Add eslint (#364)

* Add initial prettier and eslint configs

* Modify prettierrc

* Run eslint on everything

* Actually remove prettier

* Fix some eslints

* Remove label in gs2

* Update CHANGELOG

* Update eslintrc to specify es2021
This commit is contained in:
CosminPerRam 2023-09-19 19:52:35 +03:00 committed by GitHub
parent bff9507189
commit 93a9095d99
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67 changed files with 6960 additions and 5211 deletions

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@ -1,80 +1,81 @@
import Core from './core.js';
import Varint from "varint";
export default class minecraftvanilla extends Core {
async run(state) {
const portBuf = Buffer.alloc(2);
portBuf.writeUInt16BE(this.options.port,0);
const addressBuf = Buffer.from(this.options.host,'utf8');
const bufs = [
this.varIntBuffer(47),
this.varIntBuffer(addressBuf.length),
addressBuf,
portBuf,
this.varIntBuffer(1)
];
const outBuffer = Buffer.concat([
this.buildPacket(0,Buffer.concat(bufs)),
this.buildPacket(0)
]);
const data = await this.withTcp(async socket => {
return await this.tcpSend(socket, outBuffer, data => {
if(data.length < 10) return;
const reader = this.reader(data);
const length = reader.varint();
if(data.length < length) return;
return reader.rest();
});
});
const reader = this.reader(data);
const packetId = reader.varint();
this.logger.debug("Packet ID: "+packetId);
const strLen = reader.varint();
this.logger.debug("String Length: "+strLen);
const str = reader.rest().toString('utf8');
this.logger.debug(str);
const json = JSON.parse(str);
delete json.favicon;
state.raw = json;
state.maxplayers = json.players.max;
if(json.players.sample) {
for(const player of json.players.sample) {
state.players.push({
id: player.id,
name: player.name
});
}
}
// players.sample may not contain all players or no players at all, depending on how many players are online.
// Insert a dummy player object for every online player that is not listed in players.sample.
// Limit player amount to 10.000 players for performance reasons.
for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
state.players.push({});
}
}
varIntBuffer(num) {
return Buffer.from(Varint.encode(num));
}
buildPacket(id,data) {
if(!data) data = Buffer.from([]);
const idBuffer = this.varIntBuffer(id);
return Buffer.concat([
this.varIntBuffer(data.length+idBuffer.length),
idBuffer,
data
]);
}
}
import Core from './core.js'
import Varint from 'varint'
export default class minecraftvanilla extends Core {
async run (state) {
const portBuf = Buffer.alloc(2)
portBuf.writeUInt16BE(this.options.port, 0)
const addressBuf = Buffer.from(this.options.host, 'utf8')
const bufs = [
this.varIntBuffer(47),
this.varIntBuffer(addressBuf.length),
addressBuf,
portBuf,
this.varIntBuffer(1)
]
const outBuffer = Buffer.concat([
this.buildPacket(0, Buffer.concat(bufs)),
this.buildPacket(0)
])
const data = await this.withTcp(async socket => {
return await this.tcpSend(socket, outBuffer, data => {
if (data.length < 10) return
const reader = this.reader(data)
const length = reader.varint()
if (data.length < length) return
return reader.rest()
})
})
const reader = this.reader(data)
const packetId = reader.varint()
this.logger.debug('Packet ID: ' + packetId)
const strLen = reader.varint()
this.logger.debug('String Length: ' + strLen)
const str = reader.rest().toString('utf8')
this.logger.debug(str)
const json = JSON.parse(str)
delete json.favicon
state.raw = json
state.maxplayers = json.players.max
if (json.players.sample) {
for (const player of json.players.sample) {
state.players.push({
id: player.id,
name: player.name
})
}
}
// players.sample may not contain all players or no players at all, depending on how many players are online.
// Insert a dummy player object for every online player that is not listed in players.sample.
// Limit player amount to 10.000 players for performance reasons.
for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
state.players.push({})
}
}
varIntBuffer (num) {
return Buffer.from(Varint.encode(num))
}
buildPacket (id, data) {
if (!data) data = Buffer.from([])
const idBuffer = this.varIntBuffer(id)
return Buffer.concat([
this.varIntBuffer(data.length + idBuffer.length),
idBuffer,
data
])
}
}