Add eslint (#364)

* Add initial prettier and eslint configs

* Modify prettierrc

* Run eslint on everything

* Actually remove prettier

* Fix some eslints

* Remove label in gs2

* Update CHANGELOG

* Update eslintrc to specify es2021
This commit is contained in:
CosminPerRam 2023-09-19 19:52:35 +03:00 committed by GitHub
parent bff9507189
commit 93a9095d99
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
67 changed files with 6960 additions and 5211 deletions

View file

@ -1,43 +1,42 @@
export class Player {
name = '';
raw = {};
constructor(data) {
if (typeof data === 'string') {
this.name = data;
} else {
const {name, ...raw} = data;
if (name) this.name = name;
if (raw) this.raw = raw;
}
}
}
export class Players extends Array {
setNum(num) {
// If the server specified some ridiculous number of players (billions), we don't want to
// run out of ram allocating these objects.
num = Math.min(num, 10000);
while(this.length < num) {
this.push({});
}
}
push(data) {
super.push(new Player(data));
}
}
export class Results {
name = '';
map = '';
password = false;
raw = {};
maxplayers = 0;
players = new Players();
bots = new Players();
}
export class Player {
name = ''
raw = {}
constructor (data) {
if (typeof data === 'string') {
this.name = data
} else {
const { name, ...raw } = data
if (name) this.name = name
if (raw) this.raw = raw
}
}
}
export class Players extends Array {
setNum (num) {
// If the server specified some ridiculous number of players (billions), we don't want to
// run out of ram allocating these objects.
num = Math.min(num, 10000)
while (this.length < num) {
this.push({})
}
}
push (data) {
super.push(new Player(data))
}
}
export class Results {
name = ''
map = ''
password = false
raw = {}
maxplayers = 0
players = new Players()
bots = new Players()
}