Add eslint (#364)

* Add initial prettier and eslint configs

* Modify prettierrc

* Run eslint on everything

* Actually remove prettier

* Fix some eslints

* Remove label in gs2

* Update CHANGELOG

* Update eslintrc to specify es2021
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CosminPerRam 2023-09-19 19:52:35 +03:00 committed by GitHub
parent bff9507189
commit 93a9095d99
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67 changed files with 6960 additions and 5211 deletions

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@ -1,27 +1,27 @@
import Core from './core.js';
export default class kspdmp extends Core {
async run(state) {
const json = await this.request({
url: 'http://'+this.options.address+':'+this.options.port,
responseType: 'json'
});
for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team});
}
for (const key of Object.keys(json)) {
state.raw[key] = json[key];
}
state.name = json.server_name;
state.maxplayers = json.max_players;
state.gamePort = json.port;
if (json.players) {
const split = json.players.split(', ');
for (const name of split) {
state.players.push({name:name});
}
}
}
}
import Core from './core.js'
export default class kspdmp extends Core {
async run (state) {
const json = await this.request({
url: 'http://' + this.options.address + ':' + this.options.port,
responseType: 'json'
})
for (const one of json.players) {
state.players.push({ name: one.nickname, team: one.team })
}
for (const key of Object.keys(json)) {
state.raw[key] = json[key]
}
state.name = json.server_name
state.maxplayers = json.max_players
state.gamePort = json.port
if (json.players) {
const split = json.players.split(', ')
for (const name of split) {
state.players.push({ name })
}
}
}
}