mirror of
https://github.com/tribufu/node-gamedig
synced 2026-05-06 15:17:36 +00:00
More async conversions
This commit is contained in:
parent
77b2cc1c7f
commit
9b8423b20a
15 changed files with 859 additions and 704 deletions
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@ -1,59 +1,51 @@
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const request = require('request'),
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Core = require('./core');
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const Core = require('./core'),
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cheerio = require('cheerio');
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class BuildAndShoot extends Core {
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run(state) {
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request({
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async run(state) {
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const body = await this.request({
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uri: 'http://'+this.options.address+':'+this.options.port_query+'/',
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timeout: 3000,
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}, (e,r,body) => {
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if(e) return this.fatal('HTTP error');
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let m;
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m = body.match(/status server for (.*?)\r|\n/);
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if(m) state.name = m[1];
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m = body.match(/Current uptime: (\d+)/);
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if(m) state.raw.uptime = m[1];
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m = body.match(/currently running (.*?) by /);
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if(m) state.map = m[1];
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m = body.match(/Current players: (\d+)\/(\d+)/);
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if(m) {
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state.raw.numplayers = m[1];
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state.maxplayers = m[2];
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}
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m = body.match(/class="playerlist"([^]+?)\/table/);
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if(m) {
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const table = m[1];
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const pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
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let pm;
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while(pm = pre.exec(table)) {
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if(pm[2] === 'Ping') continue;
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state.players.push({
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name: pm[1],
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ping: pm[2],
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team: pm[3],
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score: pm[4]
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});
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}
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}
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/*
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var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
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if(m) {
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var o1 = parseInt(m[1]);
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var o2 = parseInt(m[2]);
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var o3 = parseInt(m[3]);
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var o4 = parseInt(m[4]);
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var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
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state.raw.url = 'aos://'+addr;
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}
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*/
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this.finish(state);
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});
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let m;
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m = body.match(/status server for (.*?)\r|\n/);
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if(m) state.name = m[1];
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m = body.match(/Current uptime: (\d+)/);
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if(m) state.raw.uptime = m[1];
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m = body.match(/currently running (.*?) by /);
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if(m) state.map = m[1];
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m = body.match(/Current players: (\d+)\/(\d+)/);
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if(m) {
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state.raw.numplayers = m[1];
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state.maxplayers = m[2];
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}
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const $ = cheerio.load(body);
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$('#playerlist tbody tr').each((i,tr) => {
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if (!$(tr).find('td').first().attr('colspan')) {
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state.players.push({
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name: $(tr).find('td').eq(2).text(),
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ping: $(tr).find('td').eq(3).text().trim(),
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team: $(tr).find('td').eq(4).text().toLowerCase(),
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score: parseInt($(tr).find('td').eq(5).text())
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});
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}
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});
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/*
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var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
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if(m) {
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var o1 = parseInt(m[1]);
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var o2 = parseInt(m[2]);
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var o3 = parseInt(m[3]);
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var o4 = parseInt(m[4]);
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var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
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state.raw.url = 'aos://'+addr;
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}
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*/
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}
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}
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@ -5,7 +5,8 @@ const EventEmitter = require('events').EventEmitter,
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HexUtil = require('../lib/HexUtil'),
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util = require('util'),
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dnsLookupAsync = util.promisify(dns.lookup),
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dnsResolveAsync = util.promisify(dns.resolve);
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dnsResolveAsync = util.promisify(dns.resolve),
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requestAsync = require('request-promise');
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class Core extends EventEmitter {
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constructor() {
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@ -20,10 +21,10 @@ class Core extends EventEmitter {
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this.delimiter = '\0';
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this.srvRecord = null;
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this.attemptAbortables = new Set();
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this.asyncLeaks = new Set();
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this.udpCallback = null;
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this.udpLocked = false;
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this.lastAbortableId = 0;
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this.lastAsyncLeakId = 0;
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}
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initState() {
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@ -64,22 +65,24 @@ class Core extends EventEmitter {
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async runOnceSafe() {
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try {
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const result = await this.timedPromise(this.runOnce(), this.options.attemptTimeout, "Attempt");
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if (this.attemptAbortables.size) {
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if (this.asyncLeaks.size) {
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let out = [];
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for (const abortable of this.attemptAbortables) {
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out.push(abortable.id + " " + abortable.stack);
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for (const leak of this.asyncLeaks) {
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out.push(leak.id + " " + leak.stack);
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}
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throw new Error('Query succeeded, but abortables were not empty (async leak?):\n' + out.join('\n---\n'));
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throw new Error('Query succeeded, but async leak was detected:\n' + out.join('\n---\n'));
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}
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return result;
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} finally {
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// Clean up any lingering long-running functions
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for (const abortable of this.attemptAbortables) {
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for (const leak of this.asyncLeaks) {
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try {
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abortable.abort();
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} catch(e) {}
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leak.cleanup();
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} catch(e) {
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if (this.debug) console.log("Error during async cleanup: " + e.stack);
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}
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}
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this.attemptAbortables.clear();
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this.asyncLeaks.clear();
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}
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}
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@ -162,15 +165,15 @@ class Core extends EventEmitter {
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else return await resolveStandard(host);
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}
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addAbortable(fn) {
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const id = ++this.lastAbortableId;
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addAsyncLeak(fn) {
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const id = ++this.lastAsyncLeakId;
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const stack = new Error().stack;
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const entry = { id: id, abort: fn, stack: stack };
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if (this.debug) console.log("Adding abortable: " + id);
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this.attemptAbortables.add(entry);
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const entry = { id: id, cleanup: fn, stack: stack };
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if (this.debug) console.log("Registering async leak: " + id);
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this.asyncLeaks.add(entry);
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return () => {
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if (this.debug) console.log("Removing abortable: " + id);
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this.attemptAbortables.delete(entry);
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if (this.debug) console.log("Removing async leak: " + id);
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this.asyncLeaks.delete(entry);
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}
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}
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@ -210,7 +213,7 @@ class Core extends EventEmitter {
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const socket = net.connect(port,address);
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socket.setNoDelay(true);
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const cancelAbortable = this.addAbortable(() => socket.destroy());
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const cancelAsyncLeak = this.addAsyncLeak(() => socket.destroy());
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if(this.debug) {
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console.log(address+':'+port+" TCP Connecting");
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@ -242,21 +245,21 @@ class Core extends EventEmitter {
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);
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return await fn(socket);
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} finally {
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cancelAbortable();
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cancelAsyncLeak();
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socket.destroy();
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}
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}
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setTimeout(callback, time) {
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let cancelAbortable;
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let cancelAsyncLeak;
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const onTimeout = () => {
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cancelAbortable();
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cancelAsyncLeak();
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callback();
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};
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const timeout = setTimeout(onTimeout, time);
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cancelAbortable = this.addAbortable(() => clearTimeout(timeout));
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cancelAsyncLeak = this.addAsyncLeak(() => clearTimeout(timeout));
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return () => {
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cancelAbortable();
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cancelAsyncLeak();
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clearTimeout(timeout);
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}
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}
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@ -351,6 +354,18 @@ class Core extends EventEmitter {
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_udpIncoming(buffer) {
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this.udpCallback && this.udpCallback(buffer);
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}
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request(params) {
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const promise = requestAsync({
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...params,
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timeout: this.options.socketTimeout
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});
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const cancelAsyncLeak = this.addAsyncLeak(() => {
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promise.cancel();
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});
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promise.finally(cancelAsyncLeak);
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return promise;
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}
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}
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module.exports = Core;
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@ -10,82 +10,80 @@ class Doom3 extends Core {
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this.hasClanTag = false;
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this.hasTypeFlag = false;
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}
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run(state) {
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this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00', (buffer) => {
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const reader = this.reader(buffer);
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async run(state) {
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const body = await this.udpSend('\xff\xffgetInfo\x00PiNGPoNG\x00', packet => {
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const reader = this.reader(packet);
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const header = reader.uint(2);
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if(header !== 0xffff) return;
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const header2 = reader.string();
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if(header2 !== 'infoResponse') return;
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if(this.isEtqw) {
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const taskId = reader.uint(4);
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}
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const challenge = reader.uint(4);
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const protoVersion = reader.uint(4);
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state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
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if(this.isEtqw) {
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const size = reader.uint(4);
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}
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while(!reader.done()) {
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const key = reader.string();
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let value = this.stripColors(reader.string());
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if(key === 'si_map') {
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value = value.replace('maps/','');
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value = value.replace('.entities','');
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}
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if(!key) break;
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state.raw[key] = value;
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}
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let i = 0;
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while(!reader.done()) {
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i++;
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const player = {};
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player.id = reader.uint(1);
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if(player.id === 32) break;
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player.ping = reader.uint(2);
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if(!this.isEtqw) player.rate = reader.uint(4);
