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Fix for maxclients on Quake2
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1 changed files with 2 additions and 1 deletions
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@ -76,6 +76,7 @@ module.exports = require('./core').extend({
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if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
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if('g_needpass' in state.raw) state.password = state.raw.g_needpass;
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if('mapname' in state.raw) state.map = state.raw.mapname;
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if('mapname' in state.raw) state.map = state.raw.mapname;
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if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
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if('sv_maxclients' in state.raw) state.maxplayers = state.raw.sv_maxclients;
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if('maxclients' in state.raw) state.maxplayers = state.raw.maxclients;
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if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
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if('sv_hostname' in state.raw) state.name = state.raw.sv_hostname;
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self.finish(state);
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self.finish(state);
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