 'player_'
|
||||
|| mode == 'score_'
|
||||
|| mode == 'ping_'
|
||||
|| mode == 'team_'
|
||||
|| mode == 'deaths_'
|
||||
|| mode == 'pid_'
|
||||
) {
|
||||
if(state.players.length <= offset)
|
||||
state.players.push({});
|
||||
}
|
||||
if(mode == 'player_') state.players[offset].name = item;
|
||||
if(mode == 'score_') state.players[offset].score = parseInt(item);
|
||||
if(mode == 'ping_') state.players[offset].ping = parseInt(item);
|
||||
if(mode == 'team_') state.players[offset].team = parseInt(item);
|
||||
if(mode == 'deaths_') state.players[offset].deaths = parseInt(item);
|
||||
if(mode == 'pid_') state.players[offset].pid = item;
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
else if('servername' in state.raw) state.name = state.raw.servername;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(state.raw.password == '1') state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendPacket: function(type,challenge,payload,assemble,c) {
|
||||
var self = this;
|
||||
|
||||
var challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
|
||||
var b = new Buffer(7 + challengeLength + payloadLength);
|
||||
b.writeUInt8(0xFE, 0);
|
||||
b.writeUInt8(0xFD, 1);
|
||||
b.writeUInt8(type, 2);
|
||||
b.writeUInt32BE(this.sessionId, 3);
|
||||
if(challengeLength) b.writeInt32BE(challenge, 7);
|
||||
if(payloadLength) payload.copy(b, 7+challengeLength);
|
||||
|
||||
var numPackets = 0;
|
||||
var packets = {};
|
||||
this.udpSend(b,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var iType = reader.uint(1);
|
||||
if(iType != type) return;
|
||||
var iSessionId = reader.uint(4);
|
||||
if(iSessionId != self.sessionId) return;
|
||||
|
||||
if(!assemble) {
|
||||
c(reader.rest());
|
||||
return true;
|
||||
}
|
||||
if(self.useOnlySingleSplit) {
|
||||
// has split headers, but they are worthless and only one packet is used
|
||||
reader.skip(11);
|
||||
c([reader.rest()]);
|
||||
return true;
|
||||
}
|
||||
|
||||
reader.skip(9); // filler data -- usually set to 'splitnum\0'
|
||||
var id = reader.uint(1);
|
||||
var last = (id & 0x80);
|
||||
id = id & 0x7f;
|
||||
if(last) numPackets = id+1;
|
||||
|
||||
reader.skip(1); // "another 'packet number' byte, but isn't understood."
|
||||
|
||||
packets[id] = reader.rest();
|
||||
if(self.debug) {
|
||||
console.log("Received packet #"+id);
|
||||
if(last) console.log("(last)");
|
||||
}
|
||||
|
||||
if(!numPackets || Object.keys(packets).length != numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
var list = [];
|
||||
for(var i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
self.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
c(list);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,37 +1,37 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('M2MP',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.string({length:4});
|
||||
if(header != 'M2MP') return;
|
||||
|
||||
state.name = self.readString(reader);
|
||||
state.raw.numplayers = self.readString(reader);
|
||||
state.maxplayers = self.readString(reader);
|
||||
state.raw.gamemode = self.readString(reader);
|
||||
state.password = !!reader.uint(1);
|
||||
|
||||
while(!reader.done()) {
|
||||
var name = self.readString(reader);
|
||||
if(!name) break;
|
||||
state.players.push({
|
||||
name:name
|
||||
});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
readString: function(reader) {
|
||||
var length = reader.uint(1);
|
||||
return reader.string({length:length-1});
|
||||
},
|
||||
});
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('M2MP',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.string({length:4});
|
||||
if(header != 'M2MP') return;
|
||||
|
||||
state.name = self.readString(reader);
|
||||
state.raw.numplayers = self.readString(reader);
|
||||
state.maxplayers = self.readString(reader);
|
||||
state.raw.gamemode = self.readString(reader);
|
||||
state.password = !!reader.uint(1);
|
||||
|
||||
while(!reader.done()) {
|
||||
var name = self.readString(reader);
|
||||
if(!name) break;
|
||||
state.players.push({
|
||||
name:name
|
||||
});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
readString: function(reader) {
|
||||
var length = reader.uint(1);
|
||||
return reader.string({length:length-1});
|
||||
},
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,93 +1,93 @@
|
|||
var varint = require('varint'),
|
||||
async = require('async');
|
||||
|
||||
function varIntBuffer(num) {
|
||||
return new Buffer(varint.encode(num));
|
||||
}
|
||||
function buildPacket(id,data) {
|
||||
if(!data) data = new Buffer(0);
|
||||
var idBuffer = varIntBuffer(id);
|
||||
return Buffer.concat([
|
||||
varIntBuffer(data.length+idBuffer.length),
|
||||
idBuffer,
|
||||
data
|
||||
]);
|
||||
}
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
var receivedData;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
// build and send handshake and status TCP packet
|
||||
|
||||
var portBuf = new Buffer(2);
|
||||
portBuf.writeUInt16BE(self.options.port_query,0);
|
||||
|
||||
var addressBuf = new Buffer(self.options.address,'utf8');
|
||||
|
||||
var bufs = [
|
||||
varIntBuffer(4),
|
||||
varIntBuffer(addressBuf.length),
|
||||
addressBuf,
|
||||
portBuf,
|
||||
varIntBuffer(1)
|
||||
];
|
||||
|
||||
var outBuffer = Buffer.concat([
|
||||
buildPacket(0,Buffer.concat(bufs)),
|
||||
buildPacket(0)
|
||||
]);
|
||||
|
||||
self.tcpSend(outBuffer, function(data) {
|
||||
if(data.length < 10) return false;
|
||||
var expected = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytesRead);
|
||||
if(data.length < expected) return false;
|
||||
receivedData = data;
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
// parse response
|
||||
|
||||
var data = receivedData;
|
||||
var packetId = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytesRead);
|
||||
|
||||
var strLen = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytesRead);
|
||||
|
||||
var str = data.toString('utf8');
|
||||
var json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
delete json.favicon;
|
||||
if(self.debug) console.log(json);
|
||||
} catch(e) {
|
||||
return self.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
state.raw.version = json.version.name;
|
||||
state.maxplayers = json.players.max;
|
||||
state.raw.description = json.description.text;
|
||||
if(json.players.sample) {
|
||||
for(var i = 0; i < json.players.sample.length; i++) {
|
||||
state.players.push({
|
||||
id: json.players.sample[i].id,
|
||||
name: json.players.sample[i].name
|
||||
});
|
||||
}
|
||||
}
|
||||
while(state.players.length < json.players.online) {
|
||||
state.players.push({});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
}
|
||||
});
|
||||
var varint = require('varint'),
|
||||
async = require('async');
|
||||
|
||||
function varIntBuffer(num) {
|
||||
return new Buffer(varint.encode(num));
|
||||
}
|
||||
function buildPacket(id,data) {
|
||||
if(!data) data = new Buffer(0);
|
||||
var idBuffer = varIntBuffer(id);
|
||||
return Buffer.concat([
|
||||
varIntBuffer(data.length+idBuffer.length),
|
||||
idBuffer,
|
||||
data
|
||||
]);
|
||||
}
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
var receivedData;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
// build and send handshake and status TCP packet
|
||||
|
||||
var portBuf = new Buffer(2);
|
||||
portBuf.writeUInt16BE(self.options.port_query,0);
|
||||
|
||||
var addressBuf = new Buffer(self.options.address,'utf8');
|
||||
|
||||
var bufs = [
|
||||
varIntBuffer(4),
|
||||
varIntBuffer(addressBuf.length),
|
||||
addressBuf,
|
||||
portBuf,
|
||||
varIntBuffer(1)
|
||||
];
|
||||
|
||||
var outBuffer = Buffer.concat([
|
||||
buildPacket(0,Buffer.concat(bufs)),
|
||||
buildPacket(0)
|
||||
]);
|
||||
|
||||
self.tcpSend(outBuffer, function(data) {
|
||||
if(data.length < 10) return false;
|
||||
var expected = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytesRead);
|
||||
if(data.length < expected) return false;
|
||||
receivedData = data;
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
// parse response
|
||||
|
||||
var data = receivedData;
|
||||
var packetId = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytesRead);
|
||||
|
||||
var strLen = varint.decode(data);
|
||||
data = data.slice(varint.decode.bytesRead);
|
||||
|
||||
var str = data.toString('utf8');
|
||||
var json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
delete json.favicon;
|
||||
if(self.debug) console.log(json);
|
||||
} catch(e) {
|
||||
return self.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
state.raw.version = json.version.name;
|
||||
state.maxplayers = json.players.max;
|
||||
state.raw.description = json.description.text;
|
||||
if(json.players.sample) {
|
||||
for(var i = 0; i < json.players.sample.length; i++) {
|
||||
state.players.push({
|
||||
id: json.players.sample[i].id,
|
||||
name: json.players.sample[i].name
|
||||
});
|
||||
}
|
||||
}
|
||||
while(state.players.length < json.players.online) {
|
||||
state.players.push({});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,44 +1,44 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.options.tcpTimeout = 5000;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.tcpSend('json', function(buffer) {
|
||||
if(buffer.length < 10) return;
|
||||
var str = buffer.toString();
|
||||
var json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
} catch(e) {
|
||||
// probably not all here yet
|
||||
return;
|
||||
}
|
||||
|
||||
state.raw = json;
|
||||
state.name = json.name;
|
||||
|
||||
var channelStack = [state.raw.root];
|
||||
while(channelStack.length) {
|
||||
var channel = channelStack.shift();
|
||||
channel.description = self.cleanComment(channel.description);
|
||||
channelStack = channelStack.concat(channel.channels);
|
||||
for(var i = 0; i < channel.users.length; i++) {
|
||||
var user = channel.users[i];
|
||||
user.comment = self.cleanComment(user.comment);
|
||||
state.players.push(user);
|
||||
}
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
cleanComment: function(str) {
|
||||
return str.replace(/<.*>/g,'');
|
||||
}
|
||||
});
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.options.tcpTimeout = 5000;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.tcpSend('json', function(buffer) {
|
||||
if(buffer.length < 10) return;
|
||||
var str = buffer.toString();
|
||||
var json;
|
||||
try {
|
||||
json = JSON.parse(str);
|
||||
} catch(e) {
|
||||
// probably not all here yet
|
||||
return;
|
||||
}
|
||||
|
||||
state.raw = json;
|
||||
state.name = json.name;
|
||||
|
||||
var channelStack = [state.raw.root];
|
||||
while(channelStack.length) {
|
||||
var channel = channelStack.shift();
|
||||
channel.description = self.cleanComment(channel.description);
|
||||
channelStack = channelStack.concat(channel.channels);
|
||||
for(var i = 0; i < channel.users.length; i++) {
|
||||
var user = channel.users[i];
|
||||
user.comment = self.cleanComment(user.comment);
|
||||
state.players.push(user);
|
||||
}
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
},
|
||||
cleanComment: function(str) {
|
||||
return str.replace(/<.*>/g,'');
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,29 +1,29 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', function(buffer) {
|
||||
if(buffer.length < 24) return;
|
||||
var reader = self.reader(buffer);
|
||||
reader.skip(1);
|
||||
state.raw.versionMajor = reader.uint(1);
|
||||
state.raw.versionMinor = reader.uint(1);
|
||||
state.raw.versionPatch = reader.uint(1);
|
||||
reader.skip(8);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
state.raw.allowedbandwidth = reader.uint(4);
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', function(buffer) {
|
||||
if(buffer.length < 24) return;
|
||||
var reader = self.reader(buffer);
|
||||
reader.skip(1);
|
||||
state.raw.versionMajor = reader.uint(1);
|
||||
state.raw.versionMinor = reader.uint(1);
|
||||
state.raw.versionPatch = reader.uint(1);
|
||||
reader.skip(8);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
state.raw.allowedbandwidth = reader.uint(4);
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,54 +1,54 @@
|
|||
var request = require('request');
|
||||
|
||||
module.exports = require('./protocols/core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
request({
|
||||
uri: 'http://mutantfactions.net/game/receiveLobby.php',
|
||||
timeout: 3000,
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.fatal('Lobby request error');
|
||||
|
||||
var split = body.split('<br/>');
|
||||
|
||||
var found = false;
|
||||
for(var i = 0; i < split.length; i++) {
|
||||
var line = split[i];
|
||||
var fields = line.split('::');
|
||||
var ip = fields[2];
|
||||
var port = fields[3];
|
||||
if(ip == self.options.address && port == self.options.port) {
|
||||
found = fields;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!found) return self.fatal('Server not found in list');
|
||||
|
||||
state.raw.countrycode = fields[0];
|
||||
state.raw.country = fields[1];
|
||||
state.name = fields[4];
|
||||
state.map = fields[5];
|
||||
state.raw.numplayers = fields[6];
|
||||
state.maxplayers = fields[7];
|
||||
// fields[8] is unknown?
