Add eslint (#364)

* Add initial prettier and eslint configs

* Modify prettierrc

* Run eslint on everything

* Actually remove prettier

* Fix some eslints

* Remove label in gs2

* Update CHANGELOG

* Update eslintrc to specify es2021
This commit is contained in:
CosminPerRam 2023-09-19 19:52:35 +03:00 committed by GitHub
parent bff9507189
commit 93a9095d99
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67 changed files with 6960 additions and 5211 deletions

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@ -1,29 +1,29 @@
import Core from './core.js';
export default class discord extends Core {
async run(state) {
const guildId = this.options.guildId;
if (typeof guildId !== 'string') {
throw new Error('guildId option must be set when querying discord. Ensure the guildId is a string and not a number.'
+ " (It's too large of a number for javascript to store without losing precision)");
}
this.usedTcp = true;
const raw = await this.request({
url: 'https://discordapp.com/api/guilds/' + guildId + '/widget.json',
});
const json = JSON.parse(raw);
state.name = json.name;
if (json.instant_invite) {
state.connect = json.instant_invite;
} else {
state.connect = 'https://discordapp.com/channels/' + guildId;
}
for (const member of json.members) {
const {username: name, ...rest} = member;
state.players.push({ name, ...rest });
}
delete json.members;
state.maxplayers = 500000;
state.raw = json;
}
}
import Core from './core.js'
export default class discord extends Core {
async run (state) {
const guildId = this.options.guildId
if (typeof guildId !== 'string') {
throw new Error('guildId option must be set when querying discord. Ensure the guildId is a string and not a number.' +
" (It's too large of a number for javascript to store without losing precision)")
}
this.usedTcp = true
const raw = await this.request({
url: 'https://discordapp.com/api/guilds/' + guildId + '/widget.json'
})
const json = JSON.parse(raw)
state.name = json.name
if (json.instant_invite) {
state.connect = json.instant_invite
} else {
state.connect = 'https://discordapp.com/channels/' + guildId
}
for (const member of json.members) {
const { username: name, ...rest } = member
state.players.push({ name, ...rest })
}
delete json.members
state.maxplayers = 500000
state.raw = json
}
}