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player.name = this.stripColors(reader.string());
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if(this.hasClanTag) {
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if(this.hasSpaceBeforeClanTag) reader.uint(1);
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player.clantag = this.stripColors(reader.string());
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}
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if(this.hasTypeFlag) player.typeflag = reader.uint(1);
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if(!player.ping || player.typeflag)
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state.bots.push(player);
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else
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state.players.push(player);
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}
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state.raw.osmask = reader.uint(4);
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if(this.isEtqw) {
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state.raw.ranked = reader.uint(1);
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state.raw.timeleft = reader.uint(4);
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state.raw.gamestate = reader.uint(1);
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state.raw.servertype = reader.uint(1);
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// 0 = regular, 1 = tv
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if(state.raw.servertype === 0) {
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state.raw.interestedClients = reader.uint(1);
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} else if(state.raw.servertype === 1) {
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state.raw.connectedClients = reader.uint(4);
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state.raw.maxClients = reader.uint(4);
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}
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}
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if(state.raw.si_name) state.name = state.raw.si_name;
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if(state.raw.si_map) state.map = state.raw.si_map;
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if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
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if(state.raw.si_usepass === '1') state.password = true;
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this.finish(state);
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return true;
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return reader.rest();
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});
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const reader = this.reader(body);
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if(this.isEtqw) {
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const taskId = reader.uint(4);
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}
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const challenge = reader.uint(4);
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const protoVersion = reader.uint(4);
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state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff);
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if(this.isEtqw) {
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const size = reader.uint(4);
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}
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while(!reader.done()) {
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const key = reader.string();
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let value = this.stripColors(reader.string());
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if(key === 'si_map') {
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value = value.replace('maps/','');
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value = value.replace('.entities','');
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}
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if(!key) break;
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state.raw[key] = value;
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}
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let i = 0;
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while(!reader.done()) {
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i++;
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const player = {};
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player.id = reader.uint(1);
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if(player.id === 32) break;
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player.ping = reader.uint(2);
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if(!this.isEtqw) player.rate = reader.uint(4);
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player.name = this.stripColors(reader.string());
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if(this.hasClanTag) {
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if(this.hasSpaceBeforeClanTag) reader.uint(1);
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player.clantag = this.stripColors(reader.string());
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}
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if(this.hasTypeFlag) player.typeflag = reader.uint(1);
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if(!player.ping || player.typeflag)
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state.bots.push(player);
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else
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state.players.push(player);
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}
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state.raw.osmask = reader.uint(4);
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if(this.isEtqw) {
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state.raw.ranked = reader.uint(1);
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state.raw.timeleft = reader.uint(4);
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state.raw.gamestate = reader.uint(1);
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state.raw.servertype = reader.uint(1);
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// 0 = regular, 1 = tv
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if(state.raw.servertype === 0) {
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state.raw.interestedClients = reader.uint(1);
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} else if(state.raw.servertype === 1) {
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state.raw.connectedClients = reader.uint(4);
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state.raw.maxClients = reader.uint(4);
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}
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}
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if(state.raw.si_name) state.name = state.raw.si_name;
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if(state.raw.si_map) state.map = state.raw.si_map;
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if(state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
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if(state.raw.si_usepass === '1') state.password = true;
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}
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stripColors(str) {
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@ -6,29 +6,34 @@ class Ffow extends Valve {
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this.byteorder = 'be';
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this.legacyChallenge = true;
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}
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queryInfo(state,c) {
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this.sendPacket(0x46,false,'LSQ',0x49, (b) => {
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const reader = this.reader(b);
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state.raw.protocol = reader.uint(1);
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state.name = reader.string();
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state.map = reader.string();
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state.raw.mod = reader.string();
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state.raw.gamemode = reader.string();
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state.raw.description = reader.string();
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state.raw.version = reader.string();
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state.raw.port = reader.uint(2);
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state.raw.numplayers = reader.uint(1);
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state.maxplayers = reader.uint(1);
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state.raw.listentype = String.fromCharCode(reader.uint(1));
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state.raw.environment = String.fromCharCode(reader.uint(1));
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state.password = !!reader.uint(1);
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state.raw.secure = reader.uint(1);
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state.raw.averagefps = reader.uint(1);
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state.raw.round = reader.uint(1);
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state.raw.maxrounds = reader.uint(1);
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state.raw.timeleft = reader.uint(2);
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c();
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});
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async queryInfo(state) {
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if(this.debug) console.log("Requesting ffow info ...");
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const b = await this.sendPacket(
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0x46,
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false,
