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https://github.com/tribufu/node-gamedig
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Add eslint (#364)
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
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bff9507189
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67 changed files with 6960 additions and 5211 deletions
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@ -1,37 +1,38 @@
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import valve from './valve.js';
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export default class ffow extends valve {
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constructor() {
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super();
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this.byteorder = 'be';
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this.legacyChallenge = true;
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}
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async queryInfo(state) {
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this.logger.debug("Requesting ffow info ...");
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const b = await this.sendPacket(
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0x46,
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'LSQ',
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0x49
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);
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const reader = this.reader(b);
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state.raw.protocol = reader.uint(1);
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state.name = reader.string();
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state.map = reader.string();
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state.raw.mod = reader.string();
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state.raw.gamemode = reader.string();
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state.raw.description = reader.string();
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state.raw.version = reader.string();
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state.gamePort = reader.uint(2);
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state.raw.numplayers = reader.uint(1);
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state.maxplayers = reader.uint(1);
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state.raw.listentype = String.fromCharCode(reader.uint(1));
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state.raw.environment = String.fromCharCode(reader.uint(1));
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state.password = !!reader.uint(1);
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state.raw.secure = reader.uint(1);
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state.raw.averagefps = reader.uint(1);
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state.raw.round = reader.uint(1);
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state.raw.maxrounds = reader.uint(1);
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state.raw.timeleft = reader.uint(2);
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}
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}
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import valve from './valve.js'
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export default class ffow extends valve {
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constructor () {
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super()
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this.byteorder = 'be'
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this.legacyChallenge = true
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}
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async queryInfo (state) {
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this.logger.debug('Requesting ffow info ...')
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const b = await this.sendPacket(
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0x46,
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'LSQ',
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0x49
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)
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const reader = this.reader(b)
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state.raw.protocol = reader.uint(1)
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state.name = reader.string()
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state.map = reader.string()
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state.raw.mod = reader.string()
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state.raw.gamemode = reader.string()
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state.raw.description = reader.string()
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state.raw.version = reader.string()
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state.gamePort = reader.uint(2)
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state.raw.numplayers = reader.uint(1)
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state.maxplayers = reader.uint(1)
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state.raw.listentype = String.fromCharCode(reader.uint(1))
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state.raw.environment = String.fromCharCode(reader.uint(1))
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state.password = !!reader.uint(1)
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state.raw.secure = reader.uint(1)
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state.raw.averagefps = reader.uint(1)
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state.raw.round = reader.uint(1)
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state.raw.maxrounds = reader.uint(1)
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state.raw.timeleft = reader.uint(2)
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}
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}
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