|
||||
state.raw.rules = fields[9];
|
||||
state.raw.gamemode = fields[10];
|
||||
state.raw.gangsters = fields[11];
|
||||
state.raw.cashrate = fields[12];
|
||||
state.raw.missions = fields[13];
|
||||
state.raw.vehicles = fields[14];
|
||||
state.raw.customweapons = fields[15];
|
||||
state.raw.friendlyfire = fields[16];
|
||||
state.raw.mercs = fields[17];
|
||||
// fields[18] is unknown? listen server?
|
||||
state.raw.version = fields[19];
|
||||
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
var request = require('request');
|
||||
|
||||
module.exports = require('./protocols/core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
request({
|
||||
uri: 'http://mutantfactions.net/game/receiveLobby.php',
|
||||
timeout: 3000,
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.fatal('Lobby request error');
|
||||
|
||||
var split = body.split('<br/>');
|
||||
|
||||
var found = false;
|
||||
for(var i = 0; i < split.length; i++) {
|
||||
var line = split[i];
|
||||
var fields = line.split('::');
|
||||
var ip = fields[2];
|
||||
var port = fields[3];
|
||||
if(ip == self.options.address && port == self.options.port) {
|
||||
found = fields;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!found) return self.fatal('Server not found in list');
|
||||
|
||||
state.raw.countrycode = fields[0];
|
||||
state.raw.country = fields[1];
|
||||
state.name = fields[4];
|
||||
state.map = fields[5];
|
||||
state.raw.numplayers = fields[6];
|
||||
state.maxplayers = fields[7];
|
||||
// fields[8] is unknown?
|
||||
state.raw.rules = fields[9];
|
||||
state.raw.gamemode = fields[10];
|
||||
state.raw.gangsters = fields[11];
|
||||
state.raw.cashrate = fields[12];
|
||||
state.raw.missions = fields[13];
|
||||
state.raw.vehicles = fields[14];
|
||||
state.raw.customweapons = fields[15];
|
||||
state.raw.friendlyfire = fields[16];
|
||||
state.raw.mercs = fields[17];
|
||||
// fields[18] is unknown? listen server?
|
||||
state.raw.version = fields[19];
|
||||
|
||||
for(var i = 0; i < state.raw.numplayers; i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,75 +1,75 @@
|
|||
var gbxremote = require('gbxremote'),
|
||||
async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.options.port = 2350;
|
||||
this.options.port_query = 5000;
|
||||
this.gbxclient = false;
|
||||
},
|
||||
reset: function() {
|
||||
this._super();
|
||||
if(this.gbxclient) {
|
||||
this.gbxclient.terminate();
|
||||
this.gbxclient = false;
|
||||
}
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
var cmds = [
|
||||
['Connect'],
|
||||
['Authenticate', this.options.login,this.options.password],
|
||||
['GetStatus'],
|
||||
['GetPlayerList',500,0],
|
||||
['GetServerOptions'],
|
||||
['GetCurrentChallengeInfo'],
|
||||
['GetCurrentGameInfo']
|
||||
];
|
||||
var results = [];
|
||||
|
||||
async.eachSeries(cmds, function(cmdset,c) {
|
||||
var cmd = cmdset[0];
|
||||
var params = cmdset.slice(1);
|
||||
|
||||
if(cmd == 'Connect') {
|
||||
var client = self.gbxclient = gbxremote.createClient(self.options.port_query,self.options.host, function(err) {
|
||||
if(err) return self.fatal('GBX error '+JSON.stringify(err));
|
||||
c();
|
||||
});
|
||||
client.on('error',function(){});
|
||||
} else {
|
||||
self.gbxclient.methodCall(cmd, params, function(err, value) {
|
||||
if(err) return self.fatal('XMLRPC error '+JSON.stringify(err));
|
||||
results.push(value);
|
||||
c();
|
||||
});
|
||||
}
|
||||
}, function() {
|
||||
var gamemode = '';
|
||||
var igm = results[5].GameMode;
|
||||
if(igm == 0) gamemode="Rounds";
|
||||
if(igm == 1) gamemode="Time Attack";
|
||||
if(igm == 2) gamemode="Team";
|
||||
if(igm == 3) gamemode="Laps";
|
||||
if(igm == 4) gamemode="Stunts";
|
||||
if(igm == 5) gamemode="Cup";
|
||||
|
||||
state.name = self.stripColors(results[3].Name);
|
||||
state.password = (results[3].Password != 'No password');
|
||||
state.maxplayers = results[3].CurrentMaxPlayers;
|
||||
state.map = self.stripColors(results[4].Name);
|
||||
state.raw.gametype = gamemode;
|
||||
|
||||
results[2].forEach(function(player) {
|
||||
state.players.push({name:self.stripColors(player.Name)});
|
||||
});
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
},
|
||||
stripColors: function(str) {
|
||||
return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
|
||||
}
|
||||
});
|
||||
var gbxremote = require('gbxremote'),
|
||||
async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.options.port = 2350;
|
||||
this.options.port_query = 5000;
|
||||
this.gbxclient = false;
|
||||
},
|
||||
reset: function() {
|
||||
this._super();
|
||||
if(this.gbxclient) {
|
||||
this.gbxclient.terminate();
|
||||
this.gbxclient = false;
|
||||
}
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
var cmds = [
|
||||
['Connect'],
|
||||
['Authenticate', this.options.login,this.options.password],
|
||||
['GetStatus'],
|
||||
['GetPlayerList',500,0],
|
||||
['GetServerOptions'],
|
||||
['GetCurrentChallengeInfo'],
|
||||
['GetCurrentGameInfo']
|
||||
];
|
||||
var results = [];
|
||||
|
||||
async.eachSeries(cmds, function(cmdset,c) {
|
||||
var cmd = cmdset[0];
|
||||
var params = cmdset.slice(1);
|
||||
|
||||
if(cmd == 'Connect') {
|
||||
var client = self.gbxclient = gbxremote.createClient(self.options.port_query,self.options.host, function(err) {
|
||||
if(err) return self.fatal('GBX error '+JSON.stringify(err));
|
||||
c();
|
||||
});
|
||||
client.on('error',function(){});
|
||||
} else {
|
||||
self.gbxclient.methodCall(cmd, params, function(err, value) {
|
||||
if(err) return self.fatal('XMLRPC error '+JSON.stringify(err));
|
||||
results.push(value);
|
||||
c();
|
||||
});
|
||||
}
|
||||
}, function() {
|
||||
var gamemode = '';
|
||||
var igm = results[5].GameMode;
|
||||
if(igm == 0) gamemode="Rounds";
|
||||
if(igm == 1) gamemode="Time Attack";
|
||||
if(igm == 2) gamemode="Team";
|
||||
if(igm == 3) gamemode="Laps";
|
||||
if(igm == 4) gamemode="Stunts";
|
||||
if(igm == 5) gamemode="Cup";
|
||||
|
||||
state.name = self.stripColors(results[3].Name);
|
||||
state.password = (results[3].Password != 'No password');
|
||||
state.maxplayers = results[3].CurrentMaxPlayers;
|
||||
state.map = self.stripColors(results[4].Name);
|
||||
state.raw.gametype = gamemode;
|
||||
|
||||
results[2].forEach(function(player) {
|
||||
state.players.push({name:self.stripColors(player.Name)});
|
||||
});
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
},
|
||||
stripColors: function(str) {
|
||||
return str.replace(/\$([0-9a-f][^\$]?[^\$]?|[^\$]?)/g,'');
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.responseHeader = 'n';
|
||||
this.isQuake1 = true;
|
||||
}
|
||||
});
|
||||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.responseHeader = 'n';
|
||||
this.isQuake1 = true;
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,85 +1,85 @@
|
|||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.encoding = 'latin1';
|
||||
this.delimiter = '\n';
|
||||
this.sendHeader = 'status';
|
||||
this.responseHeader = 'print';
|
||||
this.isQuake1 = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.string({length:4});
|
||||
if(header != '\xff\xff\xff\xff') return;
|
||||
|
||||
var response;
|
||||
if(this.isQuake1) {
|
||||
response = reader.string({length:1});
|
||||
} else {
|
||||
response = reader.string();
|
||||
}
|
||||
if(response != this.responseHeader) return;
|
||||
|
||||
var info = reader.string().split('\\');
|
||||
if(info[0] == '') info.shift();
|
||||
|
||||
while(true) {
|
||||
var key = info.shift();
|
||||
var value = info.shift();
|
||||
if(typeof value == 'undefined') break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
var line = reader.string();
|
||||
if(!line || line.charAt(0) == '\0') break;
|
||||
|
||||
var args = [];
|
||||
var split = line.split('"');
|
||||
var inQuote = false;
|
||||
split.forEach(function(part,i) {
|
||||
var inQuote = (i%2 == 1);
|
||||
if(inQuote) {
|
||||
args.push(part);
|
||||
} else {
|
||||
var splitSpace = part.split(' ');
|
||||
splitSpace.forEach(function(subpart) {
|
||||
if(subpart) args.push(subpart);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
var player = {};
|
||||
if(self.isQuake1) {
|
||||
player.id = parseInt(args.shift());
|
||||
player.score = parseInt(args.shift());
|
||||
player.time = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift();
|
||||
player.skin = args.shift();
|
||||
player.color1 = parseInt(args.shift());
|
||||
player.color2 = parseInt(args.shift());
|
||||
} else {
|
||||
player.frags = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift() || '';
|
||||
player.address = args.shift() || '';
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
|
||||
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
|
||||
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.encoding = 'latin1';
|
||||
this.delimiter = '\n';
|
||||
this.sendHeader = 'status';
|
||||
this.responseHeader = 'print';
|
||||
this.isQuake1 = false;
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00',function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.string({length:4});
|
||||
if(header != '\xff\xff\xff\xff') return;
|
||||
|
||||
var response;
|
||||
if(this.isQuake1) {
|
||||
response = reader.string({length:1});
|
||||
} else {
|
||||
response = reader.string();
|
||||
}
|
||||
if(response != this.responseHeader) return;
|
||||
|
||||
var info = reader.string().split('\\');
|
||||
if(info[0] == '') info.shift();
|
||||
|
||||
while(true) {
|
||||
var key = info.shift();
|
||||
var value = info.shift();
|
||||
if(typeof value == 'undefined') break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
var line = reader.string();
|
||||
if(!line || line.charAt(0) == '\0') break;
|
||||
|
||||
var args = [];
|
||||
var split = line.split('"');
|
||||
var inQuote = false;
|
||||
split.forEach(function(part,i) {
|
||||
var inQuote = (i%2 == 1);
|
||||
if(inQuote) {
|
||||
args.push(part);
|
||||
} else {
|
||||
var splitSpace = part.split(' ');
|
||||
splitSpace.forEach(function(subpart) {
|
||||
if(subpart) args.push(subpart);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
var player = {};
|
||||
if(self.isQuake1) {
|
||||
player.id = parseInt(args.shift());
|
||||
player.score = parseInt(args.shift());
|
||||
player.time = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift();
|
||||
player.skin = args.shift();
|
||||
player.color1 = parseInt(args.shift());
|
||||
player.color2 = parseInt(args.shift());
|
||||
} else {
|
||||
player.frags = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift() || '';
|
||||
player.address = args.shift() || '';
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
|
||||
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
|
||||
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
|
||||
|
||||
self.finish(state);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,19 +1,19 @@
|
|||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sendHeader = 'getstatus';
|
||||
this.responseHeader = 'statusResponse';
|
||||
},
|
||||
finalizeState: function(state) {
|
||||
state.name = this.stripColors(state.name);
|
||||
for(var i in state.raw) {
|
||||
state.raw[i] = this.stripColors(state.raw[i]);
|
||||
}
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
state.players[i].name = this.stripColors(state.players[i].name);
|
||||
}
|
||||
},
|
||||
stripColors: function(str) {
|
||||
return str.replace(/\^(X.{6}|.)/g,'');
|
||||
}
|
||||
});
|
||||
module.exports = require('./quake2').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.sendHeader = 'getstatus';
|
||||
this.responseHeader = 'statusResponse';
|
||||
},
|
||||
finalizeState: function(state) {
|
||||
state.name = this.stripColors(state.name);
|
||||
for(var i in state.raw) {
|
||||
state.raw[i] = this.stripColors(state.raw[i]);
|
||||
}
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
state.players[i].name = this.stripColors(state.players[i].name);
|
||||
}
|
||||
},
|
||||
stripColors: function(str) {
|
||||
return str.replace(/\^(X.{6}|.)/g,'');
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,77 +1,77 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendCommand('sel '+self.options.port, function(data) {
|
||||
if(data != '[TS]') self.fatal('Invalid header');
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('si', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
split.forEach(function(line) {
|
||||
var equals = line.indexOf('=');
|
||||
var key = equals == -1 ? line : line.substr(0,equals);
|
||||
var value = equals == -1 ? '' : line.substr(equals+1);
|
||||
state.raw[key] = value;
|
||||
});
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('pl', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
var fields = split.shift().split('\t');
|
||||
split.forEach(function(line) {
|
||||
var split2 = line.split('\t');
|
||||
var player = {};
|
||||
split2.forEach(function(value,i) {
|
||||
var key = fields[i];
|
||||
if(!key) return;
|
||||
if(key == 'nick') key = 'name';
|
||||
if(m = value.match(/^"(.*)"$/)) value = m[1];
|
||||
player[key] = value;
|
||||
});
|
||||
state.players.push(player);
|
||||
});
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('cl', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
var fields = split.shift().split('\t');
|
||||
state.raw.channels = [];
|
||||
split.forEach(function(line) {
|
||||
var split2 = line.split('\t');
|
||||
var channel = {};
|
||||
split2.forEach(function(value,i) {
|
||||
var key = fields[i];
|
||||
if(!key) return;
|
||||
if(m = value.match(/^"(.*)"$/)) value = m[1];
|
||||
channel[key] = value;
|
||||
});
|
||||
state.raw.channels.push(channel);
|
||||
});
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendCommand: function(cmd,c) {
|
||||
this.tcpSend(cmd+'\x0A', function(buffer) {
|
||||
if(buffer.length < 6) return;
|
||||
if(buffer.slice(-6).toString() != '\r\nOK\r\n') return;
|
||||
c(buffer.slice(0,-6).toString());
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendCommand('sel '+self.options.port, function(data) {
|
||||
if(data != '[TS]') self.fatal('Invalid header');
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('si', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
split.forEach(function(line) {
|
||||
var equals = line.indexOf('=');
|
||||
var key = equals == -1 ? line : line.substr(0,equals);
|
||||
var value = equals == -1 ? '' : line.substr(equals+1);
|
||||
state.raw[key] = value;
|
||||
});
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('pl', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
var fields = split.shift().split('\t');
|
||||
split.forEach(function(line) {
|
||||
var split2 = line.split('\t');
|
||||
var player = {};
|
||||
split2.forEach(function(value,i) {
|
||||
var key = fields[i];
|
||||
if(!key) return;
|
||||
if(key == 'nick') key = 'name';
|
||||
if(m = value.match(/^"(.*)"$/)) value = m[1];
|
||||
player[key] = value;
|
||||
});
|
||||
state.players.push(player);
|
||||
});
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('cl', function(data) {
|
||||
var split = data.split('\r\n');
|
||||
var fields = split.shift().split('\t');
|
||||
state.raw.channels = [];
|
||||
split.forEach(function(line) {
|
||||
var split2 = line.split('\t');
|
||||
var channel = {};
|
||||
split2.forEach(function(value,i) {
|
||||
var key = fields[i];
|
||||
if(!key) return;
|
||||
if(m = value.match(/^"(.*)"$/)) value = m[1];
|
||||
channel[key] = value;
|
||||
});
|
||||
state.raw.channels.push(channel);
|
||||
});
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendCommand: function(cmd,c) {
|
||||
this.tcpSend(cmd+'\x0A', function(buffer) {
|
||||
if(buffer.length < 6) return;
|
||||
if(buffer.slice(-6).toString() != '\r\nOK\r\n') return;
|
||||
c(buffer.slice(0,-6).toString());
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,74 +1,74 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendCommand('use port='+self.options.port, function(data) {
|
||||
var split = data.split('\n\r');
|
||||
if(split[0] != 'TS3') self.fatal('Invalid header');
|
||||
c();
|
||||
}, true);
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('serverinfo', function(data) {
|
||||
state.raw = data[0];
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('clientlist', function(data) {
|
||||
for(var i = 0; i < data.length; i++) {
|
||||
data[i].name = data[i].client_nickname;
|
||||
delete data[i].client_nickname;
|
||||
state.players.push(data[i]);
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('channellist -topic', function(data) {
|
||||
state.raw.channels = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendCommand: function(cmd,c,raw) {
|
||||
this.tcpSend(cmd+'\x0A', function(buffer) {
|
||||
if(buffer.length < 21) return;
|
||||
if(buffer.slice(-21).toString() != '\n\rerror id=0 msg=ok\n\r') return;
|
||||
var body = buffer.slice(0,-21).toString();
|
||||
|
||||
var out;
|
||||
|
||||
if(raw) {
|
||||
out = body;
|
||||
} else {
|
||||
var segments = body.split('|');
|
||||
out = [];
|
||||
segments.forEach(function(line) {
|
||||
var split = line.split(' ');
|
||||
var unit = {};
|
||||
split.forEach(function(field) {
|
||||
var equals = field.indexOf('=');
|
||||
var key = equals == -1 ? field : field.substr(0,equals);
|
||||
var value = equals == -1 ? '' : field.substr(equals+1)
|
||||
.replace(/\\s/g,' ').replace(/\\\//g,'/');
|
||||
unit[key] = value;
|
||||
});
|
||||
out.push(unit);
|
||||
});
|
||||
}
|
||||
|
||||
c(out);
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendCommand('use port='+self.options.port, function(data) {
|
||||
var split = data.split('\n\r');
|
||||
if(split[0] != 'TS3') self.fatal('Invalid header');
|
||||
c();
|
||||
}, true);
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('serverinfo', function(data) {
|
||||
state.raw = data[0];
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('clientlist', function(data) {
|
||||
for(var i = 0; i < data.length; i++) {
|
||||
data[i].name = data[i].client_nickname;
|
||||
delete data[i].client_nickname;
|
||||
state.players.push(data[i]);
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendCommand('channellist -topic', function(data) {
|
||||
state.raw.channels = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
sendCommand: function(cmd,c,raw) {
|
||||
this.tcpSend(cmd+'\x0A', function(buffer) {
|
||||
if(buffer.length < 21) return;
|
||||
if(buffer.slice(-21).toString() != '\n\rerror id=0 msg=ok\n\r') return;
|
||||
var body = buffer.slice(0,-21).toString();
|
||||
|
||||
var out;
|
||||
|
||||
if(raw) {
|
||||
out = body;
|
||||
} else {
|
||||
var segments = body.split('|');
|
||||
out = [];
|
||||
segments.forEach(function(line) {
|
||||
var split = line.split(' ');
|
||||
var unit = {};
|
||||
split.forEach(function(field) {
|
||||
var equals = field.indexOf('=');
|
||||
var key = equals == -1 ? field : field.substr(0,equals);
|
||||
var value = equals == -1 ? '' : field.substr(equals+1)
|
||||
.replace(/\\s/g,' ').replace(/\\\//g,'/');
|
||||
unit[key] = value;
|
||||
});
|
||||
out.push(unit);
|
||||
});
|
||||
}
|
||||
|
||||
c(out);
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,35 +1,35 @@
|
|||
var request = require('request');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port_query+'/v2/server/status',
|
||||
timeout: 3000,
|
||||
qs: {
|
||||
players: 'true',
|
||||
token: this.options.token
|
||||
}
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.fatal('HTTP error');
|
||||
var json;
|
||||
try {
|
||||
json = JSON.parse(body);
|
||||
} catch(e) {
|
||||
return self.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
if(json.status != 200) return self.fatal('Invalid status');
|
||||
|
||||
json.players.forEach(function(one) {
|
||||
state.players.push({name:one.nickname,team:one.team});
|
||||
});
|
||||
|
||||
state.name = json.name;
|
||||
state.raw.port = json.port;
|
||||
state.raw.numplayers = json.playercount;
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
var request = require('request');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port_query+'/v2/server/status',
|
||||
timeout: 3000,
|
||||
qs: {
|
||||
players: 'true',
|
||||
token: this.options.token
|
||||
}
|
||||
}, function(e,r,body) {
|
||||
if(e) return self.fatal('HTTP error');
|
||||
var json;
|
||||
try {
|
||||
json = JSON.parse(body);
|
||||
} catch(e) {
|
||||
return self.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
if(json.status != 200) return self.fatal('Invalid status');
|
||||
|
||||
json.players.forEach(function(one) {
|
||||
state.players.push({name:one.nickname,team:one.team});
|
||||
});
|
||||
|
||||
state.name = json.name;
|
||||
state.raw.port = json.port;
|
||||
state.raw.numplayers = json.playercount;
|
||||
|
||||
self.finish(state);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,142 +1,142 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket(0,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
state.raw.serverid = reader.uint(4);
|
||||
state.raw.ip = self.readUnrealString(reader);
|
||||
state.raw.port = reader.uint(4);
|
||||
state.raw.queryport = reader.uint(4);
|
||||
state.name = self.readUnrealString(reader,true);
|
||||
state.map = self.readUnrealString(reader,true);
|
||||
state.raw.gametype = self.readUnrealString(reader,true);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
self.readExtraInfo(reader,state);
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(1,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
state.raw.mutators = [];
|
||||
state.raw.rules = {};
|
||||
while(!reader.done()) {
|
||||
var key = self.readUnrealString(reader,true);
|
||||
var value = self.readUnrealString(reader,true);
|
||||
if(key == 'Mutator') state.raw.mutators.push(value);
|
||||
else state.raw.rules[key] = value;
|
||||
}
|
||||
|
||||
if('GamePassword' in state.raw.rules)
|
||||
state.password = state.raw.rules.GamePassword != 'True';
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(2,false,function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
while(!reader.done()) {
|
||||
var player = {};
|
||||
player.id = reader.uint(4);
|
||||
if(!player.id) break;
|
||||
if(player.id == 0) {
|
||||
// Unreal2XMP Player (ID is always 0)
|
||||
reader.skip(4);
|
||||
}
|
||||
player.name = self.readUnrealString(reader,true);
|
||||
player.ping = reader.uint(4);
|
||||
player.score = reader.int(4);
|
||||
reader.skip(4); // stats ID
|
||||
|
||||
// Extra data for Unreal2XMP players
|
||||
if(player.id == 0) {
|
||||
var count = reader.uint(1);
|
||||
for(var iField = 0; iField < count; iField++) {
|
||||
var key = self.readUnrealString(reader,true);
|
||||
var value = self.readUnrealString(reader,true);
|
||||
player[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
if(player.id == 0 && player.name == 'Player') {
|
||||
// these show up in ut2004 queries, but aren't real
|
||||
// not even really sure why they're there
|
||||
continue;
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
readExtraInfo: function(reader,state) {
|
||||
if(this.debug) {
|
||||
console.log("UNREAL2 EXTRA INFO:");
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.buffer.slice(reader.i));
|
||||
}
|
||||
},
|
||||
readUnrealString: function(reader, stripColor) {
|
||||
var length = reader.uint(1);
|
||||
var out;
|
||||
if(length < 0x80) {
|
||||
//out = reader.string({length:length});
|
||||
out = '';
|
||||
if(length > 0) out = reader.string();
|
||||
} else {
|
||||
length = (length&0x7f)*2;
|
||||
if(this.debug) {
|
||||
console.log("UCS2 STRING");
|
||||
console.log(length,reader.buffer.slice(reader.i,reader.i+length));
|
||||
}
|
||||
out = reader.string({encoding:'ucs2',length:length});
|
||||
}
|
||||
|
||||
if(out.charCodeAt(out.length-1) == 0)
|
||||
out = out.substring(0,out.length-1);
|
||||
|
||||
if(stripColor)
|
||||
out = out.replace(/\x1b...|[\x00-\x1a]/g,'');
|
||||
|
||||
return out;
|
||||
},
|
||||
sendPacket: function(type,required,callback) {
|
||||
var self = this;
|
||||
var outbuffer = new Buffer([0x79,0,0,0,type]);
|
||||
|
||||
var packets = [];
|
||||
this.udpSend(outbuffer,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var header = reader.uint(4);
|
||||
var iType = reader.uint(1);
|
||||
if(iType != type) return;
|
||||
packets.push(reader.rest());
|
||||
},function() {
|
||||
if(!packets.length && required) return;
|
||||
callback(Buffer.concat(packets));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.encoding = 'latin1';
|
||||
},
|
||||
run: function(state) {
|
||||
|
||||
var self = this;
|
||||
|
||||
async.series([
|
||||
function(c) {
|
||||
self.sendPacket(0,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
state.raw.serverid = reader.uint(4);
|
||||
state.raw.ip = self.readUnrealString(reader);
|
||||
state.raw.port = reader.uint(4);
|
||||
state.raw.queryport = reader.uint(4);
|
||||
state.name = self.readUnrealString(reader,true);
|
||||
state.map = self.readUnrealString(reader,true);
|
||||
state.raw.gametype = self.readUnrealString(reader,true);
|
||||
state.raw.numplayers = reader.uint(4);
|
||||
state.maxplayers = reader.uint(4);
|
||||
self.readExtraInfo(reader,state);
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(1,true,function(b) {
|
||||
var reader = self.reader(b);
|
||||
state.raw.mutators = [];
|
||||
state.raw.rules = {};
|
||||
while(!reader.done()) {
|
||||
var key = self.readUnrealString(reader,true);
|
||||
var value = self.readUnrealString(reader,true);
|
||||
if(key == 'Mutator') state.raw.mutators.push(value);
|
||||
else state.raw.rules[key] = value;
|
||||
}
|
||||
|
||||
if('GamePassword' in state.raw.rules)
|
||||
state.password = state.raw.rules.GamePassword != 'True';
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.sendPacket(2,false,function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
while(!reader.done()) {
|
||||
var player = {};
|
||||
player.id = reader.uint(4);
|
||||
if(!player.id) break;
|
||||
if(player.id == 0) {
|
||||
// Unreal2XMP Player (ID is always 0)
|
||||
reader.skip(4);
|
||||
}
|
||||
player.name = self.readUnrealString(reader,true);
|
||||
player.ping = reader.uint(4);
|
||||
player.score = reader.int(4);
|
||||
reader.skip(4); // stats ID
|
||||
|
||||
// Extra data for Unreal2XMP players
|
||||
if(player.id == 0) {
|
||||
var count = reader.uint(1);
|
||||
for(var iField = 0; iField < count; iField++) {
|
||||
var key = self.readUnrealString(reader,true);
|
||||
var value = self.readUnrealString(reader,true);
|
||||
player[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
if(player.id == 0 && player.name == 'Player') {
|
||||
// these show up in ut2004 queries, but aren't real
|
||||
// not even really sure why they're there
|
||||
continue;
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
c();
|
||||
});
|
||||
},
|
||||
function(c) {
|
||||
self.finish(state);
|
||||
}
|
||||
]);
|
||||
},
|
||||
readExtraInfo: function(reader,state) {
|
||||
if(this.debug) {
|
||||
console.log("UNREAL2 EXTRA INFO:");
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.uint(4));
|
||||
console.log(reader.buffer.slice(reader.i));
|
||||
}
|
||||
},
|
||||
readUnrealString: function(reader, stripColor) {
|
||||
var length = reader.uint(1);
|
||||
var out;
|
||||
if(length < 0x80) {
|
||||
//out = reader.string({length:length});
|
||||
out = '';
|
||||
if(length > 0) out = reader.string();
|
||||
} else {
|
||||
length = (length&0x7f)*2;
|
||||
if(this.debug) {
|
||||
console.log("UCS2 STRING");
|
||||
console.log(length,reader.buffer.slice(reader.i,reader.i+length));
|
||||
}
|
||||
out = reader.string({encoding:'ucs2',length:length});
|
||||
}
|
||||
|
||||
if(out.charCodeAt(out.length-1) == 0)
|
||||
out = out.substring(0,out.length-1);
|
||||
|
||||
if(stripColor)
|
||||
out = out.replace(/\x1b...|[\x00-\x1a]/g,'');
|
||||
|
||||
return out;
|
||||
},
|
||||
sendPacket: function(type,required,callback) {
|
||||
var self = this;
|
||||
var outbuffer = new Buffer([0x79,0,0,0,type]);
|
||||
|
||||
var packets = [];
|
||||
this.udpSend(outbuffer,function(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
var header = reader.uint(4);
|
||||
var iType = reader.uint(1);
|
||||
if(iType != type) return;
|
||||
packets.push(reader.rest());
|
||||
},function() {
|
||||
if(!packets.length && required) return;
|
||||
callback(Buffer.concat(packets));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,43 +1,43 @@
|
|||
module.exports = require('./gamespy3').extend({
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
|
||||
this.translate(state.raw,{
|
||||
'mapname': false,
|
||||
'p1073741825': 'map',
|
||||
'p1073741826': 'gametype',
|
||||
'p1073741827': 'servername',
|
||||
'p1073741828': 'custom_mutators',
|
||||
'gamemode': 'joininprogress',
|
||||
's32779': 'gamemode',
|
||||
's0': 'bot_skill',
|
||||
's6': 'pure_server',
|
||||
's7': 'password',
|
||||
's8': 'vs_bots',
|
||||
's10': 'force_respawn',
|
||||
'p268435704': 'frag_limit',
|
||||
'p268435705': 'time_limit',
|
||||
'p268435703': 'numbots',
|
||||
'p268435717': 'stock_mutators',
|
||||
'p1073741829': 'stock_mutators',
|
||||
's1': false,
|
||||
's9': false,
|
||||
's11': false,
|
||||
's12': false,
|
||||
's13': false,
|
||||
's14': false,
|
||||
'p268435706': false,
|
||||
'p268435968': false,
|
||||
'p268435969': false
|
||||
});
|
||||
|
||||
function split(a) {
|
||||
var s = a.split('\x1c');
|
||||
s = s.filter(function(e) { return e });
|
||||
return s;
|
||||
}
|
||||
if('custom_mutators' in state.raw) state.raw['custom_mutators'] = split(state.raw['custom_mutators']);
|
||||
if('stock_mutators' in state.raw) state.raw['stock_mutators'] = split(state.raw['stock_mutators']);
|
||||
if('map' in state.raw) state.map = state.raw.map;
|
||||
}
|
||||
});
|
||||
module.exports = require('./gamespy3').extend({
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
|
||||
this.translate(state.raw,{
|
||||
'mapname': false,
|
||||
'p1073741825': 'map',
|
||||
'p1073741826': 'gametype',
|
||||
'p1073741827': 'servername',
|
||||
'p1073741828': 'custom_mutators',
|
||||
'gamemode': 'joininprogress',
|
||||
's32779': 'gamemode',
|
||||
's0': 'bot_skill',
|
||||
's6': 'pure_server',
|
||||
's7': 'password',
|
||||
's8': 'vs_bots',
|
||||
's10': 'force_respawn',
|
||||
'p268435704': 'frag_limit',
|
||||
'p268435705': 'time_limit',
|
||||
'p268435703': 'numbots',
|
||||
'p268435717': 'stock_mutators',
|
||||
'p1073741829': 'stock_mutators',
|
||||
's1': false,
|
||||
's9': false,
|
||||
's11': false,
|
||||
's12': false,
|
||||
