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Add eslint (#364)
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
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67 changed files with 6960 additions and 5211 deletions
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@ -1,29 +1,25 @@
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import Core from './core.js';
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export default class savage2 extends Core {
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constructor() {
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super();
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}
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async run(state) {
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const buffer = await this.udpSend('\x01',b => b);
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const reader = this.reader(buffer);
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reader.skip(12);
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state.name = this.stripColorCodes(reader.string());
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state.players.setNum(reader.uint(1));
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state.maxplayers = reader.uint(1);
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state.raw.time = reader.string();
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state.map = reader.string();
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state.raw.nextmap = reader.string();
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state.raw.location = reader.string();
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state.raw.minplayers = reader.uint(1);
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state.raw.gametype = reader.string();
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state.raw.version = reader.string();
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state.raw.minlevel = reader.uint(1);
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}
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stripColorCodes(str) {
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return str.replace(/\^./g,'');
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}
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}
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import Core from './core.js'
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export default class savage2 extends Core {
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async run (state) {
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const buffer = await this.udpSend('\x01', b => b)
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const reader = this.reader(buffer)
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reader.skip(12)
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state.name = this.stripColorCodes(reader.string())
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state.players.setNum(reader.uint(1))
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state.maxplayers = reader.uint(1)
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state.raw.time = reader.string()
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state.map = reader.string()
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state.raw.nextmap = reader.string()
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state.raw.location = reader.string()
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state.raw.minplayers = reader.uint(1)
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state.raw.gametype = reader.string()
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state.raw.version = reader.string()
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state.raw.minlevel = reader.uint(1)
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}
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stripColorCodes (str) {
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return str.replace(/\^./g, '')
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}
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}
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