mirror of
https://github.com/tribufu/node-gamedig
synced 2026-06-01 09:42:41 +00:00
Add eslint (#364)
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
This commit is contained in:
parent
bff9507189
commit
93a9095d99
67 changed files with 6960 additions and 5211 deletions
|
|
@ -1,80 +1,81 @@
|
|||
import Core from './core.js';
|
||||
import Varint from "varint";
|
||||
|
||||
export default class minecraftvanilla extends Core {
|
||||
async run(state) {
|
||||
const portBuf = Buffer.alloc(2);
|
||||
portBuf.writeUInt16BE(this.options.port,0);
|
||||
|
||||
const addressBuf = Buffer.from(this.options.host,'utf8');
|
||||
|
||||
const bufs = [
|
||||
this.varIntBuffer(47),
|
||||
this.varIntBuffer(addressBuf.length),
|
||||
addressBuf,
|
||||
portBuf,
|
||||
this.varIntBuffer(1)
|
||||
];
|
||||
|
||||
const outBuffer = Buffer.concat([
|
||||
this.buildPacket(0,Buffer.concat(bufs)),
|
||||
this.buildPacket(0)
|
||||
]);
|
||||
|
||||
const data = await this.withTcp(async socket => {
|
||||
return await this.tcpSend(socket, outBuffer, data => {
|
||||
if(data.length < 10) return;
|
||||
const reader = this.reader(data);
|
||||
const length = reader.varint();
|
||||
if(data.length < length) return;
|
||||
return reader.rest();
|
||||
});
|
||||
});
|
||||
|
||||
const reader = this.reader(data);
|
||||
|
||||
const packetId = reader.varint();
|
||||
this.logger.debug("Packet ID: "+packetId);
|
||||
|
||||
const strLen = reader.varint();
|
||||
this.logger.debug("String Length: "+strLen);
|
||||
|
||||
const str = reader.rest().toString('utf8');
|
||||
this.logger.debug(str);
|
||||
|
||||
const json = JSON.parse(str);
|
||||
delete json.favicon;
|
||||
|
||||
state.raw = json;
|
||||
state.maxplayers = json.players.max;
|
||||
|
||||
if(json.players.sample) {
|
||||
for(const player of json.players.sample) {
|
||||
state.players.push({
|
||||
id: player.id,
|
||||
name: player.name
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// players.sample may not contain all players or no players at all, depending on how many players are online.
|
||||
// Insert a dummy player object for every online player that is not listed in players.sample.
|
||||
// Limit player amount to 10.000 players for performance reasons.
|
||||
for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
|
||||
state.players.push({});
|
||||
}
|
||||
}
|
||||
|
||||
varIntBuffer(num) {
|
||||
return Buffer.from(Varint.encode(num));
|
||||
}
|
||||
buildPacket(id,data) {
|
||||
if(!data) data = Buffer.from([]);
|
||||
const idBuffer = this.varIntBuffer(id);
|
||||
return Buffer.concat([
|
||||
this.varIntBuffer(data.length+idBuffer.length),
|
||||
idBuffer,
|
||||
data
|
||||
]);
|
||||
}
|
||||
}
|
||||
import Core from './core.js'
|
||||
import Varint from 'varint'
|
||||
|
||||
export default class minecraftvanilla extends Core {
|
||||
async run (state) {
|
||||
const portBuf = Buffer.alloc(2)
|
||||
portBuf.writeUInt16BE(this.options.port, 0)
|
||||
|
||||
const addressBuf = Buffer.from(this.options.host, 'utf8')
|
||||
|
||||
const bufs = [
|
||||
this.varIntBuffer(47),
|
||||
this.varIntBuffer(addressBuf.length),
|
||||
addressBuf,
|
||||
portBuf,
|
||||
this.varIntBuffer(1)
|
||||
]
|
||||
|
||||
const outBuffer = Buffer.concat([
|
||||
this.buildPacket(0, Buffer.concat(bufs)),
|
||||
this.buildPacket(0)
|
||||
])
|
||||
|
||||
const data = await this.withTcp(async socket => {
|
||||
return await this.tcpSend(socket, outBuffer, data => {
|
||||
if (data.length < 10) return
|
||||
const reader = this.reader(data)
|
||||
const length = reader.varint()
|
||||
if (data.length < length) return
|
||||
return reader.rest()
|
||||
})
|
||||
})
|
||||
|
||||
const reader = this.reader(data)
|
||||
|
||||
const packetId = reader.varint()
|
||||
this.logger.debug('Packet ID: ' + packetId)
|
||||
|
||||
const strLen = reader.varint()
|
||||
this.logger.debug('String Length: ' + strLen)
|
||||
|
||||
const str = reader.rest().toString('utf8')
|
||||
this.logger.debug(str)
|
||||
|
||||
const json = JSON.parse(str)
|
||||
delete json.favicon
|
||||
|
||||
state.raw = json
|
||||
state.maxplayers = json.players.max
|
||||
|
||||
if (json.players.sample) {
|
||||
for (const player of json.players.sample) {
|
||||
state.players.push({
|
||||
id: player.id,
|
||||
name: player.name
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// players.sample may not contain all players or no players at all, depending on how many players are online.
|
||||
// Insert a dummy player object for every online player that is not listed in players.sample.
|
||||
// Limit player amount to 10.000 players for performance reasons.
|
||||
for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
|
||||
state.players.push({})
|
||||
}
|
||||
}
|
||||
|
||||
varIntBuffer (num) {
|
||||
return Buffer.from(Varint.encode(num))
|
||||
}
|
||||
|
||||
buildPacket (id, data) {
|
||||
if (!data) data = Buffer.from([])
|
||||
const idBuffer = this.varIntBuffer(id)
|
||||
return Buffer.concat([
|
||||
this.varIntBuffer(data.length + idBuffer.length),
|
||||
idBuffer,
|
||||
data
|
||||
])
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue