Add eslint (#364)

* Add initial prettier and eslint configs

* Modify prettierrc

* Run eslint on everything

* Actually remove prettier

* Fix some eslints

* Remove label in gs2

* Update CHANGELOG

* Update eslintrc to specify es2021
This commit is contained in:
CosminPerRam 2023-09-19 19:52:35 +03:00 committed by GitHub
parent bff9507189
commit 93a9095d99
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GPG key ID: 4AEE18F83AFDEB23
67 changed files with 6960 additions and 5211 deletions

13
.eslintrc.json Normal file
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{
"env": {
"browser": false,
"es2021": true
},
"extends": "standard",
"parserOptions": {
"ecmaVersion": 2021,
"sourceType": "module"
},
"rules": {
}
}

1
.gitattributes vendored Normal file
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text=auto

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* Replaced deprecated internal `punycode` with the [punycode](https://www.npmjs.com/package/punycode) package. * Replaced deprecated internal `punycode` with the [punycode](https://www.npmjs.com/package/punycode) package.
* Eco (2018) - Added support (requested by @dgibbs64). * Eco (2018) - Added support (requested by @dgibbs64).
* Core Keeper (2022) - Added support (by @dgibbs64). * Core Keeper (2022) - Added support (by @dgibbs64).
* Added eslint which spotted some unused variables and other lints.
### 4.1.0 ### 4.1.0
* Replace `compressjs` dependency by `seek-bzip` to solve some possible import issues. * Replace `compressjs` dependency by `seek-bzip` to solve some possible import issues.

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#!/usr/bin/env node #!/usr/bin/env node
import Minimist from 'minimist'; import Minimist from 'minimist'
import GameDig from './../lib/index.js'; import GameDig from './../lib/index.js'
const argv = Minimist(process.argv.slice(2), { const argv = Minimist(process.argv.slice(2), {
boolean: ['pretty','debug','givenPortOnly','requestRules'], boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules'],
string: ['guildId','listenUdpPort','ipFamily'] string: ['guildId', 'listenUdpPort', 'ipFamily']
}); })
const debug = argv.debug; const debug = argv.debug
delete argv.debug; delete argv.debug
const pretty = !!argv.pretty || debug; const pretty = !!argv.pretty || debug
delete argv.pretty; delete argv.pretty
const givenPortOnly = argv.givenPortOnly; const givenPortOnly = argv.givenPortOnly
delete argv.givenPortOnly; delete argv.givenPortOnly
let options = {}; const options = {}
for(const key of Object.keys(argv)) { for (const key of Object.keys(argv)) {
const value = argv[key]; const value = argv[key]
if(key === '_' || key.charAt(0) === '$') if (key === '_' || key.charAt(0) === '$') { continue }
continue;
options[key] = value; options[key] = value
} }
if (argv._.length >= 1) { if (argv._.length >= 1) {
const target = argv._[0]; const target = argv._[0]
const split = target.split(':'); const split = target.split(':')
options.host = split[0]; options.host = split[0]
if (split.length >= 2) { if (split.length >= 2) {
options.port = split[1]; options.port = split[1]
} }
} }
if (debug) { if (debug) {
options.debug = true; options.debug = true
} }
if (givenPortOnly) { if (givenPortOnly) {
options.givenPortOnly = true; options.givenPortOnly = true
} }
const printOnPretty = (object) => { const printOnPretty = (object) => {
if(pretty) { if (pretty) {
console.log(JSON.stringify(object,null,' ')); console.log(JSON.stringify(object, null, ' '))
} else { } else {
console.log(JSON.stringify(object)); console.log(JSON.stringify(object))
} }
} }
const gamedig = new GameDig(options); const gamedig = new GameDig(options)
gamedig.query(options) gamedig.query(options)
.then(printOnPretty) .then(printOnPretty)
.catch((error) => { .catch((error) => {
if (debug) { if (debug) {
if (error instanceof Error) { if (error instanceof Error) {
console.log(error.stack); console.log(error.stack)
} else { } else {
console.log(error); console.log(error)
} }
} else { } else {
if (error instanceof Error) { if (error instanceof Error) {
error = error.message; error = error.message
} }
printOnPretty({error: error}); printOnPretty({ error })
} }
}); })

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@ -1,21 +1,21 @@
#!/usr/bin/env node #!/usr/bin/env node
import * as fs from 'fs'; import * as fs from 'fs'
import GameResolver from "../lib/GameResolver"; import GameResolver from '../lib/GameResolver'
const gameResolver = new GameResolver(); const gameResolver = new GameResolver()
const generated = gameResolver.printReadme(); const generated = gameResolver.printReadme()
const readmeFilename = __dirname+'/../README.md'; const readmeFilename = __dirname + '/../README.md'
const readme = fs.readFileSync(readmeFilename, {encoding:'utf8'}); const readme = fs.readFileSync(readmeFilename, { encoding: 'utf8' })
const marker_top = '<!--- BEGIN GENERATED GAMES -->'; const marker_top = '<!--- BEGIN GENERATED GAMES -->'
const marker_bottom = '<!--- END GENERATED GAMES -->'; const marker_bottom = '<!--- END GENERATED GAMES -->'
let start = readme.indexOf(marker_top); let start = readme.indexOf(marker_top)
start += marker_top.length; start += marker_top.length
const end = readme.indexOf(marker_bottom); const end = readme.indexOf(marker_bottom)
const updated = readme.substring(0,start)+"\n\n"+generated+"\n"+readme.substring(end); const updated = readme.substring(0, start) + '\n\n' + generated + '\n' + readme.substring(end)
fs.writeFileSync(readmeFilename, updated); fs.writeFileSync(readmeFilename, updated)

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@ -1,78 +1,78 @@
import * as dns from 'dns'; import * as dns from 'dns'
import punycode from "punycode/punycode.js"; import punycode from 'punycode/punycode.js'
import { promisify } from "util"; import { promisify } from 'util'
const dnsLookupAsync = promisify(dns.lookup); const dnsLookupAsync = promisify(dns.lookup)
const dnsResolveAsync = promisify(dns.resolve); const dnsResolveAsync = promisify(dns.resolve)
export default class DnsResolver { export default class DnsResolver {
/** /**
* @param {Logger} logger * @param {Logger} logger
*/ */
constructor(logger) { constructor (logger) {
this.logger = logger; this.logger = logger
} }
isIp(host) { isIp (host) {
return !!host.match(/\d+\.\d+\.\d+\.\d+/); return !!host.match(/\d+\.\d+\.\d+\.\d+/)
} }
/** /**
* Response port will only be present if srv record was involved. * Response port will only be present if srv record was involved.
* @param {string} host * @param {string} host
* @param {number} ipFamily * @param {number} ipFamily
* @param {string=} srvRecordPrefix * @param {string=} srvRecordPrefix
* @returns {Promise<{address:string, port:number=}>} * @returns {Promise<{address:string, port:number=}>}
*/ */
async resolve(host, ipFamily, srvRecordPrefix) { async resolve (host, ipFamily, srvRecordPrefix) {
this.logger.debug("DNS Lookup: " + host); this.logger.debug('DNS Lookup: ' + host)
if(this.isIp(host)) { if (this.isIp(host)) {
this.logger.debug("Raw IP Address: " + host); this.logger.debug('Raw IP Address: ' + host)
return {address: host}; return { address: host }
}
const asciiForm = punycode.toASCII(host);
if (asciiForm !== host) {
this.logger.debug("Encoded punycode: " + host + " -> " + asciiForm);
host = asciiForm;
}
if (srvRecordPrefix) {
this.logger.debug("SRV Resolve: " + srvRecordPrefix + '.' + host);
let records;
try {
records = await dnsResolveAsync(srvRecordPrefix + '.' + host, 'SRV');
if (records.length >= 1) {
this.logger.debug("Found SRV Records: ", records);
const record = records[0];
const srvPort = record.port;
const srvHost = record.name;
if (srvHost === host) {
throw new Error('Loop in DNS SRV records');
}
return {
port: srvPort,
...await this.resolve(srvHost, ipFamily, srvRecordPrefix)
};
}
this.logger.debug("No SRV Record");
} catch (e) {
this.logger.debug(e);
}
}
this.logger.debug("Standard Resolve: " + host);
const dnsResult = await dnsLookupAsync(host, ipFamily);
// For some reason, this sometimes returns a string address rather than an object.
// I haven't been able to reproduce, but it's been reported on the issue tracker.
let address;
if (typeof dnsResult === 'string') {
address = dnsResult;
} else {
address = dnsResult.address;
}
this.logger.debug("Found address: " + address);
return {address: address};
} }
const asciiForm = punycode.toASCII(host)
if (asciiForm !== host) {
this.logger.debug('Encoded punycode: ' + host + ' -> ' + asciiForm)
host = asciiForm
}
if (srvRecordPrefix) {
this.logger.debug('SRV Resolve: ' + srvRecordPrefix + '.' + host)
let records
try {
records = await dnsResolveAsync(srvRecordPrefix + '.' + host, 'SRV')
if (records.length >= 1) {
this.logger.debug('Found SRV Records: ', records)
const record = records[0]
const srvPort = record.port
const srvHost = record.name
if (srvHost === host) {
throw new Error('Loop in DNS SRV records')
}
return {
port: srvPort,
...await this.resolve(srvHost, ipFamily, srvRecordPrefix)
}
}
this.logger.debug('No SRV Record')
} catch (e) {
this.logger.debug(e)
}
}
this.logger.debug('Standard Resolve: ' + host)
const dnsResult = await dnsLookupAsync(host, ipFamily)
// For some reason, this sometimes returns a string address rather than an object.
// I haven't been able to reproduce, but it's been reported on the issue tracker.
let address
if (typeof dnsResult === 'string') {
address = dnsResult
} else {
address = dnsResult.address
}
this.logger.debug('Found address: ' + address)
return { address }
}
} }

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import * as path from 'path'; import * as path from 'path'
import { fileURLToPath } from "url"; import { fileURLToPath } from 'url'
import * as fs from 'fs'; import * as fs from 'fs'
export default class GameResolver { export default class GameResolver {
constructor() { constructor () {
const loaded = this._readGames(); const loaded = this._readGames()
this.gamesByKey = loaded.gamesByKey; this.gamesByKey = loaded.gamesByKey
this.games = loaded.games; this.games = loaded.games
}
lookup (type) {
if (!type) { throw Error('No game specified') }
if (type.substring(0, 9) === 'protocol-') {
return {
protocol: type.substring(9)
}
} }
lookup(type) { const game = this.gamesByKey.get(type)
if(!type)
throw Error('No game specified');
if(type.substring(0,9) === 'protocol-') { if (!game) { throw Error('Invalid game: ' + type) }
return {
protocol: type.substring(9)
};
}
const game = this.gamesByKey.get(type); return game.options
}
if(!game) printReadme () {
throw Error('Invalid game: '+type); let out = ''
out += '| GameDig Type ID | Name | See Also\n'
out += '|---|---|---\n'
return game.options; const sorted = this.games
.filter(game => game.pretty)
.sort((a, b) => {
return a.pretty.localeCompare(b.pretty)
})
for (const game of sorted) {
const keysOut = game.keys.map(key => '`' + key + '`').join('<br>')
out += '| ' + keysOut.padEnd(10, ' ') + ' ' +
'| ' + game.pretty
const notes = []
if (game.extra.doc_notes) {
notes.push('[Notes](#' + game.extra.doc_notes + ')')
}
if (game.options.protocol === 'valve') {
notes.push('[Valve Protocol](#valve)')
}
if (notes.length) {
out += ' | ' + notes.join(', ')
}
out += '\n'
}
return out
}
_readGames () {
const __filename = fileURLToPath(import.meta.url)
const __dirname = path.dirname(__filename)
const gamesFile = path.normalize(__dirname + '/../games.txt')
const lines = fs.readFileSync(gamesFile, 'utf8').split('\n')
const gamesByKey = new Map()
const games = []
for (let line of lines) {
// strip comments
const comment = line.indexOf('#')
if (comment !== -1) line = line.substring(0, comment)
line = line.trim()
if (!line) continue
const split = line.split('|')
const keys = split[0].trim().split(',')
const name = split[1].trim()
const options = this._parseList(split[3])
options.protocol = split[2].trim()
const extra = this._parseList(split[4])
const game = {
keys,
pretty: name,
options,
extra
}
for (const key of keys) {
gamesByKey.set(key, game)
}
games.push(game)
}
return { gamesByKey, games }
}
_parseList (str) {
if (!str) { return {} }
const out = {}
for (const one of str.split(',')) {
const equals = one.indexOf('=')
const key = equals === -1 ? one : one.substring(0, equals)
/** @type {string|number|boolean} */
let value = equals === -1 ? '' : one.substring(equals + 1)
if (value === 'true' || value === '') { value = true } else if (value === 'false') { value = false } else if (!isNaN(parseInt(value))) { value = parseInt(value) }
out[key] = value
} }
printReadme() { return out
let out = ''; }
out += '| GameDig Type ID | Name | See Also\n';
out += '|---|---|---\n';
const sorted = this.games
.filter(game => game.pretty)
.sort((a,b) => {
return a.pretty.localeCompare(b.pretty);
});
for(const game of sorted) {
let keysOut = game.keys.map(key => '`'+key+'`').join('<br>');
out += "| " + keysOut.padEnd(10, " ") + " "
+ "| " + game.pretty;
let notes = [];
if(game.extra.doc_notes) {
notes.push("[Notes](#" + game.extra.doc_notes + ")");
}
if(game.options.protocol === 'valve') {
notes.push('[Valve Protocol](#valve)');
}
if(notes.length) {
out += " | " + notes.join(', ');
}
out += "\n";
}
return out;
}
_readGames() {
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const gamesFile = path.normalize(__dirname+'/../games.txt');
const lines = fs.readFileSync(gamesFile,'utf8').split('\n');
const gamesByKey = new Map();
const games = [];
for (let line of lines) {
// strip comments
const comment = line.indexOf('#');
if(comment !== -1) line = line.substring(0,comment);
line = line.trim();
if(!line) continue;
const split = line.split('|');
const keys = split[0].trim().split(',');
const name = split[1].trim();
const options = this._parseList(split[3]);
options.protocol = split[2].trim();
const extra = this._parseList(split[4]);
const game = {
keys: keys,
pretty: name,
options: options,
extra: extra
};
for (const key of keys) {
gamesByKey.set(key, game);
}
games.push(game);
}
return { gamesByKey, games };
}
_parseList(str) {
if(!str)
return {};
let out = {};
for (const one of str.split(',')) {
const equals = one.indexOf('=');
const key = equals === -1 ? one : one.substring(0, equals);
/** @type {string|number|boolean} */
let value = equals === -1 ? '' : one.substring(equals + 1);
if(value === 'true' || value === '')
value = true;
else if(value === 'false')
value = false;
else if(!isNaN(parseInt(value)))
value = parseInt(value);
out[key] = value;
}
return out;
}
} }

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import { createSocket } from 'dgram'
import { createSocket } from "dgram"; import { debugDump } from './HexUtil.js'
import { debugDump } from "./HexUtil.js"; import { promisify } from 'util'
import { promisify } from "util"; import Logger from './Logger.js'
import Logger from "./Logger.js";
export default class GlobalUdpSocket { export default class GlobalUdpSocket {
constructor({port}) { constructor ({ port }) {
this.socket = null; this.socket = null
this.callbacks = new Set(); this.callbacks = new Set()
this.debuggingCallbacks = new Set(); this.debuggingCallbacks = new Set()
this.logger = new Logger(); this.logger = new Logger()
this.port = port; this.port = port
} }
async _getSocket() { async _getSocket () {
if (!this.socket) { if (!this.socket) {
const udpSocket = createSocket({ const udpSocket = createSocket({
type: 'udp4', type: 'udp4',
reuseAddr: true reuseAddr: true
}); })
udpSocket.unref(); udpSocket.unref()
udpSocket.on('message', (buffer, rinfo) => { udpSocket.on('message', (buffer, rinfo) => {
const fromAddress = rinfo.address; const fromAddress = rinfo.address
const fromPort = rinfo.port; const fromPort = rinfo.port
this.logger.debug(log => { this.logger.debug(log => {
log(fromAddress + ':' + fromPort + " <--UDP(" + this.port + ")"); log(fromAddress + ':' + fromPort + ' <--UDP(' + this.port + ')')
log(debugDump(buffer)); log(debugDump(buffer))
}); })
for (const callback of this.callbacks) { for (const callback of this.callbacks) {
callback(fromAddress, fromPort, buffer); callback(fromAddress, fromPort, buffer)
}
});
udpSocket.on('error', e => {
this.logger.debug("UDP ERROR:", e);
});
await promisify(udpSocket.bind).bind(udpSocket)(this.port);
this.port = udpSocket.address().port;
this.socket = udpSocket;
} }
return this.socket; })
udpSocket.on('error', e => {
this.logger.debug('UDP ERROR:', e)
})
await promisify(udpSocket.bind).bind(udpSocket)(this.port)
this.port = udpSocket.address().port
this.socket = udpSocket
}
return this.socket
}
async send (buffer, address, port, debug) {
const socket = await this._getSocket()
if (debug) {
this.logger._print(log => {
log(address + ':' + port + ' UDP(' + this.port + ')-->')
log(debugDump(buffer))
})
} }
async send(buffer, address, port, debug) { await promisify(socket.send).bind(socket)(buffer, 0, buffer.length, port, address)
const socket = await this._getSocket(); }
if (debug) { addCallback (callback, debug) {
this.logger._print(log => { this.callbacks.add(callback)
log(address + ':' + port + " UDP(" + this.port + ")-->"); if (debug) {
log(debugDump(buffer)); this.debuggingCallbacks.add(callback)
}); this.logger.debugEnabled = true
} }
}
await promisify(socket.send).bind(socket)(buffer,0,buffer.length,port,address); removeCallback (callback) {
} this.callbacks.delete(callback)
this.debuggingCallbacks.delete(callback)
addCallback(callback, debug) { this.logger.debugEnabled = this.debuggingCallbacks.size > 0
this.callbacks.add(callback); }
if (debug) {
this.debuggingCallbacks.add(callback);
this.logger.debugEnabled = true;
}
}
removeCallback(callback) {
this.callbacks.delete(callback);
this.debuggingCallbacks.delete(callback);
this.logger.debugEnabled = this.debuggingCallbacks.size > 0;
}
} }

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/** @param {Buffer} buffer */ /** @param {Buffer} buffer */
export const debugDump = (buffer) => { export const debugDump = (buffer) => {
let hexLine = ''; let hexLine = ''
let chrLine = ''; let chrLine = ''
let out = ''; let out = ''
out += "Buffer length: " + buffer.length + " bytes\n"; out += 'Buffer length: ' + buffer.length + ' bytes\n'
for(let i = 0; i < buffer.length; i++) { for (let i = 0; i < buffer.length; i++) {
const sliced = buffer.slice(i,i+1); const sliced = buffer.slice(i, i + 1)
hexLine += sliced.toString('hex')+' '; hexLine += sliced.toString('hex') + ' '
let chr = sliced.toString(); let chr = sliced.toString()
if(chr < ' ' || chr > '~') chr = ' '; if (chr < ' ' || chr > '~') chr = ' '
chrLine += chr+' '; chrLine += chr + ' '
if(hexLine.length > 60 || i === buffer.length - 1) { if (hexLine.length > 60 || i === buffer.length - 1) {
out += hexLine + '\n'; out += hexLine + '\n'
out += chrLine + '\n'; out += chrLine + '\n'
hexLine = chrLine = ''; hexLine = chrLine = ''
}
} }
return out; }
return out
} }

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@ -1,44 +1,44 @@
import {debugDump} from './HexUtil.js'; import { debugDump } from './HexUtil.js'
export default class Logger { export default class Logger {
constructor() { constructor () {
this.debugEnabled = false; this.debugEnabled = false
this.prefix = ''; this.prefix = ''
} }
debug(...args) { debug (...args) {
if (!this.debugEnabled) return; if (!this.debugEnabled) return
this._print(...args); this._print(...args)
} }
_print(...args) { _print (...args) {
try { try {
const strings = this._convertArgsToStrings(...args); const strings = this._convertArgsToStrings(...args)
if (strings.length) { if (strings.length) {
if (this.prefix) { if (this.prefix) {
strings.unshift(this.prefix); strings.unshift(this.prefix)
}
console.log(...strings);
}
} catch(e) {
console.log("Error while logging: " + e);
} }
console.log(...strings)
}
} catch (e) {
console.log('Error while logging: ' + e)
} }
}
_convertArgsToStrings(...args) { _convertArgsToStrings (...args) {
const out = []; const out = []
for (const arg of args) { for (const arg of args) {
if (arg instanceof Error) { if (arg instanceof Error) {
out.push(arg.stack); out.push(arg.stack)
} else if (arg instanceof Buffer) { } else if (arg instanceof Buffer) {
out.push(debugDump(arg)); out.push(debugDump(arg))
} else if (typeof arg == 'function') { } else if (typeof arg === 'function') {
const result = arg.call(undefined, (...args) => this._print(...args)); const result = arg.call(undefined, (...args) => this._print(...args))
if (result !== undefined) out.push(...this._convertArgsToStrings(result)); if (result !== undefined) out.push(...this._convertArgsToStrings(result))
} else { } else {
out.push(arg); out.push(arg)
} }
}
return out;
} }
return out
}
} }

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export default class Promises { export default class Promises {
static createTimeout(timeoutMs, timeoutMsg) { static createTimeout (timeoutMs, timeoutMsg) {
let cancel = null; let cancel = null
const wrapped = new Promise((res, rej) => { const wrapped = new Promise((resolve, reject) => {
const timeout = setTimeout( const timeout = setTimeout(
() => { () => {
rej(new Error(timeoutMsg + " - Timed out after " + timeoutMs + "ms")); reject(new Error(timeoutMsg + ' - Timed out after ' + timeoutMs + 'ms'))
}, },
timeoutMs timeoutMs
); )
cancel = () => { cancel = () => {
clearTimeout(timeout); clearTimeout(timeout)
}; }
}); })
wrapped.cancel = cancel; wrapped.cancel = cancel
return wrapped; return wrapped
} }
} }

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@ -1,8 +1,7 @@
import * as Protocols from '../protocols/index.js' import * as Protocols from '../protocols/index.js'
export const getProtocol = (protocolId) => { export const getProtocol = (protocolId) => {
if(!(protocolId in Protocols)) if (!(protocolId in Protocols)) { throw Error('Protocol definition file missing: ' + protocolId) }
throw Error('Protocol definition file missing: ' + protocolId);
return new Protocols[protocolId]; return new Protocols[protocolId]()
} }

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import GameResolver from "./GameResolver.js"; import GameResolver from './GameResolver.js'
import {getProtocol} from './ProtocolResolver.js'; import { getProtocol } from './ProtocolResolver.js'
import GlobalUdpSocket from "./GlobalUdpSocket.js"; import GlobalUdpSocket from './GlobalUdpSocket.js'
const defaultOptions = { const defaultOptions = {
socketTimeout: 2000, socketTimeout: 2000,
attemptTimeout: 10000, attemptTimeout: 10000,
maxAttempts: 1, maxAttempts: 1,
ipFamily: 0 ipFamily: 0
}; }
export default class QueryRunner { export default class QueryRunner {
constructor(runnerOpts = {}) { constructor (runnerOpts = {}) {
this.udpSocket = new GlobalUdpSocket({ this.udpSocket = new GlobalUdpSocket({
port: runnerOpts.listenUdpPort port: runnerOpts.listenUdpPort
}); })
this.gameResolver = new GameResolver(); this.gameResolver = new GameResolver()
}
async run (userOptions) {
for (const key of Object.keys(userOptions)) {
const value = userOptions[key]
if (['port', 'ipFamily'].includes(key)) {
userOptions[key] = parseInt(value)
}
} }
async run(userOptions) { const {
for (const key of Object.keys(userOptions)) { port_query: gameQueryPort,
const value = userOptions[key]; port_query_offset: gameQueryPortOffset,
if (['port', 'ipFamily'].includes(key)) { ...gameOptions
userOptions[key] = parseInt(value); } = this.gameResolver.lookup(userOptions.type)
} const attempts = []
}
const { const optionsCollection = {
port_query: gameQueryPort, ...defaultOptions,
port_query_offset: gameQueryPortOffset, ...gameOptions,
...gameOptions ...userOptions
} = this.gameResolver.lookup(userOptions.type);
let attempts = [];
const optionsCollection = {
...defaultOptions,
...gameOptions,
...userOptions
};
const addAttemptWithPort = port => {
attempts.push({
...optionsCollection,
port
});
}
if (userOptions.port) {
if(!userOptions.givenPortOnly) {
if (gameQueryPortOffset)
addAttemptWithPort(userOptions.port + gameQueryPortOffset);
if (userOptions.port === gameOptions.port && gameQueryPort)
addAttemptWithPort(gameQueryPort);
}
attempts.push(optionsCollection);
} else if (gameQueryPort) {
addAttemptWithPort(gameQueryPort);
} else if (gameOptions.port) {
addAttemptWithPort(gameOptions.port + (gameQueryPortOffset || 0));
} else {
// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
attempts.push(optionsCollection);
}
const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts;
let attemptNum = 0;
const errors = [];
for (const attempt of attempts) {
for (let retry = 0; retry < numRetries; retry++) {
attemptNum++;
try {
return await this._attempt(attempt);
} catch (e) {
e.stack = 'Attempt #' + attemptNum + ' - Port=' + attempt.port + ' Retry=' + (retry) + ':\n' + e.stack;
errors.push(e);
}
}
}
const err = new Error('Failed all ' + errors.length + ' attempts');
for (const e of errors) {
err.stack += '\n' + e.stack;
}
throw err;
} }
async _attempt(options) { const addAttemptWithPort = port => {
const core = getProtocol(options.protocol); attempts.push({
core.options = options; ...optionsCollection,
core.udpSocket = this.udpSocket; port
return await core.runOnceSafe(); })
} }
if (userOptions.port) {
if (!userOptions.givenPortOnly) {
if (gameQueryPortOffset) { addAttemptWithPort(userOptions.port + gameQueryPortOffset) }
if (userOptions.port === gameOptions.port && gameQueryPort) { addAttemptWithPort(gameQueryPort) }
}
attempts.push(optionsCollection)
} else if (gameQueryPort) {
addAttemptWithPort(gameQueryPort)
} else if (gameOptions.port) {
addAttemptWithPort(gameOptions.port + (gameQueryPortOffset || 0))
} else {
// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
attempts.push(optionsCollection)
}
const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts
let attemptNum = 0
const errors = []
for (const attempt of attempts) {
for (let retry = 0; retry < numRetries; retry++) {
attemptNum++
try {
return await this._attempt(attempt)
} catch (e) {
e.stack = 'Attempt #' + attemptNum + ' - Port=' + attempt.port + ' Retry=' + (retry) + ':\n' + e.stack
errors.push(e)
}
}
}
const err = new Error('Failed all ' + errors.length + ' attempts')
for (const e of errors) {
err.stack += '\n' + e.stack
}
throw err
}
async _attempt (options) {
const core = getProtocol(options.protocol)
core.options = options
core.udpSocket = this.udpSocket
return await core.runOnceSafe()
}
} }

View file

@ -1,43 +1,42 @@
export class Player { export class Player {
name = ''; name = ''
raw = {}; raw = {}
constructor(data) { constructor (data) {
if (typeof data === 'string') { if (typeof data === 'string') {
this.name = data; this.name = data
} else { } else {
const {name, ...raw} = data; const { name, ...raw } = data
if (name) this.name = name; if (name) this.name = name
if (raw) this.raw = raw; if (raw) this.raw = raw
}
} }
}
} }
export class Players extends Array { export class Players extends Array {
setNum(num) { setNum (num) {
// If the server specified some ridiculous number of players (billions), we don't want to // If the server specified some ridiculous number of players (billions), we don't want to
// run out of ram allocating these objects. // run out of ram allocating these objects.
num = Math.min(num, 10000); num = Math.min(num, 10000)
while(this.length < num) { while (this.length < num) {
this.push({}); this.push({})
}
} }
}
push(data) { push (data) {
super.push(new Player(data)); super.push(new Player(data))
} }
} }
export class Results { export class Results {
name = ''; name = ''
map = ''; map = ''
password = false; password = false
raw = {}; raw = {}
maxplayers = 0; maxplayers = 0
players = new Players(); players = new Players()
bots = new Players(); bots = new Players()
} }

View file

@ -1,24 +1,23 @@
import QueryRunner from './QueryRunner.js'; import QueryRunner from './QueryRunner.js'
let singleton = null; let singleton = null
export default class Gamedig { export default class Gamedig {
constructor(runnerOpts) { constructor (runnerOpts) {
this.queryRunner = new QueryRunner(runnerOpts); this.queryRunner = new QueryRunner(runnerOpts)
} }
async query(userOptions) { async query (userOptions) {
return await this.queryRunner.run(userOptions); return await this.queryRunner.run(userOptions)
} }
static getInstance() { static getInstance () {
if (!singleton) if (!singleton) { singleton = new Gamedig() }
singleton = new Gamedig();
return singleton; return singleton
} }
static async query(...args) { static async query (...args) {
return await Gamedig.getInstance().query(...args); return await Gamedig.getInstance().query(...args)
} }
} }

