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https://github.com/tribufu/node-gamedig
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Add eslint (#364)
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
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67 changed files with 6960 additions and 5211 deletions
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@ -1,41 +1,41 @@
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import Core from './core.js';
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export default class mafia2mp extends Core {
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constructor() {
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super();
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this.encoding = 'latin1';
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this.header = 'M2MP';
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this.isMafia2Online = false;
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}
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async run(state) {
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const body = await this.udpSend(this.header,(buffer) => {
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const reader = this.reader(buffer);
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const header = reader.string(this.header.length);
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if (header !== this.header) return;
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return reader.rest();
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});
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const reader = this.reader(body);
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state.name = this.readString(reader);
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state.raw.numplayers = this.readString(reader);
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state.maxplayers = parseInt(this.readString(reader));
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state.raw.gamemode = this.readString(reader);
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state.password = !!reader.uint(1);
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state.gamePort = this.options.port - 1;
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while(!reader.done()) {
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const player = {};
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player.name = this.readString(reader);
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if(!player.name) break;
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if (this.isMafia2Online) {
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player.ping = parseInt(this.readString(reader));
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}
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state.players.push(player);
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}
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}
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readString(reader) {
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return reader.pascalString(1,-1);
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}
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}
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import Core from './core.js'
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export default class mafia2mp extends Core {
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constructor () {
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super()
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this.encoding = 'latin1'
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this.header = 'M2MP'
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this.isMafia2Online = false
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}
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async run (state) {
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const body = await this.udpSend(this.header, (buffer) => {
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const reader = this.reader(buffer)
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const header = reader.string(this.header.length)
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if (header !== this.header) return
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return reader.rest()
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})
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const reader = this.reader(body)
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state.name = this.readString(reader)
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state.raw.numplayers = this.readString(reader)
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state.maxplayers = parseInt(this.readString(reader))
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state.raw.gamemode = this.readString(reader)
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state.password = !!reader.uint(1)
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state.gamePort = this.options.port - 1
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while (!reader.done()) {
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const player = {}
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player.name = this.readString(reader)
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if (!player.name) break
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if (this.isMafia2Online) {
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player.ping = parseInt(this.readString(reader))
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}
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state.players.push(player)
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}
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}
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readString (reader) {
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return reader.pascalString(1, -1)
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}
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}
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