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'LSQ',
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0x49
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);
|
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const reader = this.reader(b);
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state.raw.protocol = reader.uint(1);
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state.name = reader.string();
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state.map = reader.string();
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state.raw.mod = reader.string();
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state.raw.gamemode = reader.string();
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state.raw.description = reader.string();
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state.raw.version = reader.string();
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state.raw.port = reader.uint(2);
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state.raw.numplayers = reader.uint(1);
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state.maxplayers = reader.uint(1);
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state.raw.listentype = String.fromCharCode(reader.uint(1));
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state.raw.environment = String.fromCharCode(reader.uint(1));
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state.password = !!reader.uint(1);
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state.raw.secure = reader.uint(1);
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state.raw.averagefps = reader.uint(1);
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state.raw.round = reader.uint(1);
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state.raw.maxrounds = reader.uint(1);
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state.raw.timeleft = reader.uint(2);
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}
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}
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@ -1,5 +1,4 @@
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const request = require('request'),
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Quake2 = require('./quake2');
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const Quake2 = require('./quake2');
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class FiveM extends Quake2 {
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constructor() {
|
||||
|
|
@ -9,43 +8,28 @@ class FiveM extends Quake2 {
|
|||
this.encoding = 'utf8';
|
||||
}
|
||||
|
||||
finish(state) {
|
||||
request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port_query+'/info.json',
|
||||
timeout: this.options.socketTimeout
|
||||
}, (e,r,body) => {
|
||||
if(e) return this.fatal('HTTP error');
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(body);
|
||||
} catch(e) {
|
||||
return this.fatal('Invalid JSON');
|
||||
}
|
||||
async run(state) {
|
||||
await super.run(state);
|
||||
|
||||
state.raw.info = json;
|
||||
|
||||
request({
|
||||
uri: 'http://'+this.options.address+':'+this.options.port_query+'/players.json',
|
||||
timeout: this.options.socketTimeout
|
||||
}, (e,r,body) => {
|
||||
if(e) return this.fatal('HTTP error');
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(body);
|
||||
} catch(e) {
|
||||
return this.fatal('Invalid JSON');
|
||||
}
|
||||
|
||||
state.raw.players = json;
|
||||
|
||||
state.players = [];
|
||||
for (const player of json) {
|
||||
state.players.push({name:player.name, ping:player.ping});
|
||||
}
|
||||
|
||||
super.finish(state);
|
||||
{
|
||||
const raw = await this.request({
|
||||
uri: 'http://' + this.options.address + ':' + this.options.port_query + '/info.json'
|
||||
});
|
||||
});
|
||||
const json = JSON.parse(raw);
|
||||
state.raw.info = json;
|
||||
}
|
||||
|
||||
{
|
||||
const raw = await this.request({
|
||||
uri: 'http://' + this.options.address + ':' + this.options.port_query + '/players.json'
|
||||
});
|
||||
const json = JSON.parse(raw);
|
||||
state.raw.players = json;
|
||||
state.players = [];
|
||||
for (const player of json) {
|
||||
state.players.push({name: player.name, ping: player.ping});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,68 +1,57 @@
|
|||
const async = require('async'),
|
||||
Core = require('./core');
|
||||
const Core = require('./core');
|
||||
|
||||
class Gamespy1 extends Core {
|
||||
constructor() {
|
||||
super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
}
|
||||
|
||||
run(state) {
|
||||
async.series([
|
||||
(c) => {
|
||||
this.sendPacket('info', (data) => {
|
||||
state.raw = data;
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(this.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendPacket('rules', (data) => {
|
||||
state.raw.rules = data;
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
this.sendPacket('players', (data) => {
|
||||
const players = {};
|
||||
const teams = {};
|
||||
for(const ident of Object.keys(data)) {
|
||||
const split = ident.split('_');
|
||||
let key = split[0];
|
||||
const id = split[1];
|
||||
let value = data[ident];
|
||||
async run(state) {
|
||||
{
|
||||
const data = await this.sendPacket('info');
|
||||
state.raw = data;
|
||||
if ('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if ('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if (this.trueTest(state.raw.password)) state.password = true;
|
||||
if ('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
}
|
||||
{
|
||||
const data = await this.sendPacket('rules');
|
||||
state.raw.rules = data;
|
||||
}
|
||||
{
|
||||
const data = await this.sendPacket('players');
|
||||
const players = {};
|
||||
const teams = {};
|
||||
for (const ident of Object.keys(data)) {
|
||||
const split = ident.split('_');
|
||||
let key = split[0];
|
||||
const id = split[1];
|
||||
let value = data[ident];
|
||||
|
||||
if(key === 'teamname') {
|
||||
teams[id] = value;
|
||||
} else {
|
||||
if(!(id in players)) players[id] = {};
|
||||
if(key === 'playername') key = 'name';
|
||||
else if(key === 'team') value = parseInt(value);
|
||||
else if(key === 'score' || key === 'ping' || key === 'deaths') value = parseInt(value);
|
||||
players[id][key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
state.raw.teams = teams;
|
||||
for(const id of Object.keys(players)) {
|
||||
state.players.push(players[id]);
|
||||
}
|
||||
this.finish(state);
|
||||
});
|
||||
if (key === 'teamname') {
|
||||
teams[id] = value;
|
||||
} else {
|
||||
if (!(id in players)) players[id] = {};
|
||||
if (key === 'playername') key = 'name';
|
||||
else if (key === 'team') value = parseInt(value);
|
||||
else if (key === 'score' || key === 'ping' || key === 'deaths') value = parseInt(value);
|
||||
players[id][key] = value;
|
||||
}
|
||||
}
|
||||
]);
|
||||
|
||||
state.raw.teams = teams;
|
||||
for (const id of Object.keys(players)) {
|
||||
state.players.push(players[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sendPacket(type,callback) {
|
||||
async sendPacket(type) {
|
||||
const queryId = '';
|
||||
const output = {};
|
||||
this.udpSend('\\'+type+'\\', (buffer) => {
|
||||
return await this.udpSend('\\'+type+'\\', buffer => {
|
||||
const reader = this.reader(buffer);
|
||||
const str = reader.string({length:buffer.length});
|
||||
const split = str.split('\\');
|
||||
|
|
@ -79,8 +68,7 @@ class Gamespy1 extends Core {
|
|||
if('final' in output) {
|
||||
delete output.final;
|
||||
delete output.queryid;
|
||||
callback(output);
|
||||
return true;
|
||||
return output;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,53 +3,71 @@ const Core = require('./core');
|
|||
class Gamespy2 extends Core {
|
||||
constructor() {
|
||||
super();
|
||||
this.sessionId = 1;
|
||||
this.encoding = 'latin1';
|
||||
this.byteorder = 'be';
|
||||
}
|
||||
|
||||
run(state) {
|
||||
const request = Buffer.from([0xfe,0xfd,0x00,0x00,0x00,0x00,0x01,0xff,0xff,0xff]);
|
||||
const packets = [];
|
||||
this.udpSend(request,
|
||||
(buffer) => {
|
||||
if(packets.length && buffer.readUInt8(0) === 0)
|
||||
buffer = buffer.slice(1);
|
||||
packets.push(buffer);
|
||||
},
|
||||
() => {
|
||||
const buffer = Buffer.concat(packets);
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.uint(1);
|
||||
if(header !== 0) return;
|
||||
const pingId = reader.uint(4);
|
||||
if(pingId !== 1) return;
|
||||
|
||||
while(!reader.done()) {
|
||||
const key = reader.string();
|
||||
const value = reader.string();
|
||||
if(!key) break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(this.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
state.players = this.readFieldData(reader);
|
||||
state.raw.teams = this.readFieldData(reader);
|
||||
|
||||
this.finish(state);
|
||||
return true;
|
||||
async run(state) {
|
||||
// Parse info
|
||||
{
|
||||
const body = await this.sendPacket([0xff, 0, 0]);
|
||||
const reader = this.reader(body);
|
||||
while (!reader.done()) {
|
||||
const key = reader.string();
|
||||
const value = reader.string();
|
||||
if (!key) break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
);
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(this.trueTest(state.raw.password)) state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
}
|
||||
|
||||
// Parse players
|
||||
{
|
||||
const body = await this.sendPacket([0, 0xff, 0]);
|
||||
const reader = this.reader(body);
|
||||
state.players = this.readFieldData(reader);
|
||||
}
|
||||
|
||||
// Parse teams
|
||||
{
|
||||
const body = await this.sendPacket([0, 0, 0xff]);
|
||||
const reader = this.reader(body);
|
||||
state.raw.teams = this.readFieldData(reader);
|
||||
}
|
||||
}
|
||||
|
||||
async sendPacket(type) {
|
||||
const request = Buffer.concat([
|
||||
Buffer.from([0xfe,0xfd,0x00]), // gamespy2
|
||||
Buffer.from([0x00,0x00,0x00,0x01]), // ping ID
|
||||
Buffer.from(type)
|
||||
]);
|
||||
return await this.udpSend(request, buffer => {
|
||||
const reader = this.reader(buffer);
|
||||
const header = reader.uint(1);
|
||||
if (header !== 0) return;
|
||||
const pingId = reader.uint(4);
|
||||
if (pingId !== 1) return;
|
||||
return reader.rest();
|
||||
});
|
||||
}
|
||||
|
||||
readFieldData(reader) {
|
||||
const count = reader.uint(1);
|
||||
// count is unreliable (often it's wrong), so we don't use it.