View file

@ -1,172 +1,172 @@
import Iconv from "iconv-lite"; import Iconv from 'iconv-lite'
import Long from 'long'; import Long from 'long'
import {Buffer} from "buffer"; import { Buffer } from 'buffer'
import Varint from 'varint'; import Varint from 'varint'
function readUInt64BE(buffer,offset) { function readUInt64BE (buffer, offset) {
const high = buffer.readUInt32BE(offset); const high = buffer.readUInt32BE(offset)
const low = buffer.readUInt32BE(offset+4); const low = buffer.readUInt32BE(offset + 4)
return new Long(low,high,true); return new Long(low, high, true)
} }
function readUInt64LE(buffer,offset) { function readUInt64LE (buffer, offset) {
const low = buffer.readUInt32LE(offset); const low = buffer.readUInt32LE(offset)
const high = buffer.readUInt32LE(offset+4); const high = buffer.readUInt32LE(offset + 4)
return new Long(low,high,true); return new Long(low, high, true)
} }
export default class Reader { export default class Reader {
/** /**
* @param {Core} query * @param {Core} query
* @param {Buffer} buffer * @param {Buffer} buffer
**/ **/
constructor(query,buffer) { constructor (query, buffer) {
this.defaultEncoding = query.options.encoding || query.encoding; this.defaultEncoding = query.options.encoding || query.encoding
this.defaultDelimiter = query.delimiter; this.defaultDelimiter = query.delimiter
this.defaultByteOrder = query.byteorder; this.defaultByteOrder = query.byteorder
this.buffer = buffer; this.buffer = buffer
this.i = 0; this.i = 0
}
setOffset (offset) {
this.i = offset
}
offset () {
return this.i
}
skip (i) {
this.i += i
}
pascalString (bytesForSize, adjustment = 0) {
const length = this.uint(bytesForSize) + adjustment
return this.string(length)
}
string (arg) {
let encoding = this.defaultEncoding
let length = null
let delimiter = this.defaultDelimiter
if (typeof arg === 'string') delimiter = arg
else if (typeof arg === 'number') length = arg
else if (typeof arg === 'object') {
if ('encoding' in arg) encoding = arg.encoding
if ('length' in arg) length = arg.length
if ('delimiter' in arg) delimiter = arg.delimiter
} }
setOffset(offset) { if (encoding === 'latin1') encoding = 'win1252'
this.i = offset;
}
offset() { const start = this.i
return this.i; let end = start
} if (length === null) {
// terminated by the delimiter
skip(i) { let delim = delimiter
this.i += i; if (typeof delim === 'string') delim = delim.charCodeAt(0)
} while (true) {
if (end >= this.buffer.length) {
pascalString(bytesForSize, adjustment=0) { end = this.buffer.length
const length = this.uint(bytesForSize) + adjustment; break
return this.string(length);
}
string(arg) {
let encoding = this.defaultEncoding;
let length = null;
let delimiter = this.defaultDelimiter;
if(typeof arg === 'string') delimiter = arg;
else if(typeof arg === 'number') length = arg;
else if(typeof arg === 'object') {
if ('encoding' in arg) encoding = arg.encoding;
if ('length' in arg) length = arg.length;
if ('delimiter' in arg) delimiter = arg.delimiter;
}
if(encoding === 'latin1') encoding = 'win1252';
const start = this.i;
let end = start;
if(length === null) {
// terminated by the delimiter
let delim = delimiter;
if (typeof delim === 'string') delim = delim.charCodeAt(0);
while (true) {
if (end >= this.buffer.length) {
end = this.buffer.length;
break;
}
if (this.buffer.readUInt8(end) === delim) break;
end++;
}
this.i = end + 1;
} else if (length <= 0) {
return '';
} else {
end = start+length;
if(end >= this.buffer.length) {
end = this.buffer.length;
}
this.i = end;
}
const slice = this.buffer.slice(start, end);
const enc = encoding;
if(enc === 'utf8' || enc === 'ucs2' || enc === 'binary') {
return slice.toString(enc);
} else {
return Iconv.decode(slice,enc);
} }
if (this.buffer.readUInt8(end) === delim) break
end++
}
this.i = end + 1
} else if (length <= 0) {
return ''
} else {
end = start + length
if (end >= this.buffer.length) {
end = this.buffer.length
}
this.i = end
} }
int(bytes) { const slice = this.buffer.slice(start, end)
let r = 0; const enc = encoding
if(this.remaining() >= bytes) { if (enc === 'utf8' || enc === 'ucs2' || enc === 'binary') {
if(this.defaultByteOrder === 'be') { return slice.toString(enc)
if(bytes === 1) r = this.buffer.readInt8(this.i); } else {
else if(bytes === 2) r = this.buffer.readInt16BE(this.i); return Iconv.decode(slice, enc)
else if(bytes === 4) r = this.buffer.readInt32BE(this.i);
} else {
if(bytes === 1) r = this.buffer.readInt8(this.i);
else if(bytes === 2) r = this.buffer.readInt16LE(this.i);
else if(bytes === 4) r = this.buffer.readInt32LE(this.i);
}
}
this.i += bytes;
return r;
} }
}
/** @returns {number} */ int (bytes) {
uint(bytes) { let r = 0
let r = 0; if (this.remaining() >= bytes) {
if(this.remaining() >= bytes) { if (this.defaultByteOrder === 'be') {
if(this.defaultByteOrder === 'be') { if (bytes === 1) r = this.buffer.readInt8(this.i)
if(bytes === 1) r = this.buffer.readUInt8(this.i); else if (bytes === 2) r = this.buffer.readInt16BE(this.i)
else if(bytes === 2) r = this.buffer.readUInt16BE(this.i); else if (bytes === 4) r = this.buffer.readInt32BE(this.i)
else if(bytes === 4) r = this.buffer.readUInt32BE(this.i); } else {
else if(bytes === 8) r = readUInt64BE(this.buffer,this.i); if (bytes === 1) r = this.buffer.readInt8(this.i)
} else { else if (bytes === 2) r = this.buffer.readInt16LE(this.i)
if(bytes === 1) r = this.buffer.readUInt8(this.i); else if (bytes === 4) r = this.buffer.readInt32LE(this.i)
else if(bytes === 2) r = this.buffer.readUInt16LE(this.i); }
else if(bytes === 4) r = this.buffer.readUInt32LE(this.i);
else if(bytes === 8) r = readUInt64LE(this.buffer,this.i);
}
}
this.i += bytes;
return r;
} }
this.i += bytes
return r
}
float() { /** @returns {number} */
let r = 0; uint (bytes) {
if(this.remaining() >= 4) { let r = 0
if(this.defaultByteOrder === 'be') r = this.buffer.readFloatBE(this.i); if (this.remaining() >= bytes) {
else r = this.buffer.readFloatLE(this.i); if (this.defaultByteOrder === 'be') {
} if (bytes === 1) r = this.buffer.readUInt8(this.i)
this.i += 4; else if (bytes === 2) r = this.buffer.readUInt16BE(this.i)
return r; else if (bytes === 4) r = this.buffer.readUInt32BE(this.i)
else if (bytes === 8) r = readUInt64BE(this.buffer, this.i)
} else {
if (bytes === 1) r = this.buffer.readUInt8(this.i)
else if (bytes === 2) r = this.buffer.readUInt16LE(this.i)
else if (bytes === 4) r = this.buffer.readUInt32LE(this.i)
else if (bytes === 8) r = readUInt64LE(this.buffer, this.i)
}
} }
this.i += bytes
return r
}
varint() { float () {
const out = Varint.decode(this.buffer, this.i); let r = 0
this.i += Varint.decode.bytes; if (this.remaining() >= 4) {
return out; if (this.defaultByteOrder === 'be') r = this.buffer.readFloatBE(this.i)
else r = this.buffer.readFloatLE(this.i)
} }
this.i += 4
return r
}
/** @returns Buffer */ varint () {
part(bytes) { const out = Varint.decode(this.buffer, this.i)
let r; this.i += Varint.decode.bytes
if(this.remaining() >= bytes) { return out
r = this.buffer.slice(this.i,this.i+bytes); }
} else {
r = Buffer.from([]);
}
this.i += bytes;
return r;
}
remaining() { /** @returns Buffer */
return this.buffer.length-this.i; part (bytes) {
let r
if (this.remaining() >= bytes) {
r = this.buffer.slice(this.i, this.i + bytes)
} else {
r = Buffer.from([])
} }
this.i += bytes
return r
}
rest() { remaining () {
return this.buffer.slice(this.i); return this.buffer.length - this.i
} }
done() { rest () {
return this.i >= this.buffer.length; return this.buffer.slice(this.i)
} }
done () {
return this.i >= this.buffer.length
}
} }

1730
package-lock.json generated

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,10 @@
{ {
"name": "gamedig", "name": "gamedig",
"description": "Query for the status of any game server in Node.JS", "description": "Query for the status of any game server in Node.JS",
"scripts": {
"lint:check": "eslint .",
"lint:fix": "eslint --fix ."
},
"keywords": [ "keywords": [
"srcds", "srcds",
"query", "query",
@ -35,17 +39,6 @@
"engines": { "engines": {
"node": ">=14.17.0" "node": ">=14.17.0"
}, },
"dependencies": {
"cheerio": "^1.0.0-rc.10",
"gbxremote": "^0.2.1",
"got": "^12.1.0",
"iconv-lite": "^0.6.3",
"long": "^5.2.0",
"minimist": "^1.2.6",
"punycode": "^2.3.0",
"seek-bzip": "^2.0.0",
"varint": "^6.0.0"
},
"bin": { "bin": {
"gamedig": "bin/gamedig.js" "gamedig": "bin/gamedig.js"
}, },
@ -58,8 +51,24 @@
"GAMES_LIST.md", "GAMES_LIST.md",
"README.md" "README.md"
], ],
"dependencies": {
"cheerio": "^1.0.0-rc.10",
"gbxremote": "^0.2.1",
"got": "^12.1.0",
"iconv-lite": "^0.6.3",
"long": "^5.2.0",
"minimist": "^1.2.6",
"punycode": "^2.3.0",
"seek-bzip": "^2.0.0",
"varint": "^6.0.0"
},
"devDependencies": { "devDependencies": {
"@types/cheerio": "^0.22.31", "@types/cheerio": "^0.22.31",
"@types/node": "^14.18.13" "@types/node": "^14.18.13",
"eslint": "^8.49.0",
"eslint-config-standard": "^17.1.0",
"eslint-plugin-import": "^2.28.1",
"eslint-plugin-n": "15.7.0",
"eslint-plugin-promise": "^6.1.1"
} }
} }

View file

@ -1,63 +1,65 @@
import Core from './core.js'; import Core from './core.js'
export default class armagetron extends Core { export default class armagetron extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.byteorder = 'be'; this.byteorder = 'be'
}
async run (state) {
const b = Buffer.from([0, 0x35, 0, 0, 0, 0, 0, 0x11])
const buffer = await this.udpSend(b, b => b)
const reader = this.reader(buffer)
reader.skip(6)
state.gamePort = this.readUInt(reader)
state.raw.hostname = this.readString(reader)
state.name = this.stripColorCodes(this.readString(reader))
state.raw.numplayers = this.readUInt(reader)
state.raw.versionmin = this.readUInt(reader)
state.raw.versionmax = this.readUInt(reader)
state.raw.version = this.readString(reader)
state.maxplayers = this.readUInt(reader)
const players = this.readString(reader)
const list = players.split('\n')
for (const name of list) {
if (!name) continue
state.players.push({
name: this.stripColorCodes(name)
})
} }
async run(state) { state.raw.options = this.stripColorCodes(this.readString(reader))
const b = Buffer.from([0,0x35,0,0,0,0,0,0x11]); state.raw.uri = this.readString(reader)
state.raw.globalids = this.readString(reader)
}
const buffer = await this.udpSend(b,b => b); readUInt (reader) {
const reader = this.reader(buffer); const a = reader.uint(2)
const b = reader.uint(2)
return (b << 16) + a
}
reader.skip(6); readString (reader) {
const len = reader.uint(2)
if (!len) return ''
state.gamePort = this.readUInt(reader); let out = ''
state.raw.hostname = this.readString(reader); for (let i = 0; i < len; i += 2) {
state.name = this.stripColorCodes(this.readString(reader)); const hi = reader.uint(1)
state.raw.numplayers = this.readUInt(reader); const lo = reader.uint(1)
state.raw.versionmin = this.readUInt(reader); if (i + 1 < len) out += String.fromCharCode(lo)
state.raw.versionmax = this.readUInt(reader); if (i + 2 < len) out += String.fromCharCode(hi)
state.raw.version = this.readString(reader);
state.maxplayers = this.readUInt(reader);
const players = this.readString(reader);
const list = players.split('\n');
for(const name of list) {
if(!name) continue;
state.players.push({
name: this.stripColorCodes(name)
});
}
state.raw.options = this.stripColorCodes(this.readString(reader));
state.raw.uri = this.readString(reader);
state.raw.globalids = this.readString(reader);
} }
readUInt(reader) { return out
const a = reader.uint(2); }
const b = reader.uint(2);
return (b<<16) + a;
}
readString(reader) {
const len = reader.uint(2);
if(!len) return '';
let out = ''; stripColorCodes (str) {
for(let i = 0; i < len; i += 2) { return str.replace(/0x[0-9a-f]{6}/g, '')
const hi = reader.uint(1); }
const lo = reader.uint(1);
if(i+1<len) out += String.fromCharCode(lo);
if(i+2<len) out += String.fromCharCode(hi);
}
return out;
}
stripColorCodes(str) {
return str.replace(/0x[0-9a-f]{6}/g,'');
}
} }

View file

@ -1,45 +1,45 @@
import Core from './core.js'; import Core from './core.js'
export default class ase extends Core { export default class ase extends Core {
async run(state) { async run (state) {
const buffer = await this.udpSend('s',(buffer) => { const buffer = await this.udpSend('s', (buffer) => {
const reader = this.reader(buffer); const reader = this.reader(buffer)
const header = reader.string(4); const header = reader.string(4)
if (header === 'EYE1') return reader.rest(); if (header === 'EYE1') return reader.rest()
}); })
const reader = this.reader(buffer); const reader = this.reader(buffer)
state.raw.gamename = this.readString(reader); state.raw.gamename = this.readString(reader)
state.gamePort = parseInt(this.readString(reader)); state.gamePort = parseInt(this.readString(reader))
state.name = this.readString(reader); state.name = this.readString(reader)
state.raw.gametype = this.readString(reader); state.raw.gametype = this.readString(reader)
state.map = this.readString(reader); state.map = this.readString(reader)
state.raw.version = this.readString(reader); state.raw.version = this.readString(reader)
state.password = this.readString(reader) === '1'; state.password = this.readString(reader) === '1'
state.raw.numplayers = parseInt(this.readString(reader)); state.raw.numplayers = parseInt(this.readString(reader))
state.maxplayers = parseInt(this.readString(reader)); state.maxplayers = parseInt(this.readString(reader))
while(!reader.done()) { while (!reader.done()) {
const key = this.readString(reader); const key = this.readString(reader)
if(!key) break; if (!key) break
const value = this.readString(reader); const value = this.readString(reader)
state.raw[key] = value; state.raw[key] = value
}
while(!reader.done()) {
const flags = reader.uint(1);
const player = {};
if(flags & 1) player.name = this.readString(reader);
if(flags & 2) player.team = this.readString(reader);
if(flags & 4) player.skin = this.readString(reader);
if(flags & 8) player.score = parseInt(this.readString(reader));
if(flags & 16) player.ping = parseInt(this.readString(reader));
if(flags & 32) player.time = parseInt(this.readString(reader));
state.players.push(player);
}
} }
readString(reader) { while (!reader.done()) {
return reader.pascalString(1, -1); const flags = reader.uint(1)
const player = {}
if (flags & 1) player.name = this.readString(reader)
if (flags & 2) player.team = this.readString(reader)
if (flags & 4) player.skin = this.readString(reader)
if (flags & 8) player.score = parseInt(this.readString(reader))
if (flags & 16) player.ping = parseInt(this.readString(reader))
if (flags & 32) player.time = parseInt(this.readString(reader))
state.players.push(player)
} }
}
readString (reader) {
return reader.pascalString(1, -1)
}
} }

View file

@ -1,38 +1,38 @@
import Core from './core.js'; import Core from './core.js'
export default class assettocorsa extends Core { export default class assettocorsa extends Core {
async run(state) { async run (state) {
const serverInfo = await this.request({ const serverInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/INFO`, url: `http://${this.options.address}:${this.options.port}/INFO`,
responseType: 'json' responseType: 'json'
}); })
const carInfo = await this.request({ const carInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`, url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
responseType: 'json' responseType: 'json'
}); })
if (!serverInfo || !carInfo || !carInfo.Cars) { if (!serverInfo || !carInfo || !carInfo.Cars) {
throw new Error('Query not successful'); throw new Error('Query not successful')
}
state.maxplayers = serverInfo.maxclients;
state.name = serverInfo.name;
state.map = serverInfo.track;
state.password = serverInfo.pass;
state.gamePort = serverInfo.port;
state.raw.carInfo = carInfo.Cars;
state.raw.serverInfo = serverInfo;
for (const car of carInfo.Cars) {
if (car.IsConnected) {
state.players.push({
name: car.DriverName,
car: car.Model,
skin: car.Skin,
nation: car.DriverNation,
team: car.DriverTeam
});
}
}
} }
state.maxplayers = serverInfo.maxclients
state.name = serverInfo.name
state.map = serverInfo.track
state.password = serverInfo.pass
state.gamePort = serverInfo.port
state.raw.carInfo = carInfo.Cars
state.raw.serverInfo = serverInfo
for (const car of carInfo.Cars) {
if (car.IsConnected) {
state.players.push({
name: car.DriverName,
car: car.Model,
skin: car.Skin,
nation: car.DriverNation,
team: car.DriverTeam
})
}
}
}
} }

View file

@ -1,161 +1,162 @@
import Core from './core.js'; import Core from './core.js'
export default class battlefield extends Core { export default class battlefield extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
} }
async run(state) { async run (state) {
await this.withTcp(async socket => { await this.withTcp(async socket => {
{ {
const data = await this.query(socket, ['serverInfo']); const data = await this.query(socket, ['serverInfo'])
state.name = data.shift(); state.name = data.shift()
state.raw.numplayers = parseInt(data.shift()); state.raw.numplayers = parseInt(data.shift())
state.maxplayers = parseInt(data.shift()); state.maxplayers = parseInt(data.shift())
state.raw.gametype = data.shift(); state.raw.gametype = data.shift()
state.map = data.shift(); state.map = data.shift()
state.raw.roundsplayed = parseInt(data.shift()); state.raw.roundsplayed = parseInt(data.shift())
state.raw.roundstotal = parseInt(data.shift()); state.raw.roundstotal = parseInt(data.shift())
const teamCount = data.shift(); const teamCount = data.shift()
state.raw.teams = []; state.raw.teams = []
for (let i = 0; i < teamCount; i++) { for (let i = 0; i < teamCount; i++) {
const tickets = parseFloat(data.shift()); const tickets = parseFloat(data.shift())
state.raw.teams.push({ state.raw.teams.push({
tickets: tickets tickets
}); })
}
state.raw.targetscore = parseInt(data.shift());
state.raw.status = data.shift();
// Seems like the fields end at random places beyond this point
// depending on the server version
if (data.length) state.raw.ranked = (data.shift() === 'true');
if (data.length) state.raw.punkbuster = (data.shift() === 'true');
if (data.length) state.password = (data.shift() === 'true');
if (data.length) state.raw.uptime = parseInt(data.shift());
if (data.length) state.raw.roundtime = parseInt(data.shift());
const isBadCompany2 = data[0] === 'BC2';
if (isBadCompany2) {
if (data.length) data.shift();
if (data.length) data.shift();
}
if (data.length) {
state.raw.ip = data.shift();
const split = state.raw.ip.split(':');
state.gameHost = split[0];
state.gamePort = split[1];
} else {
// best guess if the server doesn't tell us what the server port is
// these are just the default game ports for different default query ports
if (this.options.port === 48888) state.gamePort = 7673;
if (this.options.port === 22000) state.gamePort = 25200;
}
if (data.length) state.raw.punkbusterversion = data.shift();
if (data.length) state.raw.joinqueue = (data.shift() === 'true');
if (data.length) state.raw.region = data.shift();
if (data.length) state.raw.pingsite = data.shift();
if (data.length) state.raw.country = data.shift();
if (data.length) state.raw.quickmatch = (data.shift() === 'true');
}
{
const data = await this.query(socket, ['version']);
data.shift();
state.raw.version = data.shift();
}
{
const data = await this.query(socket, ['listPlayers', 'all']);
const fieldCount = parseInt(data.shift());
const fields = [];
for (let i = 0; i < fieldCount; i++) {
fields.push(data.shift());
}
const numplayers = data.shift();
for (let i = 0; i < numplayers; i++) {
const player = {};
for (let key of fields) {
let value = data.shift();
if (key === 'teamId') key = 'team';
else if (key === 'squadId') key = 'squad';
if (
key === 'kills'
|| key === 'deaths'
|| key === 'score'
|| key === 'rank'
|| key === 'team'
|| key === 'squad'
|| key === 'ping'
|| key === 'type'
) {
value = parseInt(value);
}
player[key] = value;
}
state.players.push(player);
}
}
});
}
async query(socket, params) {
const outPacket = this.buildPacket(params);
return await this.tcpSend(socket, outPacket, (data) => {
const decoded = this.decodePacket(data);
if(decoded) {
this.logger.debug(decoded);
if(decoded.shift() !== 'OK') throw new Error('Missing OK');
return decoded;
}
});
}
buildPacket(params) {
const paramBuffers = [];
for (const param of params) {
paramBuffers.push(Buffer.from(param,'utf8'));
} }
let totalLength = 12; state.raw.targetscore = parseInt(data.shift())
for (const paramBuffer of paramBuffers) { state.raw.status = data.shift()
totalLength += paramBuffer.length+1+4;
}
const b = Buffer.alloc(totalLength); // Seems like the fields end at random places beyond this point
b.writeUInt32LE(0,0); // depending on the server version
b.writeUInt32LE(totalLength,4);
b.writeUInt32LE(params.length,8);
let offset = 12;
for (const paramBuffer of paramBuffers) {
b.writeUInt32LE(paramBuffer.length, offset); offset += 4;
paramBuffer.copy(b, offset); offset += paramBuffer.length;
b.writeUInt8(0, offset); offset += 1;
}
return b; if (data.length) state.raw.ranked = (data.shift() === 'true')
if (data.length) state.raw.punkbuster = (data.shift() === 'true')
if (data.length) state.password = (data.shift() === 'true')
if (data.length) state.raw.uptime = parseInt(data.shift())
if (data.length) state.raw.roundtime = parseInt(data.shift())
const isBadCompany2 = data[0] === 'BC2'
if (isBadCompany2) {
if (data.length) data.shift()
if (data.length) data.shift()
}
if (data.length) {
state.raw.ip = data.shift()
const split = state.raw.ip.split(':')
state.gameHost = split[0]
state.gamePort = split[1]
} else {
// best guess if the server doesn't tell us what the server port is
// these are just the default game ports for different default query ports
if (this.options.port === 48888) state.gamePort = 7673
if (this.options.port === 22000) state.gamePort = 25200
}
if (data.length) state.raw.punkbusterversion = data.shift()
if (data.length) state.raw.joinqueue = (data.shift() === 'true')
if (data.length) state.raw.region = data.shift()
if (data.length) state.raw.pingsite = data.shift()
if (data.length) state.raw.country = data.shift()
if (data.length) state.raw.quickmatch = (data.shift() === 'true')
}
{
const data = await this.query(socket, ['version'])
data.shift()
state.raw.version = data.shift()
}
{
const data = await this.query(socket, ['listPlayers', 'all'])
const fieldCount = parseInt(data.shift())
const fields = []
for (let i = 0; i < fieldCount; i++) {
fields.push(data.shift())
}
const numplayers = data.shift()
for (let i = 0; i < numplayers; i++) {
const player = {}
for (let key of fields) {
let value = data.shift()
if (key === 'teamId') key = 'team'
else if (key === 'squadId') key = 'squad'
if (
key === 'kills' ||
key === 'deaths' ||
key === 'score' ||
key === 'rank' ||
key === 'team' ||
key === 'squad' ||
key === 'ping' ||
key === 'type'
) {
value = parseInt(value)
}
player[key] = value
}
state.players.push(player)
}
}
})
}
async query (socket, params) {
const outPacket = this.buildPacket(params)
return await this.tcpSend(socket, outPacket, (data) => {
const decoded = this.decodePacket(data)
if (decoded) {
this.logger.debug(decoded)
if (decoded.shift() !== 'OK') throw new Error('Missing OK')
return decoded
}
})
}
buildPacket (params) {
const paramBuffers = []
for (const param of params) {
paramBuffers.push(Buffer.from(param, 'utf8'))
} }
decodePacket(buffer) {
if(buffer.length < 8) return false;
const reader = this.reader(buffer);
const header = reader.uint(4);
const totalLength = reader.uint(4);
if(buffer.length < totalLength) return false;
this.logger.debug("Expected " + totalLength + " bytes, have " + buffer.length);
const paramCount = reader.uint(4); let totalLength = 12
const params = []; for (const paramBuffer of paramBuffers) {
for(let i = 0; i < paramCount; i++) { totalLength += paramBuffer.length + 1 + 4
params.push(reader.pascalString(4));
const strNull = reader.uint(1);
}
return params;
} }
const b = Buffer.alloc(totalLength)
b.writeUInt32LE(0, 0)
b.writeUInt32LE(totalLength, 4)
b.writeUInt32LE(params.length, 8)
let offset = 12
for (const paramBuffer of paramBuffers) {
b.writeUInt32LE(paramBuffer.length, offset); offset += 4
paramBuffer.copy(b, offset); offset += paramBuffer.length
b.writeUInt8(0, offset); offset += 1
}
return b
}
decodePacket (buffer) {
if (buffer.length < 8) return false
const reader = this.reader(buffer)
reader.uint(4) // header
const totalLength = reader.uint(4)
if (buffer.length < totalLength) return false
this.logger.debug('Expected ' + totalLength + ' bytes, have ' + buffer.length)
const paramCount = reader.uint(4)
const params = []
for (let i = 0; i < paramCount; i++) {
params.push(reader.pascalString(4))
reader.uint(1) // strNull
}
return params
}
} }

View file

@ -1,46 +1,46 @@
import Core from './core.js'; import Core from './core.js'
import * as cheerio from "cheerio"; import * as cheerio from 'cheerio'
export default class buildandshoot extends Core { export default class buildandshoot extends Core {
async run(state) { async run (state) {
const body = await this.request({ const body = await this.request({
url: 'http://'+this.options.address+':'+this.options.port+'/', url: 'http://' + this.options.address + ':' + this.options.port + '/'
}); })
let m; let m
m = body.match(/status server for (.*?)\.?[\r\n]/); m = body.match(/status server for (.*?)\.?[\r\n]/)
if(m) state.name = m[1]; if (m) state.name = m[1]
m = body.match(/Current uptime: (\d+)/); m = body.match(/Current uptime: (\d+)/)
if(m) state.raw.uptime = m[1]; if (m) state.raw.uptime = m[1]
m = body.match(/currently running (.*?) by /); m = body.match(/currently running (.*?) by /)
if(m) state.map = m[1]; if (m) state.map = m[1]
m = body.match(/Current players: (\d+)\/(\d+)/); m = body.match(/Current players: (\d+)\/(\d+)/)
if(m) { if (m) {
state.raw.numplayers = m[1]; state.raw.numplayers = m[1]
state.maxplayers = m[2]; state.maxplayers = m[2]
} }
m = body.match(/aos:\/\/[0-9]+:[0-9]+/); m = body.match(/aos:\/\/[0-9]+:[0-9]+/)
if (m) { if (m) {
state.connect = m[0]; state.connect = m[0]
} }
const $ = cheerio.load(body); const $ = cheerio.load(body)
$('#playerlist tbody tr').each((i,tr) => { $('#playerlist tbody tr').each((i, tr) => {
if (!$(tr).find('td').first().attr('colspan')) { if (!$(tr).find('td').first().attr('colspan')) {
state.players.push({ state.players.push({
name: $(tr).find('td').eq(2).text(), name: $(tr).find('td').eq(2).text(),
ping: $(tr).find('td').eq(3).text().trim(), ping: $(tr).find('td').eq(3).text().trim(),
team: $(tr).find('td').eq(4).text().toLowerCase(), team: $(tr).find('td').eq(4).text().toLowerCase(),
score: parseInt($(tr).find('td').eq(5).text()) score: parseInt($(tr).find('td').eq(5).text())
}); })
} }
}); })
/* /*
var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/); var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
if(m) { if(m) {
var o1 = parseInt(m[1]); var o1 = parseInt(m[1]);
@ -51,5 +51,5 @@ export default class buildandshoot extends Core {
state.raw.url = 'aos://'+addr; state.raw.url = 'aos://'+addr;
} }
*/ */
} }
} }

