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https://github.com/tribufu/node-gamedig
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Add eslint (#364)
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
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67 changed files with 6960 additions and 5211 deletions
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@ -1,24 +1,24 @@
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import Core from './core.js';
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export default class terraria extends Core {
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async run(state) {
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const json = await this.request({
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url: 'http://'+this.options.address+':'+this.options.port+'/v2/server/status',
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searchParams: {
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players: 'true',
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token: this.options.token
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},
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responseType: 'json'
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});
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if(json.status !== '200') throw new Error('Invalid status');
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for (const one of json.players) {
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state.players.push({name:one.nickname,team:one.team});
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}
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state.name = json.name;
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state.gamePort = json.port;
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state.raw.numplayers = json.playercount;
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}
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}
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import Core from './core.js'
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export default class terraria extends Core {
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async run (state) {
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const json = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/v2/server/status',
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searchParams: {
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players: 'true',
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token: this.options.token
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},
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responseType: 'json'
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})
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if (json.status !== '200') throw new Error('Invalid status')
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for (const one of json.players) {
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state.players.push({ name: one.nickname, team: one.team })
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}
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state.name = json.name
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state.gamePort = json.port
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state.raw.numplayers = json.playercount
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}
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}
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