|
||||
// read until we hit an empty first field string
|
||||
const zero = reader.uint(1); // always 0
|
||||
const count = reader.uint(1); // number of rows in this data
|
||||
|
||||
// some games omit the count byte entirely if it's 0 or at random (like americas army)
|
||||
// Luckily, count should always be <64, and ascii characters will typically be >64,
|
||||
// so we can detect this.
|
||||
if (count > 64) {
|
||||
reader.skip(-1);
|
||||
if (this.debug) console.log("Detected missing count byte, rewinding by 1");
|
||||
} else {
|
||||
if (this.debug) console.log("Detected row count: " + count);
|
||||
}
|
||||
|
||||
if(this.debug) console.log("Reading fields, starting at: "+reader.rest());
|
||||
|
||||
|
|
@ -57,11 +75,12 @@ class Gamespy2 extends Core {
|
|||
while(!reader.done()) {
|
||||
let field = reader.string();
|
||||
if(!field) break;
|
||||
if(field.charCodeAt(0) <= 2) field = field.substring(1);
|
||||
fields.push(field);
|
||||
if(this.debug) console.log("field:"+field);
|
||||
}
|
||||
|
||||
if (!fields.length) return [];
|
||||
|
||||
const units = [];
|
||||
outer: while(!reader.done()) {
|
||||
const unit = {};
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
const async = require('async'),
|
||||
Core = require('./core');
|
||||
const Core = require('./core'),
|
||||
HexUtil = require('../lib/HexUtil');
|
||||
|
||||
class Gamespy3 extends Core {
|
||||
constructor() {
|
||||
|
|
@ -12,143 +12,129 @@ class Gamespy3 extends Core {
|
|||
this.isJc2mp = false;
|
||||
}
|
||||
|
||||
run(state) {
|
||||
let challenge;
|
||||
async run(state) {
|
||||
let challenge = null;
|
||||
if (!this.noChallenge) {
|
||||
const buffer = await this.sendPacket(9, false, false, false);
|
||||
const reader = this.reader(buffer);
|
||||
challenge = parseInt(reader.string());
|
||||
}
|
||||
|
||||
let requestPayload;
|
||||
if(this.isJc2mp) {
|
||||
// they completely alter the protocol. because why not.
|
||||
requestPayload = Buffer.from([0xff,0xff,0xff,0x02]);
|
||||
} else {
|
||||
requestPayload = Buffer.from([0xff,0xff,0xff,0x01]);
|
||||
}
|
||||
/** @type Buffer[] */
|
||||
let packets;
|
||||
const packets = await this.sendPacket(0,challenge,requestPayload,true);
|
||||
|
||||
async.series([
|
||||
(c) => {
|
||||
if(this.noChallenge) return c();
|
||||
this.sendPacket(9,false,false,false,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
challenge = parseInt(reader.string());
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
let requestPayload;
|
||||
if(this.isJc2mp) {
|
||||
// they completely alter the protocol. because why not.
|
||||
requestPayload = Buffer.from([0xff,0xff,0xff,0x02]);
|
||||
} else {
|
||||
requestPayload = Buffer.from([0xff,0xff,0xff,0x01]);
|
||||
}
|
||||
// iterate over the received packets
|
||||
// the first packet will start off with k/v pairs, followed with data fields
|
||||
// the following packets will only have data fields
|
||||
state.raw.playerTeamInfo = {};
|
||||
|
||||
this.sendPacket(0,challenge,requestPayload,true,(b) => {
|
||||
packets = b;
|
||||
c();
|
||||
});
|
||||
},
|
||||
(c) => {
|
||||
// iterate over the received packets
|
||||
// the first packet will start off with k/v pairs, followed with data fields
|
||||
// the following packets will only have data fields
|
||||
for(let iPacket = 0; iPacket < packets.length; iPacket++) {
|
||||
const packet = packets[iPacket];
|
||||
const reader = this.reader(packet);
|
||||
|
||||
state.raw.playerTeamInfo = {};
|
||||
|
||||
for(let iPacket = 0; iPacket < packets.length; iPacket++) {
|
||||
const packet = packets[iPacket];
|
||||
const reader = this.reader(packet);
|
||||
|
||||
if(this.debug) {
|
||||
console.log("+++"+packet.toString('hex'));
|
||||
console.log(":::"+packet.toString('ascii'));
|
||||
}
|
||||
|
||||
// Parse raw server key/values
|
||||
|
||||
if(iPacket === 0) {
|
||||
while(!reader.done()) {
|
||||
const key = reader.string();
|
||||
if(!key) break;
|
||||
let value = reader.string();
|
||||
|
||||
// reread the next line if we hit the weird ut3 bug
|
||||
if(value === 'p1073741829') value = reader.string();
|
||||
|
||||
state.raw[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Parse player, team, item array state
|
||||
|
||||
if(this.isJc2mp) {
|
||||
state.raw.numPlayers2 = reader.uint(2);
|
||||
while(!reader.done()) {
|
||||
const player = {};
|
||||
player.name = reader.string();
|
||||
player.steamid = reader.string();
|
||||
player.ping = reader.uint(2);
|
||||
state.players.push(player);
|
||||
}
|
||||
} else {
|
||||
let firstMode = true;
|
||||
while(!reader.done()) {
|
||||
let mode = reader.string();
|
||||
if(mode.charCodeAt(0) <= 2) mode = mode.substring(1);
|
||||
if(!mode) continue;
|
||||
let offset = 0;
|
||||
if(iPacket !== 0 && firstMode) offset = reader.uint(1);
|
||||
reader.skip(1);
|
||||
firstMode = false;
|
||||
|
||||
const modeSplit = mode.split('_');
|
||||
const modeName = modeSplit[0];
|
||||
const modeType = modeSplit.length > 1 ? modeSplit[1] : 'no_';
|
||||
|
||||
if(!(modeType in state.raw.playerTeamInfo)) {
|
||||
state.raw.playerTeamInfo[modeType] = [];
|
||||
}
|
||||
const store = state.raw.playerTeamInfo[modeType];
|
||||
|
||||
while(!reader.done()) {
|
||||
const item = reader.string();
|
||||
if(!item) break;
|
||||
|
||||
while(store.length <= offset) { store.push({}); }
|
||||
store[offset][modeName] = item;
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
c();
|
||||
},
|
||||
|
||||
(c) => {
|
||||
// Turn all that raw state into something useful
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
else if('servername' in state.raw) state.name = state.raw.servername;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(state.raw.password === '1') state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
if('' in state.raw.playerTeamInfo) {
|
||||
for (const playerInfo of state.raw.playerTeamInfo['']) {
|
||||
const player = {};
|
||||
for(const from of Object.keys(playerInfo)) {
|
||||
let key = from;
|
||||
let value = playerInfo[from];
|
||||
|
||||
if(key === 'player') key = 'name';
|
||||
if(key === 'score' || key === 'ping' || key === 'team' || key === 'deaths' || key === 'pid') value = parseInt(value);
|
||||
player[key] = value;
|
||||
}
|
||||
state.players.push(player);
|
||||
}
|
||||
}
|
||||
|
||||
this.finish(state);
|
||||
if(this.debug) {
|
||||
console.log("Parsing packet #" + iPacket);
|
||||
console.log(HexUtil.debugDump(packet));
|
||||
}
|
||||
]);
|
||||
|
||||
// Parse raw server key/values
|
||||
|
||||
if(iPacket === 0) {
|
||||
while(!reader.done()) {
|
||||
const key = reader.string();
|
||||
if(!key) break;
|
||||
|
||||
let value = reader.string();
|
||||
while(value.match(/^p[0-9]+$/)) {
|
||||
// fix a weird ut3 bug where some keys don't have values
|
||||
value = reader.string();
|
||||
}
|
||||
|
||||
state.raw[key] = value;
|
||||
if (this.debug) console.log(key + " = " + value);
|
||||
}
|
||||
}
|
||||
|
||||
// Parse player, team, item array state
|
||||
|
||||
if(this.isJc2mp) {
|
||||
state.raw.numPlayers2 = reader.uint(2);
|
||||
while(!reader.done()) {
|
||||
const player = {};
|
||||
player.name = reader.string();
|
||||
player.steamid = reader.string();
|
||||
player.ping = reader.uint(2);
|
||||
state.players.push(player);
|
||||
}
|
||||
} else {
|
||||
let firstMode = true;
|
||||
while(!reader.done()) {
|
||||
if (reader.uint(1) <= 2) continue;
|
||||
reader.skip(-1);
|
||||
let fieldId = reader.string();
|
||||
if(!fieldId) continue;
|
||||
const fieldIdSplit = fieldId.split('_');
|
||||
const fieldName = fieldIdSplit[0];
|
||||
const itemType = fieldIdSplit.length > 1 ? fieldIdSplit[1] : 'no_';
|
||||
|
||||
if(!(itemType in state.raw.playerTeamInfo)) {
|
||||
state.raw.playerTeamInfo[itemType] = [];
|
||||
}
|
||||
const items = state.raw.playerTeamInfo[itemType];
|
||||
|
||||
let offset = reader.uint(1);
|
||||
firstMode = false;
|
||||
|
||||
if (this.debug) {
|
||||
console.log("Parsing new field: itemType=" + itemType + " fieldName=" + fieldName + " startOffset=" + offset);
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
const item = reader.string();
|
||||
if(!item) break;
|
||||
|
||||
while(items.length <= offset) { items.push({}); }
|
||||
items[offset][fieldName] = item;
|
||||
if (this.debug) console.log("* " + item);
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Turn all that raw state into something useful
|
||||
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
else if('servername' in state.raw) state.name = state.raw.servername;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if(state.raw.password === '1') state.password = true;
|
||||
if('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
|
||||
|
||||
if('' in state.raw.playerTeamInfo) {
|
||||
for (const playerInfo of state.raw.playerTeamInfo['']) {
|
||||
const player = {};
|
||||
for(const from of Object.keys(playerInfo)) {
|
||||
let key = from;
|
||||
let value = playerInfo[from];
|
||||
|
||||
if(key === 'player') key = 'name';
|
||||
if(key === 'score' || key === 'ping' || key === 'team' || key === 'deaths' || key === 'pid') value = parseInt(value);
|
||||
player[key] = value;
|
||||
}
|
||||
state.players.push(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sendPacket(type,challenge,payload,assemble,c) {
|
||||
const challengeLength = (this.noChallenge || challenge === false) ? 0 : 4;
|
||||
async sendPacket(type,challenge,payload,assemble) {
|
||||
const challengeLength = challenge === null ? 0 : 4;