View file

@ -1,349 +1,350 @@
import {EventEmitter} from "events"; import { EventEmitter } from 'events'
import * as net from "net"; import * as net from 'net'
import Reader from "../lib/reader.js"; import Reader from '../lib/reader.js'
import {debugDump} from '../lib/HexUtil.js'; import { debugDump } from '../lib/HexUtil.js'
import Logger from "../lib/Logger.js"; import Logger from '../lib/Logger.js'
import DnsResolver from "../lib/DnsResolver.js"; import DnsResolver from '../lib/DnsResolver.js'
import {Results} from "../lib/Results.js"; import { Results } from '../lib/Results.js'
import Promises from "../lib/Promises.js"; import Promises from '../lib/Promises.js'
let uid = 0; let uid = 0
export default class Core extends EventEmitter { export default class Core extends EventEmitter {
constructor() { constructor () {
super(); super()
this.encoding = 'utf8'; this.encoding = 'utf8'
this.byteorder = 'le'; this.byteorder = 'le'
this.delimiter = '\0'; this.delimiter = '\0'
this.srvRecord = null; this.srvRecord = null
this.abortedPromise = null; this.abortedPromise = null
this.logger = new Logger(); this.logger = new Logger()
this.dnsResolver = new DnsResolver(this.logger); this.dnsResolver = new DnsResolver(this.logger)
// Sent to us by QueryRunner // Sent to us by QueryRunner
this.options = null; this.options = null
/** @type GlobalUdpSocket */ /** @type GlobalUdpSocket */
this.udpSocket = null; this.udpSocket = null
this.shortestRTT = 0; this.shortestRTT = 0
this.usedTcp = false; this.usedTcp = false
}
// Runs a single attempt with a timeout and cleans up afterward
async runOnceSafe () {
if (this.options.debug) {
this.logger.debugEnabled = true
}
this.logger.prefix = 'Q#' + (uid++)
this.logger.debug('Starting')
this.logger.debug('Protocol: ' + this.constructor.name)
this.logger.debug('Options:', this.options)
let abortCall = null
this.abortedPromise = new Promise((resolve, reject) => {
abortCall = () => reject(new Error('Query is finished -- cancelling outstanding promises'))
}).catch(() => {
// Make sure that if this promise isn't attached to, it doesn't throw a unhandled promise rejection
})
let timeout
try {
const promise = this.runOnce()
timeout = Promises.createTimeout(this.options.attemptTimeout, 'Attempt')
const result = await Promise.race([promise, timeout])
this.logger.debug('Query was successful')
return result
} catch (e) {
this.logger.debug('Query failed with error', e)
throw e
} finally {
timeout && timeout.cancel()
try {
abortCall()
} catch (e) {
this.logger.debug('Error during abort cleanup: ' + e.stack)
}
}
}
async runOnce () {
const options = this.options
if (('host' in options) && !('address' in options)) {
const resolved = await this.dnsResolver.resolve(options.host, options.ipFamily, this.srvRecord)
options.address = resolved.address
if (resolved.port) options.port = resolved.port
} }
// Runs a single attempt with a timeout and cleans up afterward const state = new Results()
async runOnceSafe() {
if (this.options.debug) {
this.logger.debugEnabled = true;
}
this.logger.prefix = 'Q#' + (uid++);
this.logger.debug("Starting"); await this.run(state)
this.logger.debug("Protocol: " + this.constructor.name);
this.logger.debug("Options:", this.options);
let abortCall = null; // because lots of servers prefix with spaces to try to appear first
this.abortedPromise = new Promise((resolve,reject) => { state.name = (state.name || '').trim()
abortCall = () => reject(new Error("Query is finished -- cancelling outstanding promises"));
}).catch(() => {
// Make sure that if this promise isn't attached to, it doesn't throw a unhandled promise rejection
});
let timeout; if (!('connect' in state)) {
try { state.connect = '' +
const promise = this.runOnce(); (state.gameHost || this.options.host || this.options.address) +
timeout = Promises.createTimeout(this.options.attemptTimeout, "Attempt"); ':' +
const result = await Promise.race([promise, timeout]); (state.gamePort || this.options.port)
this.logger.debug("Query was successful");
return result;
} catch(e) {
this.logger.debug("Query failed with error", e);
throw e;
} finally {
timeout && timeout.cancel();
try {
abortCall();
} catch(e) {
this.logger.debug("Error during abort cleanup: " + e.stack);
}
}
} }
state.ping = this.shortestRTT
delete state.gameHost
delete state.gamePort
async runOnce() { this.logger.debug(log => {
const options = this.options; log('Size of players array: ' + state.players.length)
if (('host' in options) && !('address' in options)) { log('Size of bots array: ' + state.bots.length)
const resolved = await this.dnsResolver.resolve(options.host, options.ipFamily, this.srvRecord); })
options.address = resolved.address;
if (resolved.port) options.port = resolved.port;
}
const state = new Results(); return state
}
await this.run(state); async run (/** Results */ state) {}
// because lots of servers prefix with spaces to try to appear first /** Param can be a time in ms, or a promise (which will be timed) */
state.name = (state.name || '').trim(); registerRtt (param) {
if (param.then) {
if (!('connect' in state)) { const start = Date.now()
state.connect = '' param.then(() => {
+ (state.gameHost || this.options.host || this.options.address) const end = Date.now()
+ ':' const rtt = end - start
+ (state.gamePort || this.options.port) this.registerRtt(rtt)
} }).catch(() => {})
state.ping = this.shortestRTT; } else {
delete state.gameHost; this.logger.debug('Registered RTT: ' + param + 'ms')
delete state.gamePort; if (this.shortestRTT === 0 || param < this.shortestRTT) {
this.shortestRTT = param
this.logger.debug(log => { }
log("Size of players array: " + state.players.length);
log("Size of bots array: " + state.bots.length);
});
return state;
} }
}
async run(/** Results */ state) {} // utils
/** @returns {Reader} */
reader (buffer) {
return new Reader(this, buffer)
}
/** Param can be a time in ms, or a promise (which will be timed) */ translate (obj, trans) {
registerRtt(param) { for (const from of Object.keys(trans)) {
if (param.then) { const to = trans[from]
const start = Date.now(); if (from in obj) {
param.then(() => { if (to) obj[to] = obj[from]
const end = Date.now(); delete obj[from]
const rtt = end - start; }
this.registerRtt(rtt);
}).catch(() => {});
} else {
this.logger.debug("Registered RTT: " + param + "ms");
if (this.shortestRTT === 0 || param < this.shortestRTT) {
this.shortestRTT = param;
}
}
} }
}
// utils trueTest (str) {
/** @returns {Reader} */ if (typeof str === 'boolean') return str
reader(buffer) { if (typeof str === 'number') return str !== 0
return new Reader(this,buffer); if (typeof str === 'string') {
} if (str.toLowerCase() === 'true') return true
translate(obj,trans) { if (str.toLowerCase() === 'yes') return true
for(const from of Object.keys(trans)) { if (str === '1') return true
const to = trans[from];
if(from in obj) {
if(to) obj[to] = obj[from];
delete obj[from];
}
}
} }
return false
}
trueTest(str) { assertValidPort (port) {
if(typeof str === 'boolean') return str; if (!port) {
if(typeof str === 'number') return str !== 0; throw new Error('Could not determine port to query. Did you provide a port?')
if(typeof str === 'string') {
if(str.toLowerCase() === 'true') return true;
if(str.toLowerCase() === 'yes') return true;
if(str === '1') return true;
}
return false;
} }
if (port < 1 || port > 65535) {
assertValidPort(port) { throw new Error('Invalid tcp/ip port: ' + port)
if (!port) {
throw new Error("Could not determine port to query. Did you provide a port?");
}
if (port < 1 || port > 65535) {
throw new Error("Invalid tcp/ip port: " + port);
}
} }
}
/** /**
* @template T * @template T
* @param {function(NodeJS.Socket):Promise<T>} fn * @param {function(NodeJS.Socket):Promise<T>} fn
* @param {number=} port * @param {number=} port
* @returns {Promise<T>} * @returns {Promise<T>}
*/ */
async withTcp(fn, port) { async withTcp (fn, port) {
this.usedTcp = true; this.usedTcp = true
const address = this.options.address; const address = this.options.address
if (!port) port = this.options.port; if (!port) port = this.options.port
this.assertValidPort(port); this.assertValidPort(port)
let socket, connectionTimeout; let socket, connectionTimeout
try { try {
socket = net.connect(port,address); socket = net.connect(port, address)
socket.setNoDelay(true); socket.setNoDelay(true)
// Prevent unhandled 'error' events from dumping straight to console // Prevent unhandled 'error' events from dumping straight to console
socket.on('error', () => {}); socket.on('error', () => {})
this.logger.debug(log => { this.logger.debug(log => {
this.logger.debug(address+':'+port+" TCP Connecting"); this.logger.debug(address + ':' + port + ' TCP Connecting')
const writeHook = socket.write; const writeHook = socket.write
socket.write = (...args) => { socket.write = (...args) => {
log(address+':'+port+" TCP-->"); log(address + ':' + port + ' TCP-->')
log(debugDump(args[0])); log(debugDump(args[0]))
writeHook.apply(socket,args); writeHook.apply(socket, args)
};
socket.on('error', e => log('TCP Error:', e));
socket.on('close', () => log('TCP Closed'));
socket.on('data', (data) => {
log(address+':'+port+" <--TCP");
log(data);
});
socket.on('ready', () => log(address+':'+port+" TCP Connected"));
});
const connectionPromise = new Promise((resolve,reject) => {
socket.on('ready', resolve);
socket.on('close', () => reject(new Error('TCP Connection Refused')));
});
this.registerRtt(connectionPromise);
connectionTimeout = Promises.createTimeout(this.options.socketTimeout, 'TCP Opening');
await Promise.race([
connectionPromise,
connectionTimeout,
this.abortedPromise
]);
return await fn(socket);
} finally {
socket && socket.destroy();
connectionTimeout && connectionTimeout.cancel();
} }
} socket.on('error', e => log('TCP Error:', e))
socket.on('close', () => log('TCP Closed'))
socket.on('data', (data) => {
log(address + ':' + port + ' <--TCP')
log(data)
})
socket.on('ready', () => log(address + ':' + port + ' TCP Connected'))
})
/** const connectionPromise = new Promise((resolve, reject) => {
socket.on('ready', resolve)
socket.on('close', () => reject(new Error('TCP Connection Refused')))
})
this.registerRtt(connectionPromise)
connectionTimeout = Promises.createTimeout(this.options.socketTimeout, 'TCP Opening')
await Promise.race([
connectionPromise,
connectionTimeout,
this.abortedPromise
])
return await fn(socket)
} finally {
socket && socket.destroy()
connectionTimeout && connectionTimeout.cancel()
}
}
/**
* @template T * @template T
* @param {NodeJS.Socket} socket * @param {NodeJS.Socket} socket
* @param {Buffer|string} buffer * @param {Buffer|string} buffer
* @param {function(Buffer):T} ondata * @param {function(Buffer):T} ondata
* @returns Promise<T> * @returns Promise<T>
*/ */
async tcpSend(socket,buffer,ondata) { async tcpSend (socket, buffer, ondata) {
let timeout; let timeout
try { try {
const promise = new Promise(async (resolve, reject) => { const promise = new Promise((resolve, reject) => {
let received = Buffer.from([]); let received = Buffer.from([])
const onData = (data) => { const onData = (data) => {
received = Buffer.concat([received, data]); received = Buffer.concat([received, data])
const result = ondata(received); const result = ondata(received)
if (result !== undefined) { if (result !== undefined) {
socket.removeListener('data', onData); socket.removeListener('data', onData)
resolve(result); resolve(result)
} }
};
socket.on('data', onData);
socket.write(buffer);
});
timeout = Promises.createTimeout(this.options.socketTimeout, 'TCP');
return await Promise.race([promise, timeout, this.abortedPromise]);
} finally {
timeout && timeout.cancel();
} }
socket.on('data', onData)
socket.write(buffer)
})
timeout = Promises.createTimeout(this.options.socketTimeout, 'TCP')
return await Promise.race([promise, timeout, this.abortedPromise])
} finally {
timeout && timeout.cancel()
} }
}
/** /**
* @param {Buffer|string} buffer * @param {Buffer|string} buffer
* @param {function(Buffer):T=} onPacket * @param {function(Buffer):T=} onPacket
* @param {(function():T)=} onTimeout * @param {(function():T)=} onTimeout
* @returns Promise<T> * @returns Promise<T>
* @template T * @template T
*/ */
async udpSend(buffer,onPacket,onTimeout) { async udpSend (buffer, onPacket, onTimeout) {
const address = this.options.address; const address = this.options.address
const port = this.options.port; const port = this.options.port
this.assertValidPort(port); this.assertValidPort(port)
if(typeof buffer === 'string') buffer = Buffer.from(buffer,'binary'); if (typeof buffer === 'string') buffer = Buffer.from(buffer, 'binary')
const socket = this.udpSocket; const socket = this.udpSocket
await socket.send(buffer, address, port, this.options.debug); await socket.send(buffer, address, port, this.options.debug)
if (!onPacket && !onTimeout) { if (!onPacket && !onTimeout) {
return null; return null
}
let socketCallback;
let timeout;
try {
const promise = new Promise((resolve, reject) => {
const start = Date.now();
let end = null;
socketCallback = (fromAddress, fromPort, buffer) => {
try {
if (fromAddress !== address) return;
if (fromPort !== port) return;
if (end === null) {
end = Date.now();
const rtt = end-start;
this.registerRtt(rtt);
}
const result = onPacket(buffer);
if (result !== undefined) {
this.logger.debug("UDP send finished by callback");
resolve(result);
}
} catch(e) {
reject(e);
}
};
socket.addCallback(socketCallback, this.options.debug);
});
timeout = Promises.createTimeout(this.options.socketTimeout, 'UDP');
const wrappedTimeout = new Promise((resolve, reject) => {
timeout.catch((e) => {
this.logger.debug("UDP timeout detected");
if (onTimeout) {
try {
const result = onTimeout();
if (result !== undefined) {
this.logger.debug("UDP timeout resolved by callback");
resolve(result);
return;
}
} catch(e) {
reject(e);
}
}
reject(e);
});
});
return await Promise.race([promise, wrappedTimeout, this.abortedPromise]);
} finally {
timeout && timeout.cancel();
socketCallback && socket.removeCallback(socketCallback);
}
} }
async tcpPing() { let socketCallback
// This will give a much more accurate RTT than using the rtt of an http request. let timeout
if (!this.usedTcp) { try {
await this.withTcp(() => {}); const promise = new Promise((resolve, reject) => {
const start = Date.now()
let end = null
socketCallback = (fromAddress, fromPort, buffer) => {
try {
if (fromAddress !== address) return
if (fromPort !== port) return
if (end === null) {
end = Date.now()
const rtt = end - start
this.registerRtt(rtt)
}
const result = onPacket(buffer)
if (result !== undefined) {
this.logger.debug('UDP send finished by callback')
resolve(result)
}
} catch (e) {
reject(e)
}
} }
socket.addCallback(socketCallback, this.options.debug)
})
timeout = Promises.createTimeout(this.options.socketTimeout, 'UDP')
const wrappedTimeout = new Promise((resolve, reject) => {
timeout.catch((e) => {
this.logger.debug('UDP timeout detected')
if (onTimeout) {
try {
const result = onTimeout()
if (result !== undefined) {
this.logger.debug('UDP timeout resolved by callback')
resolve(result)
return
}
} catch (e) {
reject(e)
}
}
reject(e)
})
})
return await Promise.race([promise, wrappedTimeout, this.abortedPromise])
} finally {
timeout && timeout.cancel()
socketCallback && socket.removeCallback(socketCallback)
} }
}
async request(params) { async tcpPing () {
await this.tcpPing(); // This will give a much more accurate RTT than using the rtt of an http request.
if (!this.usedTcp) {
await this.withTcp(() => {})
}
}
const got = (await import('got')).got; async request (params) {
await this.tcpPing()
let requestPromise; const got = (await import('got')).got
try {
requestPromise = got({ let requestPromise
...params, try {
timeout: { requestPromise = got({
request: this.options.socketTimeout ...params,
} timeout: {
}); request: this.options.socketTimeout
this.logger.debug(log => {
log(() => params.url + " HTTP-->");
requestPromise
.then((response) => log(params.url + " <--HTTP " + response.statusCode))
.catch(() => {});
});
const wrappedPromise = requestPromise.then(response => {
if (response.statusCode !== 200) throw new Error("Bad status code: " + response.statusCode);
return response.body;
});
return await Promise.race([wrappedPromise, this.abortedPromise]);
} finally {
requestPromise && requestPromise.cancel();
} }
})
this.logger.debug(log => {
log(() => params.url + ' HTTP-->')
requestPromise
.then((response) => log(params.url + ' <--HTTP ' + response.statusCode))
.catch(() => {})
})
const wrappedPromise = requestPromise.then(response => {
if (response.statusCode !== 200) throw new Error('Bad status code: ' + response.statusCode)
return response.body
})
return await Promise.race([wrappedPromise, this.abortedPromise])
} finally {
requestPromise && requestPromise.cancel()
} }
}
} }

View file

@ -1,67 +1,65 @@
import Core from './core.js'; import Core from './core.js'
export default class cs2d extends Core { export default class cs2d extends Core {
async run(state) { async run (state) {
{ const reader = await this.sendQuery(
const reader = await this.sendQuery( Buffer.from('\x01\x00\xFB\x01\xF5\x03\xFB\x05', 'binary'),
Buffer.from('\x01\x00\xFB\x01\xF5\x03\xFB\x05', 'binary'), Buffer.from('\x01\x00\xFB\x01', 'binary')
Buffer.from('\x01\x00\xFB\x01', 'binary') )
); const flags = reader.uint(1)
const flags = reader.uint(1); state.raw.flags = flags
state.raw.flags = flags; state.password = this.readFlag(flags, 0)
state.password = this.readFlag(flags, 0); state.raw.registeredOnly = this.readFlag(flags, 1)
state.raw.registeredOnly = this.readFlag(flags, 1); state.raw.fogOfWar = this.readFlag(flags, 2)
state.raw.fogOfWar = this.readFlag(flags, 2); state.raw.friendlyFire = this.readFlag(flags, 3)
state.raw.friendlyFire = this.readFlag(flags, 3); state.raw.botsEnabled = this.readFlag(flags, 5)
state.raw.botsEnabled = this.readFlag(flags, 5); state.raw.luaScripts = this.readFlag(flags, 6)
state.raw.luaScripts = this.readFlag(flags, 6); state.raw.forceLight = this.readFlag(flags, 7)
state.raw.forceLight = this.readFlag(flags, 7); state.name = this.readString(reader)
state.name = this.readString(reader); state.map = this.readString(reader)
state.map = this.readString(reader); state.raw.numplayers = reader.uint(1)
state.raw.numplayers = reader.uint(1); state.maxplayers = reader.uint(1)
state.maxplayers = reader.uint(1); if (flags & 32) {
if (flags & 32) { state.raw.gamemode = reader.uint(1)
state.raw.gamemode = reader.uint(1); } else {
} else { state.raw.gamemode = 0
state.raw.gamemode = 0;
}
state.raw.numbots = reader.uint(1);
const flags2 = reader.uint(1);
state.raw.flags2 = flags2;
state.raw.recoil = this.readFlag(flags2, 0);
state.raw.offScreenDamage = this.readFlag(flags2, 1);
state.raw.hasDownloads = this.readFlag(flags2, 2);
reader.skip(2);
const players = reader.uint(1);
for (let i = 0; i < players; i++) {
const player = {}
player.id = reader.uint(1);
player.name = this.readString(reader);
player.team = reader.uint(1);
player.score = reader.uint(4);
player.deaths = reader.uint(4);
state.players.push(player);
}
}
} }
state.raw.numbots = reader.uint(1)
const flags2 = reader.uint(1)
state.raw.flags2 = flags2
state.raw.recoil = this.readFlag(flags2, 0)
state.raw.offScreenDamage = this.readFlag(flags2, 1)
state.raw.hasDownloads = this.readFlag(flags2, 2)
reader.skip(2)
const players = reader.uint(1)
for (let i = 0; i < players; i++) {
const player = {}
player.id = reader.uint(1)
player.name = this.readString(reader)
player.team = reader.uint(1)
player.score = reader.uint(4)
player.deaths = reader.uint(4)
state.players.push(player)
}
}
async sendQuery(request, expectedHeader) { async sendQuery (request, expectedHeader) {
// Send multiple copies of the request packet, because cs2d likes to just ignore them randomly // Send multiple copies of the request packet, because cs2d likes to just ignore them randomly
await this.udpSend(request); await this.udpSend(request)
await this.udpSend(request); await this.udpSend(request)
return await this.udpSend(request, (buffer) => { return await this.udpSend(request, (buffer) => {
const reader = this.reader(buffer); const reader = this.reader(buffer)
const header = reader.part(4); const header = reader.part(4)
if (!header.equals(expectedHeader)) return; if (!header.equals(expectedHeader)) return
return reader; return reader
}); })
} }
readFlag(flags, offset) { readFlag (flags, offset) {
return !!(flags & (1 << offset)); return !!(flags & (1 << offset))
} }
readString(reader) { readString (reader) {
return reader.pascalString(1); return reader.pascalString(1)
} }
} }

View file

@ -1,29 +1,29 @@
import Core from './core.js'; import Core from './core.js'
export default class discord extends Core { export default class discord extends Core {
async run(state) { async run (state) {
const guildId = this.options.guildId; const guildId = this.options.guildId
if (typeof guildId !== 'string') { if (typeof guildId !== 'string') {
throw new Error('guildId option must be set when querying discord. Ensure the guildId is a string and not a number.' throw new Error('guildId option must be set when querying discord. Ensure the guildId is a string and not a number.' +
+ " (It's too large of a number for javascript to store without losing precision)"); " (It's too large of a number for javascript to store without losing precision)")
}
this.usedTcp = true;
const raw = await this.request({
url: 'https://discordapp.com/api/guilds/' + guildId + '/widget.json',
});
const json = JSON.parse(raw);
state.name = json.name;
if (json.instant_invite) {
state.connect = json.instant_invite;
} else {
state.connect = 'https://discordapp.com/channels/' + guildId;
}
for (const member of json.members) {
const {username: name, ...rest} = member;
state.players.push({ name, ...rest });
}
delete json.members;
state.maxplayers = 500000;
state.raw = json;
} }
this.usedTcp = true
const raw = await this.request({
url: 'https://discordapp.com/api/guilds/' + guildId + '/widget.json'
})
const json = JSON.parse(raw)
state.name = json.name
if (json.instant_invite) {
state.connect = json.instant_invite
} else {
state.connect = 'https://discordapp.com/channels/' + guildId
}
for (const member of json.members) {
const { username: name, ...rest } = member
state.players.push({ name, ...rest })
}
delete json.members
state.maxplayers = 500000
state.raw = json
}
} }

View file

@ -1,149 +1,147 @@
import Core from './core.js'; import Core from './core.js'
export default class doom3 extends Core { export default class doom3 extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
} }
async run(state) {
const body = await this.udpSend('\xff\xffgetInfo\x00PiNGPoNg\x00', packet => {
const reader = this.reader(packet);
const header = reader.uint(2);
if(header !== 0xffff) return;
const header2 = reader.string();
if(header2 !== 'infoResponse') return;
const challengePart1 = reader.string(4);
if (challengePart1 !== "PiNG") return;
// some doom3 implementations only return the first 4 bytes of the challenge
const challengePart2 = reader.string(4);
if (challengePart2 !== 'PoNg') reader.skip(-4);
return reader.rest();
});
let reader = this.reader(body); async run (state) {
const protoVersion = reader.uint(4); const body = await this.udpSend('\xff\xffgetInfo\x00PiNGPoNg\x00', packet => {
state.raw.protocolVersion = (protoVersion>>16)+'.'+(protoVersion&0xffff); const reader = this.reader(packet)
const header = reader.uint(2)
if (header !== 0xffff) return
const header2 = reader.string()
if (header2 !== 'infoResponse') return
const challengePart1 = reader.string(4)
if (challengePart1 !== 'PiNG') return
// some doom3 implementations only return the first 4 bytes of the challenge
const challengePart2 = reader.string(4)
if (challengePart2 !== 'PoNg') reader.skip(-4)
return reader.rest()
})
// some doom implementations send us a packet size here, some don't (etqw does this) let reader = this.reader(body)
// we can tell if this is a packet size, because the third and fourth byte will be 0 (no packets are that massive) const protoVersion = reader.uint(4)
reader.skip(2); state.raw.protocolVersion = (protoVersion >> 16) + '.' + (protoVersion & 0xffff)
const packetContainsSize = (reader.uint(2) === 0);
reader.skip(-4);
if (packetContainsSize) { // some doom implementations send us a packet size here, some don't (etqw does this)
const size = reader.uint(4); // we can tell if this is a packet size, because the third and fourth byte will be 0 (no packets are that massive)
this.logger.debug("Received packet size: " + size); reader.skip(2)
} const packetContainsSize = (reader.uint(2) === 0)
reader.skip(-4)
while(!reader.done()) { if (packetContainsSize) {
const key = reader.string(); const size = reader.uint(4)
let value = this.stripColors(reader.string()); this.logger.debug('Received packet size: ' + size)
if(key === 'si_map') {
value = value.replace('maps/','');
value = value.replace('.entities','');
}
if(!key) break;
state.raw[key] = value;
this.logger.debug(key + "=" + value);
}
const isEtqw = state.raw.gamename && state.raw.gamename.toLowerCase().includes('etqw');
const rest = reader.rest();
let playerResult = this.attemptPlayerParse(rest, isEtqw, false, false, false);
if (!playerResult) playerResult = this.attemptPlayerParse(rest, isEtqw, true, false, false);
if (!playerResult) playerResult = this.attemptPlayerParse(rest, isEtqw, true, true, true);
if (!playerResult) {
throw new Error("Unable to find a suitable parse strategy for player list");
}
let players;
[players,reader] = playerResult;
for (const player of players) {
if(!player.ping || player.typeflag)
state.bots.push(player);
else
state.players.push(player);
}
state.raw.osmask = reader.uint(4);
if (isEtqw) {
state.raw.ranked = reader.uint(1);
state.raw.timeleft = reader.uint(4);
state.raw.gamestate = reader.uint(1);
state.raw.servertype = reader.uint(1);
// 0 = regular, 1 = tv
if(state.raw.servertype === 0) {
state.raw.interestedClients = reader.uint(1);
} else if(state.raw.servertype === 1) {
state.raw.connectedClients = reader.uint(4);
state.raw.maxClients = reader.uint(4);
}
}
if (state.raw.si_name) state.name = state.raw.si_name;
if (state.raw.si_map) state.map = state.raw.si_map;
if (state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
if (state.raw.si_maxPlayers) state.maxplayers = parseInt(state.raw.si_maxplayers);
if (state.raw.si_usepass === '1') state.password = true;
if (state.raw.si_needPass === '1') state.password = true;
if (this.options.port === 27733) state.gamePort = 3074; // etqw has a different query and game port
} }
attemptPlayerParse(rest, isEtqw, hasClanTag, hasClanTagPos, hasTypeFlag) { while (!reader.done()) {
this.logger.debug("starting player parse attempt:"); const key = reader.string()
this.logger.debug("isEtqw: " + isEtqw); let value = this.stripColors(reader.string())
this.logger.debug("hasClanTag: " + hasClanTag); if (key === 'si_map') {
this.logger.debug("hasClanTagPos: " + hasClanTagPos); value = value.replace('maps/', '')
this.logger.debug("hasTypeFlag: " + hasTypeFlag); value = value.replace('.entities', '')
const reader = this.reader(rest); }
let lastId = -1; if (!key) break
const players = []; state.raw[key] = value
while(true) { this.logger.debug(key + '=' + value)
this.logger.debug("---");
if (reader.done()) {
this.logger.debug("* aborting attempt, overran buffer *");
return null;
}
const player = {};
player.id = reader.uint(1);
this.logger.debug("id: " + player.id);
if (player.id <= lastId || player.id > 0x20) {
this.logger.debug("* aborting attempt, invalid player id *");
return null;
}
lastId = player.id;
if(player.id === 0x20) {
this.logger.debug("* player parse successful *");
break;
}
player.ping = reader.uint(2);
this.logger.debug("ping: " + player.ping);
if(!isEtqw) {
player.rate = reader.uint(4);
this.logger.debug("rate: " + player.rate);
}
player.name = this.stripColors(reader.string());
this.logger.debug("name: " + player.name);
if(hasClanTag) {
if(hasClanTagPos) {
const clanTagPos = reader.uint(1);
this.logger.debug("clanTagPos: " + clanTagPos);
}
player.clantag = this.stripColors(reader.string());
this.logger.debug("clan tag: " + player.clantag);
}
if(hasTypeFlag) {
player.typeflag = reader.uint(1);
this.logger.debug("type flag: " + player.typeflag);
}
players.push(player);
}
return [players,reader];
} }
stripColors(str) { const isEtqw = state.raw.gamename && state.raw.gamename.toLowerCase().includes('etqw')
// uses quake 3 color codes
return str.replace(/\^(X.{6}|.)/g,''); const rest = reader.rest()
let playerResult = this.attemptPlayerParse(rest, isEtqw, false, false, false)
if (!playerResult) playerResult = this.attemptPlayerParse(rest, isEtqw, true, false, false)
if (!playerResult) playerResult = this.attemptPlayerParse(rest, isEtqw, true, true, true)
if (!playerResult) {
throw new Error('Unable to find a suitable parse strategy for player list')
} }
let players;
[players, reader] = playerResult
for (const player of players) {
if (!player.ping || player.typeflag) { state.bots.push(player) } else { state.players.push(player) }
}
state.raw.osmask = reader.uint(4)
if (isEtqw) {
state.raw.ranked = reader.uint(1)
state.raw.timeleft = reader.uint(4)
state.raw.gamestate = reader.uint(1)
state.raw.servertype = reader.uint(1)
// 0 = regular, 1 = tv
if (state.raw.servertype === 0) {
state.raw.interestedClients = reader.uint(1)
} else if (state.raw.servertype === 1) {
state.raw.connectedClients = reader.uint(4)
state.raw.maxClients = reader.uint(4)
}
}
if (state.raw.si_name) state.name = state.raw.si_name
if (state.raw.si_map) state.map = state.raw.si_map
if (state.raw.si_maxplayers) state.maxplayers = parseInt(state.raw.si_maxplayers)
if (state.raw.si_maxPlayers) state.maxplayers = parseInt(state.raw.si_maxplayers)
if (state.raw.si_usepass === '1') state.password = true
if (state.raw.si_needPass === '1') state.password = true
if (this.options.port === 27733) state.gamePort = 3074 // etqw has a different query and game port
}
attemptPlayerParse (rest, isEtqw, hasClanTag, hasClanTagPos, hasTypeFlag) {
this.logger.debug('starting player parse attempt:')
this.logger.debug('isEtqw: ' + isEtqw)
this.logger.debug('hasClanTag: ' + hasClanTag)
this.logger.debug('hasClanTagPos: ' + hasClanTagPos)
this.logger.debug('hasTypeFlag: ' + hasTypeFlag)
const reader = this.reader(rest)
let lastId = -1
const players = []
while (true) {
this.logger.debug('---')
if (reader.done()) {
this.logger.debug('* aborting attempt, overran buffer *')
return null
}
const player = {}
player.id = reader.uint(1)
this.logger.debug('id: ' + player.id)
if (player.id <= lastId || player.id > 0x20) {
this.logger.debug('* aborting attempt, invalid player id *')
return null
}
lastId = player.id
if (player.id === 0x20) {
this.logger.debug('* player parse successful *')
break
}
player.ping = reader.uint(2)
this.logger.debug('ping: ' + player.ping)
if (!isEtqw) {
player.rate = reader.uint(4)
this.logger.debug('rate: ' + player.rate)
}
player.name = this.stripColors(reader.string())
this.logger.debug('name: ' + player.name)
if (hasClanTag) {
if (hasClanTagPos) {
const clanTagPos = reader.uint(1)
this.logger.debug('clanTagPos: ' + clanTagPos)
}
player.clantag = this.stripColors(reader.string())
this.logger.debug('clan tag: ' + player.clantag)
}
if (hasTypeFlag) {
player.typeflag = reader.uint(1)
this.logger.debug('type flag: ' + player.typeflag)
}
players.push(player)
}
return [players, reader]
}
stripColors (str) {
// uses quake 3 color codes
return str.replace(/\^(X.{6}|.)/g, '')
}
} }

View file

@ -1,19 +1,19 @@
import Core from './core.js'; import Core from './core.js'
export default class eco extends Core { export default class eco extends Core {
async run(state) { async run (state) {
if (!this.options.port) this.options.port = 3001; if (!this.options.port) this.options.port = 3001
const request = await this.request({ const request = await this.request({
url: `http://${this.options.address}:${this.options.port}/frontpage`, url: `http://${this.options.address}:${this.options.port}/frontpage`,
responseType: 'json' responseType: 'json'
}); })
const serverInfo = request.Info; const serverInfo = request.Info
state.name = serverInfo.Description; state.name = serverInfo.Description
state.maxplayers = serverInfo.TotalPlayers; state.maxplayers = serverInfo.TotalPlayers
state.password = serverInfo.HasPassword; state.password = serverInfo.HasPassword
state.gamePort = serverInfo.GamePort; state.gamePort = serverInfo.GamePort
state.raw = serverInfo; state.raw = serverInfo
} }
} }

View file

@ -1,37 +1,38 @@
import valve from './valve.js'; import valve from './valve.js'
export default class ffow extends valve { export default class ffow extends valve {
constructor() { constructor () {
super(); super()
this.byteorder = 'be'; this.byteorder = 'be'
this.legacyChallenge = true; this.legacyChallenge = true
} }
async queryInfo(state) {
this.logger.debug("Requesting ffow info ...");
const b = await this.sendPacket(
0x46,
'LSQ',
0x49
);
const reader = this.reader(b); async queryInfo (state) {
state.raw.protocol = reader.uint(1); this.logger.debug('Requesting ffow info ...')
state.name = reader.string(); const b = await this.sendPacket(
state.map = reader.string(); 0x46,
state.raw.mod = reader.string(); 'LSQ',
state.raw.gamemode = reader.string(); 0x49
state.raw.description = reader.string(); )
state.raw.version = reader.string();
state.gamePort = reader.uint(2); const reader = this.reader(b)
state.raw.numplayers = reader.uint(1); state.raw.protocol = reader.uint(1)
state.maxplayers = reader.uint(1); state.name = reader.string()
state.raw.listentype = String.fromCharCode(reader.uint(1)); state.map = reader.string()
state.raw.environment = String.fromCharCode(reader.uint(1)); state.raw.mod = reader.string()
state.password = !!reader.uint(1); state.raw.gamemode = reader.string()
state.raw.secure = reader.uint(1); state.raw.description = reader.string()
state.raw.averagefps = reader.uint(1); state.raw.version = reader.string()
state.raw.round = reader.uint(1); state.gamePort = reader.uint(2)
state.raw.maxrounds = reader.uint(1); state.raw.numplayers = reader.uint(1)
state.raw.timeleft = reader.uint(2); state.maxplayers = reader.uint(1)
} state.raw.listentype = String.fromCharCode(reader.uint(1))
state.raw.environment = String.fromCharCode(reader.uint(1))
state.password = !!reader.uint(1)
state.raw.secure = reader.uint(1)
state.raw.averagefps = reader.uint(1)
state.raw.round = reader.uint(1)
state.raw.maxrounds = reader.uint(1)
state.raw.timeleft = reader.uint(2)
}
} }

View file

@ -1,33 +1,33 @@
import quake2 from './quake2.js'; import quake2 from './quake2.js'
export default class fivem extends quake2 { export default class fivem extends quake2 {
constructor() { constructor () {
super(); super()
this.sendHeader = 'getinfo xxx'; this.sendHeader = 'getinfo xxx'
this.responseHeader = 'infoResponse'; this.responseHeader = 'infoResponse'
this.encoding = 'utf8'; this.encoding = 'utf8'
}
async run (state) {
await super.run(state)
{
const json = await this.request({
url: 'http://' + this.options.address + ':' + this.options.port + '/info.json',
responseType: 'json'
})
state.raw.info = json
} }
async run(state) { {
await super.run(state); const json = await this.request({
url: 'http://' + this.options.address + ':' + this.options.port + '/players.json',
{ responseType: 'json'
const json = await this.request({ })
url: 'http://' + this.options.address + ':' + this.options.port + '/info.json', state.raw.players = json
responseType: 'json' for (const player of json) {
}); state.players.push({ name: player.name, ping: player.ping })
state.raw.info = json; }
}
{
const json = await this.request({
url: 'http://' + this.options.address + ':' + this.options.port + '/players.json',
responseType: 'json'
});
state.raw.players = json;
for (const player of json) {
state.players.push({name: player.name, ping: player.ping});
}
}
} }
}
} }

View file

@ -1,179 +1,179 @@
import Core from './core.js'; import Core from './core.js'
const stringKeys = new Set([ const stringKeys = new Set([
'website', 'website',
'gametype', 'gametype',
'gamemode', 'gamemode',
'player' 'player'
]); ])
function normalizeEntry([key,value]) { function normalizeEntry ([key, value]) {
key = key.toLowerCase(); key = key.toLowerCase()
const split = key.split('_'); const split = key.split('_')
let keyType = key; let keyType = key
if (split.length === 2 && !isNaN(Number(split[1]))) { if (split.length === 2 && !isNaN(Number(split[1]))) {
keyType = split[0]; keyType = split[0]
}
if (!stringKeys.has(keyType) && !keyType.includes('name')) { // todo! the latter check might be problematic, fails on key "name_tag_distance_scope"
if (value.toLowerCase() === 'true') {
value = true
} else if (value.toLowerCase() === 'false') {
value = false
} else if (value.length && !isNaN(Number(value))) {
value = Number(value)
} }
}
if (!stringKeys.has(keyType) && !keyType.includes('name')) { // todo! the latter check might be problematic, fails on key "name_tag_distance_scope" return [key, value]
if (value.toLowerCase() === 'true') {
value = true;
} else if (value.toLowerCase() === 'false') {
value = false;
} else if (value.length && !isNaN(Number(value))) {
value = Number(value);
}
}
return [key,value];
} }
export default class gamespy1 extends Core { export default class gamespy1 extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.byteorder = 'be'; this.byteorder = 'be'
} }
async run(state) { async run (state) {
const raw = await this.sendPacket('\\status\\xserverquery'); const raw = await this.sendPacket('\\status\\xserverquery')
// Convert all keys to lowercase and normalize value types // Convert all keys to lowercase and normalize value types
const data = Object.fromEntries(Object.entries(raw).map(entry => normalizeEntry(entry))); const data = Object.fromEntries(Object.entries(raw).map(entry => normalizeEntry(entry)))
state.raw = data; state.raw = data
if ('hostname' in data) state.name = data.hostname; if ('hostname' in data) state.name = data.hostname
if ('mapname' in data) state.map = data.mapname; if ('mapname' in data) state.map = data.mapname
if (this.trueTest(data.password)) state.password = true; if (this.trueTest(data.password)) state.password = true
if ('maxplayers' in data) state.maxplayers = Number(data.maxplayers); if ('maxplayers' in data) state.maxplayers = Number(data.maxplayers)
if ('hostport' in data) state.gamePort = Number(data.hostport); if ('hostport' in data) state.gamePort = Number(data.hostport)
const teamOffByOne = data.gamename === 'bfield1942'; const teamOffByOne = data.gamename === 'bfield1942'
const playersById = {}; const playersById = {}
const teamNamesById = {}; const teamNamesById = {}
for (const ident of Object.keys(data)) { for (const ident of Object.keys(data)) {
const split = ident.split('_'); const split = ident.split('_')
if (split.length !== 2) continue; if (split.length !== 2) continue
let key = split[0].toLowerCase(); let key = split[0].toLowerCase()
const id = Number(split[1]); const id = Number(split[1])
if (isNaN(id)) continue; if (isNaN(id)) continue
let value = data[ident]; let value = data[ident]
delete data[ident]; delete data[ident]
if (key !== 'team' && key.startsWith('team')) { if (key !== 'team' && key.startsWith('team')) {
// Info about a team // Info about a team
if (key === 'teamname') { if (key === 'teamname') {
teamNamesById[id] = value; teamNamesById[id] = value
} else { } else {
// other team info which we don't track // other team info which we don't track
}
} else {
// Info about a player
if (!(id in playersById)) playersById[id] = {};
if (key === 'playername' || key === 'player') {
key = 'name';
}
if (key === 'team' && !isNaN(value)) { // todo! technically, this NaN check isn't needed.
key = 'teamId';
value += teamOffByOne ? -1 : 0;
}
playersById[id][key] = value;
}
} }
state.raw.teams = teamNamesById; } else {
// Info about a player
if (!(id in playersById)) playersById[id] = {}
const players = Object.values(playersById); if (key === 'playername' || key === 'player') {
key = 'name'
const seenHashes = new Set();
for (const player of players) {
// Some servers (bf1942) report the same player multiple times (bug?)
// Ignore these duplicates
if (player.keyhash) {
if (seenHashes.has(player.keyhash)) {
this.logger.debug("Rejected player with hash " + player.keyhash + " (Duplicate keyhash)");
continue;
} else {
seenHashes.add(player.keyhash);
}
}
// Convert player's team ID to team name if possible
if (player.hasOwnProperty('teamId')) {
if (Object.keys(teamNamesById).length) {
player.team = teamNamesById[player.teamId] || '';
} else {
player.team = player.teamId;
delete player.teamId;
}
}
state.players.push(player);
} }
if (key === 'team' && !isNaN(value)) { // todo! technically, this NaN check isn't needed.
key = 'teamId'
value += teamOffByOne ? -1 : 0
}
playersById[id][key] = value
}
} }
state.raw.teams = teamNamesById
async sendPacket(type) { const players = Object.values(playersById)
let receivedQueryId;
const output = {};
const parts = new Set();
let maxPartNum = 0;
return await this.udpSend(type, buffer => { const seenHashes = new Set()
const reader = this.reader(buffer); for (const player of players) {
const str = reader.string(buffer.length); // Some servers (bf1942) report the same player multiple times (bug?)
const split = str.split('\\'); // Ignore these duplicates
split.shift(); if (player.keyhash) {
const data = {}; if (seenHashes.has(player.keyhash)) {
while(split.length) { this.logger.debug('Rejected player with hash ' + player.keyhash + ' (Duplicate keyhash)')
const key = split.shift(); continue
const value = split.shift() || ''; } else {
data[key] = value; seenHashes.add(player.keyhash)
} }
}
let queryId, partNum; // Convert player's team ID to team name if possible
const partFinal = ('final' in data); if (Object.prototype.hasOwnProperty.call(player, 'teamId')) {
if (data.queryid) { if (Object.keys(teamNamesById).length) {
const split = data.queryid.split('.'); player.team = teamNamesById[player.teamId] || ''
if (split.length >= 2) { } else {
partNum = Number(split[1]); player.team = player.teamId
} delete player.teamId
queryId = split[0]; }
} }
delete data.final;
delete data.queryid;
this.logger.debug("Received part num=" + partNum + " queryId=" + queryId + " final=" + partFinal);
if (queryId) { state.players.push(player)
if (receivedQueryId && receivedQueryId !== queryId) {
this.logger.debug("Rejected packet (Wrong query ID)");
return;
} else if (!receivedQueryId) {
receivedQueryId = queryId;
}
}
if (!partNum) {
partNum = parts.size;
this.logger.debug("No part number received (assigned #" + partNum + ")");
}
if (parts.has(partNum)) {
this.logger.debug("Rejected packet (Duplicate part)");
return;
}
parts.add(partNum);
if (partFinal) {
maxPartNum = partNum;
}
this.logger.debug("Received part #" + partNum + " of " + (maxPartNum ? maxPartNum : "?"));
for(const i of Object.keys(data)) {
output[i] = data[i];
}
if (maxPartNum && parts.size === maxPartNum) {
this.logger.debug("Received all parts");
this.logger.debug(output);
return output;
}
});
} }
}
async sendPacket (type) {
let receivedQueryId
const output = {}
const parts = new Set()
let maxPartNum = 0
return await this.udpSend(type, buffer => {
const reader = this.reader(buffer)
const str = reader.string(buffer.length)
const split = str.split('\\')
split.shift()
const data = {}
while (split.length) {
const key = split.shift()
const value = split.shift() || ''
data[key] = value
}
let queryId, partNum
const partFinal = ('final' in data)
if (data.queryid) {
const split = data.queryid.split('.')
if (split.length >= 2) {
partNum = Number(split[1])
}
queryId = split[0]
}
delete data.final
delete data.queryid
this.logger.debug('Received part num=' + partNum + ' queryId=' + queryId + ' final=' + partFinal)
if (queryId) {
if (receivedQueryId && receivedQueryId !== queryId) {
this.logger.debug('Rejected packet (Wrong query ID)')
return
} else if (!receivedQueryId) {
receivedQueryId = queryId
}
}
if (!partNum) {
partNum = parts.size
this.logger.debug('No part number received (assigned #' + partNum + ')')
}
if (parts.has(partNum)) {
this.logger.debug('Rejected packet (Duplicate part)')
return
}
parts.add(partNum)
if (partFinal) {
maxPartNum = partNum
}
this.logger.debug('Received part #' + partNum + ' of ' + (maxPartNum || '?'))
for (const i of Object.keys(data)) {
output[i] = data[i]
}
if (maxPartNum && parts.size === maxPartNum) {
this.logger.debug('Received all parts')
this.logger.debug(output)
return output
}
})
}
} }

View file

@ -1,140 +1,141 @@
import Core from './core.js'; import Core from './core.js'
export default class gamespy2 extends Core { export default class gamespy2 extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.byteorder = 'be'; this.byteorder = 'be'
}
async run (state) {
// Parse info
{
const body = await this.sendPacket([0xff, 0, 0])
const reader = this.reader(body)
while (!reader.done()) {
const key = reader.string()
const value = reader.string()
if (!key) break
state.raw[key] = value
}
if ('hostname' in state.raw) state.name = state.raw.hostname
if ('mapname' in state.raw) state.map = state.raw.mapname
if (this.trueTest(state.raw.password)) state.password = true
if ('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers)
if ('hostport' in state.raw) state.gamePort = parseInt(state.raw.hostport)
} }
async run(state) { // Parse players
// Parse info {
{ const body = await this.sendPacket([0, 0xff, 0])
const body = await this.sendPacket([0xff, 0, 0]); const reader = this.reader(body)
const reader = this.reader(body); for (const rawPlayer of this.readFieldData(reader)) {
while (!reader.done()) { state.players.push(rawPlayer)
const key = reader.string(); }
const value = reader.string();
if (!key) break;
state.raw[key] = value;
}
if ('hostname' in state.raw) state.name = state.raw.hostname;
if ('mapname' in state.raw) state.map = state.raw.mapname;
if (this.trueTest(state.raw.password)) state.password = true;
if ('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
if ('hostport' in state.raw) state.gamePort = parseInt(state.raw.hostport);
}
// Parse players
{
const body = await this.sendPacket([0, 0xff, 0]);
const reader = this.reader(body);
for (const rawPlayer of this.readFieldData(reader)) {
state.players.push(rawPlayer);
}
}
// Parse teams
{
const body = await this.sendPacket([0, 0, 0xff]);
const reader = this.reader(body);
state.raw.teams = this.readFieldData(reader);
}
// Special case for america's army 1 and 2
// both use gamename = "armygame"
if (state.raw.gamename === 'armygame') {
const stripColor = (str) => {
// uses unreal 2 color codes
return str.replace(/\x1b...|[\x00-\x1a]/g,'');
};
state.name = stripColor(state.name);
state.map = stripColor(state.map);
for(const key of Object.keys(state.raw)) {
if(typeof state.raw[key] === 'string') {
state.raw[key] = stripColor(state.raw[key]);
}
}
for(const player of state.players) {
if(!('name' in player)) continue;
player.name = stripColor(player.name);
}
}
} }
async sendPacket(type) { // Parse teams
const request = Buffer.concat([ {
Buffer.from([0xfe,0xfd,0x00]), // gamespy2 const body = await this.sendPacket([0, 0, 0xff])
Buffer.from([0x00,0x00,0x00,0x01]), // ping ID const reader = this.reader(body)
Buffer.from(type) state.raw.teams = this.readFieldData(reader)
]);
return await this.udpSend(request, buffer => {
const reader = this.reader(buffer);
const header = reader.uint(1);
if (header !== 0) return;
const pingId = reader.uint(4);
if (pingId !== 1) return;
return reader.rest();
});
} }
readFieldData(reader) { // Special case for america's army 1 and 2
const zero = reader.uint(1); // always 0 // both use gamename = "armygame"
const count = reader.uint(1); // number of rows in this data if (state.raw.gamename === 'armygame') {
const stripColor = (str) => {
// some games omit the count byte entirely if it's 0 or at random (like americas army) // uses unreal 2 color codes
// Luckily, count should always be <64, and ascii characters will typically be >64, return str.replace(/\x1b...|[\x00-\x1a]/g, '')
// so we can detect this. }
if (count > 64) { state.name = stripColor(state.name)
reader.skip(-1); state.map = stripColor(state.map)
this.logger.debug("Detected missing count byte, rewinding by 1"); for (const key of Object.keys(state.raw)) {
} else { if (typeof state.raw[key] === 'string') {
this.logger.debug("Detected row count: " + count); state.raw[key] = stripColor(state.raw[key])
} }
}
this.logger.debug(() => "Reading fields, starting at: "+reader.rest()); for (const player of state.players) {
if (!('name' in player)) continue
const fields = []; player.name = stripColor(player.name)
while(!reader.done()) { }
let field = reader.string();
if(!field) break;
fields.push(field);
this.logger.debug("field:"+field);
}
if (!fields.length) return [];
const units = [];
outer: while(!reader.done()) {
const unit = {};
for(let iField = 0; iField < fields.length; iField++) {
let key = fields[iField];
let value = reader.string();
if(!value && iField === 0) break outer;
this.logger.debug("value:"+value);
if(key === 'player_') key = 'name';
else if(key === 'score_') key = 'score';
else if(key === 'deaths_') key = 'deaths';
else if(key === 'ping_') key = 'ping';
else if(key === 'team_') key = 'team';
else if(key === 'kills_') key = 'kills';
else if(key === 'team_t') key = 'name';
else if(key === 'tickets_t') key = 'tickets';
if(
key === 'score' || key === 'deaths'
|| key === 'ping' || key === 'team'
|| key === 'kills' || key === 'tickets'
) {
if(value === '') continue;
value = parseInt(value);
}
unit[key] = value;
}
units.push(unit);
}
return units;
} }
}
async sendPacket (type) {
const request = Buffer.concat([
Buffer.from([0xfe, 0xfd, 0x00]), // gamespy2
Buffer.from([0x00, 0x00, 0x00, 0x01]), // ping ID
Buffer.from(type)
])
return await this.udpSend(request, buffer => {
const reader = this.reader(buffer)
const header = reader.uint(1)
if (header !== 0) return
const pingId = reader.uint(4)
if (pingId !== 1) return
return reader.rest()
})
}
readFieldData (reader) {
reader.uint(1) // always 0
const count = reader.uint(1) // number of rows in this data
// some games omit the count byte entirely if it's 0 or at random (like americas army)
// Luckily, count should always be <64, and ascii characters will typically be >64,
// so we can detect this.
if (count > 64) {
reader.skip(-1)
this.logger.debug('Detected missing count byte, rewinding by 1')
} else {
this.logger.debug('Detected row count: ' + count)
}
this.logger.debug(() => 'Reading fields, starting at: ' + reader.rest())
const fields = []
while (!reader.done()) {
const field = reader.string()
if (!field) break
fields.push(field)
this.logger.debug('field:' + field)
}
if (!fields.length) return []
const units = []
while (!reader.done()) {
const unit = {}
for (let iField = 0; iField < fields.length; iField++) {
let key = fields[iField]
let value = reader.string()
if (!value && iField === 0) return units
this.logger.debug('value:' + value)
if (key === 'player_') key = 'name'
else if (key === 'score_') key = 'score'
else if (key === 'deaths_') key = 'deaths'
else if (key === 'ping_') key = 'ping'
else if (key === 'team_') key = 'team'
else if (key === 'kills_') key = 'kills'
else if (key === 'team_t') key = 'name'
else if (key === 'tickets_t') key = 'tickets'
if (
key === 'score' || key === 'deaths' ||
key === 'ping' || key === 'team' ||
key === 'kills' || key === 'tickets'
) {
if (value === '') continue
value = parseInt(value)
}
unit[key] = value
}
units.push(unit)
}
return units
}
} }

View file

@ -1,196 +1,194 @@
import Core from './core.js'; import Core from './core.js'
export default class gamespy3 extends Core { export default class gamespy3 extends Core {
constructor() { constructor () {
super(); super()
this.sessionId = 1; this.sessionId = 1
this.encoding = 'latin1'; this.encoding = 'latin1'
this.byteorder = 'be'; this.byteorder = 'be'
this.useOnlySingleSplit = false; this.useOnlySingleSplit = false
this.isJc2mp = false; this.isJc2mp = false
}
async run (state) {
const buffer = await this.sendPacket(9, false, false, false)
const reader = this.reader(buffer)
let challenge = parseInt(reader.string())
this.logger.debug('Received challenge key: ' + challenge)
if (challenge === 0) {
// Some servers send us a 0 if they don't want a challenge key used
// BF2 does this.
challenge = null
} }
async run(state) { let requestPayload
const buffer = await this.sendPacket(9, false, false, false); if (this.isJc2mp) {
const reader = this.reader(buffer); // they completely alter the protocol. because why not.
let challenge = parseInt(reader.string()); requestPayload = Buffer.from([0xff, 0xff, 0xff, 0x02])
this.logger.debug("Received challenge key: " + challenge); } else {
if (challenge === 0) { requestPayload = Buffer.from([0xff, 0xff, 0xff, 0x01])
// Some servers send us a 0 if they don't want a challenge key used }
// BF2 does this. /** @type Buffer[] */
challenge = null; const packets = await this.sendPacket(0, challenge, requestPayload, true)
// iterate over the received packets
// the first packet will start off with k/v pairs, followed with data fields
// the following packets will only have data fields
state.raw.playerTeamInfo = {}
for (let iPacket = 0; iPacket < packets.length; iPacket++) {
const packet = packets[iPacket]
const reader = this.reader(packet)
this.logger.debug('Parsing packet #' + iPacket)
this.logger.debug(packet)
// Parse raw server key/values
if (iPacket === 0) {
while (!reader.done()) {
const key = reader.string()
if (!key) break
let value = reader.string()
while (value.match(/^p[0-9]+$/)) {
// fix a weird ut3 bug where some keys don't have values
value = reader.string()
}
state.raw[key] = value
this.logger.debug(key + ' = ' + value)
} }
}
let requestPayload; // Parse player, team, item array state
if(this.isJc2mp) {
// they completely alter the protocol. because why not. if (this.isJc2mp) {
requestPayload = Buffer.from([0xff,0xff,0xff,0x02]); state.raw.numPlayers2 = reader.uint(2)
} else { while (!reader.done()) {
requestPayload = Buffer.from([0xff,0xff,0xff,0x01]); const player = {}
player.name = reader.string()
player.steamid = reader.string()
player.ping = reader.uint(2)
state.players.push(player)
} }
/** @type Buffer[] */ } else {
const packets = await this.sendPacket(0,challenge,requestPayload,true); while (!reader.done()) {
if (reader.uint(1) <= 2) continue
reader.skip(-1)
const fieldId = reader.string()
if (!fieldId) continue
const fieldIdSplit = fieldId.split('_')
const fieldName = fieldIdSplit[0]
const itemType = fieldIdSplit.length > 1 ? fieldIdSplit[1] : 'no_'
// iterate over the received packets if (!(itemType in state.raw.playerTeamInfo)) {
// the first packet will start off with k/v pairs, followed with data fields state.raw.playerTeamInfo[itemType] = []
// the following packets will only have data fields }
state.raw.playerTeamInfo = {}; const items = state.raw.playerTeamInfo[itemType]
for(let iPacket = 0; iPacket < packets.length; iPacket++) { let offset = reader.uint(1)
const packet = packets[iPacket];
const reader = this.reader(packet);
this.logger.debug("Parsing packet #" + iPacket); this.logger.debug(() => 'Parsing new field: itemType=' + itemType + ' fieldName=' + fieldName + ' startOffset=' + offset)
this.logger.debug(packet);
// Parse raw server key/values while (!reader.done()) {
const item = reader.string()
if (!item) break
if(iPacket === 0) { while (items.length <= offset) { items.push({}) }
while(!reader.done()) { items[offset][fieldName] = item
const key = reader.string(); this.logger.debug('* ' + item)
if(!key) break; offset++
}
let value = reader.string();
while(value.match(/^p[0-9]+$/)) {
// fix a weird ut3 bug where some keys don't have values
value = reader.string();
}
state.raw[key] = value;
this.logger.debug(key + " = " + value);
}
}
// Parse player, team, item array state
if(this.isJc2mp) {
state.raw.numPlayers2 = reader.uint(2);
while(!reader.done()) {
const player = {};
player.name = reader.string();
player.steamid = reader.string();
player.ping = reader.uint(2);
state.players.push(player);
}
} else {
let firstMode = true;
while(!reader.done()) {
if (reader.uint(1) <= 2) continue;
reader.skip(-1);
let fieldId = reader.string();
if(!fieldId) continue;
const fieldIdSplit = fieldId.split('_');
const fieldName = fieldIdSplit[0];
const itemType = fieldIdSplit.length > 1 ? fieldIdSplit[1] : 'no_';
if(!(itemType in state.raw.playerTeamInfo)) {
state.raw.playerTeamInfo[itemType] = [];
}
const items = state.raw.playerTeamInfo[itemType];
let offset = reader.uint(1);
firstMode = false;
this.logger.debug(() => "Parsing new field: itemType=" + itemType + " fieldName=" + fieldName + " startOffset=" + offset);
while(!reader.done()) {
const item = reader.string();
if(!item) break;
while(items.length <= offset) { items.push({}); }
items[offset][fieldName] = item;
this.logger.debug("* " + item);
offset++;
}
}
}
}
// Turn all that raw state into something useful
if ('hostname' in state.raw) state.name = state.raw.hostname;
else if('servername' in state.raw) state.name = state.raw.servername;
if ('mapname' in state.raw) state.map = state.raw.mapname;
if (state.raw.password === '1') state.password = true;
if ('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers);
if ('hostport' in state.raw) state.gamePort = parseInt(state.raw.hostport);
if('' in state.raw.playerTeamInfo) {
for (const playerInfo of state.raw.playerTeamInfo['']) {
const player = {};
for(const from of Object.keys(playerInfo)) {
let key = from;
let value = playerInfo[from];
if(key === 'player') key = 'name';
if(key === 'score' || key === 'ping' || key === 'team' || key === 'deaths' || key === 'pid') value = parseInt(value);
player[key] = value;
}
state.players.push(player);
}
} }
}
} }
async sendPacket(type,challenge,payload,assemble) { // Turn all that raw state into something useful
const challengeLength = challenge === null ? 0 : 4;
const payloadLength = payload ? payload.length : 0;
const b = Buffer.alloc(7 + challengeLength + payloadLength); if ('hostname' in state.raw) state.name = state.raw.hostname
b.writeUInt8(0xFE, 0); else if ('servername' in state.raw) state.name = state.raw.servername
b.writeUInt8(0xFD, 1); if ('mapname' in state.raw) state.map = state.raw.mapname
b.writeUInt8(type, 2); if (state.raw.password === '1') state.password = true
b.writeUInt32BE(this.sessionId, 3); if ('maxplayers' in state.raw) state.maxplayers = parseInt(state.raw.maxplayers)
if(challengeLength) b.writeInt32BE(challenge, 7); if ('hostport' in state.raw) state.gamePort = parseInt(state.raw.hostport)
if(payloadLength) payload.copy(b, 7+challengeLength);
let numPackets = 0; if ('' in state.raw.playerTeamInfo) {
const packets = {}; for (const playerInfo of state.raw.playerTeamInfo['']) {
return await this.udpSend(b,(buffer) => { const player = {}
const reader = this.reader(buffer); for (const from of Object.keys(playerInfo)) {
const iType = reader.uint(1); let key = from
if(iType !== type) { let value = playerInfo[from]
this.logger.debug('Skipping packet, type mismatch');
return;
}
const iSessionId = reader.uint(4);
if(iSessionId !== this.sessionId) {
this.logger.debug('Skipping packet, session id mismatch');
return;
}
if(!assemble) { if (key === 'player') key = 'name'
return reader.rest(); if (key === 'score' || key === 'ping' || key === 'team' || key === 'deaths' || key === 'pid') value = parseInt(value)
} player[key] = value
if(this.useOnlySingleSplit) { }
// has split headers, but they are worthless and only one packet is used state.players.push(player)
reader.skip(11); }
return [reader.rest()];
}
reader.skip(9); // filler data -- usually set to 'splitnum\0'
let id = reader.uint(1);
const last = (id & 0x80);
id = id & 0x7f;
if(last) numPackets = id+1;
reader.skip(1); // "another 'packet number' byte, but isn't understood."
packets[id] = reader.rest();
if(this.debug) {
this.logger.debug("Received packet #"+id + (last ? " (last)" : ""));
}
if(!numPackets || Object.keys(packets).length !== numPackets) return;
// assemble the parts
const list = [];
for(let i = 0; i < numPackets; i++) {
if(!(i in packets)) {
throw new Error('Missing packet #'+i);
}
list.push(packets[i]);
}
return list;
});
} }
}
async sendPacket (type, challenge, payload, assemble) {
const challengeLength = challenge === null ? 0 : 4
const payloadLength = payload ? payload.length : 0
const b = Buffer.alloc(7 + challengeLength + payloadLength)
b.writeUInt8(0xFE, 0)
b.writeUInt8(0xFD, 1)
b.writeUInt8(type, 2)
b.writeUInt32BE(this.sessionId, 3)
if (challengeLength) b.writeInt32BE(challenge, 7)
if (payloadLength) payload.copy(b, 7 + challengeLength)
let numPackets = 0
const packets = {}
return await this.udpSend(b, (buffer) => {
const reader = this.reader(buffer)
const iType = reader.uint(1)
if (iType !== type) {
this.logger.debug('Skipping packet, type mismatch')
return
}
const iSessionId = reader.uint(4)
if (iSessionId !== this.sessionId) {
this.logger.debug('Skipping packet, session id mismatch')
return
}
if (!assemble) {
return reader.rest()
}
if (this.useOnlySingleSplit) {
// has split headers, but they are worthless and only one packet is used
reader.skip(11)
return [reader.rest()]
}
reader.skip(9) // filler data -- usually set to 'splitnum\0'
let id = reader.uint(1)
const last = (id & 0x80)
id = id & 0x7f
if (last) numPackets = id + 1
reader.skip(1) // "another 'packet number' byte, but isn't understood."
packets[id] = reader.rest()
if (this.debug) {
this.logger.debug('Received packet #' + id + (last ? ' (last)' : ''))
}
if (!numPackets || Object.keys(packets).length !== numPackets) return
// assemble the parts
const list = []
for (let i = 0; i < numPackets; i++) {
if (!(i in packets)) {
throw new Error('Missing packet #' + i)
}
list.push(packets[i])
}
return list
})
}
} }

View file

@ -1,46 +1,46 @@
import Core from './core.js'; import Core from './core.js'
export default class geneshift extends Core { export default class geneshift extends Core {
async run(state) { async run (state) {
await this.tcpPing(); await this.tcpPing()
const body = await this.request({ const body = await this.request({
url: 'http://geneshift.net/game/receiveLobby.php' url: 'http://geneshift.net/game/receiveLobby.php'
}); })
const split = body.split('<br/>'); const split = body.split('<br/>')
let found = null; let found = null
for(const line of split) { for (const line of split) {
const fields = line.split('::'); const fields = line.split('::')
const ip = fields[2]; const ip = fields[2]
const port = fields[3]; const port = fields[3]
if(ip === this.options.address && parseInt(port) === this.options.port) { if (ip === this.options.address && parseInt(port) === this.options.port) {
found = fields; found = fields
break; break
} }
}
if(found === null) {
throw new Error('Server not found in list');
}
state.raw.countrycode = found[0];
state.raw.country = found[1];
state.name = found[4];
state.map = found[5];
state.players.setNum(parseInt(found[6]));
state.maxplayers = parseInt(found[7]);
// fields[8] is unknown?
state.raw.rules = found[9];
state.raw.gamemode = parseInt(found[10]);
state.raw.gangsters = parseInt(found[11]);
state.raw.cashrate = parseInt(found[12]);
state.raw.missions = !!parseInt(found[13]);
state.raw.vehicles = !!parseInt(found[14]);
state.raw.customweapons = !!parseInt(found[15]);
state.raw.friendlyfire = !!parseInt(found[16]);
state.raw.mercs = !!parseInt(found[17]);
// fields[18] is unknown? listen server?
state.raw.version = found[19];
} }
if (found === null) {
throw new Error('Server not found in list')
}
state.raw.countrycode = found[0]
state.raw.country = found[1]
state.name = found[4]
state.map = found[5]
state.players.setNum(parseInt(found[6]))
state.maxplayers = parseInt(found[7])
// fields[8] is unknown?
state.raw.rules = found[9]
state.raw.gamemode = parseInt(found[10])
state.raw.gangsters = parseInt(found[11])
state.raw.cashrate = parseInt(found[12])
state.raw.missions = !!parseInt(found[13])
state.raw.vehicles = !!parseInt(found[14])
state.raw.customweapons = !!parseInt(found[15])
state.raw.friendlyfire = !!parseInt(found[16])
state.raw.mercs = !!parseInt(found[17])
// fields[18] is unknown? listen server?
state.raw.version = found[19]
}
} }

View file

@ -1,8 +1,8 @@
import valve from './valve.js'; import valve from './valve.js'
export default class goldsrc extends valve { export default class goldsrc extends valve {
constructor() { constructor () {
super(); super()
this.goldsrcInfo = true; this.goldsrcInfo = true
} }
} }

View file

@ -1,13 +1,14 @@
import quake1 from './quake1.js'; import quake1 from './quake1.js'
export default class hexen2 extends quake1 { export default class hexen2 extends quake1 {
constructor() { constructor () {
super(); super()
this.sendHeader = '\xFFstatus\x0a'; this.sendHeader = '\xFFstatus\x0a'
this.responseHeader = '\xffn'; this.responseHeader = '\xffn'
} }
async run(state) {
await super.run(state); async run (state) {
state.gamePort = this.options.port - 50; await super.run(state)
} state.gamePort = this.options.port - 50
}
} }

View file

@ -1,53 +1,55 @@
import armagetron from "./armagetron.js"; import armagetron from './armagetron.js'
import ase from "./ase.js"; import ase from './ase.js'
import assettocorsa from "./assettocorsa.js"; import assettocorsa from './assettocorsa.js'
import battlefield from "./battlefield.js"; import battlefield from './battlefield.js'
import buildandshoot from "./buildandshoot.js"; import buildandshoot from './buildandshoot.js'
import cs2d from "./cs2d.js"; import cs2d from './cs2d.js'
import discord from "./discord.js"; import discord from './discord.js'
import doom3 from "./doom3.js"; import doom3 from './doom3.js'
import eco from "./eco.js"; import eco from './eco.js'
import ffow from "./ffow.js"; import ffow from './ffow.js'
import fivem from "./fivem.js"; import fivem from './fivem.js'
import gamespy1 from "./gamespy1.js"; import gamespy1 from './gamespy1.js'
import gamespy2 from "./gamespy2.js"; import gamespy2 from './gamespy2.js'
import gamespy3 from "./gamespy3.js"; import gamespy3 from './gamespy3.js'
import geneshift from "./geneshift.js"; import geneshift from './geneshift.js'
import goldsrc from "./goldsrc.js"; import goldsrc from './goldsrc.js'
import hexen2 from "./hexen2.js"; import hexen2 from './hexen2.js'
import jc2mp from "./jc2mp.js"; import jc2mp from './jc2mp.js'
import kspdmp from "./kspdmp.js"; import kspdmp from './kspdmp.js'
import mafia2mp from "./mafia2mp.js"; import mafia2mp from './mafia2mp.js'
import mafia2online from "./mafia2online.js"; import mafia2online from './mafia2online.js'
import minecraft from "./minecraft.js"; import minecraft from './minecraft.js'
import minecraftbedrock from "./minecraftbedrock.js"; import minecraftbedrock from './minecraftbedrock.js'
import minecraftvanilla from "./minecraftvanilla.js"; import minecraftvanilla from './minecraftvanilla.js'
import mumble from "./mumble.js"; import mumble from './mumble.js'
import mumbleping from "./mumbleping.js"; import mumbleping from './mumbleping.js'
import nadeo from "./nadeo.js"; import nadeo from './nadeo.js'
import openttd from "./openttd.js"; import openttd from './openttd.js'
import quake1 from "./quake1.js"; import quake1 from './quake1.js'
import quake2 from "./quake2.js"; import quake2 from './quake2.js'
import quake3 from "./quake3.js"; import quake3 from './quake3.js'
import rfactor from "./rfactor.js"; import rfactor from './rfactor.js'
import samp from "./samp.js"; import samp from './samp.js'
import savage2 from "./savage2.js"; import savage2 from './savage2.js'
import starmade from "./starmade.js"; import starmade from './starmade.js'
import starsiege from "./starsiege.js"; import starsiege from './starsiege.js'
import teamspeak2 from "./teamspeak2.js"; import teamspeak2 from './teamspeak2.js'
import teamspeak3 from "./teamspeak3.js"; import teamspeak3 from './teamspeak3.js'
import terraria from "./terraria.js"; import terraria from './terraria.js'
import tribes1 from "./tribes1.js"; import tribes1 from './tribes1.js'
import tribes1master from "./tribes1master.js"; import tribes1master from './tribes1master.js'
import unreal2 from "./unreal2.js"; import unreal2 from './unreal2.js'
import ut3 from "./ut3.js"; import ut3 from './ut3.js'
import valve from "./valve.js"; import valve from './valve.js'
import vcmp from "./vcmp.js"; import vcmp from './vcmp.js'
import ventrilo from "./ventrilo.js"; import ventrilo from './ventrilo.js'
import warsow from "./warsow.js"; import warsow from './warsow.js'
export { armagetron, ase, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, ffow, fivem, gamespy1, export {
armagetron, ase, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, ffow, fivem, gamespy1,
gamespy2, gamespy3, geneshift, goldsrc, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft, gamespy2, gamespy3, geneshift, goldsrc, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
minecraftbedrock, minecraftvanilla, mumble, mumbleping, nadeo, openttd, quake1, quake2, quake3, rfactor, samp, minecraftbedrock, minecraftvanilla, mumble, mumbleping, nadeo, openttd, quake1, quake2, quake3, rfactor, samp,
savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve, savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, tribes1, tribes1master, unreal2, ut3, valve,
vcmp, ventrilo, warsow } vcmp, ventrilo, warsow
}

View file

@ -1,18 +1,19 @@
import gamespy3 from './gamespy3.js'; import gamespy3 from './gamespy3.js'
// supposedly, gamespy3 is the "official" query protocol for jcmp, // supposedly, gamespy3 is the "official" query protocol for jcmp,
// but it's broken (requires useOnlySingleSplit), and may not include some player names // but it's broken (requires useOnlySingleSplit), and may not include some player names
export default class jc2mp extends gamespy3 { export default class jc2mp extends gamespy3 {
constructor() { constructor () {
super(); super()
this.useOnlySingleSplit = true; this.useOnlySingleSplit = true
this.isJc2mp = true; this.isJc2mp = true
this.encoding = 'utf8'; this.encoding = 'utf8'
} }
async run(state) {
await super.run(state); async run (state) {
if(!state.players.length && parseInt(state.raw.numplayers)) { await super.run(state)
state.players.setNum(parseInt(state.raw.numplayers)); if (!state.players.length && parseInt(state.raw.numplayers)) {
} state.players.setNum(parseInt(state.raw.numplayers))
} }
}
} }

View file

@ -1,27 +1,27 @@
import Core from './core.js'; import Core from './core.js'
export default class kspdmp extends Core { export default class kspdmp extends Core {
async run(state) { async run (state) {
const json = await this.request({ const json = await this.request({
url: 'http://'+this.options.address+':'+this.options.port, url: 'http://' + this.options.address + ':' + this.options.port,
responseType: 'json' responseType: 'json'
}); })
for (const one of json.players) { for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team}); state.players.push({ name: one.nickname, team: one.team })
}
for (const key of Object.keys(json)) {
state.raw[key] = json[key];
}
state.name = json.server_name;
state.maxplayers = json.max_players;
state.gamePort = json.port;
if (json.players) {
const split = json.players.split(', ');
for (const name of split) {
state.players.push({name:name});
}
}
} }
for (const key of Object.keys(json)) {
state.raw[key] = json[key]
}
state.name = json.server_name
state.maxplayers = json.max_players
state.gamePort = json.port
if (json.players) {
const split = json.players.split(', ')
for (const name of split) {
state.players.push({ name })
}
}
}
} }

View file

@ -1,41 +1,41 @@
import Core from './core.js'; import Core from './core.js'
export default class mafia2mp extends Core { export default class mafia2mp extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.header = 'M2MP'; this.header = 'M2MP'
this.isMafia2Online = false; this.isMafia2Online = false
}
async run (state) {
const body = await this.udpSend(this.header, (buffer) => {
const reader = this.reader(buffer)
const header = reader.string(this.header.length)
if (header !== this.header) return
return reader.rest()
})
const reader = this.reader(body)
state.name = this.readString(reader)
state.raw.numplayers = this.readString(reader)
state.maxplayers = parseInt(this.readString(reader))
state.raw.gamemode = this.readString(reader)
state.password = !!reader.uint(1)
state.gamePort = this.options.port - 1
while (!reader.done()) {
const player = {}
player.name = this.readString(reader)
if (!player.name) break
if (this.isMafia2Online) {
player.ping = parseInt(this.readString(reader))
}
state.players.push(player)
} }
}
async run(state) { readString (reader) {
const body = await this.udpSend(this.header,(buffer) => { return reader.pascalString(1, -1)
const reader = this.reader(buffer); }
const header = reader.string(this.header.length);
if (header !== this.header) return;
return reader.rest();
});
const reader = this.reader(body);
state.name = this.readString(reader);
state.raw.numplayers = this.readString(reader);
state.maxplayers = parseInt(this.readString(reader));
state.raw.gamemode = this.readString(reader);
state.password = !!reader.uint(1);
state.gamePort = this.options.port - 1;
while(!reader.done()) {
const player = {};
player.name = this.readString(reader);
if(!player.name) break;
if (this.isMafia2Online) {
player.ping = parseInt(this.readString(reader));
}
state.players.push(player);
}
}
readString(reader) {
return reader.pascalString(1,-1);
}
} }

View file

@ -1,9 +1,9 @@
import mafia2mp from './mafia2mp.js'; import mafia2mp from './mafia2mp.js'
export default class mafia2online extends mafia2mp { export default class mafia2online extends mafia2mp {
constructor() { constructor () {
super(); super()
this.header = 'M2Online'; this.header = 'M2Online'
this.isMafia2Online = true; this.isMafia2Online = true
} }
} }

View file

@ -1,8 +1,7 @@
import Core from './core.js'; import Core from './core.js'
import minecraftbedrock from "./minecraftbedrock.js"; import minecraftbedrock from './minecraftbedrock.js'
import minecraftvanilla from "./minecraftvanilla.js"; import minecraftvanilla from './minecraftvanilla.js'
import Gamespy3 from "./gamespy3.js"; import Gamespy3 from './gamespy3.js'
import {Results} from "../lib/Results.js";
/* /*
Vanilla servers respond to minecraftvanilla only Vanilla servers respond to minecraftvanilla only
@ -13,87 +12,88 @@ Unsure if any bedrock servers respond to gamespy3 and minecraftbedrock
*/ */
export default class minecraft extends Core { export default class minecraft extends Core {
constructor() { constructor () {
super(); super()
this.srvRecord = "_minecraft._tcp"; this.srvRecord = '_minecraft._tcp'
}
async run (state) {
/** @type {Promise<Results>[]} */
const promises = []
const vanillaResolver = new minecraftvanilla()
vanillaResolver.options = this.options
vanillaResolver.udpSocket = this.udpSocket
promises.push((async () => {
try { return await vanillaResolver.runOnceSafe() } catch (e) {}
})())
const gamespyResolver = new Gamespy3()
gamespyResolver.options = {
...this.options,
encoding: 'utf8'
} }
async run(state) { gamespyResolver.udpSocket = this.udpSocket
/** @type {Promise<Results>[]} */ promises.push((async () => {
const promises = []; try { return await gamespyResolver.runOnceSafe() } catch (e) {}
})())
const vanillaResolver = new minecraftvanilla(); const bedrockResolver = new minecraftbedrock()
vanillaResolver.options = this.options; bedrockResolver.options = this.options
vanillaResolver.udpSocket = this.udpSocket; bedrockResolver.udpSocket = this.udpSocket
promises.push((async () => { promises.push((async () => {
try { return await vanillaResolver.runOnceSafe(); } catch(e) {} try { return await bedrockResolver.runOnceSafe() } catch (e) {}
})()); })())
const gamespyResolver = new Gamespy3(); const [vanillaState, gamespyState, bedrockState] = await Promise.all(promises)
gamespyResolver.options = {
...this.options,
encoding: 'utf8',
};
gamespyResolver.udpSocket = this.udpSocket;
promises.push((async () => {
try { return await gamespyResolver.runOnceSafe(); } catch(e) {}
})());
const bedrockResolver = new minecraftbedrock(); state.raw.vanilla = vanillaState
bedrockResolver.options = this.options; state.raw.gamespy = gamespyState
bedrockResolver.udpSocket = this.udpSocket; state.raw.bedrock = bedrockState
promises.push((async () => {
try { return await bedrockResolver.runOnceSafe(); } catch(e) {}
})());
const [ vanillaState, gamespyState, bedrockState ] = await Promise.all(promises); if (!vanillaState && !gamespyState && !bedrockState) {
throw new Error('No protocols succeeded')
state.raw.vanilla = vanillaState;
state.raw.gamespy = gamespyState;
state.raw.bedrock = bedrockState;
if (!vanillaState && !gamespyState && !bedrockState) {
throw new Error('No protocols succeeded');
}
// Ordered from least worth to most worth (player names / etc)
if (bedrockState) {
if (bedrockState.players.length) state.players = bedrockState.players;
}
if (vanillaState) {
try {
let name = '';
const description = vanillaState.raw.description;
if (typeof description === 'string') {
name = description;
}
if (!name && typeof description === 'object' && description.text) {
name = description.text;
}
if (!name && typeof description === 'object' && description.extra) {
name = description.extra.map(part => part.text).join('');
}
state.name = name;
} catch(e) {}
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers;
if (vanillaState.players.length) state.players = vanillaState.players;
if (vanillaState.ping) this.registerRtt(vanillaState.ping);
}
if (gamespyState) {
if (gamespyState.name) state.name = gamespyState.name;
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers;
if (gamespyState.players.length) state.players = gamespyState.players;
else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers));
if (gamespyState.ping) this.registerRtt(gamespyState.ping);
}
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name;
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers;
if (bedrockState.map) state.map = bedrockState.map;
if (bedrockState.ping) this.registerRtt(bedrockState.ping);
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ');
// remove color codes from name
state.name = state.name.replace(/\u00A7./g, '');
} }
// Ordered from least worth to most worth (player names / etc)
if (bedrockState) {
if (bedrockState.players.length) state.players = bedrockState.players
}
if (vanillaState) {
try {
let name = ''
const description = vanillaState.raw.description
if (typeof description === 'string') {
name = description
}
if (!name && typeof description === 'object' && description.text) {
name = description.text
}
if (!name && typeof description === 'object' && description.extra) {
name = description.extra.map(part => part.text).join('')
}
state.name = name
} catch (e) {}
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers
if (vanillaState.players.length) state.players = vanillaState.players
if (vanillaState.ping) this.registerRtt(vanillaState.ping)
}
if (gamespyState) {
if (gamespyState.name) state.name = gamespyState.name
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers
if (gamespyState.players.length) state.players = gamespyState.players
else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers))
if (gamespyState.ping) this.registerRtt(gamespyState.ping)
}
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers
if (bedrockState.map) state.map = bedrockState.map
if (bedrockState.ping) this.registerRtt(bedrockState.ping)
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ')
// remove color codes from name
state.name = state.name.replace(/\u00A7./g, '')
}
} }

View file

@ -1,72 +1,72 @@
import Core from './core.js'; import Core from './core.js'
export default class minecraftbedrock extends Core { export default class minecraftbedrock extends Core {
constructor() { constructor () {
super(); super()
this.byteorder = 'be'; this.byteorder = 'be'
} }
async run(state) { async run (state) {
const bufs = [ const bufs = [
Buffer.from([0x01]), // Message ID, ID_UNCONNECTED_PING Buffer.from([0x01]), // Message ID, ID_UNCONNECTED_PING
Buffer.from('1122334455667788', 'hex'), // Nonce / timestamp Buffer.from('1122334455667788', 'hex'), // Nonce / timestamp
Buffer.from('00ffff00fefefefefdfdfdfd12345678', 'hex'), // Magic Buffer.from('00ffff00fefefefefdfdfdfd12345678', 'hex'), // Magic
Buffer.from('0000000000000000', 'hex') // Cliend GUID Buffer.from('0000000000000000', 'hex') // Cliend GUID
]; ]
return await this.udpSend(Buffer.concat(bufs), buffer => { return await this.udpSend(Buffer.concat(bufs), buffer => {
const reader = this.reader(buffer); const reader = this.reader(buffer)
const messageId = reader.uint(1); const messageId = reader.uint(1)
if (messageId !== 0x1c) { if (messageId !== 0x1c) {
this.logger.debug('Skipping packet, invalid message id'); this.logger.debug('Skipping packet, invalid message id')
return; return
} }
const nonce = reader.part(8).toString('hex'); // should match the nonce we sent const nonce = reader.part(8).toString('hex') // should match the nonce we sent
this.logger.debug('Nonce: ' + nonce); this.logger.debug('Nonce: ' + nonce)
if (nonce !== '1122334455667788') { if (nonce !== '1122334455667788') {
this.logger.debug('Skipping packet, invalid nonce'); this.logger.debug('Skipping packet, invalid nonce')
return; return
} }
// These 8 bytes are identical to the serverId string we receive in decimal below // These 8 bytes are identical to the serverId string we receive in decimal below
reader.skip(8); reader.skip(8)
const magic = reader.part(16).toString('hex'); const magic = reader.part(16).toString('hex')
this.logger.debug('Magic value: ' + magic); this.logger.debug('Magic value: ' + magic)
if (magic !== '00ffff00fefefefefdfdfdfd12345678') { if (magic !== '00ffff00fefefefefdfdfdfd12345678') {
this.logger.debug('Skipping packet, invalid magic'); this.logger.debug('Skipping packet, invalid magic')
return; return
} }
const statusLen = reader.uint(2); const statusLen = reader.uint(2)
if (reader.remaining() !== statusLen) { if (reader.remaining() !== statusLen) {
throw new Error('Invalid status length: ' + reader.remaining() + ' vs ' + statusLen); throw new Error('Invalid status length: ' + reader.remaining() + ' vs ' + statusLen)
} }
const statusStr = reader.rest().toString('utf8'); const statusStr = reader.rest().toString('utf8')
this.logger.debug('Raw status str: ' + statusStr); this.logger.debug('Raw status str: ' + statusStr)
const split = statusStr.split(';'); const split = statusStr.split(';')
if (split.length < 6) { if (split.length < 6) {
throw new Error('Missing enough chunks in status str'); throw new Error('Missing enough chunks in status str')
} }
state.raw.edition = split.shift(); state.raw.edition = split.shift()
state.name = split.shift(); state.name = split.shift()
state.raw.protocolVersion = split.shift(); state.raw.protocolVersion = split.shift()
state.raw.mcVersion = split.shift(); state.raw.mcVersion = split.shift()
state.players.setNum(parseInt(split.shift())); state.players.setNum(parseInt(split.shift()))
state.maxplayers = parseInt(split.shift()); state.maxplayers = parseInt(split.shift())
if (split.length) state.raw.serverId = split.shift(); if (split.length) state.raw.serverId = split.shift()
if (split.length) state.map = split.shift(); if (split.length) state.map = split.shift()
if (split.length) state.raw.gameMode = split.shift(); if (split.length) state.raw.gameMode = split.shift()
if (split.length) state.raw.nintendoOnly = !!parseInt(split.shift()); if (split.length) state.raw.nintendoOnly = !!parseInt(split.shift())
if (split.length) state.raw.ipv4Port = split.shift(); if (split.length) state.raw.ipv4Port = split.shift()
if (split.length) state.raw.ipv6Port = split.shift(); if (split.length) state.raw.ipv6Port = split.shift()
return true; return true
}); })
} }
} }

View file

@ -1,80 +1,81 @@
import Core from './core.js'; import Core from './core.js'
import Varint from "varint"; import Varint from 'varint'
export default class minecraftvanilla extends Core { export default class minecraftvanilla extends Core {
async run(state) { async run (state) {
const portBuf = Buffer.alloc(2); const portBuf = Buffer.alloc(2)
portBuf.writeUInt16BE(this.options.port,0); portBuf.writeUInt16BE(this.options.port, 0)
const addressBuf = Buffer.from(this.options.host,'utf8'); const addressBuf = Buffer.from(this.options.host, 'utf8')
const bufs = [ const bufs = [
this.varIntBuffer(47), this.varIntBuffer(47),
this.varIntBuffer(addressBuf.length), this.varIntBuffer(addressBuf.length),
addressBuf, addressBuf,
portBuf, portBuf,
this.varIntBuffer(1) this.varIntBuffer(1)
]; ]
const outBuffer = Buffer.concat([ const outBuffer = Buffer.concat([
this.buildPacket(0,Buffer.concat(bufs)), this.buildPacket(0, Buffer.concat(bufs)),
this.buildPacket(0) this.buildPacket(0)
]); ])
const data = await this.withTcp(async socket => { const data = await this.withTcp(async socket => {
return await this.tcpSend(socket, outBuffer, data => { return await this.tcpSend(socket, outBuffer, data => {
if(data.length < 10) return; if (data.length < 10) return
const reader = this.reader(data); const reader = this.reader(data)
const length = reader.varint(); const length = reader.varint()
if(data.length < length) return; if (data.length < length) return
return reader.rest(); return reader.rest()
}); })
}); })
const reader = this.reader(data); const reader = this.reader(data)
const packetId = reader.varint(); const packetId = reader.varint()
this.logger.debug("Packet ID: "+packetId); this.logger.debug('Packet ID: ' + packetId)
const strLen = reader.varint(); const strLen = reader.varint()
this.logger.debug("String Length: "+strLen); this.logger.debug('String Length: ' + strLen)
const str = reader.rest().toString('utf8'); const str = reader.rest().toString('utf8')
this.logger.debug(str); this.logger.debug(str)
const json = JSON.parse(str); const json = JSON.parse(str)
delete json.favicon; delete json.favicon
state.raw = json; state.raw = json
state.maxplayers = json.players.max; state.maxplayers = json.players.max
if(json.players.sample) { if (json.players.sample) {
for(const player of json.players.sample) { for (const player of json.players.sample) {
state.players.push({ state.players.push({
id: player.id, id: player.id,
name: player.name name: player.name
}); })
} }
}
// players.sample may not contain all players or no players at all, depending on how many players are online.
// Insert a dummy player object for every online player that is not listed in players.sample.
// Limit player amount to 10.000 players for performance reasons.
for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
state.players.push({});
}
} }
varIntBuffer(num) { // players.sample may not contain all players or no players at all, depending on how many players are online.
return Buffer.from(Varint.encode(num)); // Insert a dummy player object for every online player that is not listed in players.sample.
} // Limit player amount to 10.000 players for performance reasons.
buildPacket(id,data) { for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
if(!data) data = Buffer.from([]); state.players.push({})
const idBuffer = this.varIntBuffer(id);
return Buffer.concat([
this.varIntBuffer(data.length+idBuffer.length),
idBuffer,
data
]);
} }
}
varIntBuffer (num) {
return Buffer.from(Varint.encode(num))
}
buildPacket (id, data) {
if (!data) data = Buffer.from([])
const idBuffer = this.varIntBuffer(id)
return Buffer.concat([
this.varIntBuffer(data.length + idBuffer.length),
idBuffer,
data
])
}
} }

View file

@ -1,39 +1,39 @@
import Core from './core.js'; import Core from './core.js'
export default class mumble extends Core { export default class mumble extends Core {
async run(state) { async run (state) {
const json = await this.withTcp(async socket => { const json = await this.withTcp(async socket => {
return await this.tcpSend(socket, 'json', (buffer) => { return await this.tcpSend(socket, 'json', (buffer) => {
if (buffer.length < 10) return; if (buffer.length < 10) return
const str = buffer.toString(); const str = buffer.toString()
let json; let json
try { try {
json = JSON.parse(str); json = JSON.parse(str)
} catch (e) { } catch (e) {
// probably not all here yet // probably not all here yet
return; return
}
return json;
});
});
state.raw = json;
state.name = json.name;
state.gamePort = json.x_gtmurmur_connectport || 64738;
let channelStack = [state.raw.root];
while(channelStack.length) {
const channel = channelStack.shift();
channel.description = this.cleanComment(channel.description);
channelStack = channelStack.concat(channel.channels);
for(const user of channel.users) {
user.comment = this.cleanComment(user.comment);
state.players.push(user);
}
} }
} return json
})
})
cleanComment(str) { state.raw = json
return str.replace(/<.*>/g,''); state.name = json.name
state.gamePort = json.x_gtmurmur_connectport || 64738
let channelStack = [state.raw.root]
while (channelStack.length) {
const channel = channelStack.shift()
channel.description = this.cleanComment(channel.description)
channelStack = channelStack.concat(channel.channels)
for (const user of channel.users) {
user.comment = this.cleanComment(user.comment)
state.players.push(user)
}
} }
}
cleanComment (str) {
return str.replace(/<.*>/g, '')
}
} }

View file

@ -1,24 +1,24 @@
import Core from './core.js'; import Core from './core.js'
export default class mumbleping extends Core { export default class mumbleping extends Core {
constructor() { constructor () {
super(); super()
this.byteorder = 'be'; this.byteorder = 'be'
} }
async run(state) { async run (state) {
const data = await this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => { const data = await this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
if (buffer.length >= 24) return buffer; if (buffer.length >= 24) return buffer
}); })
const reader = this.reader(data); const reader = this.reader(data)
reader.skip(1); reader.skip(1)
state.raw.versionMajor = reader.uint(1); state.raw.versionMajor = reader.uint(1)
state.raw.versionMinor = reader.uint(1); state.raw.versionMinor = reader.uint(1)
state.raw.versionPatch = reader.uint(1); state.raw.versionPatch = reader.uint(1)
reader.skip(8); reader.skip(8)
state.players.setNum(reader.uint(4)); state.players.setNum(reader.uint(4))
state.maxplayers = reader.uint(4); state.maxplayers = reader.uint(4)
state.raw.allowedbandwidth = reader.uint(4); state.raw.allowedbandwidth = reader.uint(4)
} }
} }

View file

@ -1,85 +1,85 @@
import Core from './core.js'; import Core from './core.js'
import Promises from "../lib/Promises.js"; import Promises from '../lib/Promises.js'
import * as gbxremote from 'gbxremote'; import * as gbxremote from 'gbxremote'
export default class nadeo extends Core { export default class nadeo extends Core {
async run(state) { async run (state) {
await this.withClient(async client => { await this.withClient(async client => {
const start = Date.now(); const start = Date.now()
await this.query(client, 'Authenticate', this.options.login, this.options.password); await this.query(client, 'Authenticate', this.options.login, this.options.password)
this.registerRtt(Date.now()-start); this.registerRtt(Date.now() - start)
//const data = this.methodCall(client, 'GetStatus'); // const data = this.methodCall(client, 'GetStatus');
{ {
const results = await this.query(client, 'GetServerOptions'); const results = await this.query(client, 'GetServerOptions')
state.name = this.stripColors(results.Name); state.name = this.stripColors(results.Name)
state.password = (results.Password !== 'No password'); state.password = (results.Password !== 'No password')
state.maxplayers = results.CurrentMaxPlayers; state.maxplayers = results.CurrentMaxPlayers
state.raw.maxspectators = results.CurrentMaxSpectators; state.raw.maxspectators = results.CurrentMaxSpectators
} }
{ {
const results = await this.query(client, 'GetCurrentMapInfo'); const results = await this.query(client, 'GetCurrentMapInfo')
state.map = this.stripColors(results.Name); state.map = this.stripColors(results.Name)
state.raw.mapUid = results.UId; state.raw.mapUid = results.UId
} }
{ {
const results = await this.query(client, 'GetCurrentGameInfo'); const results = await this.query(client, 'GetCurrentGameInfo')
let gamemode = ''; let gamemode = ''
const igm = results.GameMode; const igm = results.GameMode
if(igm === 0) gamemode="Rounds"; if (igm === 0) gamemode = 'Rounds'
if(igm === 1) gamemode="Time Attack"; if (igm === 1) gamemode = 'Time Attack'
if(igm === 2) gamemode="Team"; if (igm === 2) gamemode = 'Team'
if(igm === 3) gamemode="Laps"; if (igm === 3) gamemode = 'Laps'
if(igm === 4) gamemode="Stunts"; if (igm === 4) gamemode = 'Stunts'
if(igm === 5) gamemode="Cup"; if (igm === 5) gamemode = 'Cup'
state.raw.gametype = gamemode; state.raw.gametype = gamemode
state.raw.mapcount = results.NbChallenge; state.raw.mapcount = results.NbChallenge
} }
{ {
const results = await this.query(client, 'GetNextMapInfo'); const results = await this.query(client, 'GetNextMapInfo')
state.raw.nextmapName = this.stripColors(results.Name); state.raw.nextmapName = this.stripColors(results.Name)
state.raw.nextmapUid = results.UId; state.raw.nextmapUid = results.UId
} }
if (this.options.port === 5000) { if (this.options.port === 5000) {
state.gamePort = 2350; state.gamePort = 2350
} }
state.raw.players = await this.query(client, 'GetPlayerList', 10000, 0); state.raw.players = await this.query(client, 'GetPlayerList', 10000, 0)
for (const player of state.raw.players) { for (const player of state.raw.players) {
state.players.push({ state.players.push({
name:this.stripColors(player.Name || player.NickName) name: this.stripColors(player.Name || player.NickName)
}); })
} }
}); })
}
async withClient (fn) {
const socket = new gbxremote.Client(this.options.port, this.options.host)
try {
const connectPromise = socket.connect()
const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Remote Opening')
await Promise.race([connectPromise, timeoutPromise, this.abortedPromise])
return await fn(socket)
} finally {
socket.terminate()
} }
}
async withClient(fn) { async query (client, ...cmdset) {
const socket = new gbxremote.Client(this.options.port, this.options.host); const cmd = cmdset[0]
try { const params = cmdset.slice(1)
const connectPromise = socket.connect();
const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Remote Opening');
await Promise.race([connectPromise, timeoutPromise, this.abortedPromise]);
return await fn(socket);
} finally {
socket.terminate();
}
}
async query(client, ...cmdset) { const sentPromise = client.query(cmd, params)
const cmd = cmdset[0]; const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Method Call')
const params = cmdset.slice(1); return await Promise.race([sentPromise, timeoutPromise, this.abortedPromise])
}
const sentPromise = client.query(cmd, params); stripColors (str) {
const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Method Call'); return str.replace(/\$([0-9a-f]{3}|[a-z])/gi, '')
return await Promise.race([sentPromise, timeoutPromise, this.abortedPromise]); }
}
stripColors(str) {
return str.replace(/\$([0-9a-f]{3}|[a-z])/gi,'');
}
} }

View file

@ -1,127 +1,127 @@
import Core from './core.js'; import Core from './core.js'
export default class openttd extends Core { export default class openttd extends Core {
async run(state) { async run (state) {
{ {
const [reader, version] = await this.query(0, 1, 1, 4); const [reader, version] = await this.query(0, 1, 1, 4)
if (version >= 4) { if (version >= 4) {
const numGrf = reader.uint(1); const numGrf = reader.uint(1)
state.raw.grfs = []; state.raw.grfs = []
for (let i = 0; i < numGrf; i++) { for (let i = 0; i < numGrf; i++) {
const grf = {}; const grf = {}
grf.id = reader.part(4).toString('hex'); grf.id = reader.part(4).toString('hex')
grf.md5 = reader.part(16).toString('hex'); grf.md5 = reader.part(16).toString('hex')
state.raw.grfs.push(grf); state.raw.grfs.push(grf)
}
}
if (version >= 3) {
state.raw.date_current = this.readDate(reader);
state.raw.date_start = this.readDate(reader);
}
if (version >= 2) {
state.raw.maxcompanies = reader.uint(1);
state.raw.numcompanies = reader.uint(1);
state.raw.maxspectators = reader.uint(1);
}
state.name = reader.string();
state.raw.version = reader.string();
state.raw.language = this.decode(
reader.uint(1),
['any', 'en', 'de', 'fr']
);
state.password = !!reader.uint(1);
state.maxplayers = reader.uint(1);
state.players.setNum(reader.uint(1));
state.raw.numspectators = reader.uint(1);
state.map = reader.string();
state.raw.map_width = reader.uint(2);
state.raw.map_height = reader.uint(2);
state.raw.landscape = this.decode(
reader.uint(1),
['temperate', 'arctic', 'desert', 'toyland']
);
state.raw.dedicated = !!reader.uint(1);
} }
}
if (version >= 3) {
state.raw.date_current = this.readDate(reader)
state.raw.date_start = this.readDate(reader)
}
if (version >= 2) {
state.raw.maxcompanies = reader.uint(1)
state.raw.numcompanies = reader.uint(1)
state.raw.maxspectators = reader.uint(1)
}
{ state.name = reader.string()
const [reader,version] = await this.query(2,3,-1,-1); state.raw.version = reader.string()
// we don't know how to deal with companies outside version 6
if(version === 6) {
state.raw.companies = [];
const numCompanies = reader.uint(1);
for (let iCompany = 0; iCompany < numCompanies; iCompany++) {
const company = {};
company.id = reader.uint(1);
company.name = reader.string();
company.year_start = reader.uint(4);
company.value = reader.uint(8).toString();
company.money = reader.uint(8).toString();
company.income = reader.uint(8).toString();
company.performance = reader.uint(2);
company.password = !!reader.uint(1);
const vehicle_types = ['train', 'truck', 'bus', 'aircraft', 'ship']; state.raw.language = this.decode(
const station_types = ['station', 'truckbay', 'busstation', 'airport', 'dock']; reader.uint(1),
['any', 'en', 'de', 'fr']
)
company.vehicles = {}; state.password = !!reader.uint(1)
for (const type of vehicle_types) { state.maxplayers = reader.uint(1)
company.vehicles[type] = reader.uint(2); state.players.setNum(reader.uint(1))
} state.raw.numspectators = reader.uint(1)
company.stations = {}; state.map = reader.string()
for (const type of station_types) { state.raw.map_width = reader.uint(2)
company.stations[type] = reader.uint(2); state.raw.map_height = reader.uint(2)
}
company.clients = reader.string(); state.raw.landscape = this.decode(
state.raw.companies.push(company); reader.uint(1),
} ['temperate', 'arctic', 'desert', 'toyland']
} )
state.raw.dedicated = !!reader.uint(1)
}
{
const [reader, version] = await this.query(2, 3, -1, -1)
// we don't know how to deal with companies outside version 6
if (version === 6) {
state.raw.companies = []
const numCompanies = reader.uint(1)
for (let iCompany = 0; iCompany < numCompanies; iCompany++) {
const company = {}
company.id = reader.uint(1)
company.name = reader.string()
company.year_start = reader.uint(4)
company.value = reader.uint(8).toString()
company.money = reader.uint(8).toString()
company.income = reader.uint(8).toString()
company.performance = reader.uint(2)
company.password = !!reader.uint(1)
const vehicleTypes = ['train', 'truck', 'bus', 'aircraft', 'ship']
const stationTypes = ['station', 'truckbay', 'busstation', 'airport', 'dock']
company.vehicles = {}
for (const type of vehicleTypes) {
company.vehicles[type] = reader.uint(2)
}
company.stations = {}
for (const type of stationTypes) {
company.stations[type] = reader.uint(2)
}
company.clients = reader.string()
state.raw.companies.push(company)
} }
}
} }
}
async query(type,expected,minver,maxver) { async query (type, expected, minver, maxver) {
const b = Buffer.from([0x03,0x00,type]); const b = Buffer.from([0x03, 0x00, type])
return await this.udpSend(b,(buffer) => { return await this.udpSend(b, (buffer) => {
const reader = this.reader(buffer); const reader = this.reader(buffer)
const packetLen = reader.uint(2); const packetLen = reader.uint(2)
if(packetLen !== buffer.length) { if (packetLen !== buffer.length) {
this.logger.debug('Invalid reported packet length: '+packetLen+' '+buffer.length); this.logger.debug('Invalid reported packet length: ' + packetLen + ' ' + buffer.length)
return; return
} }
const packetType = reader.uint(1); const packetType = reader.uint(1)
if(packetType !== expected) { if (packetType !== expected) {
this.logger.debug('Unexpected response packet type: '+packetType); this.logger.debug('Unexpected response packet type: ' + packetType)
return; return
} }
const protocolVersion = reader.uint(1); const protocolVersion = reader.uint(1)
if((minver !== -1 && protocolVersion < minver) || (maxver !== -1 && protocolVersion > maxver)) { if ((minver !== -1 && protocolVersion < minver) || (maxver !== -1 && protocolVersion > maxver)) {
throw new Error('Unknown protocol version: '+protocolVersion+' Expected: '+minver+'-'+maxver); throw new Error('Unknown protocol version: ' + protocolVersion + ' Expected: ' + minver + '-' + maxver)
} }
return [reader,protocolVersion]; return [reader, protocolVersion]
}); })
} }
readDate(reader) { readDate (reader) {
const daysSinceZero = reader.uint(4); const daysSinceZero = reader.uint(4)
const temp = new Date(0,0,1); const temp = new Date(0, 0, 1)
temp.setFullYear(0); temp.setFullYear(0)
temp.setDate(daysSinceZero+1); temp.setDate(daysSinceZero + 1)
return temp.toISOString().split('T')[0]; return temp.toISOString().split('T')[0]
} }
decode(num,arr) { decode (num, arr) {
if(num < 0 || num >= arr.length) { if (num < 0 || num >= arr.length) {
return num; return num
}
return arr[num];
} }
return arr[num]
}
} }

View file

@ -1,9 +1,9 @@
import quake2 from './quake2.js'; import quake2 from './quake2.js'
export default class quake1 extends quake2 { export default class quake1 extends quake2 {
constructor() { constructor () {
super(); super()
this.responseHeader = 'n'; this.responseHeader = 'n'
this.isQuake1 = true; this.isQuake1 = true
} }
} }

View file

@ -1,86 +1,86 @@
import Core from './core.js'; import Core from './core.js'
export default class quake2 extends Core { export default class quake2 extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.delimiter = '\n'; this.delimiter = '\n'
this.sendHeader = 'status'; this.sendHeader = 'status'
this.responseHeader = 'print'; this.responseHeader = 'print'
this.isQuake1 = false; this.isQuake1 = false
}
async run (state) {
const body = await this.udpSend('\xff\xff\xff\xff' + this.sendHeader + '\x00', packet => {
const reader = this.reader(packet)
const header = reader.string({ length: 4, encoding: 'latin1' })
if (header !== '\xff\xff\xff\xff') return
let type
if (this.isQuake1) {
type = reader.string(this.responseHeader.length)
} else {
type = reader.string({ encoding: 'latin1' })
}
if (type !== this.responseHeader) return
return reader.rest()
})
const reader = this.reader(body)
const info = reader.string().split('\\')
if (info[0] === '') info.shift()
while (true) {
const key = info.shift()
const value = info.shift()
if (typeof value === 'undefined') break
state.raw[key] = value
} }
async run(state) { while (!reader.done()) {
const body = await this.udpSend('\xff\xff\xff\xff'+this.sendHeader+'\x00', packet => { const line = reader.string()
const reader = this.reader(packet); if (!line || line.charAt(0) === '\0') break
const header = reader.string({length: 4, encoding: 'latin1'});
if (header !== '\xff\xff\xff\xff') return;
let type;
if (this.isQuake1) {
type = reader.string(this.responseHeader.length);
} else {
type = reader.string({encoding: 'latin1'});
}
if (type !== this.responseHeader) return;
return reader.rest();
});
const reader = this.reader(body); const args = []
const info = reader.string().split('\\'); const split = line.split('"')
if(info[0] === '') info.shift(); split.forEach((part, i) => {
const inQuote = (i % 2 === 1)
while(true) { if (inQuote) {
const key = info.shift(); args.push(part)
const value = info.shift(); } else {
if(typeof value === 'undefined') break; const splitSpace = part.split(' ')
state.raw[key] = value; for (const subpart of splitSpace) {
if (subpart) args.push(subpart)
}
} }
})
while(!reader.done()) { const player = {}
const line = reader.string(); if (this.isQuake1) {
if(!line || line.charAt(0) === '\0') break; player.id = parseInt(args.shift())
player.score = parseInt(args.shift())
player.time = parseInt(args.shift())
player.ping = parseInt(args.shift())
player.name = args.shift()
player.skin = args.shift()
player.color1 = parseInt(args.shift())
player.color2 = parseInt(args.shift())
} else {
player.frags = parseInt(args.shift())
player.ping = parseInt(args.shift())
player.name = args.shift() || ''
if (!player.name) delete player.name
player.address = args.shift() || ''
if (!player.address) delete player.address
}
const args = []; (player.ping ? state.players : state.bots).push(player)
const split = line.split('"');
split.forEach((part,i) => {
const inQuote = (i%2 === 1);
if(inQuote) {
args.push(part);
} else {
const splitSpace = part.split(' ');
for (const subpart of splitSpace) {
if(subpart) args.push(subpart);
}
}
});
const player = {};
if(this.isQuake1) {
player.id = parseInt(args.shift());
player.score = parseInt(args.shift());
player.time = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift();
player.skin = args.shift();
player.color1 = parseInt(args.shift());
player.color2 = parseInt(args.shift());
} else {
player.frags = parseInt(args.shift());
player.ping = parseInt(args.shift());
player.name = args.shift() || '';
if (!player.name) delete player.name;
player.address = args.shift() || '';
if (!player.address) delete player.address;
}
(player.ping ? state.players : state.bots).push(player);
}
if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
if('mapname' in state.raw) state.map = state.raw.mapname;
if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
if('maxclients' in state.raw) state.maxplayers = state.raw.maxclients;
if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
if('hostname' in state.raw) state.name = state.raw.hostname;
} }
if ('g_needpass' in state.raw) state.password = state.raw.g_needpass
if ('mapname' in state.raw) state.map = state.raw.mapname
if ('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients
if ('maxclients' in state.raw) state.maxplayers = state.raw.maxclients
if ('sv_hostname' in state.raw) state.name = state.raw.sv_hostname
if ('hostname' in state.raw) state.name = state.raw.hostname
}
} }

View file

@ -1,22 +1,24 @@
import quake2 from './quake2.js'; import quake2 from './quake2.js'
export default class quake3 extends quake2 { export default class quake3 extends quake2 {
constructor() { constructor () {
super(); super()
this.sendHeader = 'getstatus'; this.sendHeader = 'getstatus'
this.responseHeader = 'statusResponse'; this.responseHeader = 'statusResponse'
}
async run (state) {
await super.run(state)
state.name = this.stripColors(state.name)
for (const key of Object.keys(state.raw)) {
state.raw[key] = this.stripColors(state.raw[key])
} }
async run(state) { for (const player of state.players) {
await super.run(state); player.name = this.stripColors(player.name)
state.name = this.stripColors(state.name);
for(const key of Object.keys(state.raw)) {
state.raw[key] = this.stripColors(state.raw[key]);
}
for(const player of state.players) {
player.name = this.stripColors(player.name);
}
}
stripColors(str) {
return str.replace(/\^(X.{6}|.)/g,'');
} }
}
stripColors (str) {
return str.replace(/\^(X.{6}|.)/g, '')
}
} }

View file

@ -1,74 +1,69 @@
import Core from './core.js'; import Core from './core.js'
export default class rfactor extends Core { export default class rfactor extends Core {
constructor() { async run (state) {
super(); const buffer = await this.udpSend('rF_S', b => b)
//this.byteorder = 'be'; const reader = this.reader(buffer)
state.raw.gamename = this.readString(reader, 8)
state.raw.fullUpdate = reader.uint(1)
state.raw.region = reader.uint(2)
state.raw.ip = reader.part(4)
state.raw.size = reader.uint(2)
state.raw.version = reader.uint(2)
state.raw.versionRaceCast = reader.uint(2)
state.gamePort = reader.uint(2)
state.raw.queryPort = reader.uint(2)
state.raw.game = this.readString(reader, 20)
state.name = this.readString(reader, 28)
state.map = this.readString(reader, 32)
state.raw.motd = this.readString(reader, 96)
state.raw.packedAids = reader.uint(2)
state.raw.ping = reader.uint(2)
state.raw.packedFlags = reader.uint(1)
state.raw.rate = reader.uint(1)
state.players.setNum(reader.uint(1))
state.maxplayers = reader.uint(1)
state.raw.bots = reader.uint(1)
state.raw.packedSpecial = reader.uint(1)
state.raw.damage = reader.uint(1)
state.raw.packedRules = reader.uint(2)
state.raw.credits1 = reader.uint(1)
state.raw.credits2 = reader.uint(2)
this.logger.debug(reader.offset())
state.raw.time = reader.uint(2)
state.raw.laps = reader.uint(2) / 16
reader.skip(3)
state.raw.vehicles = reader.string()
state.password = !!(state.raw.packedSpecial & 2)
state.raw.raceCast = !!(state.raw.packedSpecial & 4)
state.raw.fixedSetups = !!(state.raw.packedSpecial & 16)
const aids = [
'TractionControl',
'AntiLockBraking',
'StabilityControl',
'AutoShifting',
'AutoClutch',
'Invulnerability',
'OppositeLock',
'SteeringHelp',
'BrakingHelp',
'SpinRecovery',
'AutoPitstop'
]
state.raw.aids = []
for (let offset = 0; offset < aids.length; offset++) {
if (state.packedAids && (1 << offset)) {
state.raw.aids.push(aids[offset])
}
} }
}
async run(state) { // Consumes bytesToConsume, but only returns string up to the first null
const buffer = await this.udpSend('rF_S',b => b); readString (reader, bytesToConsume) {
const reader = this.reader(buffer); const consumed = reader.part(bytesToConsume)
return this.reader(consumed).string()
state.raw.gamename = this.readString(reader, 8); }
state.raw.fullUpdate = reader.uint(1);
state.raw.region = reader.uint(2);
state.raw.ip = reader.part(4);
state.raw.size = reader.uint(2);
state.raw.version = reader.uint(2);
state.raw.versionRaceCast = reader.uint(2);
state.gamePort = reader.uint(2);
state.raw.queryPort = reader.uint(2);
state.raw.game = this.readString(reader, 20);
state.name = this.readString(reader, 28);
state.map = this.readString(reader, 32);
state.raw.motd = this.readString(reader, 96);
state.raw.packedAids = reader.uint(2);
state.raw.ping = reader.uint(2);
state.raw.packedFlags = reader.uint(1);
state.raw.rate = reader.uint(1);
state.players.setNum(reader.uint(1));
state.maxplayers = reader.uint(1);
state.raw.bots = reader.uint(1);
state.raw.packedSpecial = reader.uint(1);
state.raw.damage = reader.uint(1);
state.raw.packedRules = reader.uint(2);
state.raw.credits1 = reader.uint(1);
state.raw.credits2 = reader.uint(2);
this.logger.debug(reader.offset());
state.raw.time = reader.uint(2);
state.raw.laps = reader.uint(2) / 16;
reader.skip(3);
state.raw.vehicles = reader.string();
state.password = !!(state.raw.packedSpecial & 2);
state.raw.raceCast = !!(state.raw.packedSpecial & 4);
state.raw.fixedSetups = !!(state.raw.packedSpecial & 16);
const aids = [
'TractionControl',
'AntiLockBraking',
'StabilityControl',
'AutoShifting',
'AutoClutch',
'Invulnerability',
'OppositeLock',
'SteeringHelp',
'BrakingHelp',
'SpinRecovery',
'AutoPitstop'
];
state.raw.aids = [];
for (let offset = 0; offset < aids.length; offset++) {
if (state.packedAids && (1 << offset)) {
state.raw.aids.push(aids[offset]);
}
}
}
// Consumes bytesToConsume, but only returns string up to the first null
readString(reader, bytesToConsume) {
const consumed = reader.part(bytesToConsume);
return this.reader(consumed).string();
}
} }

View file

@ -1,107 +1,108 @@
import Core from './core.js'; import Core from './core.js'
export default class samp extends Core { export default class samp extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'win1252'; this.encoding = 'win1252'
this.magicHeader = 'SAMP'; this.magicHeader = 'SAMP'
this.responseMagicHeader = null; this.responseMagicHeader = null
this.isVcmp = false; this.isVcmp = false
}
async run (state) {
// read info
{
const reader = await this.sendPacket('i')
if (this.isVcmp) {
const consumed = reader.part(12)
state.raw.version = this.reader(consumed).string()
}
state.password = !!reader.uint(1)
state.raw.numplayers = reader.uint(2)
state.maxplayers = reader.uint(2)
state.name = reader.pascalString(4)
state.raw.gamemode = reader.pascalString(4)
state.raw.map = reader.pascalString(4)
} }
async run(state) { // read rules
// read info if (!this.isVcmp) {
{ const reader = await this.sendPacket('r')
const reader = await this.sendPacket('i'); const ruleCount = reader.uint(2)
if (this.isVcmp) { state.raw.rules = {}
const consumed = reader.part(12); for (let i = 0; i < ruleCount; i++) {
state.raw.version = this.reader(consumed).string(); const key = reader.pascalString(1)
} const value = reader.pascalString(1)
state.password = !!reader.uint(1); state.raw.rules[key] = value
state.raw.numplayers = reader.uint(2); }
state.maxplayers = reader.uint(2);
state.name = reader.pascalString(4);
state.raw.gamemode = reader.pascalString(4);
state.raw.map = reader.pascalString(4);
}
// read rules
if (!this.isVcmp) {
const reader = await this.sendPacket('r');
const ruleCount = reader.uint(2);
state.raw.rules = {};
for(let i = 0; i < ruleCount; i++) {
const key = reader.pascalString(1);
const value = reader.pascalString(1);
state.raw.rules[key] = value;
}
}
// read players
// don't even bother if > 100 players, because the server won't respond
let gotPlayerData = false;
if (state.raw.numplayers < 100) {
if (this.isVcmp) {
const reader = await this.sendPacket('c', true);
if (reader !== null) {
gotPlayerData = true;
const playerCount = reader.uint(2);
for(let i = 0; i < playerCount; i++) {
const player = {};
player.name = reader.pascalString(1);
state.players.push(player);
}
}
} else {
const reader = await this.sendPacket('d', true);
if (reader !== null) {
gotPlayerData = true;
const playerCount = reader.uint(2);
for(let i = 0; i < playerCount; i++) {
const player = {};
player.id = reader.uint(1);
player.name = reader.pascalString(1);
player.score = reader.int(4);
player.ping = reader.uint(4);
state.players.push(player);
}
}
}
}
if (!gotPlayerData) {
state.players.setNum(state.raw.numplayers);
}
} }
async sendPacket(type,allowTimeout) {
const outBuffer = Buffer.alloc(11);
outBuffer.write(this.magicHeader,0, 4);
const ipSplit = this.options.address.split('.');
outBuffer.writeUInt8(parseInt(ipSplit[0]),4);
outBuffer.writeUInt8(parseInt(ipSplit[1]),5);
outBuffer.writeUInt8(parseInt(ipSplit[2]),6);
outBuffer.writeUInt8(parseInt(ipSplit[3]),7);
outBuffer.writeUInt16LE(this.options.port,8);
outBuffer.writeUInt8(type.charCodeAt(0),10);
const checkBuffer = Buffer.from(outBuffer); // read players
if (this.responseMagicHeader) { // don't even bother if > 100 players, because the server won't respond
checkBuffer.write(this.responseMagicHeader, 0, 4); let gotPlayerData = false
if (state.raw.numplayers < 100) {
if (this.isVcmp) {
const reader = await this.sendPacket('c', true)
if (reader !== null) {
gotPlayerData = true
const playerCount = reader.uint(2)
for (let i = 0; i < playerCount; i++) {
const player = {}
player.name = reader.pascalString(1)
state.players.push(player)
}
} }
} else {
return await this.udpSend( const reader = await this.sendPacket('d', true)
outBuffer, if (reader !== null) {
(buffer) => { gotPlayerData = true
const reader = this.reader(buffer); const playerCount = reader.uint(2)
for(let i = 0; i < checkBuffer.length; i++) { for (let i = 0; i < playerCount; i++) {
if(checkBuffer.readUInt8(i) !== reader.uint(1)) return; const player = {}
} player.id = reader.uint(1)
return reader; player.name = reader.pascalString(1)
}, player.score = reader.int(4)
() => { player.ping = reader.uint(4)
if(allowTimeout) { state.players.push(player)
return null; }
} }
} }
);
} }
if (!gotPlayerData) {
state.players.setNum(state.raw.numplayers)
}
}
async sendPacket (type, allowTimeout) {
const outBuffer = Buffer.alloc(11)
outBuffer.write(this.magicHeader, 0, 4)
const ipSplit = this.options.address.split('.')
outBuffer.writeUInt8(parseInt(ipSplit[0]), 4)
outBuffer.writeUInt8(parseInt(ipSplit[1]), 5)
outBuffer.writeUInt8(parseInt(ipSplit[2]), 6)
outBuffer.writeUInt8(parseInt(ipSplit[3]), 7)
outBuffer.writeUInt16LE(this.options.port, 8)
outBuffer.writeUInt8(type.charCodeAt(0), 10)
const checkBuffer = Buffer.from(outBuffer)
if (this.responseMagicHeader) {
checkBuffer.write(this.responseMagicHeader, 0, 4)
}
return await this.udpSend(
outBuffer,
(buffer) => {
const reader = this.reader(buffer)
for (let i = 0; i < checkBuffer.length; i++) {
if (checkBuffer.readUInt8(i) !== reader.uint(1)) return
}
return reader
},
() => {
if (allowTimeout) {
return null
}
}
)
}
} }

View file

@ -1,29 +1,25 @@
import Core from './core.js'; import Core from './core.js'
export default class savage2 extends Core { export default class savage2 extends Core {
constructor() { async run (state) {
super(); const buffer = await this.udpSend('\x01', b => b)
} const reader = this.reader(buffer)
async run(state) { reader.skip(12)
const buffer = await this.udpSend('\x01',b => b); state.name = this.stripColorCodes(reader.string())
const reader = this.reader(buffer); state.players.setNum(reader.uint(1))
state.maxplayers = reader.uint(1)
state.raw.time = reader.string()
state.map = reader.string()
state.raw.nextmap = reader.string()
state.raw.location = reader.string()
state.raw.minplayers = reader.uint(1)
state.raw.gametype = reader.string()
state.raw.version = reader.string()
state.raw.minlevel = reader.uint(1)
}
reader.skip(12); stripColorCodes (str) {
state.name = this.stripColorCodes(reader.string()); return str.replace(/\^./g, '')
state.players.setNum(reader.uint(1)); }
state.maxplayers = reader.uint(1);
state.raw.time = reader.string();
state.map = reader.string();
state.raw.nextmap = reader.string();
state.raw.location = reader.string();
state.raw.minplayers = reader.uint(1);
state.raw.gametype = reader.string();
state.raw.version = reader.string();
state.raw.minlevel = reader.uint(1);
}
stripColorCodes(str) {
return str.replace(/\^./g,'');
}
} }

View file

@ -1,67 +1,67 @@
import Core from './core.js'; import Core from './core.js'
export default class starmade extends Core { export default class starmade extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.byteorder = 'be'; this.byteorder = 'be'
}
async run (state) {
const b = Buffer.from([0x00, 0x00, 0x00, 0x09, 0x2a, 0xff, 0xff, 0x01, 0x6f, 0x00, 0x00, 0x00, 0x00])
const payload = await this.withTcp(async socket => {
return await this.tcpSend(socket, b, buffer => {
if (buffer.length < 12) return
const reader = this.reader(buffer)
const packetLength = reader.uint(4)
this.logger.debug('Received packet length: ' + packetLength)
const timestamp = reader.uint(8).toString()
this.logger.debug('Received timestamp: ' + timestamp)
if (reader.remaining() < packetLength || reader.remaining() < 5) return
const checkId = reader.uint(1)
const packetId = reader.uint(2)
const commandId = reader.uint(1)
const type = reader.uint(1)
this.logger.debug('checkId=' + checkId + ' packetId=' + packetId + ' commandId=' + commandId + ' type=' + type)
if (checkId !== 0x2a) return
return reader.rest()
})
})
const reader = this.reader(payload)
const data = []
state.raw.data = data
while (!reader.done()) {
const mark = reader.uint(1)
if (mark === 1) {
// signed int
data.push(reader.int(4))
} else if (mark === 3) {
// float
data.push(reader.float())
} else if (mark === 4) {
// string
data.push(reader.pascalString(2))
} else if (mark === 6) {
// byte
data.push(reader.uint(1))
}
} }
async run(state) { this.logger.debug('Received raw data array', data)
const b = Buffer.from([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]);
const payload = await this.withTcp(async socket => { if (typeof data[0] === 'number') state.raw.infoVersion = data[0]
return await this.tcpSend(socket, b, buffer => { if (typeof data[1] === 'number') state.raw.version = data[1]
if (buffer.length < 12) return; if (typeof data[2] === 'string') state.name = data[2]
const reader = this.reader(buffer); if (typeof data[3] === 'string') state.raw.description = data[3]
const packetLength = reader.uint(4); if (typeof data[4] === 'number') state.raw.startTime = data[4]
this.logger.debug("Received packet length: " + packetLength); if (typeof data[5] === 'number') state.players.setNum(data[5])
const timestamp = reader.uint(8).toString(); if (typeof data[6] === 'number') state.maxplayers = data[6]
this.logger.debug("Received timestamp: " + timestamp); }
if (reader.remaining() < packetLength || reader.remaining() < 5) return;
const checkId = reader.uint(1);
const packetId = reader.uint(2);
const commandId = reader.uint(1);
const type = reader.uint(1);
this.logger.debug("checkId=" + checkId + " packetId=" + packetId + " commandId=" + commandId + " type=" + type);
if (checkId !== 0x2a) return;
return reader.rest();
});
});
const reader = this.reader(payload);
const data = [];
state.raw.data = data;
while(!reader.done()) {
const mark = reader.uint(1);
if(mark === 1) {
// signed int
data.push(reader.int(4));
} else if(mark === 3) {
// float
data.push(reader.float());
} else if(mark === 4) {
// string
data.push(reader.pascalString(2));
} else if(mark === 6) {
// byte
data.push(reader.uint(1));
}
}
this.logger.debug("Received raw data array", data);
if(typeof data[0] === 'number') state.raw.infoVersion = data[0];
if(typeof data[1] === 'number') state.raw.version = data[1];
if(typeof data[2] === 'string') state.name = data[2];
if(typeof data[3] === 'string') state.raw.description = data[3];
if(typeof data[4] === 'number') state.raw.startTime = data[4];
if(typeof data[5] === 'number') state.players.setNum(data[5]);
if(typeof data[6] === 'number') state.maxplayers = data[6];
}
} }

View file

@ -1,10 +1,10 @@
import tribes1 from "./tribes1.js"; import tribes1 from './tribes1.js'
export default class starsiege extends tribes1 { export default class starsiege extends tribes1 {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.requestByte = 0x72; this.requestByte = 0x72
this.responseByte = 0x73; this.responseByte = 0x73
} }
} }

View file

@ -1,70 +1,70 @@
import Core from './core.js'; import Core from './core.js'
export default class teamspeak2 extends Core { export default class teamspeak2 extends Core {
async run(state) { async run (state) {
const queryPort = this.options.teamspeakQueryPort || 51234; const queryPort = this.options.teamspeakQueryPort || 51234
await this.withTcp(async socket => { await this.withTcp(async socket => {
{ {
const data = await this.sendCommand(socket, 'sel '+this.options.port); const data = await this.sendCommand(socket, 'sel ' + this.options.port)
if(data !== '[TS]') throw new Error('Invalid header'); if (data !== '[TS]') throw new Error('Invalid header')
} }
{ {
const data = await this.sendCommand(socket, 'si'); const data = await this.sendCommand(socket, 'si')
for (const line of data.split('\r\n')) { for (const line of data.split('\r\n')) {
const equals = line.indexOf('='); const equals = line.indexOf('=')
const key = equals === -1 ? line : line.substring(0,equals); const key = equals === -1 ? line : line.substring(0, equals)
const value = equals === -1 ? '' : line.substring(equals+1); const value = equals === -1 ? '' : line.substring(equals + 1)
state.raw[key] = value; state.raw[key] = value
} }
} }
{ {
const data = await this.sendCommand(socket, 'pl'); const data = await this.sendCommand(socket, 'pl')
const split = data.split('\r\n'); const split = data.split('\r\n')
const fields = split.shift().split('\t'); const fields = split.shift().split('\t')
for (const line of split) { for (const line of split) {
const split2 = line.split('\t'); const split2 = line.split('\t')
const player = {}; const player = {}
split2.forEach((value,i) => { split2.forEach((value, i) => {
let key = fields[i]; let key = fields[i]
if(!key) return; if (!key) return
if(key === 'nick') key = 'name'; if (key === 'nick') key = 'name'
const m = value.match(/^"(.*)"$/); const m = value.match(/^"(.*)"$/)
if(m) value = m[1]; if (m) value = m[1]
player[key] = value; player[key] = value
}); })
state.players.push(player); state.players.push(player)
} }
} }
{ {
const data = await this.sendCommand(socket, 'cl'); const data = await this.sendCommand(socket, 'cl')
const split = data.split('\r\n'); const split = data.split('\r\n')
const fields = split.shift().split('\t'); const fields = split.shift().split('\t')
state.raw.channels = []; state.raw.channels = []
for (const line of split) { for (const line of split) {
const split2 = line.split('\t'); const split2 = line.split('\t')
const channel = {}; const channel = {}
split2.forEach((value,i) => { split2.forEach((value, i) => {
const key = fields[i]; const key = fields[i]
if(!key) return; if (!key) return
const m = value.match(/^"(.*)"$/); const m = value.match(/^"(.*)"$/)
if(m) value = m[1]; if (m) value = m[1]
channel[key] = value; channel[key] = value
}); })
state.raw.channels.push(channel); state.raw.channels.push(channel)
} }
} }
}, queryPort); }, queryPort)
} }
async sendCommand(socket,cmd) { async sendCommand (socket, cmd) {
return await this.tcpSend(socket, cmd+'\x0A', buffer => { return await this.tcpSend(socket, cmd + '\x0A', buffer => {
if(buffer.length < 6) return; if (buffer.length < 6) return
if(buffer.slice(-6).toString() !== '\r\nOK\r\n') return; if (buffer.slice(-6).toString() !== '\r\nOK\r\n') return
return buffer.slice(0,-6).toString(); return buffer.slice(0, -6).toString()
}); })
} }
} }

View file

@ -1,66 +1,68 @@
import Core from './core.js'; import Core from './core.js'
export default class teamspeak3 extends Core { export default class teamspeak3 extends Core {
async run(state) { async run (state) {
const queryPort = this.options.teamspeakQueryPort || 10011; const queryPort = this.options.teamspeakQueryPort || 10011
await this.withTcp(async socket => { await this.withTcp(async socket => {
{ {
const data = await this.sendCommand(socket, 'use port='+this.options.port, true); const data = await this.sendCommand(socket, 'use port=' + this.options.port, true)
const split = data.split('\n\r'); const split = data.split('\n\r')
if(split[0] !== 'TS3') throw new Error('Invalid header'); if (split[0] !== 'TS3') throw new Error('Invalid header')
} }
{ {
const data = await this.sendCommand(socket, 'serverinfo'); const data = await this.sendCommand(socket, 'serverinfo')
state.raw = data[0]; state.raw = data[0]
if('virtualserver_name' in state.raw) state.name = state.raw.virtualserver_name; if ('virtualserver_name' in state.raw) state.name = state.raw.virtualserver_name
if('virtualserver_maxclients' in state.raw) state.maxplayers = state.raw.virtualserver_maxclients; if ('virtualserver_maxclients' in state.raw) state.maxplayers = state.raw.virtualserver_maxclients
} }
{ {
const list = await this.sendCommand(socket, 'clientlist'); const list = await this.sendCommand(socket, 'clientlist')
for (const client of list) { for (const client of list) {
client.name = client.client_nickname; client.name = client.client_nickname
delete client.client_nickname; delete client.client_nickname
if(client.client_type === '0') { if (client.client_type === '0') {
state.players.push(client); state.players.push(client)
} }
}
}
{
const data = await this.sendCommand(socket, 'channellist -topic');
state.raw.channels = data;
}
}, queryPort);
}
async sendCommand(socket,cmd,raw) {
const body = await this.tcpSend(socket, cmd+'\x0A', (buffer) => {
if (buffer.length < 21) return;
if (buffer.slice(-21).toString() !== '\n\rerror id=0 msg=ok\n\r') return;
return buffer.slice(0, -21).toString();
});
if(raw) {
return body;
} else {
const segments = body.split('|');
const out = [];
for (const line of segments) {
const split = line.split(' ');
const unit = {};
for (const field of split) {
const equals = field.indexOf('=');
const key = equals === -1 ? field : field.substring(0, equals);
const value = equals === -1 ? '' : field.substring(equals + 1)
.replace(/\\s/g,' ').replace(/\\\//g,'/');
unit[key] = value;
}
out.push(unit);
}
return out;
} }
}
{
const data = await this.sendCommand(socket, 'channellist -topic')
state.raw.channels = data
}
}, queryPort)
}
async sendCommand (socket, cmd, raw) {
const body = await this.tcpSend(socket, cmd + '\x0A', (buffer) => {
if (buffer.length < 21) return
if (buffer.slice(-21).toString() !== '\n\rerror id=0 msg=ok\n\r') return
return buffer.slice(0, -21).toString()
})
if (raw) {
return body
} else {
const segments = body.split('|')
const out = []
for (const line of segments) {
const split = line.split(' ')
const unit = {}
for (const field of split) {
const equals = field.indexOf('=')
const key = equals === -1 ? field : field.substring(0, equals)
const value = equals === -1
? ''
: field.substring(equals + 1)
.replace(/\\s/g, ' ').replace(/\\\//g, '/')
unit[key] = value
}
out.push(unit)
}
return out
} }
}
} }

View file

@ -1,24 +1,24 @@
import Core from './core.js'; import Core from './core.js'
export default class terraria extends Core { export default class terraria extends Core {
async run(state) { async run (state) {
const json = await this.request({ const json = await this.request({
url: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status', url: 'http://' + this.options.address + ':' + this.options.port + '/v2/server/status',
searchParams: { searchParams: {
players: 'true', players: 'true',
token: this.options.token token: this.options.token
}, },
responseType: 'json' responseType: 'json'
}); })
if(json.status !== '200') throw new Error('Invalid status'); if (json.status !== '200') throw new Error('Invalid status')
for (const one of json.players) { for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team}); state.players.push({ name: one.nickname, team: one.team })
}
state.name = json.name;
state.gamePort = json.port;
state.raw.numplayers = json.playercount;
} }
state.name = json.name
state.gamePort = json.port
state.raw.numplayers = json.playercount
}
} }

View file

@ -1,150 +1,153 @@
import Core from './core.js'; import Core from './core.js'
export default class tribes1 extends Core { export default class tribes1 extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
this.requestByte = 0x62; this.requestByte = 0x62
this.responseByte = 0x63; this.responseByte = 0x63
this.challenge = 0x01; this.challenge = 0x01
}
async run (state) {
const query = Buffer.alloc(3)
query.writeUInt8(this.requestByte, 0)
query.writeUInt16LE(this.challenge, 1)
const reader = await this.udpSend(query, (buffer) => {
const reader = this.reader(buffer)
const responseByte = reader.uint(1)
if (responseByte !== this.responseByte) {
this.logger.debug('Unexpected response byte')
return
}
const challenge = reader.uint(2)
if (challenge !== this.challenge) {
this.logger.debug('Unexpected challenge')
return
}
const requestByte = reader.uint(1)
if (requestByte !== this.requestByte) {
this.logger.debug('Unexpected request byte')
return
}
return reader
})
state.raw.gametype = this.readString(reader)
const isStarsiege2009 = state.raw.gametype === 'Starsiege'
state.raw.version = this.readString(reader)
state.name = this.readString(reader)
if (isStarsiege2009) {
state.password = !!reader.uint(1)
state.raw.dedicated = !!reader.uint(1)
state.raw.dropInProgress = !!reader.uint(1)
state.raw.gameInProgress = !!reader.uint(1)
state.raw.playerCount = reader.uint(4)
state.maxplayers = reader.uint(4)
state.raw.teamPlay = reader.uint(1)
state.map = this.readString(reader)
state.raw.cpuSpeed = reader.uint(2)
state.raw.factoryVeh = reader.uint(1)
state.raw.allowTecmix = reader.uint(1)
state.raw.spawnLimit = reader.uint(4)
state.raw.fragLimit = reader.uint(4)
state.raw.timeLimit = reader.uint(4)
state.raw.techLimit = reader.uint(4)
state.raw.combatLimit = reader.uint(4)
state.raw.massLimit = reader.uint(4)
state.raw.playersSent = reader.uint(4)
const teams = { 1: 'yellow', 2: 'blue', 4: 'red', 8: 'purple' }
while (!reader.done()) {
const player = {}
player.name = this.readString(reader)
const teamId = reader.uint(1)
const team = teams[teamId]
if (team) player.team = teams[teamId]
}
return
} }
async run(state) { state.raw.dedicated = !!reader.uint(1)
const query = Buffer.alloc(3); state.password = !!reader.uint(1)
query.writeUInt8(this.requestByte, 0); state.raw.playerCount = reader.uint(1)
query.writeUInt16LE(this.challenge, 1); state.maxplayers = reader.uint(1)
const reader = await this.udpSend(query,(buffer) => { state.raw.cpuSpeed = reader.uint(2)
const reader = this.reader(buffer); state.raw.mod = this.readString(reader)
const responseByte = reader.uint(1); state.raw.type = this.readString(reader)
if (responseByte !== this.responseByte) { state.map = this.readString(reader)
this.logger.debug('Unexpected response byte'); state.raw.motd = this.readString(reader)
return; state.raw.teamCount = reader.uint(1)
}
const challenge = reader.uint(2);
if (challenge !== this.challenge) {
this.logger.debug('Unexpected challenge');
return;
}
const requestByte = reader.uint(1);
if (requestByte !== this.requestByte) {
this.logger.debug('Unexpected request byte');
return;
}
return reader;
});
state.raw.gametype = this.readString(reader); const teamFields = this.readFieldList(reader)
const isStarsiege2009 = state.raw.gametype === 'Starsiege'; const playerFields = this.readFieldList(reader)
state.raw.version = this.readString(reader);
state.name = this.readString(reader);
if (isStarsiege2009) { state.raw.teams = []
state.password = !!reader.uint(1); for (let i = 0; i < state.raw.teamCount; i++) {
state.raw.dedicated = !!reader.uint(1); const teamName = this.readString(reader)
state.raw.dropInProgress = !!reader.uint(1); const teamValues = this.readValues(reader)
state.raw.gameInProgress = !!reader.uint(1);
state.raw.playerCount = reader.uint(4); const teamInfo = {}
state.maxplayers = reader.uint(4); for (let i = 0; i < teamValues.length && i < teamFields.length; i++) {
state.raw.teamPlay = reader.uint(1); let key = teamFields[i]
state.map = this.readString(reader); let value = teamValues[i]
state.raw.cpuSpeed = reader.uint(2); if (key === 'ultra_base') key = 'name'
state.raw.factoryVeh = reader.uint(1); if (value === '%t') value = teamName
state.raw.allowTecmix = reader.uint(1); if (['score', 'players'].includes(key)) value = parseInt(value)
state.raw.spawnLimit = reader.uint(4); teamInfo[key] = value
state.raw.fragLimit = reader.uint(4); }
state.raw.timeLimit = reader.uint(4); state.raw.teams.push(teamInfo)
state.raw.techLimit = reader.uint(4); }
state.raw.combatLimit = reader.uint(4);
state.raw.massLimit = reader.uint(4); for (let i = 0; i < state.raw.playerCount; i++) {
state.raw.playersSent = reader.uint(4); const ping = reader.uint(1) * 4
const teams = {1:'yellow', 2:'blue', 4:'red', 8:'purple'}; const packetLoss = reader.uint(1)
while (!reader.done()) { const teamNum = reader.uint(1)
const player = {}; const name = this.readString(reader)
player.name = this.readString(reader); const playerValues = this.readValues(reader)
const teamId = reader.uint(1);
const team = teams[teamId]; const playerInfo = {}
if (team) player.team = teams[teamId]; for (let i = 0; i < playerValues.length && i < playerFields.length; i++) {
} const key = playerFields[i]
return; let value = playerValues[i]
} if (value === '%p') value = ping
if (value === '%l') value = packetLoss
state.raw.dedicated = !!reader.uint(1); if (value === '%t') value = teamNum
state.password = !!reader.uint(1); if (value === '%n') value = name
state.raw.playerCount = reader.uint(1); if (['score', 'ping', 'pl', 'kills', 'lvl'].includes(key)) value = parseInt(value)
state.maxplayers = reader.uint(1); if (key === 'team') {
state.raw.cpuSpeed = reader.uint(2); const teamId = parseInt(value)
state.raw.mod = this.readString(reader); if (teamId >= 0 && teamId < state.raw.teams.length && state.raw.teams[teamId].name) {
state.raw.type = this.readString(reader); value = state.raw.teams[teamId].name
state.map = this.readString(reader); } else {
state.raw.motd = this.readString(reader); continue
state.raw.teamCount = reader.uint(1); }
const teamFields = this.readFieldList(reader);
const playerFields = this.readFieldList(reader);
state.raw.teams = [];
for(let i = 0; i < state.raw.teamCount; i++) {
const teamName = this.readString(reader);
const teamValues = this.readValues(reader);
const teamInfo = {};
for (let i = 0; i < teamValues.length && i < teamFields.length; i++) {
let key = teamFields[i];
let value = teamValues[i];
if (key === 'ultra_base') key = 'name';
if (value === '%t') value = teamName;
if (['score','players'].includes(key)) value = parseInt(value);
teamInfo[key] = value;
}
state.raw.teams.push(teamInfo);
}
for(let i = 0; i < state.raw.playerCount; i++) {
const ping = reader.uint(1) * 4;
const packetLoss = reader.uint(1);
const teamNum = reader.uint(1);
const name = this.readString(reader);
const playerValues = this.readValues(reader);
const playerInfo = {};
for (let i = 0; i < playerValues.length && i < playerFields.length; i++) {
let key = playerFields[i];
let value = playerValues[i];
if (value === '%p') value = ping;
if (value === '%l') value = packetLoss;
if (value === '%t') value = teamNum;
if (value === '%n') value = name;
if (['score','ping','pl','kills','lvl'].includes(key)) value = parseInt(value);
if (key === 'team') {
const teamId = parseInt(value);
if (teamId >= 0 && teamId < state.raw.teams.length && state.raw.teams[teamId].name) {
value = state.raw.teams[teamId].name;
} else {
continue;
}
}
playerInfo[key] = value;
}
state.players.push(playerInfo);
} }
playerInfo[key] = value
}
state.players.push(playerInfo)
} }
readFieldList(reader) { }
const str = this.readString(reader);
if (!str) return []; readFieldList (reader) {
return ('?'+str) const str = this.readString(reader)
.split('\t') if (!str) return []
.map((a) => a.substring(1).trim().toLowerCase()) return ('?' + str)
.map((a) => a === 'team name' ? 'name' : a) .split('\t')
.map((a) => a === 'player name' ? 'name' : a); .map((a) => a.substring(1).trim().toLowerCase())
} .map((a) => a === 'team name' ? 'name' : a)
readValues(reader) { .map((a) => a === 'player name' ? 'name' : a)
const str = this.readString(reader); }
if (!str) return [];
return str readValues (reader) {
.split('\t') const str = this.readString(reader)
.map((a) => a.trim()); if (!str) return []
} return str
readString(reader) { .split('\t')
return reader.pascalString(1); .map((a) => a.trim())
} }
readString (reader) {
return reader.pascalString(1)
}
} }

View file

@ -1,79 +1,80 @@
import Core from './core.js'; import Core from './core.js'
/** Unsupported -- use at your own risk!! */ /** Unsupported -- use at your own risk!! */
export default class tribes1master extends Core { export default class tribes1master extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
} }
async run(state) { async run (state) {
const queryBuffer = Buffer.from([ const queryBuffer = Buffer.from([
0x10, // standard header 0x10, // standard header
0x03, // dump servers 0x03, // dump servers
0xff, // ask for all packets 0xff, // ask for all packets
0x00, // junk 0x00, // junk
0x01, 0x02, // challenge 0x01, 0x02 // challenge
]); ])
let parts = new Map(); const parts = new Map()
let total = 0; let total = 0
const full = await this.udpSend(queryBuffer,(buffer) => { const full = await this.udpSend(queryBuffer, (buffer) => {
const reader = this.reader(buffer); const reader = this.reader(buffer)
const header = reader.uint(2); const header = reader.uint(2)
if (header !== 0x0610) { if (header !== 0x0610) {
this.logger.debug('Header response does not match: ' + header.toString(16)); this.logger.debug('Header response does not match: ' + header.toString(16))
return; return
} }
const num = reader.uint(1); const num = reader.uint(1)
const t = reader.uint(1); const t = reader.uint(1)
if (t <= 0 || (total > 0 && t !== total)) { if (t <= 0 || (total > 0 && t !== total)) {
throw new Error('Conflicting packet total: ' + t); throw new Error('Conflicting packet total: ' + t)
} }
total = t; total = t
if (num < 1 || num > total) { if (num < 1 || num > total) {
this.logger.debug('Invalid packet number: ' + num + ' ' + total); this.logger.debug('Invalid packet number: ' + num + ' ' + total)
return; return
} }
if (parts.has(num)) { if (parts.has(num)) {
this.logger.debug('Duplicate part: ' + num); this.logger.debug('Duplicate part: ' + num)
return; return
} }
reader.skip(2); // challenge (0x0201) reader.skip(2) // challenge (0x0201)
reader.skip(2); // always 0x6600 reader.skip(2) // always 0x6600
parts.set(num, reader.rest()); parts.set(num, reader.rest())
if (parts.size === total) { if (parts.size === total) {
const ordered = []; const ordered = []
for (let i = 1; i <= total; i++) ordered.push(parts.get(i)); for (let i = 1; i <= total; i++) ordered.push(parts.get(i))
return Buffer.concat(ordered); return Buffer.concat(ordered)
} }
}); })
const fullReader = this.reader(full); const fullReader = this.reader(full)
state.raw.name = this.readString(fullReader); state.raw.name = this.readString(fullReader)
state.raw.motd = this.readString(fullReader); state.raw.motd = this.readString(fullReader)
state.raw.servers = []; state.raw.servers = []
while (!fullReader.done()) { while (!fullReader.done()) {
fullReader.skip(1); // junk ? fullReader.skip(1) // junk ?
const count = fullReader.uint(1); const count = fullReader.uint(1)
for (let i = 0; i < count; i++) { for (let i = 0; i < count; i++) {
const six = fullReader.uint(1); const six = fullReader.uint(1)
if (six !== 6) { if (six !== 6) {
throw new Error('Expecting 6'); throw new Error('Expecting 6')
}
const ip = fullReader.uint(4);
const port = fullReader.uint(2);
const ipStr = (ip & 255) + '.' + (ip >> 8 & 255) + '.' + (ip >> 16 & 255) + '.' + (ip >>> 24);
state.raw.servers.push(ipStr+":"+port);
}
} }
const ip = fullReader.uint(4)
const port = fullReader.uint(2)
const ipStr = (ip & 255) + '.' + (ip >> 8 & 255) + '.' + (ip >> 16 & 255) + '.' + (ip >>> 24)
state.raw.servers.push(ipStr + ':' + port)
}
} }
readString(reader) { }
return reader.pascalString(1);
} readString (reader) {
return reader.pascalString(1)
}
} }

View file

@ -1,150 +1,150 @@
import Core from './core.js'; import Core from './core.js'
export default class unreal2 extends Core { export default class unreal2 extends Core {
constructor() { constructor () {
super(); super()
this.encoding = 'latin1'; this.encoding = 'latin1'
}
async run (state) {
let extraInfoReader
{
const b = await this.sendPacket(0, true)
const reader = this.reader(b)
state.raw.serverid = reader.uint(4)
state.raw.ip = this.readUnrealString(reader)
state.gamePort = reader.uint(4)
state.raw.queryport = reader.uint(4)
state.name = this.readUnrealString(reader, true)
state.map = this.readUnrealString(reader, true)
state.raw.gametype = this.readUnrealString(reader, true)
state.raw.numplayers = reader.uint(4)
state.maxplayers = reader.uint(4)
this.logger.debug(log => {
log('UNREAL2 EXTRA INFO', reader.buffer.slice(reader.i))
})
extraInfoReader = reader
} }
async run(state) {
let extraInfoReader;
{
const b = await this.sendPacket(0, true);
const reader = this.reader(b);
state.raw.serverid = reader.uint(4);
state.raw.ip = this.readUnrealString(reader);
state.gamePort = reader.uint(4);
state.raw.queryport = reader.uint(4);
state.name = this.readUnrealString(reader, true);
state.map = this.readUnrealString(reader, true);
state.raw.gametype = this.readUnrealString(reader, true);
state.raw.numplayers = reader.uint(4);
state.maxplayers = reader.uint(4);
this.logger.debug(log => {
log("UNREAL2 EXTRA INFO", reader.buffer.slice(reader.i));
});
extraInfoReader = reader;
}
{ {
const b = await this.sendPacket(1,true); const b = await this.sendPacket(1, true)
const reader = this.reader(b); const reader = this.reader(b)
state.raw.mutators = []; state.raw.mutators = []
state.raw.rules = {}; state.raw.rules = {}
while(!reader.done()) { while (!reader.done()) {
const key = this.readUnrealString(reader,true); const key = this.readUnrealString(reader, true)
const value = this.readUnrealString(reader,true); const value = this.readUnrealString(reader, true)
this.logger.debug(key+'='+value); this.logger.debug(key + '=' + value)
if(key === 'Mutator' || key === 'mutator') { if (key === 'Mutator' || key === 'mutator') {
state.raw.mutators.push(value); state.raw.mutators.push(value)
} else if (key || value) { } else if (key || value) {
if (state.raw.rules.hasOwnProperty(key)) { if (Object.prototype.hasOwnProperty.call(state.raw.rules, key)) {
state.raw.rules[key] += ',' + value; state.raw.rules[key] += ',' + value
} else { } else {
state.raw.rules[key] = value; state.raw.rules[key] = value
} }
}
}
if('GamePassword' in state.raw.rules)
state.password = state.raw.rules.GamePassword !== 'True';
} }
}
if ('GamePassword' in state.raw.rules) { state.password = state.raw.rules.GamePassword !== 'True' }
}
if (state.raw.mutators.includes('KillingFloorMut') if (state.raw.mutators.includes('KillingFloorMut') ||
|| state.raw.rules['Num trader weapons'] state.raw.rules['Num trader weapons'] ||
|| state.raw.rules['Server Version'] === '1065' state.raw.rules['Server Version'] === '1065'
) { ) {
// Killing Floor // Killing Floor
state.raw.wavecurrent = extraInfoReader.uint(4); state.raw.wavecurrent = extraInfoReader.uint(4)
state.raw.wavetotal = extraInfoReader.uint(4); state.raw.wavetotal = extraInfoReader.uint(4)
state.raw.ping = extraInfoReader.uint(4); state.raw.ping = extraInfoReader.uint(4)
state.raw.flags = extraInfoReader.uint(4); state.raw.flags = extraInfoReader.uint(4)
state.raw.skillLevel = this.readUnrealString(extraInfoReader, true); state.raw.skillLevel = this.readUnrealString(extraInfoReader, true)
} else {
state.raw.ping = extraInfoReader.uint(4)
// These fields were added in later revisions of unreal engine
if (extraInfoReader.remaining() >= 8) {
state.raw.flags = extraInfoReader.uint(4)
state.raw.skill = this.readUnrealString(extraInfoReader, true)
}
}
{
const b = await this.sendPacket(2, false)
const reader = this.reader(b)
state.raw.scoreboard = {}
while (!reader.done()) {
const player = {}
player.id = reader.uint(4)
player.name = this.readUnrealString(reader, true)
player.ping = reader.uint(4)
player.score = reader.int(4)
player.statsId = reader.uint(4)
this.logger.debug(player)
if (!player.id) {
state.raw.scoreboard[player.name] = player.score
} else if (!player.ping) {
state.bots.push(player)
} else { } else {
state.raw.ping = extraInfoReader.uint(4); state.players.push(player)
// These fields were added in later revisions of unreal engine
if (extraInfoReader.remaining() >= 8) {
state.raw.flags = extraInfoReader.uint(4);
state.raw.skill = this.readUnrealString(extraInfoReader, true);
}
} }
}
}
}
{ readUnrealString (reader, stripColor) {
const b = await this.sendPacket(2,false); let length = reader.uint(1); let ucs2 = false
const reader = this.reader(b); if (length >= 0x80) {
// This is flagged as a UCS-2 String
length = (length & 0x7f) * 2
ucs2 = true
state.raw.scoreboard = {}; // For UCS-2 strings, some unreal 2 games randomly insert an extra 0x01 here,
while(!reader.done()) { // not included in the length. Skip it if present (hopefully this never happens legitimately)
const player = {}; const peek = reader.uint(1)
player.id = reader.uint(4); if (peek !== 1) reader.skip(-1)
player.name = this.readUnrealString(reader,true);
player.ping = reader.uint(4);
player.score = reader.int(4);
player.statsId = reader.uint(4);
this.logger.debug(player);
if (!player.id) { this.logger.debug(log => {
state.raw.scoreboard[player.name] = player.score; log('UCS2 STRING')
} else if (!player.ping) { log('UCS2 Length: ' + length)
state.bots.push(player); log(reader.buffer.slice(reader.i, reader.i + length))
} else { })
state.players.push(player);
}
}
}
} }
readUnrealString(reader, stripColor) { let out = ''
let length = reader.uint(1), ucs2 = false; if (ucs2) {
if(length >= 0x80) { out = reader.string({ encoding: 'ucs2', length })
// This is flagged as a UCS-2 String this.logger.debug('UCS2 String decoded: ' + out)
length = (length&0x7f)*2; } else if (length > 0) {
ucs2 = true; out = reader.string()
// For UCS-2 strings, some unreal 2 games randomly insert an extra 0x01 here,
// not included in the length. Skip it if present (hopefully this never happens legitimately)
const peek = reader.uint(1);
if (peek !== 1) reader.skip(-1);
this.logger.debug(log => {
log("UCS2 STRING");
log("UCS2 Length: " + length);
log(reader.buffer.slice(reader.i,reader.i+length));
});
}
let out = '';
if (ucs2) {
out = reader.string({encoding:'ucs2',length:length});
this.logger.debug("UCS2 String decoded: " + out);
} else if (length > 0) {
out = reader.string();
}
// Sometimes the string has a null at the end (included with the length)
// Strip it if present
if(out.charCodeAt(out.length-1) === 0) {
out = out.substring(0, out.length - 1);
}
if(stripColor) {
out = out.replace(/\x1b...|[\x00-\x1a]/gus,'');
}
return out;
} }
async sendPacket(type,required) { // Sometimes the string has a null at the end (included with the length)
const outbuffer = Buffer.from([0x79,0,0,0,type]); // Strip it if present
if (out.charCodeAt(out.length - 1) === 0) {
const packets = []; out = out.substring(0, out.length - 1)
return await this.udpSend(outbuffer,(buffer) => {
const reader = this.reader(buffer);
const header = reader.uint(4);
const iType = reader.uint(1);
if(iType !== type) return;
packets.push(reader.rest());
}, () => {
if(!packets.length && required) return;
return Buffer.concat(packets);
});
} }
if (stripColor) {
out = out.replace(/\x1b...|[\x00-\x1a]/gus, '')
}
return out
}
async sendPacket (type, required) {
const outbuffer = Buffer.from([0x79, 0, 0, 0, type])
const packets = []
return await this.udpSend(outbuffer, (buffer) => {
const reader = this.reader(buffer)
reader.uint(4) // header
const iType = reader.uint(1)
if (iType !== type) return
packets.push(reader.rest())
}, () => {
if (!packets.length && required) return
return Buffer.concat(packets)
})
}
} }

View file

@ -1,45 +1,45 @@
import gamespy3 from './gamespy3.js'; import gamespy3 from './gamespy3.js'
export default class ut3 extends gamespy3 { export default class ut3 extends gamespy3 {
async run(state) { async run (state) {
await super.run(state); await super.run(state)
this.translate(state.raw,{ this.translate(state.raw, {
'mapname': false, mapname: false,
'p1073741825': 'map', p1073741825: 'map',
'p1073741826': 'gametype', p1073741826: 'gametype',
'p1073741827': 'servername', p1073741827: 'servername',
'p1073741828': 'custom_mutators', p1073741828: 'custom_mutators',
'gamemode': 'joininprogress', gamemode: 'joininprogress',
's32779': 'gamemode', s32779: 'gamemode',
's0': 'bot_skill', s0: 'bot_skill',
's6': 'pure_server', s6: 'pure_server',
's7': 'password', s7: 'password',
's8': 'vs_bots', s8: 'vs_bots',
's10': 'force_respawn', s10: 'force_respawn',
'p268435704': 'frag_limit', p268435704: 'frag_limit',
'p268435705': 'time_limit', p268435705: 'time_limit',
'p268435703': 'numbots', p268435703: 'numbots',
'p268435717': 'stock_mutators', p268435717: 'stock_mutators',
'p1073741829': 'stock_mutators', p1073741829: 'stock_mutators',
's1': false, s1: false,
's9': false, s9: false,
's11': false, s11: false,
's12': false, s12: false,
's13': false, s13: false,
's14': false, s14: false,
'p268435706': false, p268435706: false,
'p268435968': false, p268435968: false,
'p268435969': false p268435969: false
}); })
const split = (a) => { const split = (a) => {
let s = a.split('\x1c'); let s = a.split('\x1c')
s = s.filter((e) => { return e }); s = s.filter((e) => { return e })
return s; return s
};
if('custom_mutators' in state.raw) state.raw['custom_mutators'] = split(state.raw['custom_mutators']);
if('stock_mutators' in state.raw) state.raw['stock_mutators'] = split(state.raw['stock_mutators']);
if('map' in state.raw) state.map = state.raw.map;
} }
if ('custom_mutators' in state.raw) state.raw.custom_mutators = split(state.raw.custom_mutators)
if ('stock_mutators' in state.raw) state.raw.stock_mutators = split(state.raw.stock_mutators)
if ('map' in state.raw) state.map = state.raw.map
}
} }

File diff suppressed because it is too large Load diff

View file

@ -1,10 +1,10 @@
import samp from './samp.js'; import samp from './samp.js'
export default class vcmp extends samp { export default class vcmp extends samp {
constructor() { constructor () {
super(); super()
this.magicHeader = 'VCMP'; this.magicHeader = 'VCMP'
this.responseMagicHeader = 'MP04'; this.responseMagicHeader = 'MP04'
this.isVcmp = true; this.isVcmp = true
} }
} }

View file

@ -1,235 +1,236 @@
import Core from './core.js'; import Core from './core.js'
export default class ventrilo extends Core { export default class ventrilo extends Core {
constructor() { constructor () {
super(); super()
this.byteorder = 'be'; this.byteorder = 'be'
}
async run (state) {
const data = await this.sendCommand(2, '')
state.raw = splitFields(data.toString())
for (const client of state.raw.CLIENTS) {
client.name = client.NAME
delete client.NAME
client.ping = parseInt(client.PING)
delete client.PING
state.players.push(client)
} }
delete state.raw.CLIENTS
async run(state) { if ('NAME' in state.raw) state.name = state.raw.NAME
const data = await this.sendCommand(2,''); if ('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS
state.raw = splitFields(data.toString()); if (this.trueTest(state.raw.AUTH)) state.password = true
for (const client of state.raw.CLIENTS) { }
client.name = client.NAME;
delete client.NAME;
client.ping = parseInt(client.PING);
delete client.PING;
state.players.push(client);
}
delete state.raw.CLIENTS;
if('NAME' in state.raw) state.name = state.raw.NAME; async sendCommand (cmd, password) {
if('MAXCLIENTS' in state.raw) state.maxplayers = state.raw.MAXCLIENTS; const body = Buffer.alloc(16)
if(this.trueTest(state.raw.AUTH)) state.password = true; body.write(password, 0, 15, 'utf8')
} const encrypted = encrypt(cmd, body)
async sendCommand(cmd,password) {
const body = Buffer.alloc(16);
body.write(password,0,15,'utf8');
const encrypted = encrypt(cmd,body);
const packets = {}; const packets = {}
return await this.udpSend(encrypted, (buffer) => { return await this.udpSend(encrypted, (buffer) => {
if(buffer.length < 20) return; if (buffer.length < 20) return
const data = decrypt(buffer); const data = decrypt(buffer)
if(data.zero !== 0) return; if (data.zero !== 0) return
packets[data.packetNum] = data.body; packets[data.packetNum] = data.body
if(Object.keys(packets).length !== data.packetTotal) return; if (Object.keys(packets).length !== data.packetTotal) return
const out = []; const out = []
for(let i = 0; i < data.packetTotal; i++) { for (let i = 0; i < data.packetTotal; i++) {
if(!(i in packets)) throw new Error('Missing packet #'+i); if (!(i in packets)) throw new Error('Missing packet #' + i)
out.push(packets[i]); out.push(packets[i])
} }
return Buffer.concat(out); return Buffer.concat(out)
}); })
} }
} }
function splitFields(str,subMode) { function splitFields (str, subMode) {
let splitter,delim; let splitter, delim
if(subMode) { if (subMode) {
splitter = '='; splitter = '='
delim = ','; delim = ','
} else { } else {
splitter = ': '; splitter = ': '
delim = '\n'; delim = '\n'
} }
const split = str.split(delim); const split = str.split(delim)
const out = {}; const out = {}
if(!subMode) { if (!subMode) {
out.CHANNELS = []; out.CHANNELS = []
out.CLIENTS = []; out.CLIENTS = []
} }
for (const one of split) { for (const one of split) {
const equal = one.indexOf(splitter); const equal = one.indexOf(splitter)
const key = equal === -1 ? one : one.substring(0,equal); const key = equal === -1 ? one : one.substring(0, equal)
if(!key || key === '\0') continue; if (!key || key === '\0') continue
const value = equal === -1 ? '' : one.substring(equal+splitter.length); const value = equal === -1 ? '' : one.substring(equal + splitter.length)
if(!subMode && key === 'CHANNEL') out.CHANNELS.push(splitFields(value,true)); if (!subMode && key === 'CHANNEL') out.CHANNELS.push(splitFields(value, true))
else if(!subMode && key === 'CLIENT') out.CLIENTS.push(splitFields(value,true)); else if (!subMode && key === 'CLIENT') out.CLIENTS.push(splitFields(value, true))
else out[key] = value; else out[key] = value
} }
return out; return out
} }
function randInt(min,max) { function randInt (min, max) {
return Math.floor(Math.random()*(max-min+1)+min) return Math.floor(Math.random() * (max - min + 1) + min)
} }
function crc(body) { function crc (body) {
let crc = 0; let crc = 0
for(let i = 0; i < body.length; i++) { for (let i = 0; i < body.length; i++) {
crc = crc_table[crc>>8] ^ body.readUInt8(i) ^ (crc<<8); crc = crcTable[crc >> 8] ^ body.readUInt8(i) ^ (crc << 8)
crc &= 0xffff; crc &= 0xffff
} }
return crc; return crc
} }
function encrypt(cmd,body) { function encrypt (cmd, body) {
const headerKeyStart = randInt(0,0xff); const headerKeyStart = randInt(0, 0xff)
const headerKeyAdd = randInt(1,0xff); const headerKeyAdd = randInt(1, 0xff)
const bodyKeyStart = randInt(0,0xff); const bodyKeyStart = randInt(0, 0xff)
const bodyKeyAdd = randInt(1,0xff); const bodyKeyAdd = randInt(1, 0xff)
const header = Buffer.alloc(20); const header = Buffer.alloc(20)
header.writeUInt8(headerKeyStart,0); header.writeUInt8(headerKeyStart, 0)
header.writeUInt8(headerKeyAdd,1); header.writeUInt8(headerKeyAdd, 1)
header.writeUInt16BE(cmd,4); header.writeUInt16BE(cmd, 4)
header.writeUInt16BE(body.length,8); header.writeUInt16BE(body.length, 8)
header.writeUInt16BE(body.length,10); header.writeUInt16BE(body.length, 10)
header.writeUInt16BE(1,12); header.writeUInt16BE(1, 12)
header.writeUInt16BE(0,14); header.writeUInt16BE(0, 14)
header.writeUInt8(bodyKeyStart,16); header.writeUInt8(bodyKeyStart, 16)
header.writeUInt8(bodyKeyAdd,17); header.writeUInt8(bodyKeyAdd, 17)
header.writeUInt16BE(crc(body),18); header.writeUInt16BE(crc(body), 18)
let offset = headerKeyStart; let offset = headerKeyStart
for(let i = 2; i < header.length; i++) { for (let i = 2; i < header.length; i++) {
let val = header.readUInt8(i); let val = header.readUInt8(i)
val += code_head.charCodeAt(offset) + ((i-2) % 5); val += codeHead.charCodeAt(offset) + ((i - 2) % 5)
val = val & 0xff; val = val & 0xff
header.writeUInt8(val,i); header.writeUInt8(val, i)
offset = (offset+headerKeyAdd) & 0xff; offset = (offset + headerKeyAdd) & 0xff
} }
offset = bodyKeyStart; offset = bodyKeyStart
for(let i = 0; i < body.length; i++) { for (let i = 0; i < body.length; i++) {
let val = body.readUInt8(i); let val = body.readUInt8(i)
val += code_body.charCodeAt(offset) + (i % 72); val += codeBody.charCodeAt(offset) + (i % 72)
val = val & 0xff; val = val & 0xff
body.writeUInt8(val,i); body.writeUInt8(val, i)
offset = (offset+bodyKeyAdd) & 0xff; offset = (offset + bodyKeyAdd) & 0xff
} }
return Buffer.concat([header,body]); return Buffer.concat([header, body])
} }
function decrypt(data) { function decrypt (data) {
const header = data.slice(0,20); const header = data.slice(0, 20)
const body = data.slice(20); const body = data.slice(20)
const headerKeyStart = header.readUInt8(0); const headerKeyStart = header.readUInt8(0)
const headerKeyAdd = header.readUInt8(1); const headerKeyAdd = header.readUInt8(1)
let offset = headerKeyStart; let offset = headerKeyStart
for(let i = 2; i < header.length; i++) { for (let i = 2; i < header.length; i++) {
let val = header.readUInt8(i); let val = header.readUInt8(i)
val -= code_head.charCodeAt(offset) + ((i-2) % 5); val -= codeHead.charCodeAt(offset) + ((i - 2) % 5)
val = val & 0xff; val = val & 0xff
header.writeUInt8(val,i); header.writeUInt8(val, i)
offset = (offset+headerKeyAdd) & 0xff; offset = (offset + headerKeyAdd) & 0xff
} }
const bodyKeyStart = header.readUInt8(16); const bodyKeyStart = header.readUInt8(16)
const bodyKeyAdd = header.readUInt8(17); const bodyKeyAdd = header.readUInt8(17)
offset = bodyKeyStart; offset = bodyKeyStart
for(let i = 0; i < body.length; i++) { for (let i = 0; i < body.length; i++) {
let val = body.readUInt8(i); let val = body.readUInt8(i)
val -= code_body.charCodeAt(offset) + (i % 72); val -= codeBody.charCodeAt(offset) + (i % 72)
val = val & 0xff; val = val & 0xff
body.writeUInt8(val,i); body.writeUInt8(val, i)
offset = (offset+bodyKeyAdd) & 0xff; offset = (offset + bodyKeyAdd) & 0xff
} }
// header format: // header format:
// key, zero, cmd, echo, totallength, thislength // key, zero, cmd, echo, totallength, thislength
// totalpacket, packetnum, body key, crc // totalpacket, packetnum, body key, crc
return { return {
zero: header.readUInt16BE(2), zero: header.readUInt16BE(2),
cmd: header.readUInt16BE(4), cmd: header.readUInt16BE(4),
packetTotal: header.readUInt16BE(12), packetTotal: header.readUInt16BE(12),
packetNum: header.readUInt16BE(14), packetNum: header.readUInt16BE(14),
body: body body
}; }
} }
const code_head = const codeHead =
'\x80\xe5\x0e\x38\xba\x63\x4c\x99\x88\x63\x4c\xd6\x54\xb8\x65\x7e'+ '\x80\xe5\x0e\x38\xba\x63\x4c\x99\x88\x63\x4c\xd6\x54\xb8\x65\x7e' +
'\xbf\x8a\xf0\x17\x8a\xaa\x4d\x0f\xb7\x23\x27\xf6\xeb\x12\xf8\xea'+ '\xbf\x8a\xf0\x17\x8a\xaa\x4d\x0f\xb7\x23\x27\xf6\xeb\x12\xf8\xea' +
'\x17\xb7\xcf\x52\x57\xcb\x51\xcf\x1b\x14\xfd\x6f\x84\x38\xb5\x24'+ '\x17\xb7\xcf\x52\x57\xcb\x51\xcf\x1b\x14\xfd\x6f\x84\x38\xb5\x24' +
'\x11\xcf\x7a\x75\x7a\xbb\x78\x74\xdc\xbc\x42\xf0\x17\x3f\x5e\xeb'+ '\x11\xcf\x7a\x75\x7a\xbb\x78\x74\xdc\xbc\x42\xf0\x17\x3f\x5e\xeb' +
'\x74\x77\x04\x4e\x8c\xaf\x23\xdc\x65\xdf\xa5\x65\xdd\x7d\xf4\x3c'+ '\x74\x77\x04\x4e\x8c\xaf\x23\xdc\x65\xdf\xa5\x65\xdd\x7d\xf4\x3c' +
'\x4c\x95\xbd\xeb\x65\x1c\xf4\x24\x5d\x82\x18\xfb\x50\x86\xb8\x53'+ '\x4c\x95\xbd\xeb\x65\x1c\xf4\x24\x5d\x82\x18\xfb\x50\x86\xb8\x53' +
'\xe0\x4e\x36\x96\x1f\xb7\xcb\xaa\xaf\xea\xcb\x20\x27\x30\x2a\xae'+ '\xe0\x4e\x36\x96\x1f\xb7\xcb\xaa\xaf\xea\xcb\x20\x27\x30\x2a\xae' +
'\xb9\x07\x40\xdf\x12\x75\xc9\x09\x82\x9c\x30\x80\x5d\x8f\x0d\x09'+ '\xb9\x07\x40\xdf\x12\x75\xc9\x09\x82\x9c\x30\x80\x5d\x8f\x0d\x09' +
'\xa1\x64\xec\x91\xd8\x8a\x50\x1f\x40\x5d\xf7\x08\x2a\xf8\x60\x62'+ '\xa1\x64\xec\x91\xd8\x8a\x50\x1f\x40\x5d\xf7\x08\x2a\xf8\x60\x62' +
'\xa0\x4a\x8b\xba\x4a\x6d\x00\x0a\x93\x32\x12\xe5\x07\x01\x65\xf5'+ '\xa0\x4a\x8b\xba\x4a\x6d\x00\x0a\x93\x32\x12\xe5\x07\x01\x65\xf5' +
'\xff\xe0\xae\xa7\x81\xd1\xba\x25\x62\x61\xb2\x85\xad\x7e\x9d\x3f'+ '\xff\xe0\xae\xa7\x81\xd1\xba\x25\x62\x61\xb2\x85\xad\x7e\x9d\x3f' +
'\x49\x89\x26\xe5\xd5\xac\x9f\x0e\xd7\x6e\x47\x94\x16\x84\xc8\xff'+ '\x49\x89\x26\xe5\xd5\xac\x9f\x0e\xd7\x6e\x47\x94\x16\x84\xc8\xff' +
'\x44\xea\x04\x40\xe0\x33\x11\xa3\x5b\x1e\x82\xff\x7a\x69\xe9\x2f'+ '\x44\xea\x04\x40\xe0\x33\x11\xa3\x5b\x1e\x82\xff\x7a\x69\xe9\x2f' +
'\xfb\xea\x9a\xc6\x7b\xdb\xb1\xff\x97\x76\x56\xf3\x52\xc2\x3f\x0f'+ '\xfb\xea\x9a\xc6\x7b\xdb\xb1\xff\x97\x76\x56\xf3\x52\xc2\x3f\x0f' +
'\xb6\xac\x77\xc4\xbf\x59\x5e\x80\x74\xbb\xf2\xde\x57\x62\x4c\x1a'+ '\xb6\xac\x77\xc4\xbf\x59\x5e\x80\x74\xbb\xf2\xde\x57\x62\x4c\x1a' +
'\xff\x95\x6d\xc7\x04\xa2\x3b\xc4\x1b\x72\xc7\x6c\x82\x60\xd1\x0d'; '\xff\x95\x6d\xc7\x04\xa2\x3b\xc4\x1b\x72\xc7\x6c\x82\x60\xd1\x0d'
const code_body = const codeBody =
'\x82\x8b\x7f\x68\x90\xe0\x44\x09\x19\x3b\x8e\x5f\xc2\x82\x38\x23'+ '\x82\x8b\x7f\x68\x90\xe0\x44\x09\x19\x3b\x8e\x5f\xc2\x82\x38\x23' +
'\x6d\xdb\x62\x49\x52\x6e\x21\xdf\x51\x6c\x76\x37\x86\x50\x7d\x48'+ '\x6d\xdb\x62\x49\x52\x6e\x21\xdf\x51\x6c\x76\x37\x86\x50\x7d\x48' +
'\x1f\x65\xe7\x52\x6a\x88\xaa\xc1\x32\x2f\xf7\x54\x4c\xaa\x6d\x7e'+ '\x1f\x65\xe7\x52\x6a\x88\xaa\xc1\x32\x2f\xf7\x54\x4c\xaa\x6d\x7e' +
'\x6d\xa9\x8c\x0d\x3f\xff\x6c\x09\xb3\xa5\xaf\xdf\x98\x02\xb4\xbe'+ '\x6d\xa9\x8c\x0d\x3f\xff\x6c\x09\xb3\xa5\xaf\xdf\x98\x02\xb4\xbe' +
'\x6d\x69\x0d\x42\x73\xe4\x34\x50\x07\x30\x79\x41\x2f\x08\x3f\x42'+ '\x6d\x69\x0d\x42\x73\xe4\x34\x50\x07\x30\x79\x41\x2f\x08\x3f\x42' +
'\x73\xa7\x68\xfa\xee\x88\x0e\x6e\xa4\x70\x74\x22\x16\xae\x3c\x81'+ '\x73\xa7\x68\xfa\xee\x88\x0e\x6e\xa4\x70\x74\x22\x16\xae\x3c\x81' +
'\x14\xa1\xda\x7f\xd3\x7c\x48\x7d\x3f\x46\xfb\x6d\x92\x25\x17\x36'+ '\x14\xa1\xda\x7f\xd3\x7c\x48\x7d\x3f\x46\xfb\x6d\x92\x25\x17\x36' +
'\x26\xdb\xdf\x5a\x87\x91\x6f\xd6\xcd\xd4\xad\x4a\x29\xdd\x7d\x59'+ '\x26\xdb\xdf\x5a\x87\x91\x6f\xd6\xcd\xd4\xad\x4a\x29\xdd\x7d\x59' +
'\xbd\x15\x34\x53\xb1\xd8\x50\x11\x83\x79\x66\x21\x9e\x87\x5b\x24'+ '\xbd\x15\x34\x53\xb1\xd8\x50\x11\x83\x79\x66\x21\x9e\x87\x5b\x24' +
'\x2f\x4f\xd7\x73\x34\xa2\xf7\x09\xd5\xd9\x42\x9d\xf8\x15\xdf\x0e'+ '\x2f\x4f\xd7\x73\x34\xa2\xf7\x09\xd5\xd9\x42\x9d\xf8\x15\xdf\x0e' +
'\x10\xcc\x05\x04\x35\x81\xb2\xd5\x7a\xd2\xa0\xa5\x7b\xb8\x75\xd2'+ '\x10\xcc\x05\x04\x35\x81\xb2\xd5\x7a\xd2\xa0\xa5\x7b\xb8\x75\xd2' +
'\x35\x0b\x39\x8f\x1b\x44\x0e\xce\x66\x87\x1b\x64\xac\xe1\xca\x67'+ '\x35\x0b\x39\x8f\x1b\x44\x0e\xce\x66\x87\x1b\x64\xac\xe1\xca\x67' +
'\xb4\xce\x33\xdb\x89\xfe\xd8\x8e\xcd\x58\x92\x41\x50\x40\xcb\x08'+ '\xb4\xce\x33\xdb\x89\xfe\xd8\x8e\xcd\x58\x92\x41\x50\x40\xcb\x08' +
'\xe1\x15\xee\xf4\x64\xfe\x1c\xee\x25\xe7\x21\xe6\x6c\xc6\xa6\x2e'+ '\xe1\x15\xee\xf4\x64\xfe\x1c\xee\x25\xe7\x21\xe6\x6c\xc6\xa6\x2e' +
'\x52\x23\xa7\x20\xd2\xd7\x28\x07\x23\x14\x24\x3d\x45\xa5\xc7\x90'+ '\x52\x23\xa7\x20\xd2\xd7\x28\x07\x23\x14\x24\x3d\x45\xa5\xc7\x90' +
'\xdb\x77\xdd\xea\x38\x59\x89\x32\xbc\x00\x3a\x6d\x61\x4e\xdb\x29'; '\xdb\x77\xdd\xea\x38\x59\x89\x32\xbc\x00\x3a\x6d\x61\x4e\xdb\x29'
const crc_table = [ const crcTable = [
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7, 0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef, 0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6, 0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de, 0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485, 0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d, 0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4, 0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc, 0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823, 0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b, 0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12, 0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a, 0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41, 0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49, 0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70, 0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78, 0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f, 0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067, 0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e, 0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256, 0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d, 0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405, 0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c, 0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634, 0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab, 0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3, 0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a, 0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92, 0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9, 0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1, 0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8, 0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0 0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
]; ]

View file

@ -1,13 +1,13 @@
import quake3 from './quake3.js'; import quake3 from './quake3.js'
export default class warsow extends quake3 { export default class warsow extends quake3 {
async run(state) { async run (state) {
await super.run(state); await super.run(state)
if(state.players) { if (state.players) {
for(const player of state.players) { for (const player of state.players) {
player.team = player.address; player.team = player.address
delete player.address; delete player.address
} }
}
} }
}
} }