mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-06 15:17:36 +00:00
More async conversions
This commit is contained in:
parent
77b2cc1c7f
commit
9b8423b20a
15 changed files with 859 additions and 704 deletions
|
|
@ -6,29 +6,34 @@ class Ffow extends Valve {
|
|||
this.byteorder = 'be';
|
||||
this.legacyChallenge = true;
|
||||
}
|
||||
queryInfo(state,c) {
|
||||
this.sendPacket(0x46,false,'LSQ',0x49, (b) => {
|
||||
const reader = this.reader(b);
|
||||
state.raw.protocol = reader.uint(1);
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.mod = reader.string();
|
||||
state.raw.gamemode = reader.string();
|
||||
state.raw.description = reader.string();
|
||||
state.raw.version = reader.string();
|
||||
state.raw.port = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
state.raw.listentype = String.fromCharCode(reader.uint(1));
|
||||
state.raw.environment = String.fromCharCode(reader.uint(1));
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.secure = reader.uint(1);
|
||||
state.raw.averagefps = reader.uint(1);
|
||||
state.raw.round = reader.uint(1);
|
||||
state.raw.maxrounds = reader.uint(1);
|
||||
state.raw.timeleft = reader.uint(2);
|
||||
c();
|
||||
});
|
||||
async queryInfo(state) {
|
||||
if(this.debug) console.log("Requesting ffow info ...");
|
||||
const b = await this.sendPacket(
|
||||
0x46,
|
||||
false,
|
||||
'LSQ',
|
||||
0x49
|
||||
);
|
||||
|
||||
const reader = this.reader(b);
|
||||
state.raw.protocol = reader.uint(1);
|
||||
state.name = reader.string();
|
||||
state.map = reader.string();
|
||||
state.raw.mod = reader.string();
|
||||
state.raw.gamemode = reader.string();
|
||||
state.raw.description = reader.string();
|
||||
state.raw.version = reader.string();
|
||||
state.raw.port = reader.uint(2);
|
||||
state.raw.numplayers = reader.uint(1);
|
||||
state.maxplayers = reader.uint(1);
|
||||
state.raw.listentype = String.fromCharCode(reader.uint(1));
|
||||
state.raw.environment = String.fromCharCode(reader.uint(1));
|
||||
state.password = !!reader.uint(1);
|
||||
state.raw.secure = reader.uint(1);
|
||||
state.raw.averagefps = reader.uint(1);
|
||||
state.raw.round = reader.uint(1);
|
||||
state.raw.maxrounds = reader.uint(1);
|
||||
state.raw.timeleft = reader.uint(2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue