Add eslint (#364)

* Add initial prettier and eslint configs

* Modify prettierrc

* Run eslint on everything

* Actually remove prettier

* Fix some eslints

* Remove label in gs2

* Update CHANGELOG

* Update eslintrc to specify es2021
This commit is contained in:
CosminPerRam 2023-09-19 19:52:35 +03:00 committed by GitHub
parent bff9507189
commit 93a9095d99
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67 changed files with 6960 additions and 5211 deletions

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@ -1,68 +1,67 @@
#!/usr/bin/env node
import Minimist from 'minimist';
import GameDig from './../lib/index.js';
const argv = Minimist(process.argv.slice(2), {
boolean: ['pretty','debug','givenPortOnly','requestRules'],
string: ['guildId','listenUdpPort','ipFamily']
});
const debug = argv.debug;
delete argv.debug;
const pretty = !!argv.pretty || debug;
delete argv.pretty;
const givenPortOnly = argv.givenPortOnly;
delete argv.givenPortOnly;
let options = {};
for(const key of Object.keys(argv)) {
const value = argv[key];
if(key === '_' || key.charAt(0) === '$')
continue;
options[key] = value;
}
if (argv._.length >= 1) {
const target = argv._[0];
const split = target.split(':');
options.host = split[0];
if (split.length >= 2) {
options.port = split[1];
}
}
if (debug) {
options.debug = true;
}
if (givenPortOnly) {
options.givenPortOnly = true;
}
const printOnPretty = (object) => {
if(pretty) {
console.log(JSON.stringify(object,null,' '));
} else {
console.log(JSON.stringify(object));
}
}
const gamedig = new GameDig(options);
gamedig.query(options)
.then(printOnPretty)
.catch((error) => {
if (debug) {
if (error instanceof Error) {
console.log(error.stack);
} else {
console.log(error);
}
} else {
if (error instanceof Error) {
error = error.message;
}
printOnPretty({error: error});
}
});
#!/usr/bin/env node
import Minimist from 'minimist'
import GameDig from './../lib/index.js'
const argv = Minimist(process.argv.slice(2), {
boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules'],
string: ['guildId', 'listenUdpPort', 'ipFamily']
})
const debug = argv.debug
delete argv.debug
const pretty = !!argv.pretty || debug
delete argv.pretty
const givenPortOnly = argv.givenPortOnly
delete argv.givenPortOnly
const options = {}
for (const key of Object.keys(argv)) {
const value = argv[key]
if (key === '_' || key.charAt(0) === '$') { continue }
options[key] = value
}
if (argv._.length >= 1) {
const target = argv._[0]
const split = target.split(':')
options.host = split[0]
if (split.length >= 2) {
options.port = split[1]
}
}
if (debug) {
options.debug = true
}
if (givenPortOnly) {
options.givenPortOnly = true
}
const printOnPretty = (object) => {
if (pretty) {
console.log(JSON.stringify(object, null, ' '))
} else {
console.log(JSON.stringify(object))
}
}
const gamedig = new GameDig(options)
gamedig.query(options)
.then(printOnPretty)
.catch((error) => {
if (debug) {
if (error instanceof Error) {
console.log(error.stack)
} else {
console.log(error)
}
} else {
if (error instanceof Error) {
error = error.message
}
printOnPretty({ error })
}
})