|
||||
const payloadLength = payload ? payload.length : 0;
|
||||
|
||||
const b = Buffer.alloc(7 + challengeLength + payloadLength);
|
||||
|
|
@ -161,7 +147,7 @@ class Gamespy3 extends Core {
|
|||
|
||||
let numPackets = 0;
|
||||
const packets = {};
|
||||
this.udpSend(b,(buffer) => {
|
||||
return this.udpSend(b,(buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
const iType = reader.uint(1);
|
||||
if(iType !== type) return;
|
||||
|
|
@ -169,14 +155,12 @@ class Gamespy3 extends Core {
|
|||
if(iSessionId !== this.sessionId) return;
|
||||
|
||||
if(!assemble) {
|
||||
c(reader.rest());
|
||||
return true;
|
||||
return reader.rest();
|
||||
}
|
||||
if(this.useOnlySingleSplit) {
|
||||
// has split headers, but they are worthless and only one packet is used
|
||||
reader.skip(11);
|
||||
c([reader.rest()]);
|
||||
return true;
|
||||
return [reader.rest()];
|
||||
}
|
||||
|
||||
reader.skip(9); // filler data -- usually set to 'splitnum\0'
|
||||
|
|
@ -199,13 +183,11 @@ class Gamespy3 extends Core {
|
|||
const list = [];
|
||||
for(let i = 0; i < numPackets; i++) {
|
||||
if(!(i in packets)) {
|
||||
this.fatal('Missing packet #'+i);
|
||||
return true;
|
||||
throw new Error('Missing packet #'+i);
|
||||
}
|
||||
list.push(packets[i]);
|
||||
}
|
||||
c(list);
|
||||
return true;
|
||||
return list;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,9 +6,10 @@ class Jc2mp extends Gamespy3 {
|
|||
constructor() {
|
||||
super();
|
||||
this.useOnlySingleSplit = true;
|
||||
this.isJc2mp = true;
|
||||
}
|
||||
finalizeState(state) {
|
||||
super.finalizeState(state);
|
||||
async run(state) {
|
||||
super.run(state);
|
||||
if(!state.players.length && parseInt(state.raw.numplayers)) {
|
||||
for(let i = 0; i < parseInt(state.raw.numplayers); i++) {
|
||||
state.players.push({});
|
||||
|
|
|
|||
|
|
@ -10,79 +10,76 @@ class Quake2 extends Core {
|
|||
this.isQuake1 = false;
|
||||
}
|
||||
|
||||
run(state) {
|
||||
this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00', (buffer) => {
|
||||
const reader = this.reader(buffer);
|
||||
|
||||
const header = reader.string({length:4,encoding:'latin1'});
|
||||
if(header !== '\xff\xff\xff\xff') return;
|
||||
|
||||
let response;
|
||||
if(this.isQuake1) {
|
||||
response = reader.string({length:this.responseHeader.length});
|
||||
async run(state) {
|
||||
const body = await this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00', packet => {
|
||||
const reader = this.reader(packet);
|
||||
const header = reader.string({length: 4, encoding: 'latin1'});
|
||||
if (header !== '\xff\xff\xff\xff') return;
|
||||
let type;
|
||||
if (this.isQuake1) {
|
||||
type = reader.string({length: this.responseHeader.length});
|
||||
} else {
|
||||
response = reader.string({encoding:'latin1'});
|
||||
type = reader.string({encoding: 'latin1'});
|
||||
}
|
||||
if(response !== this.responseHeader) return;
|
||||
|
||||
const info = reader.string().split('\\');
|
||||
if(info[0] === '') info.shift();
|
||||
|
||||
while(true) {
|
||||
const key = info.shift();
|
||||
const value = info.shift();
|
||||
if(typeof value === 'undefined') break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
const line = reader.string();
|
||||
if(!line || line.charAt(0) === '\0') break;
|
||||
|
||||
const args = [];
|
||||
const split = line.split('"');
|
||||
split.forEach((part,i) => {
|
||||
const inQuote = (i%2 === 1);
|
||||
if(inQuote) {
|
||||
args.push(part);
|
||||
} else {
|
||||
const splitSpace = part.split(' ');
|
||||
for (const subpart of splitSpace) {
|
||||
if(subpart) args.push(subpart);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const player = {};
|
||||
if(this.isQuake1) {
|
||||
player.id = parseInt(args.shift());
|
||||
player.score = parseInt(args.shift());
|
||||
player.time = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift();
|
||||
player.skin = args.shift();
|
||||
player.color1 = parseInt(args.shift());
|
||||
player.color2 = parseInt(args.shift());
|
||||
} else {
|
||||
player.frags = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift() || '';
|
||||
player.address = args.shift() || '';
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
|
||||
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
|
||||
if('maxclients' in state.raw) state.maxplayers = state.raw.maxclients;
|
||||
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
|
||||
this.finish(state);
|
||||
return true;
|
||||
if (type !== this.responseHeader) return;
|
||||
return reader.rest();
|
||||
});
|
||||
|
||||
const reader = this.reader(body);
|
||||
const info = reader.string().split('\\');
|
||||
if(info[0] === '') info.shift();
|
||||
|
||||
while(true) {
|
||||
const key = info.shift();
|
||||
