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https://github.com/tribufu/node-gamedig
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da78c84c03
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3 changed files with 4 additions and 2 deletions
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@ -7,6 +7,7 @@
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* Feat: Update OpenTTD (By @mwkaicz #695)
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* Feat: Update OpenTTD (By @mwkaicz #695)
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* Fix: Skip non-response packets in protocol-battlefield (By @cetteup #704)
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* Fix: Skip non-response packets in protocol-battlefield (By @cetteup #704)
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* Fix: throwing in tcpSend onData callback would crash gamedig (#705, thanks @cetteup)
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* Fix: throwing in tcpSend onData callback would crash gamedig (#705, thanks @cetteup)
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* Fix: ignore cached ports when givenPortOnly is set (By @cetteup #710)
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## 5.3.0
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## 5.3.0
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* Docs: Arma Reforger query setup note (#670, thanks @xCausxn)
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* Docs: Arma Reforger query setup note (#670, thanks @xCausxn)
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@ -54,7 +54,7 @@ Note that some games might require additional values to be specified.
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| **maxRetries** | number | `1` | Number of retries to query server in case of failure. Note that this amount multiplies with the number of attempts. |
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| **maxRetries** | number | `1` | Number of retries to query server in case of failure. Note that this amount multiplies with the number of attempts. |
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| **socketTimeout** | number | `2000` | Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. |
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| **socketTimeout** | number | `2000` | Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. |
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| **attemptTimeout** | number | `10000` | Milliseconds allowed for an entire query attempt (including `socketTimeout`, beware that if this value is smaller (or even equal) to the socket one, the query will always fail). |
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| **attemptTimeout** | number | `10000` | Milliseconds allowed for an entire query attempt (including `socketTimeout`, beware that if this value is smaller (or even equal) to the socket one, the query will always fail). |
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| **givenPortOnly** | boolean | `false` | Only attempt to query server on given port. It will ignore the game's default port. |
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| **givenPortOnly** | boolean | `false` | Only attempt to query server on given port. Causes any default ports, port offsets or cached ports to be ignored. |
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| **ipFamily** | number | `0` | IP family/version returned when looking up hostnames via DNS, can be 0 (IPv4 and IPv6), 4 (IPv4 only) or 6 (IPv6 only). |
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| **ipFamily** | number | `0` | IP family/version returned when looking up hostnames via DNS, can be 0 (IPv4 and IPv6), 4 (IPv4 only) or 6 (IPv6 only). |
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| **debug** | boolean | `false` | Enables massive amounts of debug logging to stdout. |
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| **debug** | boolean | `false` | Enables massive amounts of debug logging to stdout. |
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| **requestRules** | boolean | `false` | Valve games only. Additional 'rules' may be fetched into the `raw` key. |
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| **requestRules** | boolean | `false` | Valve games only. Additional 'rules' may be fetched into the `raw` key. |
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@ -56,7 +56,8 @@ export default class QueryRunner {
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const cachedPort = this.portCache[`${userOptions.address}:${userOptions.port}`]
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const cachedPort = this.portCache[`${userOptions.address}:${userOptions.port}`]
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if (cachedPort && optionsCollection.portCache) {
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// Use any cached port if port caching is enabled and user is not explicitly enforcing their given port
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if (cachedPort && optionsCollection.portCache && !userOptions.givenPortOnly) {
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addAttemptWithPort(cachedPort)
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addAttemptWithPort(cachedPort)
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}
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}
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