's13': false,
|
||||
's14': false,
|
||||
'p268435706': false,
|
||||
'p268435968': false,
|
||||
'p268435969': false
|
||||
});
|
||||
|
||||
function split(a) {
|
||||
var s = a.split('\x1c');
|
||||
s = s.filter(function(e) { return e });
|
||||
return s;
|
||||
}
|
||||
if('custom_mutators' in state.raw) state.raw['custom_mutators'] = split(state.raw['custom_mutators']);
|
||||
if('stock_mutators' in state.raw) state.raw['stock_mutators'] = split(state.raw['stock_mutators']);
|
||||
if('map' in state.raw) state.map = state.raw.map;
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,325 +1,325 @@
|
|||
var async = require('async'),
|
||||
Bzip2 = require('compressjs').Bzip2;
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
|
||||
this.options.port = 27015;
|
||||
|
||||
// legacy goldsrc info response -- basically not used by ANYTHING now,
|
||||
// as most (all?) goldsrc servers respond with the source info reponse
|
||||
// delete in a few years if nothing ends up using it anymore
|
||||
this.goldsrcInfo = false;
|
||||
|
||||
// unfortunately, the split format from goldsrc is still around, but we
|
||||
// can detect that during the query
|
||||
this.goldsrcSplits = false;
|
||||
|
||||
// some mods require a challenge, but don't provide them in the new format
|
||||
// at all, use the old dedicated challenge query if needed
|
||||
this.legacyChallenge = false;
|
||||
|
||||
// cs:go provides an annoying additional bot that looks exactly like a player,
|
||||
// but is always named "Max Players"
|
||||
this.isCsGo = false;
|
||||
|
||||
// 2006 engines don't pass packet switching size in split packet header
|
||||
// while all others do, this need is detected automatically
|
||||
this._skipSizeInSplitHeader = false;
|
||||
|
||||
this._challenge = '';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
async.series([
|
||||
function(c) { self.queryInfo(state,c); },
|
||||
function(c) { self.queryChallenge(state,c); },
|
||||
function(c) { self.queryPlayers(state,c); },
|
||||
function(c) { self.queryRules(state,c); },
|
||||
function(c) { self.finish(state); }
|
||||
]);
|
||||
},
|
||||
queryInfo: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(
|
||||
0x54,false,'Source Engine Query\0',
|
||||
self.goldsrcInfo ? 0x6D : 0x49,
|
||||
function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
if(self.goldsrcInfo) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.folder = reader.string();
|
||||
state.raw.game = reader.string();
|
||||
state.raw.steamappid = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(self.goldsrcInfo) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = reader.uint(1);
|
||||
state.raw.environment = reader.uint(1);
|
||||
if(!self.goldsrcInfo) {
|
||||
state.raw.listentype = String.fromCharCode(state.raw.listentype);
|
||||
state.raw.environment = String.fromCharCode(state.raw.environment);
|
||||
}
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
if(self.goldsrcInfo) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
state.raw.moddownload = reader.string();
|
||||
reader.skip(1);
|
||||
state.raw.modversion = reader.uint(4);
|
||||
state.raw.modsize = reader.uint(4);
|
||||
state.raw.modtype = reader.uint(1);
|
||||
state.raw.moddll = reader.uint(1);
|
||||
}
|
||||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(self.goldsrcInfo) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
if(state.raw.folder == 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
var extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
state.raw.sourcetvport = reader.uint(2);
|
||||
state.raw.sourcetvname = reader.string();
|
||||
}
|
||||
if(extraFlag & 0x20) state.raw.tags = reader.string();
|
||||
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
|
||||
}
|
||||
|
||||
// from https://developer.valvesoftware.com/wiki/Server_queries
|
||||
if(
|
||||
state.raw.protocol == 7 && (
|
||||
state.raw.steamappid == 215
|
||||
|| state.raw.steamappid == 17550
|
||||
|| state.raw.steamappid == 17700
|
||||
|| state.raw.steamappid == 240
|
||||
)
|
||||
) {
|
||||
self._skipSizeInSplitHeader = true;
|
||||
}
|
||||
if(self.debug) {
|
||||
console.log("STEAM APPID: "+state.raw.steamappid);
|
||||
console.log("PROTOCOL: "+state.raw.protocol);
|
||||
}
|
||||
if(state.raw.protocol == 48) {
|
||||
if(self.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
|
||||
self.goldsrcSplits = true;
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
);
|
||||
},
|
||||
queryChallenge: function(state,c) {
|
||||
var self = this;
|
||||
if(this.legacyChallenge) {
|
||||
self.sendPacket(0x57,false,false,0x41,function(b) {
|
||||
// sendPacket will catch the response packet and
|
||||
// save the challenge for us
|
||||
c();
|
||||
});
|
||||
} else {
|
||||
c();
|
||||
}
|
||||
},
|
||||
queryPlayers: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x55,true,false,0x44,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(1);
|
||||
var csgoHiddenPlayers = false;
|
||||
for(var i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
var name = reader.string();
|
||||
var score = reader.int(4);
|
||||
var time = reader.float();
|
||||
|
||||
if(self.debug) console.log("Found player: "+name+" "+score+" "+time);
|
||||
|
||||
// connecting players don't count as players.
|
||||
if(!name) continue;
|
||||
|
||||
(time == -1 ? state.bots : state.players).push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
|
||||
if(self.isCsGo && state.players.length == 1 && state.players[0].name == 'Max Players') {
|
||||
if(self.debug) console.log("CSGO server using limited player details");
|
||||
state.players = [];
|
||||
for(var i = 0; i < state.raw.numplayers; i++) { state.players.push({}); }
|
||||
}
|
||||
|
||||
// if we didn't find the bots, iterate
|
||||
// through and guess which ones they are
|
||||
if(!state.bots.length && state.raw.numbots) {
|
||||
var maxTime = 0;
|
||||
state.players.forEach(function(player) {
|
||||
maxTime = Math.max(player.time,maxTime);
|
||||
});
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
if(state.bots.length >= state.raw.numbots) continue;
|
||||
if(player.time != maxTime) continue;
|
||||
state.bots.push(player);
|
||||
state.players.splice(i, 1);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
queryRules: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x56,true,false,0x45,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(var i = 0; i < num; i++) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
c();
|
||||
}, function() {
|
||||
// no rules were returned after timeout --
|
||||
// the server probably has them disabled
|
||||
// ignore the timeout
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
},
|
||||
sendPacket: function(type,sendChallenge,payload,expect,callback,ontimeout) {
|
||||
var self = this;
|
||||
var packetStorage = {};
|
||||
|
||||
send();
|
||||
|
||||
function send(c) {
|
||||
if(typeof payload == 'string') payload = new Buffer(payload,'binary');
|
||||
var challengeLength = sendChallenge ? 4 : 0;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
|
||||
var b = new Buffer(5 + challengeLength + payloadLength);
|
||||
b.writeInt32LE(-1, 0);
|
||||
b.writeUInt8(type, 4);
|
||||
|
||||
if(sendChallenge) {
|
||||
var challenge = self._challenge;
|
||||
if(!challenge) challenge = 0xffffffff;
|
||||
if(self.byteorder == 'le') b.writeUInt32LE(challenge, 5);
|
||||
else b.writeUInt32BE(challenge, 5);
|
||||
}
|
||||
if(payloadLength) payload.copy(b, 5+challengeLength);
|
||||
|
||||
self.udpSend(b,receivedOne,ontimeout);
|
||||
}
|
||||
|
||||
function receivedOne(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.int(4);
|
||||
if(header == -1) {
|
||||
// full package
|
||||
if(self.debug) console.log("Received full packet");
|
||||
return receivedFull(reader);
|
||||
}
|
||||
if(header == -2) {
|
||||
// partial package
|
||||
var uid = reader.uint(4);
|
||||
if(!(uid in packetStorage)) packetStorage[uid] = {};
|
||||
var packets = packetStorage[uid];
|
||||
|
||||
var bzip = false;
|
||||
if(!self.goldsrcSplits && uid & 0x80000000) bzip = true;
|
||||
|
||||
var packetNum,payload,numPackets;
|
||||
if(self.goldsrcSplits) {
|
||||
packetNum = reader.uint(1);
|
||||
numPackets = packetNum & 0x0f;
|
||||
packetNum = (packetNum & 0xf0) >> 4;
|
||||
payload = reader.rest();
|
||||
} else {
|
||||
numPackets = reader.uint(1);
|
||||
packetNum = reader.uint(1);
|
||||
if(!self._skipSizeInSplitHeader) reader.skip(2);
|
||||
if(packetNum == 0 && bzip) reader.skip(8);
|
||||
payload = reader.rest();
|
||||
}
|
||||
|
||||
packets[packetNum] = payload;
|
||||
|
||||
if(self.debug) {
|
||||
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
|
||||
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
|
||||
}
|
||||
|
||||
if(Object.keys(packets).length != numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
var list = [];
|
||||
for(var i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
self.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
|
||||
var assembled = Buffer.concat(list);
|
||||
if(bzip) {
|
||||
if(self.debug) console.log("BZIP DETECTED - Extracing packet...");
|
||||
try {
|
||||
assembled = new Buffer(Bzip2.decompressFile(assembled));
|
||||
} catch(e) {
|
||||
self.fatal('Invalid bzip packet');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
var assembledReader = self.reader(assembled);
|
||||
assembledReader.skip(4); // header
|
||||
return receivedFull(assembledReader);
|
||||
}
|
||||
}
|
||||
|
||||
function receivedFull(reader) {
|
||||
var type = reader.uint(1);
|
||||
|
||||
if(type == 0x41) {
|
||||
if(self.debug) console.log('Received challenge key');
|
||||
if(self._challenge) return self.fatal('Received more than one challenge key');
|
||||
self._challenge = reader.uint(4);
|
||||
|
||||
if(sendChallenge) {
|
||||
if(self.debug) console.log('Restarting query');
|
||||
send();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(self.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
|
||||
if(type != expect) return;
|
||||
callback(reader.rest());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
});
|
||||
var async = require('async'),
|
||||