const value = info.shift();
|
||||
if(typeof value === 'undefined') break;
|
||||
state.raw[key] = value;
|
||||
}
|
||||
|
||||
while(!reader.done()) {
|
||||
const line = reader.string();
|
||||
if(!line || line.charAt(0) === '\0') break;
|
||||
|
||||
const args = [];
|
||||
const split = line.split('"');
|
||||
split.forEach((part,i) => {
|
||||
const inQuote = (i%2 === 1);
|
||||
if(inQuote) {
|
||||
args.push(part);
|
||||
} else {
|
||||
const splitSpace = part.split(' ');
|
||||
for (const subpart of splitSpace) {
|
||||
if(subpart) args.push(subpart);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const player = {};
|
||||
if(this.isQuake1) {
|
||||
player.id = parseInt(args.shift());
|
||||
player.score = parseInt(args.shift());
|
||||
player.time = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift();
|
||||
player.skin = args.shift();
|
||||
player.color1 = parseInt(args.shift());
|
||||
player.color2 = parseInt(args.shift());
|
||||
} else {
|
||||
player.frags = parseInt(args.shift());
|
||||
player.ping = parseInt(args.shift());
|
||||
player.name = args.shift() || '';
|
||||
player.address = args.shift() || '';
|
||||
}
|
||||
|
||||
(player.ping ? state.players : state.bots).push(player);
|
||||
}
|
||||
|
||||
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
|
||||
if('mapname' in state.raw) state.map = state.raw.mapname;
|
||||
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
|
||||
if('maxclients' in state.raw) state.maxplayers = state.raw.maxclients;
|
||||
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
|
||||
if('hostname' in state.raw) state.name = state.raw.hostname;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
const Gamespy3 = require('./gamespy3');
|
||||
|
||||
class Ut3 extends Gamespy3 {
|
||||
finalizeState(state) {
|
||||
super.finalizeState(state);
|
||||
async run(state) {
|
||||
await super.run(state);
|
||||
|
||||
this.translate(state.raw,{
|
||||
'mapname': false,
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ class Valve extends Core {
|
|||
}
|
||||
|
||||
async queryInfo(state) {
|
||||
if(this.debug) console.log("Requesting info ...");
|
||||
const b = await this.sendPacket(
|
||||
0x54,
|
||||
false,
|
||||
|
|
@ -127,6 +128,7 @@ class Valve extends Core {
|
|||
if(this.legacyChallenge) {
|
||||
// sendPacket will catch the response packet and
|
||||
// save the challenge for us
|
||||
if(this.debug) console.log("Requesting legacy challenge key ...");
|
||||
await this.sendPacket(
|
||||
0x57,
|
||||
false,
|
||||
|
|
@ -144,6 +146,7 @@ class Valve extends Core {
|
|||
// Ignore timeouts in only this case
|
||||
const allowTimeout = state.raw.steamappid === 730;
|
||||
|
||||
if(this.debug) console.log("Requesting player list ...");
|
||||
const b = await this.sendPacket(
|
||||
0x55,
|
||||
true,
|
||||
|
|
@ -177,6 +180,7 @@ class Valve extends Core {
|
|||
|
||||
async queryRules(state) {
|
||||
state.raw.rules = {};
|
||||
if(this.debug) console.log("Requesting rules ...");
|
||||
const b = await this.sendPacket(0x56,true,null,0x45,true);
|
||||
if (b === null) return; // timed out - the server probably just has rules disabled
|
||||
|
||||
|
|
@ -248,34 +252,37 @@ class Valve extends Core {
|
|||
allowTimeout
|
||||
) {
|
||||
for (let keyRetry = 0; keyRetry < 3; keyRetry++) {
|
||||
let retryQuery = false;
|
||||
let requestKeyChanged = false;
|
||||
const response = await this.sendPacketRaw(
|
||||
type, sendChallenge, payload,
|
||||
(payload) => {
|
||||
const reader = this.reader(payload);
|
||||
const type = reader.uint(1);
|
||||
if (this.debug) console.log("Received " + type.toString(16) + " expected " + expect.toString(16));
|
||||
if (type === 0x41) {
|
||||
const key = reader.uint(4);
|
||||
if (this._challenge !== key) {
|
||||
if (this.debug) console.log('Received new challenge key: ' + key);
|
||||
this._challenge = key;
|
||||
retryQuery = true;
|
||||
if (keyRetry === 0 && sendChallenge) {
|
||||
if (this.debug) console.log('Restarting query');
|
||||
return null;
|
||||
if (sendChallenge) {
|
||||
if (this.debug) console.log('Challenge key changed -- allowing query retry if needed');
|
||||
requestKeyChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.debug) console.log("Received " + type.toString(16) + " expected " + expect.toString(16));
|
||||
if (type === expect) {
|
||||
return reader.rest();
|
||||
} else if (requestKeyChanged) {
|
||||
return null;
|
||||
}
|
||||
},
|
||||
() => {
|
||||
if (allowTimeout) return null;
|
||||
}
|
||||
);
|
||||
if (!retryQuery) return response;
|
||||
if (!requestKeyChanged) {
|
||||
return response;
|
||||
}
|
||||
}
|
||||
throw new Error('Received too many challenge key responses');
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue