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https://github.com/tribufu/node-gamedig
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Add eslint (#364)
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
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67 changed files with 6960 additions and 5211 deletions
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@ -1,85 +1,85 @@
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import Core from './core.js';
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import Promises from "../lib/Promises.js";
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import * as gbxremote from 'gbxremote';
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export default class nadeo extends Core {
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async run(state) {
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await this.withClient(async client => {
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const start = Date.now();
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await this.query(client, 'Authenticate', this.options.login, this.options.password);
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this.registerRtt(Date.now()-start);
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//const data = this.methodCall(client, 'GetStatus');
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{
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const results = await this.query(client, 'GetServerOptions');
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state.name = this.stripColors(results.Name);
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state.password = (results.Password !== 'No password');
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state.maxplayers = results.CurrentMaxPlayers;
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state.raw.maxspectators = results.CurrentMaxSpectators;
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}
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{
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const results = await this.query(client, 'GetCurrentMapInfo');
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state.map = this.stripColors(results.Name);
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state.raw.mapUid = results.UId;
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}
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{
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const results = await this.query(client, 'GetCurrentGameInfo');
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let gamemode = '';
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const igm = results.GameMode;
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if(igm === 0) gamemode="Rounds";
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if(igm === 1) gamemode="Time Attack";
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if(igm === 2) gamemode="Team";
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if(igm === 3) gamemode="Laps";
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if(igm === 4) gamemode="Stunts";
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if(igm === 5) gamemode="Cup";
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state.raw.gametype = gamemode;
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state.raw.mapcount = results.NbChallenge;
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}
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{
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const results = await this.query(client, 'GetNextMapInfo');
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state.raw.nextmapName = this.stripColors(results.Name);
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state.raw.nextmapUid = results.UId;
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}
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if (this.options.port === 5000) {
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state.gamePort = 2350;
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}
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state.raw.players = await this.query(client, 'GetPlayerList', 10000, 0);
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for (const player of state.raw.players) {
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state.players.push({
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name:this.stripColors(player.Name || player.NickName)
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});
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}
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});
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}
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async withClient(fn) {
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const socket = new gbxremote.Client(this.options.port, this.options.host);
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try {
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const connectPromise = socket.connect();
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const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Remote Opening');
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await Promise.race([connectPromise, timeoutPromise, this.abortedPromise]);
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return await fn(socket);
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} finally {
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socket.terminate();
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}
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}
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async query(client, ...cmdset) {
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const cmd = cmdset[0];
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const params = cmdset.slice(1);
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const sentPromise = client.query(cmd, params);
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const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Method Call');
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return await Promise.race([sentPromise, timeoutPromise, this.abortedPromise]);
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}
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stripColors(str) {
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return str.replace(/\$([0-9a-f]{3}|[a-z])/gi,'');
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}
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}
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import Core from './core.js'
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import Promises from '../lib/Promises.js'
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import * as gbxremote from 'gbxremote'
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export default class nadeo extends Core {
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async run (state) {
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await this.withClient(async client => {
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const start = Date.now()
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await this.query(client, 'Authenticate', this.options.login, this.options.password)
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this.registerRtt(Date.now() - start)
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// const data = this.methodCall(client, 'GetStatus');
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{
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const results = await this.query(client, 'GetServerOptions')
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state.name = this.stripColors(results.Name)
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state.password = (results.Password !== 'No password')
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state.maxplayers = results.CurrentMaxPlayers
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state.raw.maxspectators = results.CurrentMaxSpectators
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}
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{
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const results = await this.query(client, 'GetCurrentMapInfo')
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state.map = this.stripColors(results.Name)
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state.raw.mapUid = results.UId
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}
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{
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const results = await this.query(client, 'GetCurrentGameInfo')
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let gamemode = ''
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const igm = results.GameMode
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if (igm === 0) gamemode = 'Rounds'
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if (igm === 1) gamemode = 'Time Attack'
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if (igm === 2) gamemode = 'Team'
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if (igm === 3) gamemode = 'Laps'
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if (igm === 4) gamemode = 'Stunts'
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if (igm === 5) gamemode = 'Cup'
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state.raw.gametype = gamemode
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state.raw.mapcount = results.NbChallenge
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}
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{
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const results = await this.query(client, 'GetNextMapInfo')
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state.raw.nextmapName = this.stripColors(results.Name)
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state.raw.nextmapUid = results.UId
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}
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if (this.options.port === 5000) {
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state.gamePort = 2350
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}
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state.raw.players = await this.query(client, 'GetPlayerList', 10000, 0)
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for (const player of state.raw.players) {
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state.players.push({
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name: this.stripColors(player.Name || player.NickName)
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})
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}
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})
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}
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async withClient (fn) {
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const socket = new gbxremote.Client(this.options.port, this.options.host)
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try {
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const connectPromise = socket.connect()
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const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Remote Opening')
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await Promise.race([connectPromise, timeoutPromise, this.abortedPromise])
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return await fn(socket)
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} finally {
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socket.terminate()
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}
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}
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async query (client, ...cmdset) {
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const cmd = cmdset[0]
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const params = cmdset.slice(1)
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const sentPromise = client.query(cmd, params)
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const timeoutPromise = Promises.createTimeout(this.options.socketTimeout, 'GBX Method Call')
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return await Promise.race([sentPromise, timeoutPromise, this.abortedPromise])
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}
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stripColors (str) {
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return str.replace(/\$([0-9a-f]{3}|[a-z])/gi, '')
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}
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}
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