Bzip2 = require('compressjs').Bzip2;
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
|
||||
this.options.port = 27015;
|
||||
|
||||
// legacy goldsrc info response -- basically not used by ANYTHING now,
|
||||
// as most (all?) goldsrc servers respond with the source info reponse
|
||||
// delete in a few years if nothing ends up using it anymore
|
||||
this.goldsrcInfo = false;
|
||||
|
||||
// unfortunately, the split format from goldsrc is still around, but we
|
||||
// can detect that during the query
|
||||
this.goldsrcSplits = false;
|
||||
|
||||
// some mods require a challenge, but don't provide them in the new format
|
||||
// at all, use the old dedicated challenge query if needed
|
||||
this.legacyChallenge = false;
|
||||
|
||||
// cs:go provides an annoying additional bot that looks exactly like a player,
|
||||
// but is always named "Max Players"
|
||||
this.isCsGo = false;
|
||||
|
||||
// 2006 engines don't pass packet switching size in split packet header
|
||||
// while all others do, this need is detected automatically
|
||||
this._skipSizeInSplitHeader = false;
|
||||
|
||||
this._challenge = '';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
async.series([
|
||||
function(c) { self.queryInfo(state,c); },
|
||||
function(c) { self.queryChallenge(state,c); },
|
||||
function(c) { self.queryPlayers(state,c); },
|
||||
function(c) { self.queryRules(state,c); },
|
||||
function(c) { self.finish(state); }
|
||||
]);
|
||||
},
|
||||
queryInfo: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(
|
||||
0x54,false,'Source Engine Query\0',
|
||||
self.goldsrcInfo ? 0x6D : 0x49,
|
||||
function(b) {
|
||||
var reader = self.reader(b);
|
||||
|
||||
if(self.goldsrcInfo) state.raw.address = reader.string();
|
||||
else state.raw.protocol = reader.uint(1);
|
||||
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.folder = reader.string();
|
||||
state.raw.game = reader.string();
|
||||
state.raw.steamappid = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
|
||||
if(self.goldsrcInfo) state.raw.protocol = reader.uint(1);
|
||||
else state.raw.numbots = reader.uint(1);
|
||||
|
||||
state.raw.listentype = reader.uint(1);
|
||||
state.raw.environment = reader.uint(1);
|
||||
if(!self.goldsrcInfo) {
|
||||
state.raw.listentype = String.fromCharCode(state.raw.listentype);
|
||||
state.raw.environment = String.fromCharCode(state.raw.environment);
|
||||
}
|
||||
|
||||
state.password = !!reader.uint(1);
|
||||
if(self.goldsrcInfo) {
|
||||
state.raw.ismod = reader.uint(1);
|
||||
if(state.raw.ismod) {
|
||||
state.raw.modlink = reader.string();
|
||||
state.raw.moddownload = reader.string();
|
||||
reader.skip(1);
|
||||
state.raw.modversion = reader.uint(4);
|
||||
state.raw.modsize = reader.uint(4);
|
||||
state.raw.modtype = reader.uint(1);
|
||||
state.raw.moddll = reader.uint(1);
|
||||
}
|
||||
}
|
||||
state.raw.secure = reader.uint(1);
|
||||
|
||||
if(self.goldsrcInfo) {
|
||||
state.raw.numbots = reader.uint(1);
|
||||
} else {
|
||||
if(state.raw.folder == 'ship') {
|
||||
state.raw.shipmode = reader.uint(1);
|
||||
state.raw.shipwitnesses = reader.uint(1);
|
||||
state.raw.shipduration = reader.uint(1);
|
||||
}
|
||||
state.raw.version = reader.string();
|
||||
var extraFlag = reader.uint(1);
|
||||
if(extraFlag & 0x80) state.raw.port = reader.uint(2);
|
||||
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8);
|
||||
if(extraFlag & 0x40) {
|
||||
state.raw.sourcetvport = reader.uint(2);
|
||||
state.raw.sourcetvname = reader.string();
|
||||
}
|
||||
if(extraFlag & 0x20) state.raw.tags = reader.string();
|
||||
if(extraFlag & 0x01) state.raw.gameid = reader.uint(8);
|
||||
}
|
||||
|
||||
// from https://developer.valvesoftware.com/wiki/Server_queries
|
||||
if(
|
||||
state.raw.protocol == 7 && (
|
||||
state.raw.steamappid == 215
|
||||
|| state.raw.steamappid == 17550
|
||||
|| state.raw.steamappid == 17700
|
||||
|| state.raw.steamappid == 240
|
||||
)
|
||||
) {
|
||||
self._skipSizeInSplitHeader = true;
|
||||
}
|
||||
if(self.debug) {
|
||||
console.log("STEAM APPID: "+state.raw.steamappid);
|
||||
console.log("PROTOCOL: "+state.raw.protocol);
|
||||
}
|
||||
if(state.raw.protocol == 48) {
|
||||
if(self.debug) console.log("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
|
||||
self.goldsrcSplits = true;
|
||||
}
|
||||
|
||||
c();
|
||||
}
|
||||
);
|
||||
},
|
||||
queryChallenge: function(state,c) {
|
||||
var self = this;
|
||||
if(this.legacyChallenge) {
|
||||
self.sendPacket(0x57,false,false,0x41,function(b) {
|
||||
// sendPacket will catch the response packet and
|
||||
// save the challenge for us
|
||||
c();
|
||||
});
|
||||
} else {
|
||||
c();
|
||||
}
|
||||
},
|
||||
queryPlayers: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x55,true,false,0x44,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(1);
|
||||
var csgoHiddenPlayers = false;
|
||||
for(var i = 0; i < num; i++) {
|
||||
reader.skip(1);
|
||||
var name = reader.string();
|
||||
var score = reader.int(4);
|
||||
var time = reader.float();
|
||||
|
||||
if(self.debug) console.log("Found player: "+name+" "+score+" "+time);
|
||||
|
||||
// connecting players don't count as players.
|
||||
if(!name) continue;
|
||||
|
||||
(time == -1 ? state.bots : state.players).push({
|
||||
name:name, score:score, time:time
|
||||
});
|
||||
}
|
||||
|
||||
if(self.isCsGo && state.players.length == 1 && state.players[0].name == 'Max Players') {
|
||||
if(self.debug) console.log("CSGO server using limited player details");
|
||||
state.players = [];
|
||||
for(var i = 0; i < state.raw.numplayers; i++) { state.players.push({}); }
|
||||
}
|
||||
|
||||
// if we didn't find the bots, iterate
|
||||
// through and guess which ones they are
|
||||
if(!state.bots.length && state.raw.numbots) {
|
||||
var maxTime = 0;
|
||||
state.players.forEach(function(player) {
|
||||
maxTime = Math.max(player.time,maxTime);
|
||||
});
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
if(state.bots.length >= state.raw.numbots) continue;
|
||||
if(player.time != maxTime) continue;
|
||||
state.bots.push(player);
|
||||
state.players.splice(i, 1);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
c();
|
||||
});
|
||||
},
|
||||
queryRules: function(state,c) {
|
||||
var self = this;
|
||||
self.sendPacket(0x56,true,false,0x45,function(b) {
|
||||
var reader = self.reader(b);
|
||||
var num = reader.uint(2);
|
||||
state.raw.rules = {};
|
||||
for(var i = 0; i < num; i++) {
|
||||
var key = reader.string();
|
||||
var value = reader.string();
|
||||
state.raw.rules[key] = value;
|
||||
}
|
||||
c();
|
||||
}, function() {
|
||||
// no rules were returned after timeout --
|
||||
// the server probably has them disabled
|
||||
// ignore the timeout
|
||||
c();
|
||||
return true;
|
||||
});
|
||||
},
|
||||
sendPacket: function(type,sendChallenge,payload,expect,callback,ontimeout) {
|
||||
var self = this;
|
||||
var packetStorage = {};
|
||||
|
||||
send();
|
||||
|
||||
function send(c) {
|
||||
if(typeof payload == 'string') payload = new Buffer(payload,'binary');
|
||||
var challengeLength = sendChallenge ? 4 : 0;
|
||||
var payloadLength = payload ? payload.length : 0;
|
||||
|
||||
var b = new Buffer(5 + challengeLength + payloadLength);
|
||||
b.writeInt32LE(-1, 0);
|
||||
b.writeUInt8(type, 4);
|
||||
|
||||
if(sendChallenge) {
|
||||
var challenge = self._challenge;
|
||||
if(!challenge) challenge = 0xffffffff;
|
||||
if(self.byteorder == 'le') b.writeUInt32LE(challenge, 5);
|
||||
else b.writeUInt32BE(challenge, 5);
|
||||
}
|
||||
if(payloadLength) payload.copy(b, 5+challengeLength);
|
||||
|
||||
self.udpSend(b,receivedOne,ontimeout);
|
||||
}
|
||||
|
||||
function receivedOne(buffer) {
|
||||
var reader = self.reader(buffer);
|
||||
|
||||
var header = reader.int(4);
|
||||
if(header == -1) {
|
||||
// full package
|
||||
if(self.debug) console.log("Received full packet");
|
||||
return receivedFull(reader);
|
||||
}
|
||||
if(header == -2) {
|
||||
// partial package
|
||||
var uid = reader.uint(4);
|
||||
if(!(uid in packetStorage)) packetStorage[uid] = {};
|
||||
var packets = packetStorage[uid];
|
||||
|
||||
var bzip = false;
|
||||
if(!self.goldsrcSplits && uid & 0x80000000) bzip = true;
|
||||
|
||||
var packetNum,payload,numPackets;
|
||||
if(self.goldsrcSplits) {
|
||||
packetNum = reader.uint(1);
|
||||
numPackets = packetNum & 0x0f;
|
||||
packetNum = (packetNum & 0xf0) >> 4;
|
||||
payload = reader.rest();
|
||||
} else {
|
||||
numPackets = reader.uint(1);
|
||||
packetNum = reader.uint(1);
|
||||
if(!self._skipSizeInSplitHeader) reader.skip(2);
|
||||
if(packetNum == 0 && bzip) reader.skip(8);
|
||||
payload = reader.rest();
|
||||
}
|
||||
|
||||
packets[packetNum] = payload;
|
||||
|
||||
if(self.debug) {
|
||||
console.log("Received partial packet uid:"+uid+" num:"+packetNum);
|
||||
console.log("Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
|
||||
}
|
||||
|
||||
if(Object.keys(packets).length != numPackets) return;
|
||||
|
||||
// assemble the parts
|
||||
var list = [];
|
||||
for(var i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
self.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
|
||||
var assembled = Buffer.concat(list);
|
||||
if(bzip) {
|
||||
if(self.debug) console.log("BZIP DETECTED - Extracing packet...");
|
||||
try {
|
||||
assembled = new Buffer(Bzip2.decompressFile(assembled));
|
||||
} catch(e) {
|
||||
self.fatal('Invalid bzip packet');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
var assembledReader = self.reader(assembled);
|
||||
assembledReader.skip(4); // header
|
||||
return receivedFull(assembledReader);
|
||||
}
|
||||
}
|
||||
|
||||
function receivedFull(reader) {
|
||||
var type = reader.uint(1);
|
||||
|
||||
if(type == 0x41) {
|
||||
if(self.debug) console.log('Received challenge key');
|
||||
if(self._challenge) return self.fatal('Received more than one challenge key');
|
||||
self._challenge = reader.uint(4);
|
||||
|
||||
if(sendChallenge) {
|
||||
if(self.debug) console.log('Restarting query');
|
||||
send();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(self.debug) console.log("Received "+type.toString(16)+" expected "+expect.toString(16));
|
||||
if(type != expect) return;
|
||||
callback(reader.rest());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,240 +1,240 @@
|
|||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.sendCommand(2,'',function(data) {
|
||||
state.raw = splitFields(data.toString());
|
||||
state.raw.CLIENTS.forEach(function(client) {
|
||||
client.name = client.NAME;
|
||||
delete client.NAME;
|
||||
client.ping = parseInt(client.PING);
|
||||
delete client.PING;
|
||||
state.players.push(client);
|
||||
});
|
||||
delete state.raw.CLIENTS;
|
||||
|
||||
if('NAME' in state.raw) state.name = state.raw.NAME;
|
||||
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS;
|
||||
if(self.trueTest(state.raw.AUTH)) state.password = true;
|
||||
self.finish(state);
|
||||
});
|
||||
},
|
||||
sendCommand: function(cmd,password,c) {
|
||||
var self = this;
|
||||
var body = new Buffer(16);
|
||||
body.write(password,0,15,'utf8');
|
||||
var encrypted = encrypt(cmd,body);
|
||||
|
||||
var packets = {};
|
||||
this.udpSend(encrypted, function(buffer) {
|
||||
if(buffer.length < 20) return;
|
||||
var data = decrypt(buffer);
|
||||
|
||||
if(data.zero != 0) return;
|
||||
packets[data.packetNum] = data.body;
|
||||
if(Object.keys(packets).length != data.packetTotal) return;
|
||||
|
||||
var out = [];
|
||||
for(var i = 0; i < data.packetTotal; i++) {
|
||||
if(!(i in packets)) return self.fatal('Missing packet #'+i);
|
||||
out.push(packets[i]);
|
||||
}
|
||||
c(Buffer.concat(out));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
function splitFields(str,subMode) {
|
||||
var splitter,delim;
|
||||
if(subMode) {
|
||||
splitter = '=';
|
||||
delim = ',';
|
||||
} else {
|
||||
splitter = ': ';
|
||||
delim = '\n';
|
||||
}
|
||||
|
||||
var split = str.split(delim);
|
||||
var out = {};
|
||||
if(!subMode) {
|
||||
out.CHANNELS = [];
|
||||
out.CLIENTS = [];
|
||||
}
|
||||
split.forEach(function(one) {
|
||||
var equal = one.indexOf(splitter);
|
||||
var key = equal == -1 ? one : one.substr(0,equal);
|
||||
if(!key || key == '\0') return;
|
||||
var value = equal == -1 ? '' : one.substr(equal+splitter.length);
|
||||
if(!subMode && key == 'CHANNEL') out.CHANNELS.push(splitFields(value,true));
|
||||
else if(!subMode && key == 'CLIENT') out.CLIENTS.push(splitFields(value,true));
|
||||
else out[key] = value;
|
||||
});
|
||||
return out;
|
||||
}
|
||||
|
||||
function randInt(min,max) {
|
||||
return Math.floor(Math.random()*(max-min+1)+min)
|
||||
}
|
||||
|
||||
function crc(body) {
|
||||
var crc = 0;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
crc = crc_table[crc>>8] ^ body.readUInt8(i) ^ (crc<<8);
|
||||
crc &= 0xffff;
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
|
||||
function encrypt(cmd,body) {
|
||||
var headerKeyStart = randInt(0,0xff);
|
||||
var headerKeyAdd = randInt(1,0xff);
|
||||
var bodyKeyStart = randInt(0,0xff);
|
||||
var bodyKeyAdd = randInt(1,0xff);
|
||||
|
||||
var header = new Buffer(20);
|
||||
header.writeUInt8(headerKeyStart,0);
|
||||
header.writeUInt8(headerKeyAdd,1);
|
||||
header.writeUInt16BE(cmd,4);
|
||||
header.writeUInt16BE(body.length,8);
|
||||
header.writeUInt16BE(body.length,10);
|
||||
header.writeUInt16BE(1,12);
|
||||
header.writeUInt16BE(0,14);
|
||||
header.writeUInt8(bodyKeyStart,16);
|
||||
header.writeUInt8(bodyKeyAdd,17);
|
||||
header.writeUInt16BE(crc(body),18);
|
||||
|
||||
var offset = headerKeyStart;
|
||||
for(var i = 2; i < header.length; i++) {
|
||||
var val = header.readUInt8(i);
|
||||
val += code_head.charCodeAt(offset) + ((i-2) % 5);
|
||||
val = val & 0xff;
|
||||
header.writeUInt8(val,i);
|
||||
offset = (offset+headerKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
offset = bodyKeyStart;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
var val = body.readUInt8(i);
|
||||
val += code_body.charCodeAt(offset) + (i % 72);
|
||||
val = val & 0xff;
|
||||
body.writeUInt8(val,i);
|
||||
offset = (offset+bodyKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
return Buffer.concat([header,body]);
|
||||
}
|
||||
function decrypt(data) {
|
||||
var header = data.slice(0,20);
|
||||
var body = data.slice(20);
|
||||
var headerKeyStart = header.readUInt8(0);
|
||||
var headerKeyAdd = header.readUInt8(1);
|
||||
|
||||
var offset = headerKeyStart;
|
||||
for(var i = 2; i < header.length; i++) {
|
||||
var val = header.readUInt8(i);
|
||||
val -= code_head.charCodeAt(offset) + ((i-2) % 5);
|
||||
val = val & 0xff;
|
||||
header.writeUInt8(val,i);
|
||||
offset = (offset+headerKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
var bodyKeyStart = header.readUInt8(16);
|
||||
var bodyKeyAdd = header.readUInt8(17);
|
||||
offset = bodyKeyStart;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
var val = body.readUInt8(i);
|
||||
val -= code_body.charCodeAt(offset) + (i % 72);
|
||||
val = val & 0xff;
|
||||
body.writeUInt8(val,i);
|
||||
offset = (offset+bodyKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
// header format:
|
||||
// key, zero, cmd, echo, totallength, thislength
|
||||
// totalpacket, packetnum, body key, crc
|
||||
return {
|
||||
zero: header.readUInt16BE(2),
|
||||
cmd: header.readUInt16BE(4),
|
||||
packetTotal: header.readUInt16BE(12),
|
||||
packetNum: header.readUInt16BE(14),
|
||||
body: body
|
||||
};
|
||||
}
|
||||
|
||||
var code_head =
|
||||
'\x80\xe5\x0e\x38\xba\x63\x4c\x99\x88\x63\x4c\xd6\x54\xb8\x65\x7e'+
|
||||
'\xbf\x8a\xf0\x17\x8a\xaa\x4d\x0f\xb7\x23\x27\xf6\xeb\x12\xf8\xea'+
|
||||
'\x17\xb7\xcf\x52\x57\xcb\x51\xcf\x1b\x14\xfd\x6f\x84\x38\xb5\x24'+
|
||||
'\x11\xcf\x7a\x75\x7a\xbb\x78\x74\xdc\xbc\x42\xf0\x17\x3f\x5e\xeb'+
|
||||
'\x74\x77\x04\x4e\x8c\xaf\x23\xdc\x65\xdf\xa5\x65\xdd\x7d\xf4\x3c'+
|
||||
'\x4c\x95\xbd\xeb\x65\x1c\xf4\x24\x5d\x82\x18\xfb\x50\x86\xb8\x53'+
|
||||
'\xe0\x4e\x36\x96\x1f\xb7\xcb\xaa\xaf\xea\xcb\x20\x27\x30\x2a\xae'+
|
||||
'\xb9\x07\x40\xdf\x12\x75\xc9\x09\x82\x9c\x30\x80\x5d\x8f\x0d\x09'+
|
||||
'\xa1\x64\xec\x91\xd8\x8a\x50\x1f\x40\x5d\xf7\x08\x2a\xf8\x60\x62'+
|
||||
'\xa0\x4a\x8b\xba\x4a\x6d\x00\x0a\x93\x32\x12\xe5\x07\x01\x65\xf5'+
|
||||
'\xff\xe0\xae\xa7\x81\xd1\xba\x25\x62\x61\xb2\x85\xad\x7e\x9d\x3f'+
|
||||
'\x49\x89\x26\xe5\xd5\xac\x9f\x0e\xd7\x6e\x47\x94\x16\x84\xc8\xff'+
|
||||
'\x44\xea\x04\x40\xe0\x33\x11\xa3\x5b\x1e\x82\xff\x7a\x69\xe9\x2f'+
|
||||
'\xfb\xea\x9a\xc6\x7b\xdb\xb1\xff\x97\x76\x56\xf3\x52\xc2\x3f\x0f'+
|
||||
'\xb6\xac\x77\xc4\xbf\x59\x5e\x80\x74\xbb\xf2\xde\x57\x62\x4c\x1a'+
|
||||
'\xff\x95\x6d\xc7\x04\xa2\x3b\xc4\x1b\x72\xc7\x6c\x82\x60\xd1\x0d';
|
||||
|
||||
var code_body =
|
||||
'\x82\x8b\x7f\x68\x90\xe0\x44\x09\x19\x3b\x8e\x5f\xc2\x82\x38\x23'+
|
||||
'\x6d\xdb\x62\x49\x52\x6e\x21\xdf\x51\x6c\x76\x37\x86\x50\x7d\x48'+
|
||||
'\x1f\x65\xe7\x52\x6a\x88\xaa\xc1\x32\x2f\xf7\x54\x4c\xaa\x6d\x7e'+
|
||||
'\x6d\xa9\x8c\x0d\x3f\xff\x6c\x09\xb3\xa5\xaf\xdf\x98\x02\xb4\xbe'+
|
||||
'\x6d\x69\x0d\x42\x73\xe4\x34\x50\x07\x30\x79\x41\x2f\x08\x3f\x42'+
|
||||
'\x73\xa7\x68\xfa\xee\x88\x0e\x6e\xa4\x70\x74\x22\x16\xae\x3c\x81'+
|
||||
'\x14\xa1\xda\x7f\xd3\x7c\x48\x7d\x3f\x46\xfb\x6d\x92\x25\x17\x36'+
|
||||
'\x26\xdb\xdf\x5a\x87\x91\x6f\xd6\xcd\xd4\xad\x4a\x29\xdd\x7d\x59'+
|
||||
'\xbd\x15\x34\x53\xb1\xd8\x50\x11\x83\x79\x66\x21\x9e\x87\x5b\x24'+
|
||||
'\x2f\x4f\xd7\x73\x34\xa2\xf7\x09\xd5\xd9\x42\x9d\xf8\x15\xdf\x0e'+
|
||||
'\x10\xcc\x05\x04\x35\x81\xb2\xd5\x7a\xd2\xa0\xa5\x7b\xb8\x75\xd2'+
|
||||
'\x35\x0b\x39\x8f\x1b\x44\x0e\xce\x66\x87\x1b\x64\xac\xe1\xca\x67'+
|
||||
'\xb4\xce\x33\xdb\x89\xfe\xd8\x8e\xcd\x58\x92\x41\x50\x40\xcb\x08'+
|
||||
'\xe1\x15\xee\xf4\x64\xfe\x1c\xee\x25\xe7\x21\xe6\x6c\xc6\xa6\x2e'+
|
||||
'\x52\x23\xa7\x20\xd2\xd7\x28\x07\x23\x14\x24\x3d\x45\xa5\xc7\x90'+
|
||||
'\xdb\x77\xdd\xea\x38\x59\x89\x32\xbc\x00\x3a\x6d\x61\x4e\xdb\x29';
|
||||
|
||||
var crc_table = [
|
||||
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
|
||||
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
|
||||
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
|
||||
0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
|
||||
0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
|
||||
0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
|
||||
0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
|
||||
0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
|
||||
0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
|
||||
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
|
||||
0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
|
||||
0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
|
||||
0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
|
||||
0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
|
||||
0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
|
||||
0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
|
||||
0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
|
||||
0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
|
||||
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
|
||||
0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
|
||||
0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
|
||||
0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
|
||||
0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
|
||||
0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
|
||||
0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
|
||||
0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
|
||||
0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
|
||||
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
|
||||
0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
|
||||
0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
|
||||
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
|
||||
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
|
||||
];
|
||||
var async = require('async');
|
||||
|
||||
module.exports = require('./core').extend({
|
||||
init: function() {
|
||||
this._super();
|
||||
this.byteorder = 'be';
|
||||
},
|
||||
run: function(state) {
|
||||
var self = this;
|
||||
|
||||
this.sendCommand(2,'',function(data) {
|
||||
state.raw = splitFields(data.toString());
|
||||
state.raw.CLIENTS.forEach(function(client) {
|
||||
client.name = client.NAME;
|
||||
delete client.NAME;
|
||||
client.ping = parseInt(client.PING);
|
||||
delete client.PING;
|
||||
state.players.push(client);
|
||||
});
|
||||
delete state.raw.CLIENTS;
|
||||
|
||||
if('NAME' in state.raw) state.name = state.raw.NAME;
|
||||
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS;
|
||||
if(self.trueTest(state.raw.AUTH)) state.password = true;
|
||||
self.finish(state);
|
||||
});
|
||||
},
|
||||
sendCommand: function(cmd,password,c) {
|
||||
var self = this;
|
||||
var body = new Buffer(16);
|
||||
body.write(password,0,15,'utf8');
|
||||
var encrypted = encrypt(cmd,body);
|
||||
|
||||
var packets = {};
|
||||
this.udpSend(encrypted, function(buffer) {
|
||||
if(buffer.length < 20) return;
|
||||
var data = decrypt(buffer);
|
||||
|
||||
if(data.zero != 0) return;
|
||||
packets[data.packetNum] = data.body;
|
||||
if(Object.keys(packets).length != data.packetTotal) return;
|
||||
|
||||
var out = [];
|
||||
for(var i = 0; i < data.packetTotal; i++) {
|
||||
if(!(i in packets)) return self.fatal('Missing packet #'+i);
|
||||
out.push(packets[i]);
|
||||
}
|
||||
c(Buffer.concat(out));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
function splitFields(str,subMode) {
|
||||
var splitter,delim;
|
||||
if(subMode) {
|
||||
splitter = '=';
|
||||
delim = ',';
|
||||
} else {
|
||||
splitter = ': ';
|
||||
delim = '\n';
|
||||
}
|
||||
|
||||
var split = str.split(delim);
|
||||
var out = {};
|
||||
if(!subMode) {
|
||||
out.CHANNELS = [];
|
||||
out.CLIENTS = [];
|
||||
}
|
||||
split.forEach(function(one) {
|
||||
var equal = one.indexOf(splitter);
|
||||
var key = equal == -1 ? one : one.substr(0,equal);
|
||||
if(!key || key == '\0') return;
|
||||
var value = equal == -1 ? '' : one.substr(equal+splitter.length);
|
||||
if(!subMode && key == 'CHANNEL') out.CHANNELS.push(splitFields(value,true));
|
||||
else if(!subMode && key == 'CLIENT') out.CLIENTS.push(splitFields(value,true));
|
||||
else out[key] = value;
|
||||
});
|
||||
return out;
|
||||
}
|
||||
|
||||
function randInt(min,max) {
|
||||
return Math.floor(Math.random()*(max-min+1)+min)
|
||||
}
|
||||
|
||||
function crc(body) {
|
||||
var crc = 0;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
crc = crc_table[crc>>8] ^ body.readUInt8(i) ^ (crc<<8);
|
||||
crc &= 0xffff;
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
|
||||
function encrypt(cmd,body) {
|
||||
var headerKeyStart = randInt(0,0xff);
|
||||
var headerKeyAdd = randInt(1,0xff);
|
||||
var bodyKeyStart = randInt(0,0xff);
|
||||
var bodyKeyAdd = randInt(1,0xff);
|
||||
|
||||
var header = new Buffer(20);
|
||||
header.writeUInt8(headerKeyStart,0);
|
||||
header.writeUInt8(headerKeyAdd,1);
|
||||
header.writeUInt16BE(cmd,4);
|
||||
header.writeUInt16BE(body.length,8);
|
||||
header.writeUInt16BE(body.length,10);
|
||||
header.writeUInt16BE(1,12);
|
||||
header.writeUInt16BE(0,14);
|
||||
header.writeUInt8(bodyKeyStart,16);
|
||||
header.writeUInt8(bodyKeyAdd,17);
|
||||
header.writeUInt16BE(crc(body),18);
|
||||
|
||||
var offset = headerKeyStart;
|
||||
for(var i = 2; i < header.length; i++) {
|
||||
var val = header.readUInt8(i);
|
||||
val += code_head.charCodeAt(offset) + ((i-2) % 5);
|
||||
val = val & 0xff;
|
||||
header.writeUInt8(val,i);
|
||||
offset = (offset+headerKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
offset = bodyKeyStart;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
var val = body.readUInt8(i);
|
||||
val += code_body.charCodeAt(offset) + (i % 72);
|
||||
val = val & 0xff;
|
||||
body.writeUInt8(val,i);
|
||||
offset = (offset+bodyKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
return Buffer.concat([header,body]);
|
||||
}
|
||||
function decrypt(data) {
|
||||
var header = data.slice(0,20);
|
||||
var body = data.slice(20);
|
||||
var headerKeyStart = header.readUInt8(0);
|
||||
var headerKeyAdd = header.readUInt8(1);
|
||||
|
||||
var offset = headerKeyStart;
|
||||
for(var i = 2; i < header.length; i++) {
|
||||
var val = header.readUInt8(i);
|
||||
val -= code_head.charCodeAt(offset) + ((i-2) % 5);
|
||||
val = val & 0xff;
|
||||
header.writeUInt8(val,i);
|
||||
offset = (offset+headerKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
var bodyKeyStart = header.readUInt8(16);
|
||||
var bodyKeyAdd = header.readUInt8(17);
|
||||
offset = bodyKeyStart;
|
||||
for(var i = 0; i < body.length; i++) {
|
||||
var val = body.readUInt8(i);
|
||||
val -= code_body.charCodeAt(offset) + (i % 72);
|
||||
val = val & 0xff;
|
||||
body.writeUInt8(val,i);
|
||||
offset = (offset+bodyKeyAdd) & 0xff;
|
||||
}
|
||||
|
||||
// header format:
|
||||
// key, zero, cmd, echo, totallength, thislength
|
||||
// totalpacket, packetnum, body key, crc
|
||||
return {
|
||||
zero: header.readUInt16BE(2),
|
||||
cmd: header.readUInt16BE(4),
|
||||
packetTotal: header.readUInt16BE(12),
|
||||
packetNum: header.readUInt16BE(14),
|
||||
body: body
|
||||
};
|
||||
}
|
||||
|
||||
var code_head =
|
||||
'\x80\xe5\x0e\x38\xba\x63\x4c\x99\x88\x63\x4c\xd6\x54\xb8\x65\x7e'+
|
||||
'\xbf\x8a\xf0\x17\x8a\xaa\x4d\x0f\xb7\x23\x27\xf6\xeb\x12\xf8\xea'+
|
||||
'\x17\xb7\xcf\x52\x57\xcb\x51\xcf\x1b\x14\xfd\x6f\x84\x38\xb5\x24'+
|
||||
'\x11\xcf\x7a\x75\x7a\xbb\x78\x74\xdc\xbc\x42\xf0\x17\x3f\x5e\xeb'+
|
||||
'\x74\x77\x04\x4e\x8c\xaf\x23\xdc\x65\xdf\xa5\x65\xdd\x7d\xf4\x3c'+
|
||||
'\x4c\x95\xbd\xeb\x65\x1c\xf4\x24\x5d\x82\x18\xfb\x50\x86\xb8\x53'+
|
||||
'\xe0\x4e\x36\x96\x1f\xb7\xcb\xaa\xaf\xea\xcb\x20\x27\x30\x2a\xae'+
|
||||
'\xb9\x07\x40\xdf\x12\x75\xc9\x09\x82\x9c\x30\x80\x5d\x8f\x0d\x09'+
|
||||
'\xa1\x64\xec\x91\xd8\x8a\x50\x1f\x40\x5d\xf7\x08\x2a\xf8\x60\x62'+
|
||||
'\xa0\x4a\x8b\xba\x4a\x6d\x00\x0a\x93\x32\x12\xe5\x07\x01\x65\xf5'+
|
||||
'\xff\xe0\xae\xa7\x81\xd1\xba\x25\x62\x61\xb2\x85\xad\x7e\x9d\x3f'+
|
||||
'\x49\x89\x26\xe5\xd5\xac\x9f\x0e\xd7\x6e\x47\x94\x16\x84\xc8\xff'+
|
||||
'\x44\xea\x04\x40\xe0\x33\x11\xa3\x5b\x1e\x82\xff\x7a\x69\xe9\x2f'+
|
||||
'\xfb\xea\x9a\xc6\x7b\xdb\xb1\xff\x97\x76\x56\xf3\x52\xc2\x3f\x0f'+
|
||||
'\xb6\xac\x77\xc4\xbf\x59\x5e\x80\x74\xbb\xf2\xde\x57\x62\x4c\x1a'+
|
||||
'\xff\x95\x6d\xc7\x04\xa2\x3b\xc4\x1b\x72\xc7\x6c\x82\x60\xd1\x0d';
|
||||
|
||||
var code_body =
|
||||
'\x82\x8b\x7f\x68\x90\xe0\x44\x09\x19\x3b\x8e\x5f\xc2\x82\x38\x23'+
|
||||
'\x6d\xdb\x62\x49\x52\x6e\x21\xdf\x51\x6c\x76\x37\x86\x50\x7d\x48'+
|
||||
'\x1f\x65\xe7\x52\x6a\x88\xaa\xc1\x32\x2f\xf7\x54\x4c\xaa\x6d\x7e'+
|
||||
'\x6d\xa9\x8c\x0d\x3f\xff\x6c\x09\xb3\xa5\xaf\xdf\x98\x02\xb4\xbe'+
|
||||
'\x6d\x69\x0d\x42\x73\xe4\x34\x50\x07\x30\x79\x41\x2f\x08\x3f\x42'+
|
||||
'\x73\xa7\x68\xfa\xee\x88\x0e\x6e\xa4\x70\x74\x22\x16\xae\x3c\x81'+
|
||||
'\x14\xa1\xda\x7f\xd3\x7c\x48\x7d\x3f\x46\xfb\x6d\x92\x25\x17\x36'+
|
||||
'\x26\xdb\xdf\x5a\x87\x91\x6f\xd6\xcd\xd4\xad\x4a\x29\xdd\x7d\x59'+
|
||||
'\xbd\x15\x34\x53\xb1\xd8\x50\x11\x83\x79\x66\x21\x9e\x87\x5b\x24'+
|
||||
'\x2f\x4f\xd7\x73\x34\xa2\xf7\x09\xd5\xd9\x42\x9d\xf8\x15\xdf\x0e'+
|
||||
'\x10\xcc\x05\x04\x35\x81\xb2\xd5\x7a\xd2\xa0\xa5\x7b\xb8\x75\xd2'+
|
||||
'\x35\x0b\x39\x8f\x1b\x44\x0e\xce\x66\x87\x1b\x64\xac\xe1\xca\x67'+
|
||||
'\xb4\xce\x33\xdb\x89\xfe\xd8\x8e\xcd\x58\x92\x41\x50\x40\xcb\x08'+
|
||||
'\xe1\x15\xee\xf4\x64\xfe\x1c\xee\x25\xe7\x21\xe6\x6c\xc6\xa6\x2e'+
|
||||
'\x52\x23\xa7\x20\xd2\xd7\x28\x07\x23\x14\x24\x3d\x45\xa5\xc7\x90'+
|
||||
'\xdb\x77\xdd\xea\x38\x59\x89\x32\xbc\x00\x3a\x6d\x61\x4e\xdb\x29';
|
||||
|
||||
var crc_table = [
|
||||
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
|
||||
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
|
||||
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
|
||||
0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
|
||||
0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
|
||||
0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
|
||||
0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
|
||||
0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
|
||||
0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
|
||||
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
|
||||
0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
|
||||
0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
|
||||
0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
|
||||
0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
|
||||
0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
|
||||
0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
|
||||
0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
|
||||
0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
|
||||
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
|
||||
0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
|
||||
0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
|
||||
0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
|
||||
0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
|
||||
0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
|
||||
0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
|
||||
0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
|
||||
0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
|
||||
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
|
||||
0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
|
||||
0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
|
||||
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
|
||||
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
|
||||
];
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
module.exports = require('./quake3').extend({
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
if(state.players) {
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
player.team = player.address;
|
||||
delete player.address;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
module.exports = require('./quake3').extend({
|
||||
finalizeState: function(state) {
|
||||
this._super(state);
|
||||
if(state.players) {
|
||||
for(var i = 0; i < state.players.length; i++) {
|
||||
var player = state.players[i];
|
||||
player.team = player.address;
|
||||
delete player.address;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue